2011-02-18 14:31:32 +00:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
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This file is part of q3rally source code.
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q3rally source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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q3rally source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with q3rally; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "g_local.h"
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/*
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=================
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G_TempRallyEntity
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Spawns an event entity that will not be auto-removed
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The origin will be snapped to save net bandwidth, so care
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must be taken if the origin is right on a surface (snap towards start vector first)
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=================
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*/
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gentity_t *G_TempRallyEntity( vec3_t origin, int event ) {
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gentity_t *e;
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vec3_t snapped;
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e = G_Spawn();
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e->s.eType = ET_EVENTS + event;
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e->classname = "tempEntity";
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e->eventTime = level.time;
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// e->freeAfterEvent = qtrue;
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VectorCopy( origin, snapped );
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SnapVector( snapped ); // save network bandwidth
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G_SetOrigin( e, snapped );
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// find cluster for PVS
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trap_LinkEntity( e );
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return e;
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}
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void G_GetPointOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t origin )
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{
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vec3_t startHandle, endHandle;
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VectorAdd( start->s.origin2, start->s.angles2, startHandle );
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VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
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VectorScale( start->s.origin2, (1-f)*(1-f)*(1-f), origin );
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VectorMA( origin, 3*f*(1-f)*(1-f), startHandle, origin );
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VectorMA( origin, 3*f*f*(1-f), endHandle, origin );
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VectorMA( origin, f*f*f, end->s.origin2, origin );
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}
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void G_GetDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec )
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{
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vec3_t startHandle, endHandle;
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VectorAdd( start->s.origin2, start->s.angles2, startHandle );
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VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
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VectorScale( start->s.origin2, -3*(1-f)*(1-f), vec );
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VectorMA( vec, -3*((-3*f+4)*f-1), startHandle, vec );
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VectorMA( vec, -3*((3*f-2)*f), endHandle, vec );
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VectorMA( vec, 3*f*f, end->s.origin2, vec );
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}
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void G_Get2ndDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec )
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{
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vec3_t startHandle, endHandle;
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VectorAdd( start->s.origin2, start->s.angles2, startHandle );
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VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
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VectorScale( start->s.origin2, 6*(1-f), vec );
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VectorMA( vec, 6*(3*f-2), startHandle, vec );
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VectorMA( vec, 6*(1-3*f), endHandle, vec );
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VectorMA( vec, 6*f, end->s.origin2, vec );
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}
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/*
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=================
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G_ResetCar
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=================
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*/
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void G_ResetCar( gentity_t *ent ) {
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2011-03-08 09:07:05 +00:00
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// int i;
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2011-02-18 14:31:32 +00:00
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vec3_t origin, end, angles;
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vec3_t mins, maxs;
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trace_t tr;
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gentity_t *tent;
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// qboolean reset;
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/*
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if ( !g_cheats.integer ) {
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trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
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return;
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}
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*/
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// doesnt work when player is dead
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if (ent->client->ps.pm_type == PM_DEAD)
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return;
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// wait for wheels to be off the ground for 3 seconds
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/*
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reset = qfalse;
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for (i = 0; i < NUM_CAR_POINTS; i++){
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if (i < FIRST_FRAME_POINT){
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if (!ent->client->car.sPoints[i].onGroundTime) return;
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if (ent->client->car.sPoints[i].onGroundTime + 3000 > level.time) return;
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}
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// some other point is has been on the ground for at least a second
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else if (ent->client->car.sPoints[i].onGroundTime + 1000 > level.time){
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reset = qtrue;
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break;
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}
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}
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if (!reset)
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return;
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*/
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// if a wheel has been on the ground in the last 1 seconds
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// or the body has not been on the ground for more than 1 second then dont reset
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if( ent->client->car.wheelOnGroundTime + 1000 > level.time ||
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ent->client->car.onGroundTime - ent->client->car.offGroundTime < 800 )
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return;
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tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
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tent->s.clientNum = ent->s.clientNum;
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VectorCopy(ent->client->ps.origin, origin);
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VectorClear(angles);
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origin[2] += 128;
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angles[YAW] = ent->client->ps.viewangles[YAW];
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VectorCopy(origin, end);
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end[2] -= 1000;
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VectorSet(mins, -CAR_LENGTH/2, -CAR_LENGTH/2, -18);
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VectorSet(maxs, CAR_LENGTH/2, CAR_LENGTH/2, 18);
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trap_Trace(&tr, origin, mins, maxs, end, ent->s.clientNum, ent->clipmask);
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if (tr.fraction){
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VectorCopy(tr.endpos, ent->client->ps.origin);
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ent->client->ps.origin[2] += 5;
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}
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else
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VectorCopy(origin, ent->client->ps.origin);
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VectorCopy(angles, ent->client->ps.viewangles);
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// PM_InitializeVehicle(&ent->client->car, ent->client->ps.origin, ent->client->ps.viewangles, vec3_origin, car_frontweight_dist.value );
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ent->client->car.initializeOnNextMove = qtrue;
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ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
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// set the times so that we dont get multiple car resets in a row
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ent->client->car.onGroundTime = level.time;
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ent->client->car.offGroundTime = level.time;
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tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN );
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tent->s.clientNum = ent->s.clientNum;
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// TeleportPlayer( ent, origin, angles );
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}
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void G_DropRearWeapon( gentity_t *ent ) {
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gentity_t *drop;
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gitem_t *item;
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int i;
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for (i = RWP_SMOKE; i < WP_NUM_WEAPONS; i++){
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if (ent->client->ps.stats[STAT_WEAPONS] & ( 1 << i )){
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ent->client->ps.stats[STAT_WEAPONS] &= ~( 1 << i );
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if (ent->client->ps.ammo[ i ]){
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item = BG_FindItemForWeapon( i );
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drop = Drop_Item(ent, item, 0);
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drop->count = ent->client->ps.ammo[i];
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ent->client->ps.ammo[i] = 0;
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}
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}
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}
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}
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void CenterPrint_All( const char *s ){
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trap_SendServerCommand( -1, va("cp \"%s\n\"", s) );
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}
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qboolean isRallyRace( void ){
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if(g_gametype.integer == GT_RACING
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|| g_gametype.integer == GT_RACING_DM
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|| g_gametype.integer == GT_TEAM_RACING
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|| g_gametype.integer == GT_TEAM_RACING_DM){
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return qtrue;
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}
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return qfalse;
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}
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qboolean isRallyNonDMRace( void ){
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if(g_gametype.integer == GT_RACING
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|| g_gametype.integer == GT_TEAM_RACING){
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return qtrue;
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}
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return qfalse;
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}
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/*
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=================
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isRaceObserver
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Assumes ent has a valid client
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=================
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*/
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qboolean isRaceObserver( int clientNum ){
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// return (ent->client->finishRaceTime && ent->client->finishRaceTime + RACE_OBSERVER_DELAY < level.time);
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return g_entities[clientNum].raceObserver;
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}
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void G_PrintMapStats( gentity_t *player, qboolean generateArenaFile, char *longname ){
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gentity_t *ent;
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vec3_t start, delta, last;
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int i, j;
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fileHandle_t arenaFile;
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char string[1024];
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char serverinfo[MAX_INFO_STRING];
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float trackLength = 0;
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float metricTrackLength = 0;
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int numCheckpoints = 0;
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int numLaps = 0;
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int numSpawnPoints = 0;
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int numObserverSpots = 0;
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int numWeapons = 0;
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int numPowerups = 0;
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VectorClear(start);
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VectorClear(last);
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for(i = 0; i < MAX_GENTITIES; i++){
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ent = &g_entities[i];
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if (!ent) continue;
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if (!strcmp(ent->classname, "rally_checkpoint")){
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numCheckpoints++;
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if (ent->laps){
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numLaps = ent->laps;
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}
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}
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else if (!strcmp(ent->classname, "info_player_start") ||
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!strcmp(ent->classname, "info_player_deathmatch")){
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numSpawnPoints++;
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}
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else if (!strcmp(ent->classname, "info_observer_spot")){
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numObserverSpots++;
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}
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else if (ent->s.eType == ET_ITEM){
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if (ent->item->giType == IT_WEAPON || ent->item->giType == IT_RFWEAPON)
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numWeapons++;
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else if (ent->item->giType == IT_POWERUP)
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numPowerups++;
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}
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}
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// track length
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for(i = 0; i < numCheckpoints; i++){
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for(j = 0; j < MAX_GENTITIES; j++){
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ent = &g_entities[j];
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if (!ent) continue;
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if ( !strcmp(ent->classname, "rally_checkpoint") ){
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if (ent->number == 1 && i == 0){
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VectorCopy(ent->s.origin, start);
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VectorCopy(ent->s.origin, last);
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break;
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}
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else if (ent->number == i + 1){
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VectorSubtract(last, ent->s.origin, delta);
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trackLength += VectorLength(delta);
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VectorCopy(ent->s.origin, last);
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break;
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}
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}
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}
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}
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VectorSubtract(last, start, delta);
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trackLength += VectorLength(delta);
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metricTrackLength = trackLength / CP_M_2_QU / 1000.0F;
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trackLength = trackLength / CP_FT_2_QU / 5280.0F;
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trap_SendServerCommand( player->s.number, va("print \"Laps: %i\nCheckpoints: %i\nSpawn Points: %i\nObserver Spots: %i\nNumber of Weapons: %i\nNumber of Powerups: %i\nTrack Length: %.3fmi / %.3fkm\n\"",
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numLaps,
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numCheckpoints,
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numSpawnPoints,
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numObserverSpots,
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numWeapons,
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numPowerups,
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trackLength,
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metricTrackLength));
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if (!generateArenaFile)
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return;
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// generate .arena file
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/*
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{
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map "demobowl_01"
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longname "Demolition Derby Bowl"
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fraglimit 10
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type "q3r_derby"
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starts "10"
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}
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*/
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trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
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if ( isRallyRace() )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_racing q3r_team_racing q3r_racing_dm q3r_team_racing_dm\"\nstarts \"%i\"\nlaps \"%i\"\nlength \"%.3f miles\"\ncheckpoints \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, level.numberOfLaps, numSpawnPoints, numLaps, trackLength, numCheckpoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_DERBY )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_derby\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_CTF )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_ctf\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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else if ( g_gametype.integer == GT_DEATHMATCH || g_gametype.integer == GT_TEAM )
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Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_dm q3r_team\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
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|
|
|
else
|
|
|
|
{
|
|
|
|
Com_Printf("Unknown game type while writing .arena file\n");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
trap_FS_FOpenFile( va("scripts/%s.arena", Info_ValueForKey( serverinfo, "mapname" )), &arenaFile, FS_WRITE );
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|
|
|
if ( !arenaFile ) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
trap_FS_Write( string, strlen( string ), arenaFile );
|
|
|
|
trap_FS_FCloseFile( arenaFile );
|
|
|
|
}
|