q3rally/engine/code/game/g_rally_tools.c

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2011-02-18 14:31:32 +00:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2002-2009 Q3Rally Team (Per Thormann - perle@q3rally.com)
This file is part of q3rally source code.
q3rally source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
q3rally source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with q3rally; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "g_local.h"
/*
=================
G_TempRallyEntity
Spawns an event entity that will not be auto-removed
The origin will be snapped to save net bandwidth, so care
must be taken if the origin is right on a surface (snap towards start vector first)
=================
*/
gentity_t *G_TempRallyEntity( vec3_t origin, int event ) {
gentity_t *e;
vec3_t snapped;
e = G_Spawn();
e->s.eType = ET_EVENTS + event;
e->classname = "tempEntity";
e->eventTime = level.time;
// e->freeAfterEvent = qtrue;
VectorCopy( origin, snapped );
SnapVector( snapped ); // save network bandwidth
G_SetOrigin( e, snapped );
// find cluster for PVS
trap_LinkEntity( e );
return e;
}
void G_GetPointOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t origin )
{
vec3_t startHandle, endHandle;
VectorAdd( start->s.origin2, start->s.angles2, startHandle );
VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
VectorScale( start->s.origin2, (1-f)*(1-f)*(1-f), origin );
VectorMA( origin, 3*f*(1-f)*(1-f), startHandle, origin );
VectorMA( origin, 3*f*f*(1-f), endHandle, origin );
VectorMA( origin, f*f*f, end->s.origin2, origin );
}
void G_GetDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec )
{
vec3_t startHandle, endHandle;
VectorAdd( start->s.origin2, start->s.angles2, startHandle );
VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
VectorScale( start->s.origin2, -3*(1-f)*(1-f), vec );
VectorMA( vec, -3*((-3*f+4)*f-1), startHandle, vec );
VectorMA( vec, -3*((3*f-2)*f), endHandle, vec );
VectorMA( vec, 3*f*f, end->s.origin2, vec );
}
void G_Get2ndDervOnCurveBetweenCheckpoints( gentity_t *start, gentity_t *end, float f, vec3_t vec )
{
vec3_t startHandle, endHandle;
VectorAdd( start->s.origin2, start->s.angles2, startHandle );
VectorMA( end->s.origin2, -1, end->s.angles2, endHandle );
VectorScale( start->s.origin2, 6*(1-f), vec );
VectorMA( vec, 6*(3*f-2), startHandle, vec );
VectorMA( vec, 6*(1-3*f), endHandle, vec );
VectorMA( vec, 6*f, end->s.origin2, vec );
}
/*
=================
G_ResetCar
=================
*/
void G_ResetCar( gentity_t *ent ) {
int i;
vec3_t origin, end, angles;
vec3_t mins, maxs;
trace_t tr;
gentity_t *tent;
// qboolean reset;
/*
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
return;
}
*/
// doesnt work when player is dead
if (ent->client->ps.pm_type == PM_DEAD)
return;
// wait for wheels to be off the ground for 3 seconds
/*
reset = qfalse;
for (i = 0; i < NUM_CAR_POINTS; i++){
if (i < FIRST_FRAME_POINT){
if (!ent->client->car.sPoints[i].onGroundTime) return;
if (ent->client->car.sPoints[i].onGroundTime + 3000 > level.time) return;
}
// some other point is has been on the ground for at least a second
else if (ent->client->car.sPoints[i].onGroundTime + 1000 > level.time){
reset = qtrue;
break;
}
}
if (!reset)
return;
*/
// if a wheel has been on the ground in the last 1 seconds
// or the body has not been on the ground for more than 1 second then dont reset
if( ent->client->car.wheelOnGroundTime + 1000 > level.time ||
ent->client->car.onGroundTime - ent->client->car.offGroundTime < 800 )
return;
tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_OUT );
tent->s.clientNum = ent->s.clientNum;
VectorCopy(ent->client->ps.origin, origin);
VectorClear(angles);
origin[2] += 128;
angles[YAW] = ent->client->ps.viewangles[YAW];
VectorCopy(origin, end);
end[2] -= 1000;
VectorSet(mins, -CAR_LENGTH/2, -CAR_LENGTH/2, -18);
VectorSet(maxs, CAR_LENGTH/2, CAR_LENGTH/2, 18);
trap_Trace(&tr, origin, mins, maxs, end, ent->s.clientNum, ent->clipmask);
if (tr.fraction){
VectorCopy(tr.endpos, ent->client->ps.origin);
ent->client->ps.origin[2] += 5;
}
else
VectorCopy(origin, ent->client->ps.origin);
VectorCopy(angles, ent->client->ps.viewangles);
// PM_InitializeVehicle(&ent->client->car, ent->client->ps.origin, ent->client->ps.viewangles, vec3_origin, car_frontweight_dist.value );
ent->client->car.initializeOnNextMove = qtrue;
ent->client->ps.eFlags ^= EF_TELEPORT_BIT;
// set the times so that we dont get multiple car resets in a row
ent->client->car.onGroundTime = level.time;
ent->client->car.offGroundTime = level.time;
tent = G_TempEntity( ent->client->ps.origin, EV_PLAYER_TELEPORT_IN );
tent->s.clientNum = ent->s.clientNum;
// TeleportPlayer( ent, origin, angles );
}
void G_DropRearWeapon( gentity_t *ent ) {
gentity_t *drop;
gitem_t *item;
int i;
for (i = RWP_SMOKE; i < WP_NUM_WEAPONS; i++){
if (ent->client->ps.stats[STAT_WEAPONS] & ( 1 << i )){
ent->client->ps.stats[STAT_WEAPONS] &= ~( 1 << i );
if (ent->client->ps.ammo[ i ]){
item = BG_FindItemForWeapon( i );
drop = Drop_Item(ent, item, 0);
drop->count = ent->client->ps.ammo[i];
ent->client->ps.ammo[i] = 0;
}
}
}
}
void CenterPrint_All( const char *s ){
trap_SendServerCommand( -1, va("cp \"%s\n\"", s) );
}
qboolean isRallyRace( void ){
if(g_gametype.integer == GT_RACING
|| g_gametype.integer == GT_RACING_DM
|| g_gametype.integer == GT_TEAM_RACING
|| g_gametype.integer == GT_TEAM_RACING_DM){
return qtrue;
}
return qfalse;
}
qboolean isRallyNonDMRace( void ){
if(g_gametype.integer == GT_RACING
|| g_gametype.integer == GT_TEAM_RACING){
return qtrue;
}
return qfalse;
}
/*
=================
isRaceObserver
Assumes ent has a valid client
=================
*/
qboolean isRaceObserver( int clientNum ){
// return (ent->client->finishRaceTime && ent->client->finishRaceTime + RACE_OBSERVER_DELAY < level.time);
return g_entities[clientNum].raceObserver;
}
void G_PrintMapStats( gentity_t *player, qboolean generateArenaFile, char *longname ){
gentity_t *ent;
vec3_t start, delta, last;
int i, j;
fileHandle_t arenaFile;
char string[1024];
char serverinfo[MAX_INFO_STRING];
float trackLength = 0;
float metricTrackLength = 0;
int numCheckpoints = 0;
int numLaps = 0;
int numSpawnPoints = 0;
int numObserverSpots = 0;
int numWeapons = 0;
int numPowerups = 0;
VectorClear(start);
VectorClear(last);
for(i = 0; i < MAX_GENTITIES; i++){
ent = &g_entities[i];
if (!ent) continue;
if (!strcmp(ent->classname, "rally_checkpoint")){
numCheckpoints++;
if (ent->laps){
numLaps = ent->laps;
}
}
else if (!strcmp(ent->classname, "info_player_start") ||
!strcmp(ent->classname, "info_player_deathmatch")){
numSpawnPoints++;
}
else if (!strcmp(ent->classname, "info_observer_spot")){
numObserverSpots++;
}
else if (ent->s.eType == ET_ITEM){
if (ent->item->giType == IT_WEAPON || ent->item->giType == IT_RFWEAPON)
numWeapons++;
else if (ent->item->giType == IT_POWERUP)
numPowerups++;
}
}
// track length
for(i = 0; i < numCheckpoints; i++){
for(j = 0; j < MAX_GENTITIES; j++){
ent = &g_entities[j];
if (!ent) continue;
if ( !strcmp(ent->classname, "rally_checkpoint") ){
if (ent->number == 1 && i == 0){
VectorCopy(ent->s.origin, start);
VectorCopy(ent->s.origin, last);
break;
}
else if (ent->number == i + 1){
VectorSubtract(last, ent->s.origin, delta);
trackLength += VectorLength(delta);
VectorCopy(ent->s.origin, last);
break;
}
}
}
}
VectorSubtract(last, start, delta);
trackLength += VectorLength(delta);
metricTrackLength = trackLength / CP_M_2_QU / 1000.0F;
trackLength = trackLength / CP_FT_2_QU / 5280.0F;
trap_SendServerCommand( player->s.number, va("print \"Laps: %i\nCheckpoints: %i\nSpawn Points: %i\nObserver Spots: %i\nNumber of Weapons: %i\nNumber of Powerups: %i\nTrack Length: %.3fmi / %.3fkm\n\"",
numLaps,
numCheckpoints,
numSpawnPoints,
numObserverSpots,
numWeapons,
numPowerups,
trackLength,
metricTrackLength));
if (!generateArenaFile)
return;
// generate .arena file
/*
{
map "demobowl_01"
longname "Demolition Derby Bowl"
fraglimit 10
type "q3r_derby"
starts "10"
}
*/
trap_GetServerinfo( serverinfo, sizeof(serverinfo) );
if ( isRallyRace() )
Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_racing q3r_team_racing q3r_racing_dm q3r_team_racing_dm\"\nstarts \"%i\"\nlaps \"%i\"\nlength \"%.3f miles\"\ncheckpoints \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, level.numberOfLaps, numSpawnPoints, numLaps, trackLength, numCheckpoints, numObserverSpots, numWeapons, numPowerups);
else if ( g_gametype.integer == GT_DERBY )
Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_derby\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
else if ( g_gametype.integer == GT_CTF )
Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_ctf\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
else if ( g_gametype.integer == GT_DEATHMATCH || g_gametype.integer == GT_TEAM )
Com_sprintf( string, sizeof(string), "{\nmap \"%s\"\nlongname \"%s\"\nfraglimit %i\ntype \"q3r_dm q3r_team\"\nstarts \"%i\"\nobserverspots \"%i\"\nweapons \"%i\"\npowerups \"%i\"\n}\n", Info_ValueForKey( serverinfo, "mapname" ), longname, g_fraglimit.integer, numSpawnPoints, numObserverSpots, numWeapons, numPowerups);
else
{
Com_Printf("Unknown game type while writing .arena file\n");
return;
}
trap_FS_FOpenFile( va("scripts/%s.arena", Info_ValueForKey( serverinfo, "mapname" )), &arenaFile, FS_WRITE );
if ( !arenaFile ) {
return;
}
trap_FS_Write( string, strlen( string ), arenaFile );
trap_FS_FCloseFile( arenaFile );
}