quakespasm/Makefile.nx
cypress bc28b5c593 NX/VITA: Total UI Re-Scale/Overhaul
Fixes the HUD completely on NX, some HUD issues on VITA. Most VITA Menus
are now properly scaled. Adds social badges to main menu. Fixes load
screens on both platforms.
2023-09-01 11:44:39 -04:00

296 lines
9 KiB
Text

#---------------------------------------------------------------------------------
.SUFFIXES:
#---------------------------------------------------------------------------------
ifeq ($(strip $(DEVKITPRO)),)
$(error "Please set DEVKITPRO in your environment. export DEVKITPRO=<path to>/devkitpro")
endif
TOPDIR ?= $(CURDIR)
include $(DEVKITPRO)/libnx/switch_rules
#---------------------------------------------------------------------------------
# TARGET is the name of the output
# BUILD is the directory where object files & intermediate files will be placed
# SOURCES is a list of directories containing source code
# DATA is a list of directories containing data files
# INCLUDES is a list of directories containing header files
# EXEFS_SRC is the optional input directory containing data copied into exefs, if anything this normally should only contain "main.npdm".
# ROMFS is the directory containing data to be added to RomFS, relative to the Makefile (Optional)
#
# NO_ICON: if set to anything, do not use icon.
# NO_NACP: if set to anything, no .nacp file is generated.
# APP_TITLE is the name of the app stored in the .nacp file (Optional)
# APP_AUTHOR is the author of the app stored in the .nacp file (Optional)
# APP_VERSION is the version of the app stored in the .nacp file (Optional)
# APP_TITLEID is the titleID of the app stored in the .nacp file (Optional)
# ICON is the filename of the icon (.jpg), relative to the project folder.
# If not set, it attempts to use one of the following (in this order):
# - <Project name>.jpg
# - icon.jpg
# - <libnx folder>/default_icon.jpg
#---------------------------------------------------------------------------------
APP_TITLE := Nazi Zombies Portable
APP_AUTHOR := NZP Team
APP_VERSION := 2.0.0
ICON := assets/nx/icon.jpg
TARGET := nzportable
BUILD := build
SOURCES :=
SOURCEFILES :=\
source/bsd_strlcat.c \
source/bsd_strlcpy.c \
source/bgmusic.c \
source/snd_codec.c \
source/snd_flac.c \
source/snd_wave.c \
source/snd_vorbis.c \
source/snd_opus.c \
source/snd_mpg123.c \
source/snd_mikmod.c \
source/snd_xmp.c \
source/snd_umx.c \
source/snd_dma.c \
source/snd_mix.c \
source/snd_mem.c \
source/snd_sdl.c \
source/cd_sdl.c \
source/in_sdl.c \
source/gl_refrag.c \
source/gl_rlight.c \
source/gl_rpart.c \
source/gl_rmain.c \
source/gl_fog.c \
source/gl_rmisc.c \
source/r_part.c \
source/r_world.c \
source/gl_screen.c \
source/gl_sky.c \
source/gl_warp.c \
source/gl_vidsdl.c \
source/gl_hud.c \
source/gl_draw.c \
source/image.c \
source/gl_texmgr.c \
source/gl_mesh.c \
source/r_sprite.c \
source/r_alias.c \
source/r_brush.c \
source/gl_model.c \
source/net_bsd.c \
source/net_udp.c \
source/pl_nx.c \
source/sys_sdl_nx.c \
source/main_sdl_nx.c \
source/net_dgrm.c \
source/net_loop.c \
source/net_main.c \
source/chase.c \
source/cl_demo.c \
source/cl_input.c \
source/cl_main.c \
source/cl_parse.c \
source/cl_tent.c \
source/console.c \
source/keys.c \
source/menu.c \
source/sbar.c \
source/view.c \
source/wad.c \
source/cmd.c \
source/common.c \
source/crc.c \
source/cvar.c \
source/cfgfile.c \
source/host.c \
source/host_cmd.c \
source/matrixlib.o \
source/mathlib.c \
source/pr_cmds.c \
source/pr_edict.c \
source/pr_exec.c \
source/sv_main.c \
source/sv_move.c \
source/sv_phys.c \
source/sv_user.c \
source/world.c \
source/zone.c \
source/glad/glad.c
DATA := data
INCLUDES :=
DEFINES += -DUSE_SDL2 -DUSE_CODEC_VORBIS -DUSE_CODEC_MP3 -DUSE_CODEC_WAVE -DSDL_FRAMEWORK
EXEFS_SRC := exefs_src
#ROMFS := romfs
#---------------------------------------------------------------------------------
# options for code generation
#---------------------------------------------------------------------------------
ARCH := -march=armv8-a -mtune=cortex-a57 -mtp=soft -fPIE -mcpu=cortex-a57+crc+fp+simd
CFLAGS := -g -Wall -O3 -fno-strict-aliasing -fomit-frame-pointer -ffunction-sections \
$(ARCH) $(DEFINES)
CFLAGS += $(INCLUDE) -D__SWITCH__
CXXFLAGS := $(CFLAGS) -fno-rtti -fno-exceptions -std=gnu++11
ASFLAGS := -g $(ARCH)
LDFLAGS = -specs=$(DEVKITPRO)/libnx/switch.specs -g $(ARCH) -Wl,-Map,$(notdir $*.map)
LIBS := -lSDL2main -lSDL2 -lEGL -lglapi -ldrm_nouveau \
-lvorbisfile -lvorbis -logg -lmpg123 -lnx -lm -lstdc++
#---------------------------------------------------------------------------------
# list of directories containing libraries, this must be the top level containing
# include and lib
#---------------------------------------------------------------------------------
LIBDIRS := $(PORTLIBS) $(LIBNX)
#---------------------------------------------------------------------------------
# no real need to edit anything past this point unless you need to add additional
# rules for different file extensions
#---------------------------------------------------------------------------------
ifneq ($(BUILD),$(notdir $(CURDIR)))
#---------------------------------------------------------------------------------
export OUTPUT := $(CURDIR)/$(TARGET)
export TOPDIR := $(CURDIR)
export VPATH := $(foreach dir,$(SOURCES),$(CURDIR)/$(dir)) \
$(foreach sf,$(SOURCEFILES),$(CURDIR)/$(dir $(sf))) \
$(foreach dir,$(DATA),$(CURDIR)/$(dir))
export DEPSDIR := $(CURDIR)/$(BUILD)
CFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.c))) $(foreach f,$(SOURCEFILES),$(notdir $(f)))
CPPFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.cpp)))
SFILES := $(foreach dir,$(SOURCES),$(notdir $(wildcard $(dir)/*.s)))
BINFILES := $(foreach dir,$(DATA),$(notdir $(wildcard $(dir)/*.*)))
#---------------------------------------------------------------------------------
# use CXX for linking C++ projects, CC for standard C
#---------------------------------------------------------------------------------
ifeq ($(strip $(CPPFILES)),)
#---------------------------------------------------------------------------------
export LD := $(CC)
#---------------------------------------------------------------------------------
else
#---------------------------------------------------------------------------------
export LD := $(CXX)
#---------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------
export OFILES_BIN := $(addsuffix .o,$(BINFILES))
export OFILES_SRC := $(CPPFILES:.cpp=.o) $(CFILES:.c=.o) $(SFILES:.s=.o)
export OFILES := $(OFILES_BIN) $(OFILES_SRC)
export HFILES_BIN := $(addsuffix .h,$(subst .,_,$(BINFILES)))
export INCLUDE := $(foreach dir,$(INCLUDES),-I$(CURDIR)/$(dir)) \
$(foreach dir,$(LIBDIRS),-I$(dir)/include) \
-I$(CURDIR)/$(BUILD)
export LIBPATHS := $(foreach dir,$(LIBDIRS),-L$(dir)/lib)
export BUILD_EXEFS_SRC := $(TOPDIR)/$(EXEFS_SRC)
ifeq ($(strip $(ICON)),)
icons := $(wildcard *.jpg)
ifneq (,$(findstring $(TARGET).jpg,$(icons)))
export APP_ICON := $(TOPDIR)/$(TARGET).jpg
else
ifneq (,$(findstring icon.jpg,$(icons)))
export APP_ICON := $(TOPDIR)/icon.jpg
endif
endif
else
export APP_ICON := $(TOPDIR)/$(ICON)
endif
ifeq ($(strip $(NO_ICON)),)
export NROFLAGS += --icon=$(APP_ICON)
endif
ifeq ($(strip $(NO_NACP)),)
export NROFLAGS += --nacp=$(CURDIR)/$(TARGET).nacp
endif
ifneq ($(APP_TITLEID),)
export NACPFLAGS += --titleid=$(APP_TITLEID)
endif
ifneq ($(ROMFS),)
export NROFLAGS += --romfsdir=$(CURDIR)/$(ROMFS)
endif
.PHONY: $(BUILD) clean all
#---------------------------------------------------------------------------------
all: $(BUILD)
$(BUILD):
@[ -d $@ ] || mkdir -p $@
@$(MAKE) --no-print-directory -C $(BUILD) -f $(CURDIR)/Makefile.nx
#---------------------------------------------------------------------------------
clean:
@echo clean ...
@rm -fr $(BUILD)/nx
@rm $(BUILD)/*.o
@rm $(BUILD)/*.d
#---------------------------------------------------------------------------------
else
.PHONY: all
DEPENDS := $(OFILES:.o=.d)
#---------------------------------------------------------------------------------
# main targets
#---------------------------------------------------------------------------------
all : $(OUTPUT).pfs0 $(OUTPUT).nro
mkdir -p nx/objs
mkdir -p nx/exefs
mv *.o nx/objs/
mv *.d nx/objs/
mv exefs/* nx/exefs/*
mv nzportable.lst nx/objs/
mv nzportable.map nx/objs/
mv ../nzportable.nacp nx/
mv ../nzportable.nro nx/
mv ../nzportable.elf nx/
mv ../nzportable.nso nx/
mv ../nzportable.pfs0 nx/
$(OUTPUT).pfs0 : $(OUTPUT).nso
$(OUTPUT).nso : $(OUTPUT).elf
ifeq ($(strip $(NO_NACP)),)
$(OUTPUT).nro : $(OUTPUT).elf $(OUTPUT).nacp
else
$(OUTPUT).nro : $(OUTPUT).elf
endif
$(OUTPUT).elf : $(OFILES)
$(OFILES_SRC) : $(HFILES_BIN)
#---------------------------------------------------------------------------------
# you need a rule like this for each extension you use as binary data
#---------------------------------------------------------------------------------
%.bin.o %_bin.h : %.bin
#---------------------------------------------------------------------------------
@echo $(notdir $<)
@$(bin2o)
-include $(DEPENDS)
#---------------------------------------------------------------------------------------
endif
#---------------------------------------------------------------------------------------