Commit graph

18 commits

Author SHA1 Message Date
Ian
242f341f5e NX/VITA: Zombie skin variance 2023-09-07 13:44:24 -04:00
cypress
c0d5d8988a NX/VITA: Stop using internal quake skin for zombies 2023-07-21 13:21:10 -04:00
Tyler Young
04d4e532fa Fix map crash if there is no skybox specified
+ other misc engine fixes
2023-01-15 15:20:52 -05:00
Tyler Young
98e4595d0e Add support for replacing missing models
Replaces with missing_model.mdl.
2023-01-14 13:56:37 -05:00
Tyler Young
b2eb45f4e5 Fixed Skybox and laid groundwork for unified fog values on Vita/NX 2023-01-13 20:10:17 -05:00
Tyler Young
d8d27719a9 Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
2023-01-03 19:58:10 -05:00
Tyler Young
b912fc17d6 Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
2022-12-31 19:22:56 -05:00
Ian
4b8743aaa8 Kinda give up, just use one skin. 2022-12-21 17:54:45 -05:00
Ian
d7f41c126b Try this instead: Use normal TexMgr for zombies: 2022-12-21 17:01:00 -05:00
Ian
c9c87443bd got good. 2022-12-21 15:26:46 -05:00
Ian
36939696e2 missed one 2022-12-21 15:15:47 -05:00
Ian
f93c775ee3 Fix errors from glquake->qs 2022-12-21 15:11:44 -05:00
Ian
45257e7d73 Force use of external Zombie skins and override MDL loading 2022-12-21 15:05:34 -05:00
unknown
33ee073d60 Fix typo. 2022-04-08 13:36:45 -04:00
unknown
bae5afbef9 Restore oddity 2022-04-08 13:33:00 -04:00
unknown
a56558ceb9 Add support for dp-style glow/luma textures when loading externally 2022-04-08 13:27:32 -04:00
unknown
82c2680747 Use DarkPlaces name scheme for external skins 2022-04-05 23:16:08 -04:00
unknown
1556256c74 Initial commit 2022-02-08 14:06:54 -05:00