Ian
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242f341f5e
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NX/VITA: Zombie skin variance
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2023-09-07 13:44:24 -04:00 |
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cypress
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c0d5d8988a
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NX/VITA: Stop using internal quake skin for zombies
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2023-07-21 13:21:10 -04:00 |
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Tyler Young
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04d4e532fa
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Fix map crash if there is no skybox specified
+ other misc engine fixes
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2023-01-15 15:20:52 -05:00 |
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Tyler Young
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98e4595d0e
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Add support for replacing missing models
Replaces with missing_model.mdl.
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2023-01-14 13:56:37 -05:00 |
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Tyler Young
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b2eb45f4e5
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Fixed Skybox and laid groundwork for unified fog values on Vita/NX
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2023-01-13 20:10:17 -05:00 |
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Tyler Young
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d8d27719a9
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Ian fixed Sprite loading on NX/Vita
Powerups and ect. work now yay
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2023-01-03 19:58:10 -05:00 |
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Tyler Young
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b912fc17d6
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Add Loading Screens to NX and Vita.
+ misc changes. Please report bugs.
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2022-12-31 19:22:56 -05:00 |
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Ian
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4b8743aaa8
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Kinda give up, just use one skin.
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2022-12-21 17:54:45 -05:00 |
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Ian
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d7f41c126b
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Try this instead: Use normal TexMgr for zombies:
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2022-12-21 17:01:00 -05:00 |
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Ian
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c9c87443bd
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got good.
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2022-12-21 15:26:46 -05:00 |
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Ian
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36939696e2
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missed one
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2022-12-21 15:15:47 -05:00 |
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Ian
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f93c775ee3
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Fix errors from glquake->qs
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2022-12-21 15:11:44 -05:00 |
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Ian
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45257e7d73
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Force use of external Zombie skins and override MDL loading
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2022-12-21 15:05:34 -05:00 |
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unknown
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33ee073d60
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Fix typo.
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2022-04-08 13:36:45 -04:00 |
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unknown
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bae5afbef9
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Restore oddity
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2022-04-08 13:33:00 -04:00 |
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unknown
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a56558ceb9
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Add support for dp-style glow/luma textures when loading externally
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2022-04-08 13:27:32 -04:00 |
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unknown
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82c2680747
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Use DarkPlaces name scheme for external skins
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2022-04-05 23:16:08 -04:00 |
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unknown
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1556256c74
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Initial commit
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2022-02-08 14:06:54 -05:00 |
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