VITA/NX: Fix implicit function declaration warning

GCC 14 makes this an error.

source/gl_rmisc.c: In function 'R_Init':
source/gl_rmisc.c:256:2: warning: implicit declaration of function 'R_InitOtherTextures'; did you mean 'R_InitTextures'? [-Wimplicit-function-declaration]
  256 |  R_InitOtherTextures ();
      |  ^~~~~~~~~~~~~~~~~~~
      |  R_InitTextures
source/gl_rmisc.c: At top level:
source/gl_rmisc.c:671:6: warning: conflicting types for 'R_InitOtherTextures'
  671 | void R_InitOtherTextures (void)
      |      ^~~~~~~~~~~~~~~~~~~
source/gl_rmisc.c:256:2: note: previous implicit declaration of 'R_InitOtherTextures' was here
  256 |  R_InitOtherTextures ();
      |  ^~~~~~~~~~~~~~~~~~~
This commit is contained in:
Peter0x44 2024-06-17 16:11:32 +01:00
parent d1200a3956
commit befc85915d

View file

@ -177,6 +177,25 @@ float GL_WaterAlphaForSurface (msurface_t *fa)
return map_wateralpha;
}
/*
==================
R_InitOtherTextures
==================
*/
void R_InitOtherTextures (void)
{
//static decals
decal_blood1 = loadtextureimage ("textures/decals/blood_splat01");
decal_blood2 = loadtextureimage ("textures/decals/blood_splat02");
decal_blood3 = loadtextureimage ("textures/decals/blood_splat03");
decal_q3blood = loadtextureimage ("textures/decals/blood_stain");
decal_burn = loadtextureimage ("textures/decals/explo_burn01");
decal_mark = loadtextureimage ("textures/decals/particle_burn01");
decal_glow = loadtextureimage ("textures/decals/glow2");
// external zombie skin
zombie_skin = loadtextureimage ("models/ai/zfull.mdl_0");
}
/*
===============
@ -663,23 +682,3 @@ void GL_ClearBufferBindings ()
GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, 0);
}
/*
==================
R_InitOtherTextures
==================
*/
void R_InitOtherTextures (void)
{
//static decals
decal_blood1 = loadtextureimage ("textures/decals/blood_splat01");
decal_blood2 = loadtextureimage ("textures/decals/blood_splat02");
decal_blood3 = loadtextureimage ("textures/decals/blood_splat03");
decal_q3blood = loadtextureimage ("textures/decals/blood_stain");
decal_burn = loadtextureimage ("textures/decals/explo_burn01");
decal_mark = loadtextureimage ("textures/decals/particle_burn01");
decal_glow = loadtextureimage ("textures/decals/glow2");
// external zombie skin
zombie_skin = loadtextureimage ("models/ai/zfull.mdl_0");
}