diff --git a/source/gl_rmisc.c b/source/gl_rmisc.c index 5999902..a6af419 100644 --- a/source/gl_rmisc.c +++ b/source/gl_rmisc.c @@ -177,6 +177,25 @@ float GL_WaterAlphaForSurface (msurface_t *fa) return map_wateralpha; } +/* +================== +R_InitOtherTextures +================== +*/ +void R_InitOtherTextures (void) +{ + //static decals + decal_blood1 = loadtextureimage ("textures/decals/blood_splat01"); + decal_blood2 = loadtextureimage ("textures/decals/blood_splat02"); + decal_blood3 = loadtextureimage ("textures/decals/blood_splat03"); + decal_q3blood = loadtextureimage ("textures/decals/blood_stain"); + decal_burn = loadtextureimage ("textures/decals/explo_burn01"); + decal_mark = loadtextureimage ("textures/decals/particle_burn01"); + decal_glow = loadtextureimage ("textures/decals/glow2"); + + // external zombie skin + zombie_skin = loadtextureimage ("models/ai/zfull.mdl_0"); +} /* =============== @@ -663,23 +682,3 @@ void GL_ClearBufferBindings () GL_BindBufferFunc (GL_ELEMENT_ARRAY_BUFFER, 0); } -/* -================== -R_InitOtherTextures -================== -*/ -void R_InitOtherTextures (void) -{ - //static decals - decal_blood1 = loadtextureimage ("textures/decals/blood_splat01"); - decal_blood2 = loadtextureimage ("textures/decals/blood_splat02"); - decal_blood3 = loadtextureimage ("textures/decals/blood_splat03"); - decal_q3blood = loadtextureimage ("textures/decals/blood_stain"); - decal_burn = loadtextureimage ("textures/decals/explo_burn01"); - decal_mark = loadtextureimage ("textures/decals/particle_burn01"); - decal_glow = loadtextureimage ("textures/decals/glow2"); - - // external zombie skin - zombie_skin = loadtextureimage ("models/ai/zfull.mdl_0"); -} -