2022-02-08 19:06:54 +00:00
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/*
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Copyright (C) 1996-2001 Id Software, Inc.
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Copyright (C) 2002-2009 John Fitzgibbons and others
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Copyright (C) 2010-2014 QuakeSpasm developers
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef __MODEL__
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#define __MODEL__
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#include "modelgen.h"
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#include "spritegn.h"
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/*
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d*_t structures are on-disk representations
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m*_t structures are in-memory
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*/
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// entity effects
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#define EF_DIMLIGHT 8
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#define EF_BLUELIGHT 1
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#define EF_MUZZLEFLASH 2
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#define EF_BRIGHTLIGHT 4
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#define EF_REDLIGHT 8
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#define EF_ORANGELIGHT 16
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#define EF_GREENLIGHT 32
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2022-04-08 20:49:19 +00:00
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#define EF_PINKLIGHT 64 // formerly EF_LIGHT
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2022-02-08 19:06:54 +00:00
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#define EF_NODRAW 128
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2022-04-08 20:49:19 +00:00
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#define EF_LIMELIGHT 256 // formerly EF_BRIGHTFIELD
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2022-02-08 19:06:54 +00:00
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#define EF_FULLBRIGHT 512
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2022-04-08 20:49:19 +00:00
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#define EF_CYANLIGHT 1024 // formerly EF_DARKLIGHT
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#define EF_YELLOWLIGHT 2048 // formerly EF_DARKFIELD
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2022-02-08 19:06:54 +00:00
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#define EF_PURPLELIGHT 4096
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#define EF_RAYRED 8196 // red trail for porter x2
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2022-04-08 20:49:19 +00:00
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#define EF_RAYGREEN 16384 // green trail for ray gun
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2022-02-08 19:06:54 +00:00
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/*
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==============================================================================
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BRUSH MODELS
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==============================================================================
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*/
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//
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// in memory representation
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//
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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{
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vec3_t position;
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} mvertex_t;
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#define SIDE_FRONT 0
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#define SIDE_BACK 1
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#define SIDE_ON 2
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// plane_t structure
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct mplane_s
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{
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vec3_t normal;
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float dist;
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byte type; // for texture axis selection and fast side tests
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byte signbits; // signx + signy<<1 + signz<<1
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byte pad[2];
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} mplane_t;
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// ericw -- each texture has two chains, so we can clear the model chains
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// without affecting the world
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typedef enum {
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chain_world = 0,
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chain_model = 1
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} texchain_t;
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typedef struct texture_s
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{
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char name[16];
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unsigned width, height;
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struct gltexture_s *gltexture; //johnfitz -- pointer to gltexture
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int gl_texturenum;
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struct gltexture_s *fullbright; //johnfitz -- fullbright mask texture
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struct gltexture_s *warpimage; //johnfitz -- for water animation
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qboolean update_warp; //johnfitz -- update warp this frame
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struct msurface_s *texturechains[2]; // for texture chains
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int anim_total; // total tenths in sequence ( 0 = no)
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int anim_min, anim_max; // time for this frame min <=time< max
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struct texture_s *anim_next; // in the animation sequence
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struct texture_s *alternate_anims; // bmodels in frmae 1 use these
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unsigned offsets[MIPLEVELS]; // four mip maps stored
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} texture_t;
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#define SURF_PLANEBACK 2
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#define SURF_DRAWSKY 4
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#define SURF_DRAWSPRITE 8
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#define SURF_DRAWTURB 0x10
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#define SURF_DRAWTILED 0x20
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#define SURF_DRAWBACKGROUND 0x40
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#define SURF_UNDERWATER 0x80
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#define SURF_NOTEXTURE 0x100 //johnfitz
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#define SURF_DRAWFENCE 0x200
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#define SURF_DRAWLAVA 0x400
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#define SURF_DRAWSLIME 0x800
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#define SURF_DRAWTELE 0x1000
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#define SURF_DRAWWATER 0x2000
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct
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{
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unsigned int v[2];
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unsigned int cachededgeoffset;
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} medge_t;
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typedef struct
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{
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float vecs[2][4];
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float mipadjust;
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texture_t *texture;
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int flags;
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} mtexinfo_t;
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#define VERTEXSIZE 7
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typedef struct glpoly_s
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{
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struct glpoly_s *next;
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struct glpoly_s *chain;
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int numverts;
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float verts[4][VERTEXSIZE]; // variable sized (xyz s1t1 s2t2)
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} glpoly_t;
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typedef struct msurface_s
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{
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int visframe; // should be drawn when node is crossed
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qboolean culled; // johnfitz -- for frustum culling
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float mins[3]; // johnfitz -- for frustum culling
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float maxs[3]; // johnfitz -- for frustum culling
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mplane_t *plane;
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int flags;
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int firstedge; // look up in model->surfedges[], negative numbers
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int numedges; // are backwards edges
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short texturemins[2];
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short extents[2];
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int light_s, light_t; // gl lightmap coordinates
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glpoly_t *polys; // multiple if warped
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struct msurface_s *texturechain;
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mtexinfo_t *texinfo;
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int vbo_firstvert; // index of this surface's first vert in the VBO
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// lighting info
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int dlightframe;
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unsigned int dlightbits[(MAX_DLIGHTS + 31) >> 5];
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// int is 32 bits, need an array for MAX_DLIGHTS > 32
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int lightmaptexturenum;
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byte styles[MAXLIGHTMAPS];
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int cached_light[MAXLIGHTMAPS]; // values currently used in lightmap
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qboolean cached_dlight; // true if dynamic light in cache
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byte *samples; // [numstyles*surfsize]
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} msurface_t;
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typedef struct mnode_s
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{
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// common with leaf
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int contents; // 0, to differentiate from leafs
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// node specific
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mplane_t *plane;
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struct mnode_s *children[2];
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unsigned int firstsurface;
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unsigned int numsurfaces;
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} mnode_t;
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typedef struct mleaf_s
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{
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// common with node
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int contents; // wil be a negative contents number
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int visframe; // node needs to be traversed if current
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float minmaxs[6]; // for bounding box culling
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struct mnode_s *parent;
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// leaf specific
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byte *compressed_vis;
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efrag_t *efrags;
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msurface_t **firstmarksurface;
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int nummarksurfaces;
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int key; // BSP sequence number for leaf's contents
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byte ambient_sound_level[NUM_AMBIENTS];
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} mleaf_t;
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//johnfitz -- for clipnodes>32k
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typedef struct mclipnode_s
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{
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int planenum;
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int children[2]; // negative numbers are contents
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} mclipnode_t;
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//johnfitz
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// !!! if this is changed, it must be changed in asm_i386.h too !!!
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typedef struct
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{
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mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
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mplane_t *planes;
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int firstclipnode;
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int lastclipnode;
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vec3_t clip_mins;
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vec3_t clip_maxs;
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} hull_t;
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/*
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==============================================================================
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SPRITE MODELS
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==============================================================================
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*/
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// FIXME: shorten these?
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typedef struct mspriteframe_s
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{
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int width, height;
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float up, down, left, right;
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float smax, tmax; //johnfitz -- image might be padded
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struct gltexture_s *gltexture;
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} mspriteframe_t;
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typedef struct
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{
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int numframes;
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float *intervals;
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mspriteframe_t *frames[1];
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} mspritegroup_t;
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typedef struct
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{
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spriteframetype_t type;
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mspriteframe_t *frameptr;
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} mspriteframedesc_t;
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typedef struct
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{
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int type;
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int maxwidth;
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int maxheight;
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int numframes;
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float beamlength; // remove?
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void *cachespot; // remove?
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mspriteframedesc_t frames[1];
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} msprite_t;
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/*
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==============================================================================
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ALIAS MODELS
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Alias models are position independent, so the cache manager can move them.
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==============================================================================
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*/
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//-- from RMQEngine
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// split out to keep vertex sizes down
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typedef struct aliasmesh_s
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{
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float st[2];
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unsigned short vertindex;
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} aliasmesh_t;
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typedef struct meshxyz_s
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{
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byte xyz[4];
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signed char normal[4];
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} meshxyz_t;
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typedef struct meshst_s
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{
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float st[2];
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} meshst_t;
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//--
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typedef struct
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{
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int firstpose;
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int numposes;
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float interval;
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trivertx_t bboxmin;
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trivertx_t bboxmax;
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int frame;
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char name[16];
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} maliasframedesc_t;
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typedef struct
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{
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trivertx_t bboxmin;
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trivertx_t bboxmax;
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int frame;
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} maliasgroupframedesc_t;
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typedef struct
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{
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int numframes;
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int intervals;
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maliasgroupframedesc_t frames[1];
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} maliasgroup_t;
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// !!! if this is changed, it must be changed in asm_draw.h too !!!
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typedef struct mtriangle_s {
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int facesfront;
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int vertindex[3];
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} mtriangle_t;
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#define MAX_SKINS 32
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typedef struct {
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int ident;
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int version;
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vec3_t scale;
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vec3_t scale_origin;
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float boundingradius;
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vec3_t eyeposition;
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int numskins;
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int skinwidth;
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int skinheight;
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int numverts;
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int numtris;
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int numframes;
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synctype_t synctype;
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int flags;
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float size;
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//ericw -- used to populate vbo
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int numverts_vbo; // number of verts with unique x,y,z,s,t
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intptr_t meshdesc; // offset into extradata: numverts_vbo aliasmesh_t
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int numindexes;
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intptr_t indexes; // offset into extradata: numindexes unsigned shorts
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intptr_t vertexes; // offset into extradata: numposes*vertsperframe trivertx_t
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//ericw --
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int numposes;
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int poseverts;
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int posedata; // numposes*poseverts trivert_t
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int commands; // gl command list with embedded s/t
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struct gltexture_s *gltextures[MAX_SKINS][4]; //johnfitz
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struct gltexture_s *fbtextures[MAX_SKINS][4]; //johnfitz
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int texels[MAX_SKINS]; // only for player skins
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maliasframedesc_t frames[1]; // variable sized
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} aliashdr_t;
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#define MAXALIASVERTS 2000 //johnfitz -- was 1024
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#define MAXALIASFRAMES 256
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#define MAXALIASTRIS 2048
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extern aliashdr_t *pheader;
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extern stvert_t stverts[MAXALIASVERTS];
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extern mtriangle_t triangles[MAXALIASTRIS];
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extern trivertx_t *poseverts[MAXALIASFRAMES];
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//===================================================================
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//
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// Whole model
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//
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typedef enum {mod_brush, mod_sprite, mod_alias, mod_halflife, mod_md3} modtype_t;
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#define EF_ROCKET 1 // leave a trail
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#define EF_GRENADE 2 // leave a trail
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#define EF_GIB 4 // leave a trail
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#define EF_ROTATE 8 // rotate (bonus items)
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#define EF_TRACER 16 // green split trail
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#define EF_ZOMGIB 32 // small blood trail
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#define EF_TRACER2 64 // orange split trail + rotate
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#define EF_TRACER3 128 // purple trail
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#define MF_HOLEY (1u<<14) // MarkV/QSS -- make index 255 transparent on mdl's
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//johnfitz -- extra flags for rendering
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#define MOD_NOLERP 256 //don't lerp when animating
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#define MOD_NOSHADOW 512 //don't cast a shadow
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#define MOD_FBRIGHTHACK 1024 //when fullbrights are disabled, use a hack to render this model brighter
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//johnfitz
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#define ALIASTYPE_MDL 1
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#define ALIASTYPE_MD2 2
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typedef struct qmodel_s
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{
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char name[MAX_QPATH];
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unsigned int path_id; // path id of the game directory
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// that this model came from
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qboolean needload; // bmodels and sprites don't cache normally
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modtype_t type;
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int aliastype; // LordHavoc: Q2 model support
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int numframes;
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synctype_t synctype;
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int flags;
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//
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// volume occupied by the model graphics
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//
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vec3_t mins, maxs;
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vec3_t ymins, ymaxs; //johnfitz -- bounds for entities with nonzero yaw
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vec3_t rmins, rmaxs; //johnfitz -- bounds for entities with nonzero pitch or roll
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//johnfitz -- removed float radius;
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//
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// solid volume for clipping
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//
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qboolean clipbox;
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vec3_t clipmins, clipmaxs;
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//
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// brush model
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//
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int firstmodelsurface, nummodelsurfaces;
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int numsubmodels;
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dmodel_t *submodels;
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int numplanes;
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mplane_t *planes;
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int numleafs; // number of visible leafs, not counting 0
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mleaf_t *leafs;
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int numvertexes;
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mvertex_t *vertexes;
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int numedges;
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medge_t *edges;
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int numnodes;
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mnode_t *nodes;
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int numtexinfo;
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mtexinfo_t *texinfo;
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int numsurfaces;
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msurface_t *surfaces;
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int numsurfedges;
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int *surfedges;
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int numclipnodes;
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mclipnode_t *clipnodes; //johnfitz -- was dclipnode_t
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int nummarksurfaces;
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msurface_t **marksurfaces;
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hull_t hulls[MAX_MAP_HULLS];
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int numtextures;
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texture_t **textures;
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byte *visdata;
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byte *lightdata;
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char *entities;
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qboolean viswarn; // for Mod_DecompressVis()
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int bspversion;
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//
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// alias model
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//
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GLuint meshvbo;
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GLuint meshindexesvbo;
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int vboindexofs; // offset in vbo of the hdr->numindexes unsigned shorts
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int vboxyzofs; // offset in vbo of hdr->numposes*hdr->numverts_vbo meshxyz_t
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int vbostofs; // offset in vbo of hdr->numverts_vbo meshst_t
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//
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// additional model data
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//
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cache_user_t cache; // only access through Mod_Extradata
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} qmodel_t;
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//============================================================================
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void Mod_Init (void);
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void Mod_ClearAll (void);
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void Mod_ResetAll (void); // for gamedir changes (Host_Game_f)
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qmodel_t *Mod_ForName (const char *name, qboolean crash);
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void *Mod_Extradata (qmodel_t *mod); // handles caching
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void Mod_TouchModel (const char *name);
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mleaf_t *Mod_PointInLeaf (float *p, qmodel_t *model);
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byte *Mod_LeafPVS (mleaf_t *leaf, qmodel_t *model);
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byte *Mod_NoVisPVS (qmodel_t *model);
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void Mod_SetExtraFlags (qmodel_t *mod);
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#endif // __MODEL__
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int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha); //naievil HLBSP
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void Build_Gamma_Table (void); //naievil hlbsp
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