mirror of
https://github.com/nzp-team/quakec.git
synced 2024-12-03 01:12:58 +00:00
125 lines
No EOL
3.2 KiB
C++
125 lines
No EOL
3.2 KiB
C++
void() ToggleMenu;
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float player_count;
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string menu_paus_buttons[4];
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int menu_paus_submenu;
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string(string prev_id) Menu_Pause_GetNextButton =
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{
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if (prev_id == "")
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return menu_paus_buttons[0];
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string ret = menu_paus_buttons[0];
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for(float i = 0; i < menu_paus_buttons.length; i++) {
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if (menu_paus_buttons[i] == prev_id) {
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if (i + 1 >= menu_paus_buttons.length)
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break;
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ret = menu_paus_buttons[i + 1];
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break;
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}
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}
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if (player_count != 0 && ret == "pm_reloa")
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ret = "pm_opts";
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if (ret == "")
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ret = "pm_yes";
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return ret;
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};
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string(string next_id) Menu_Pause_GetPreviousButton =
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{
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if (next_id == "")
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return menu_paus_buttons[menu_paus_buttons.length - 1];
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string ret = menu_paus_buttons[menu_paus_buttons.length - 1];
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for(float i = menu_paus_buttons.length - 1; i > 0; i--) {
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if (menu_paus_buttons[i] == next_id) {
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if (i - 1 < 0)
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break;
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ret = menu_paus_buttons[i - 1];
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break;
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}
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}
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if (player_count != 0 && ret == "pm_reloa")
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ret = "pm_resum";
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if (ret == "")
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ret = "pm_no";
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return ret;
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};
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void(int idx) Menu_Pause_EnterSubMenu =
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{
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Menu_PlaySound(MENU_SND_ENTER);
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menu_paus_submenu = idx;
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};
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void() Menu_Pause_Yes =
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{
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if (menu_paus_submenu == 1)
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localcmd("restart\n");
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else if (menu_paus_submenu == 2)
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localcmd("disconnect\n");
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Menu_Pause_EnterSubMenu(0);
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};
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void() Menu_Pause_No =
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{
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Menu_Pause_EnterSubMenu(0);
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};
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void() Menu_Pause =
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{
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Menu_DrawBackground();
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Menu_DrawTitle("PAUSED");
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if (menu_paus_submenu == 0)
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{
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Menu_Button(1, "pm_resum", "RESUME CARNAGE", "Return to Game.") ? ToggleMenu() : 0;
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if (player_count == 0)
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Menu_Button(2, "pm_reloa", "RESTART LEVEL", "Tough luck? Give things another go.") ? Menu_Pause_EnterSubMenu(1) : 0;
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else
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Menu_GreyButton(2, "RESTART LEVEL");
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Menu_Button(3, "pm_opts", "OPTIONS", "Tweak Game related Options.") ? current_menu = MENU_OPTIONS : 0;
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Menu_Button(4, "pm_quit", "END GAME", "Return to Main Menu.") ? Menu_Pause_EnterSubMenu(2) : 0;
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menu_paus_buttons[0] = "pm_resum";
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menu_paus_buttons[1] = "pm_reloa";
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menu_paus_buttons[2] = "pm_opts";
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menu_paus_buttons[3] = "pm_quit";
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}
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else
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{
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Menu_GreyButton(1, "RESUME CARNAGE");
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Menu_GreyButton(2, "RESTART LEVEL");
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Menu_GreyButton(3, "OPTIONS");
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Menu_GreyButton(4, "END GAME");
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// Draw the UI
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if (menu_paus_submenu == 1)
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Menu_DrawYesNoPanel("Are you sure you want to restart?", "You will lose any progress that you have made.");
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else if (menu_paus_submenu == 2)
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Menu_DrawYesNoPanel("Are you sure you want to quit?", "You will lose any progress that you have made.");
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Menu_Button(8, "pm_yes", "GET ME OUTTA HERE!", "") ? Menu_Pause_Yes() : 0;
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Menu_Button(9, "pm_no", "I WILL PERSEVERE", "") ? Menu_Pause_No() : 0;
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menu_paus_buttons[0] = "pm_yes";
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menu_paus_buttons[1] = "pm_no";
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menu_paus_buttons[2] = "";
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menu_paus_buttons[3] = "";
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}
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sui_pop_frame();
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}; |