quakec/source/menu/menu_paus.qc

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void() ToggleMenu;
float player_count;
string menu_paus_buttons[4];
int menu_paus_submenu;
string(string prev_id) Menu_Pause_GetNextButton =
{
if (prev_id == "")
return menu_paus_buttons[0];
string ret = menu_paus_buttons[0];
for(float i = 0; i < menu_paus_buttons.length; i++) {
if (menu_paus_buttons[i] == prev_id) {
if (i + 1 >= menu_paus_buttons.length)
break;
ret = menu_paus_buttons[i + 1];
break;
}
}
if (player_count != 0 && ret == "pm_reloa")
ret = "pm_opts";
if (ret == "")
ret = "pm_yes";
return ret;
};
string(string next_id) Menu_Pause_GetPreviousButton =
{
if (next_id == "")
return menu_paus_buttons[menu_paus_buttons.length - 1];
string ret = menu_paus_buttons[menu_paus_buttons.length - 1];
for(float i = menu_paus_buttons.length - 1; i > 0; i--) {
if (menu_paus_buttons[i] == next_id) {
if (i - 1 < 0)
break;
ret = menu_paus_buttons[i - 1];
break;
}
}
if (player_count != 0 && ret == "pm_reloa")
ret = "pm_resum";
if (ret == "")
ret = "pm_no";
return ret;
};
void(int idx) Menu_Pause_EnterSubMenu =
{
Menu_PlaySound(MENU_SND_ENTER);
menu_paus_submenu = idx;
};
void() Menu_Pause_Yes =
{
if (menu_paus_submenu == 1)
localcmd("restart\n");
else if (menu_paus_submenu == 2)
localcmd("disconnect\n");
Menu_Pause_EnterSubMenu(0);
};
void() Menu_Pause_No =
{
Menu_Pause_EnterSubMenu(0);
};
void() Menu_Pause =
{
Menu_DrawBackground();
Menu_DrawTitle("PAUSED");
if (menu_paus_submenu == 0)
{
Menu_Button(1, "pm_resum", "RESUME CARNAGE", "Return to Game.") ? ToggleMenu() : 0;
if (player_count == 0)
Menu_Button(2, "pm_reloa", "RESTART LEVEL", "Tough luck? Give things another go.") ? Menu_Pause_EnterSubMenu(1) : 0;
else
Menu_GreyButton(2, "RESTART LEVEL");
Menu_Button(3, "pm_opts", "OPTIONS", "Tweak Game related Options.") ? current_menu = MENU_OPTIONS : 0;
Menu_Button(4, "pm_quit", "END GAME", "Return to Main Menu.") ? Menu_Pause_EnterSubMenu(2) : 0;
menu_paus_buttons[0] = "pm_resum";
menu_paus_buttons[1] = "pm_reloa";
menu_paus_buttons[2] = "pm_opts";
menu_paus_buttons[3] = "pm_quit";
}
else
{
Menu_GreyButton(1, "RESUME CARNAGE");
Menu_GreyButton(2, "RESTART LEVEL");
Menu_GreyButton(3, "OPTIONS");
Menu_GreyButton(4, "END GAME");
// Draw the UI
if (menu_paus_submenu == 1)
Menu_DrawYesNoPanel("Are you sure you want to restart?", "You will lose any progress that you have made.");
else if (menu_paus_submenu == 2)
Menu_DrawYesNoPanel("Are you sure you want to quit?", "You will lose any progress that you have made.");
Menu_Button(8, "pm_yes", "GET ME OUTTA HERE!", "") ? Menu_Pause_Yes() : 0;
Menu_Button(9, "pm_no", "I WILL PERSEVERE", "") ? Menu_Pause_No() : 0;
menu_paus_buttons[0] = "pm_yes";
menu_paus_buttons[1] = "pm_no";
menu_paus_buttons[2] = "";
menu_paus_buttons[3] = "";
}
sui_pop_frame();
};