mirror of
https://github.com/nzp-team/quakec.git
synced 2025-03-15 15:31:09 +00:00
The code assumed the IDs of the weapons would stay the same after one is removed. Instead, loop and call Weapon_RemoveWeapon(0). |
||
---|---|---|
.. | ||
ai | ||
defs | ||
entities | ||
player | ||
plugins | ||
utilities | ||
weapons | ||
clientfuncs.qc | ||
damage.qc | ||
dummies.qc | ||
main.qc | ||
map_rotation.qc | ||
rounds.qc |