quakec/source/client/menu.qc
Ian 900b6e198c Client: Change fullscreen description when on Web.
Adds a clarification that fullscreen will only kick in when/if you
are loaded into the World.
2022-11-23 10:14:47 -05:00

1977 lines
54 KiB
C++

/*
client/menu.qc
menu stuff (very ugly)
Copyright (C) 2021-2022 NZ:P Team
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
float current_custom_map_page;
float custom_map_pages;
float last_active_custom_select;
float active_custom_select;
void() menu_single =
{
in_menu = MENU_SINGLE;
time_in_menu = 0;
};
void() menu_restart =
{
in_menu = MENU_RES;
};
void() menu_resy =
{
localcmd("restart\n");
};
void() menu_resn =
{
in_menu = MENU_PAUSE;
};
void() menu_multi =
{
in_menu = MENU_MULTI;
time_in_menu = 0;
};
void() menu_settings =
{
if (in_menu == MENU_PAUSE)
in_menu = MENU_IGS;
else
in_menu = MENU_SETTINGS;
};
void() menu_about =
{
in_menu = MENU_ABOUT;
time_in_menu = 0;
};
void() menu_quit =
{
localcmd("quit\n");
};
void() menu_back =
{
if (in_menu == MENU_GSETTINGS || in_menu == MENU_CSETTINGS) {
if (wasigs == TRUE)
in_menu = MENU_IGS;
else
in_menu = MENU_SETTINGS;
wasigs = FALSE;
} else if (in_menu == MENU_IGS) {
in_menu = MENU_PAUSE;
} else if (in_menu == MENU_CUSTOMS) {
in_menu = MENU_SINGLE;
} else
in_menu = MENU_MAIN;
};
void() menu_loadndu =
{
localcmd("map ndu\n");
};
void() menu_loadwh =
{
localcmd("map warehouse\n");
};
void() menu_loadch =
{
localcmd("map christmas_special\n");
};
void() menu_loadwn =
{
localcmd("map wahnsinn\n");
};
void() menu_loadkn =
{
localcmd("map kino\n");
};
void() menu_join =
{
setcursormode(TRUE, cvar_string("cl_cursor"), __NULL__, cvar("cl_cursor_scale"));
in_menu = MENU_JOIN;
};
void() game_join =
{
localcmd("cmd joingame\n");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() game_spec =
{
localcmd("cmd specgame\n");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() menu_resume =
{
if (player_count == 0)
localcmd("pause");
in_menu = MENU_NONE;
setcursormode(FALSE);
};
void() menu_main =
{
in_menu = MENU_MAIN;
localcmd("disconnect\n");
};
void() menu_graphics =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_GSETTINGS;
};
void() menu_consettings =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_CONSETTINGS;
}
void() menu_audsettings =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_AUDSETTINGS;
}
void() menu_controls =
{
if (in_menu == MENU_IGS)
wasigs = TRUE;
else
wasigs = FALSE;
in_menu = MENU_CSETTINGS;
}
void() menu_customs =
{
in_menu = MENU_CUSTOMS;
customs_interact = FALSE;
}
void() menu_achievements =
{
in_menu = MENU_ACHIEVEMENTS;
}
void() menu_waypoint =
{
localcmd("waypoint_mode 1");
};
//
//settings adjustments
//
void() settings_fps = {
local float fps = cvar("show_fps");
if (fps == 0)
fps = 1;
else
fps = 0;
cvar_set("show_fps", ftos(fps));
}
void() settings_rescale = {
float renderscale = cvar("r_renderscale");
renderscale += 0.05;
if (renderscale > 1)
renderscale = 1;
cvar_set("r_renderscale", ftos(renderscale));
}
void() settings_rescale2 = {
float renderscale = cvar("r_renderscale");
renderscale -= 0.05;
if (renderscale < 0.10)
renderscale = 0.10;
cvar_set("r_renderscale", ftos(renderscale));
}
void() settings_brite = {
local float br = cvar("gamma");
br += 0.1;
if (br > 2) {
br = 2;
}
cvar_set("gamma", ftos(br));
}
void() settings_brite2 = {
local float br = cvar("gamma");
br -= 0.1;
if (br < 0.5) {
br = 0.5;
}
cvar_set("gamma", ftos(br));
}
void() settings_fov = {
// Increase FOV by 5
local float fov = cvar("fov");
if (fov < 120)
fov += 5;
cvar_set("fov", ftos(fov));
}
void() settings_fov2 = {
// Decrease FOV by 5
local float fov = cvar("fov");
if (fov > 50)
fov -= 5;
cvar_set("fov", ftos(fov));
}
void() settings_mfps = {
// Increase max fps by 5
if (cvar("vid_vsync"))
return;
local float fps = cvar("cl_maxfps");
if (fps < 500)
fps += 5;
cvar_set("cl_maxfps", ftos(fps));
}
void() settings_mfps2 = {
// Decrease max fps by 5
if (cvar("vid_vsync"))
return;
local float fps = cvar("cl_maxfps");
if (fps > 20)
fps -= 5;
cvar_set("cl_maxfps", ftos(fps));
}
void() settings_vs = {
local float vs = cvar("vid_vsync");
if (vs == 0)
vs = 1;
else
vs = 0;
cvar_set("vid_vsync", ftos(vs));
}
void() settings_fs = {
if (fullscreenval == 0)
fullscreenval = 1;
else
fullscreenval = 0;
}
void() settings_dc = {
local float dc = cvar("nzp_decals");
if (dc == 0)
dc = 1;
else
dc = 0;
cvar_set("nzp_decals", ftos(dc));
}
void() settings_pt = {
local float pt = cvar("nzp_particles");
if (pt == 0)
pt = 1;
else
pt = 0;
cvar_set("nzp_particles", ftos(pt));
}
void() settings_fb = {
local float fb = cvar("r_fullbright");
if (fb == 0)
fb = 1;
else
fb = 0;
cvar_set("r_fullbright", ftos(fb));
}
void() settings_ro = {
if (cvar_string("gl_texturemode") == "gl_nearest")
cvar_set("gl_texturemode", "gl_linear_mipmap_linear");
else
cvar_set("gl_texturemode", "gl_nearest");
}
void() UpdateResolutions = {
switch(aspectratio) {
case 0:
active_swidth = screen_width_43[0];
active_sheight = screen_height_43[0];
break;
case 1:
active_swidth = screen_width_54[0];
active_sheight = screen_height_54[0];
break;
case 2:
active_swidth = screen_width_169[0];
active_sheight = screen_height_169[0];
break;
case 3:
active_swidth = screen_width_1610[0];
active_sheight = screen_height_1610[0];
break;
case 4:
active_swidth = screen_width_219[0];
active_sheight = screen_height_219[0];
break;
}
}
void() settings_ar = {
// aspect ratio up
// 0 - 4:3
// 1 - 5:4
// 2 - 16:9
// 3 - 16:10
// 4 - 21:9
aspectratio++;
if (aspectratio > 4)
aspectratio = 0;
UpdateResolutions();
}
void() settings_ar2 = {
// aspect ratio down
// 0 - 4:3
// 1 - 5:4
// 2 - 16:9
// 3 - 16:10
// 4 - 21:9
aspectratio--;
if (aspectratio < 0)
aspectratio = 4;
UpdateResolutions();
}
void() settings_re = {
float neww, newh;
neww = 0;
newh = 0;
switch(aspectratio) {
case 0:
if (active_swidth == screen_width_43[MAX_43-1]) {
neww = screen_width_43[0];
newh = screen_height_43[0];
} else {
for(float i = 0; i < MAX_43; i++) {
if (active_swidth == screen_width_43[i]) {
neww = screen_width_43[i+1];
newh = screen_height_43[i+1];
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_width_43[0];
newh = screen_height_43[0];
}
}
break;
case 1:
if (active_swidth == screen_width_43[MAX_54-1]) {
neww = screen_width_54[0];
newh = screen_height_54[0];
} else {
for(float i = 0; i < MAX_54; i++) {
if (active_swidth == screen_width_54[i]) {
neww = screen_width_54[i+1];
newh = screen_height_54[i+1];
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_width_54[0];
newh = screen_height_54[0];
}
}
break;
case 2:
if (active_swidth == screen_width_169[MAX_169-1]) {
neww = screen_width_169[0];
newh = screen_height_169[0];
} else {
for(float i = 0; i < MAX_169; i++) {
if (active_swidth == screen_width_169[i]) {
neww = screen_width_169[i+1];
newh = screen_height_169[i+1];
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_width_169[0];
newh = screen_height_169[0];
}
}
break;
case 3:
if (active_swidth == screen_width_1610[MAX_1610-1]) {
neww = screen_width_1610[0];
newh = screen_height_1610[0];
} else {
for(float i = 0; i < MAX_1610; i++) {
if (active_swidth == screen_width_1610[i]) {
neww = screen_width_1610[i+1];
newh = screen_height_1610[i+1];
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_width_1610[0];
newh = screen_height_1610[0];
}
}
break;
case 4:
if (active_swidth == screen_width_219[MAX_219-1]) {
neww = screen_width_219[0];
newh = screen_height_219[0];
} else {
for(float i = 0; i < MAX_219; i++) {
if (active_swidth == screen_width_219[i]) {
neww = screen_width_219[i+1];
newh = screen_height_219[i+1];
}
}
// if still 0, different aspect ratio
if (neww == 0) {
neww = screen_width_219[0];
newh = screen_height_219[0];
}
}
break;
default:
break;
}
active_swidth = neww;
active_sheight = newh;
}
void() settings_apply = {
if (in_menu == MENU_GSETTINGS) {
localcmd(strcat("vid_width ", ftos(active_swidth), "\n"));
localcmd(strcat("vid_height ", ftos(active_sheight), "\n"));
localcmd(strcat("vid_fullscreen ", ftos(fullscreenval), "\n"));
localcmd("vid_restart\n");
}
}
void() bind_walkf = {
if (editBind[0] == FALSE)
editBind[0] = TRUE;
else
editBind[0] = FALSE;
}
void() bind_walkb = {
if (editBind[1] == FALSE)
editBind[1] = TRUE;
else
editBind[1] = FALSE;
}
void() bind_walkl = {
if (editBind[2] == FALSE)
editBind[2] = TRUE;
else
editBind[2] = FALSE;
}
void() bind_walkr = {
if (editBind[3] == FALSE)
editBind[3] = TRUE;
else
editBind[3] = FALSE;
}
void() bind_jump = {
if (editBind[4] == FALSE)
editBind[4] = TRUE;
else
editBind[4] = FALSE;
}
void() bind_sprint = {
if (editBind[5] == FALSE)
editBind[5] = TRUE;
else
editBind[5] = FALSE;
}
void() bind_stance = {
if (editBind[6] == FALSE)
editBind[6] = TRUE;
else
editBind[6] = FALSE;
}
void() bind_wpnn = {
if (editBind[7] == FALSE)
editBind[7] = TRUE;
else
editBind[7] = FALSE;
}
void() bind_wpnp = {
if (editBind[8] == FALSE)
editBind[8] = TRUE;
else
editBind[8] = FALSE;
}
void() bind_interact = {
if (editBind[9] == FALSE)
editBind[9] = TRUE;
else
editBind[9] = FALSE;
}
void() bind_reload = {
if (editBind[10] == FALSE)
editBind[10] = TRUE;
else
editBind[10] = FALSE;
}
void() bind_knife = {
if (editBind[11] == FALSE)
editBind[11] = TRUE;
else
editBind[11] = FALSE;
}
void() bind_nade = {
if (editBind[12] == FALSE)
editBind[12] = TRUE;
else
editBind[12] = FALSE;
}
void() bind_switchnade = {
if (editBind[13] == FALSE)
editBind[13] = TRUE;
else
editBind[13] = FALSE;
}
float next_gray_out;
float back_gray_out;
void() menu_custom_next =
{
if (in_menu == MENU_CUSTOMS) {
if (current_custom_map_page < custom_map_pages) {
current_custom_map_page++;
back_gray_out = 0;
if (current_custom_map_page == custom_map_pages)
next_gray_out = 1;
}
} else {
if (current_achievement_page < achievement_pages) {
current_achievement_page++;
back_gray_out = 0;
if (current_achievement_page == achievement_pages)
next_gray_out = 1;
}
}
}
void() menu_custom_back =
{
if (in_menu == MENU_CUSTOMS) {
if (current_custom_map_page > 1) {
current_custom_map_page--;
next_gray_out = 0;
if (current_custom_map_page == 1)
back_gray_out = 1;
}
} else {
if (current_achievement_page > 1) {
current_achievement_page--;
next_gray_out = 0;
if (current_achievement_page == 1)
back_gray_out = 1;
}
}
}
void() settings_sens = {
float sens = cvar("sensitivity");
sens += 0.5;
cvar_set("sensitivity", ftos(sens));
}
void() settings_sens2 = {
float sens = cvar("sensitivity");
sens -= 0.5;
cvar_set("sensitivity", ftos(sens));
}
void() settings_adsmode =
{
float adsmode = cvar("cl_adsmode");
if (adsmode == 0)
cvar_set("cl_adsmode", ftos(1));
else
cvar_set("cl_adsmode", ftos(0));
}
void() setting_mastervol =
{
float vol = cvar("volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("volume", ftos(vol));
}
void() setting_mastervol2 =
{
float vol = cvar("volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("volume", ftos(vol));
}
void() setting_chann1vol =
{
float vol = cvar("snd_channel1volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel1volume", ftos(vol));
}
void() setting_chann1vol2 =
{
float vol = cvar("snd_channel1volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel1volume", ftos(vol));
}
void() setting_chann2vol =
{
float vol = cvar("snd_channel2volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel2volume", ftos(vol));
}
void() setting_chann2vol2 =
{
float vol = cvar("snd_channel2volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel2volume", ftos(vol));
}
void() setting_chann3vol =
{
float vol = cvar("snd_channel3volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel3volume", ftos(vol));
}
void() setting_chann3vol2 =
{
float vol = cvar("snd_channel3volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel3volume", ftos(vol));
}
void() setting_chann4vol =
{
float vol = cvar("snd_channel4volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel4volume", ftos(vol));
}
void() setting_chann4vol2 =
{
float vol = cvar("snd_channel4volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel4volume", ftos(vol));
}
void() setting_chann5vol =
{
float vol = cvar("snd_channel5volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel5volume", ftos(vol));
}
void() setting_chann5vol2 =
{
float vol = cvar("snd_channel5volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel5volume", ftos(vol));
}
void() setting_chann6vol =
{
float vol = cvar("snd_channel6volume");
vol += 0.1;
if (vol > 1)
vol = 1;
cvar_set("snd_channel6volume", ftos(vol));
}
void() setting_chann6vol2 =
{
float vol = cvar("snd_channel6volume");
vol -= 0.1;
if (vol < 0)
vol = 0;
cvar_set("snd_channel6volume", ftos(vol));
}
//rmb null
void() null = {
return;
}
/*
MENU GUIDELINES (to preserve consistency)
* Buttons that belong to the same category should have a spacing
difference of 0.05.
* Buttons that do not belong to the same category should have
a spacing difference of 0.075.
*/
//struct for all buttons, note scale is going to be multiplied w/ width/height in draw step, keep between 0 and 1
var struct
{
vector pos;
string text;
float active; // used for mouseover hilight (positive values) and alpha (negative values)
void() action; // function that is called when the button is pressed with lmb
void() action2; // rmb function
float group; // a bit field, button will be usable/visible when these bits are active
float gray_out; // if not to be accessed
int platform_dependency; // what platforms is this option visible on
} buttons[] =
{
//Main
{[0.025, 0.175, 0], "Solo", -1, menu_single, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
//{[0.025, 0.225, 0], "Cooperative", -1, menu_multi, null, MENU_MAIN},
{[0.025, 0.300, 0], "Settings", -1, menu_settings, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.350, 0], "Achievements", -1, menu_achievements, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "Credits", -1, menu_about, null, MENU_MAIN, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.500, 0], "Exit", -1, menu_quit, null, MENU_MAIN, 0, OPTION_EXE_ONLY},
//Solo
{[0.025, 0.175, 0], "Nacht der Untoten", -1, menu_loadndu, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.275, 0], "Warehouse", -1, menu_loadwh, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.450, 0], "Custom Maps", -1, menu_customs, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE},
//Pause
{[0.025, 0.500, 0], "Resume", -1, menu_resume, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.550, 0], "Restart", -1, menu_restart, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.600, 0], "Settings", -1, menu_settings, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.650, 0], "Main Menu", -1, menu_main, null, MENU_PAUSE, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.850, 0], "Waypoint Menu", -1, menu_waypoint, null, MENU_PAUSE, 0, OPTION_EXE_ONLY},
//Restart
{[0.025, 0.500, 0], "Yes", -1, menu_resy, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.550, 0], "No", -1, menu_resn, null, MENU_RES, 0, OPTION_WEB_AND_EXE},
//Settings
{[0.025, 0.175, 0], "Graphics Settings", -1, menu_graphics, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.350, 0], "Controls", -1, menu_controls, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE},
//Graphics
{[0.025, 0.175, 0], "Resolution", -1, settings_re, settings_re, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.225, 0], "Aspect Ratio", -1, settings_ar, settings_ar2, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.275, 0], "Fullscreen", -1, settings_fs, settings_fs, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.325, 0], "Show FPS", -1, settings_fps, settings_fps, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.375, 0], "Max FPS", -1, settings_mfps, settings_mfps2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "VSync", -1, settings_vs, settings_vs, MENU_GSETTINGS, 0, OPTION_EXE_ONLY},
{[0.025, 0.475, 0], "Field of View", -1, settings_fov, settings_fov2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.525, 0], "Brightness", -1, settings_brite, settings_brite2, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.575, 0], "Decals", -1, settings_dc, settings_dc, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.625, 0], "Particles", -1, settings_pt, settings_pt, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.675, 0], "Fullbright", -1, settings_fb, settings_fb, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.725, 0], "Retro", -1, settings_ro, settings_ro, MENU_GSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.800, 0], "Save & Apply", -1, settings_apply, settings_apply, MENU_GSETTINGS + MENU_CONSETTINGS +
MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE},
//Controls
{[0.025, 0.175, 0], "Walk Forward", -1, bind_walkf, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.225, 0], "Walk Backward", -1, bind_walkb, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.275, 0], "Walk Left", -1, bind_walkl, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.325, 0], "Walk Right", -1, bind_walkr, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.375, 0], "Jump", -1, bind_jump, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.425, 0], "Sprint", -1, bind_sprint, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.475, 0], "Change Stance", -1, bind_stance, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.525, 0], "Weapon Next", -1, bind_wpnn, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.575, 0], "Weapon Previous", -1, bind_wpnp, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.625, 0], "Interact", -1, bind_interact, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.675, 0], "Reload", -1, bind_reload, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.725, 0], "Melee", -1, bind_knife, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.775, 0], "Grenade", -1, bind_nade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.825, 0], "Secondary Grenade", -1, bind_switchnade, null, MENU_CSETTINGS, 0, OPTION_WEB_AND_EXE},
// Custom Maps
{[0.025, 0.825, 0], "Next Page", -1, menu_custom_next, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
{[0.025, 0.875, 0], "Previous Page", -1, menu_custom_back, null, MENU_CUSTOMS + MENU_ACHIEVEMENTS, 0, OPTION_WEB_AND_EXE},
//Everything, pretty much
{[0.025, 0.925, 0], "Back", -1, menu_back, null, MENU_SINGLE + MENU_MULTI + MENU_SETTINGS + MENU_ABOUT +
MENU_IGS + MENU_GSETTINGS + MENU_CSETTINGS + MENU_CUSTOMS +
MENU_ACHIEVEMENTS + MENU_CONSETTINGS + MENU_AUDSETTINGS, 0,
OPTION_WEB_AND_EXE},
{[0.025, 0.275, 0], "Control Settings", -1, menu_consettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 47
{[0.025, 0.175, 0], "ADS Mode", -1, settings_adsmode, null, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 48
{[0.025, 0.225, 0], "Look Sensitivity", -1, settings_sens, settings_sens2, MENU_CONSETTINGS, 0, OPTION_WEB_AND_EXE}, // 49
{[0.025, 0.325, 0], "Wahnsinn", -1, menu_loadwn, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 50
{[0.025, 0.375, 0], "Christmas Special", -1, menu_loadch, null, MENU_SINGLE, 0, OPTION_WEB_AND_EXE}, // 51
{[0.025, 0.225, 0], "Kino der Toten", -1, menu_loadch, null, MENU_SINGLE, 1, OPTION_WEB_AND_EXE}, // 52
{[0.025, 0.225, 0], "Audio Settings", -1, menu_audsettings, null, MENU_SETTINGS + MENU_IGS, 0, OPTION_WEB_AND_EXE}, // 53
{[0.025, 0.175, 0], "Master Volume", -1, setting_mastervol, setting_mastervol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 54
{[0.025, 0.225, 0], "Music Volume", -1, setting_chann1vol, setting_chann1vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 55
{[0.025, 0.275, 0], "SFX Volume", -1, setting_chann2vol, setting_chann2vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 56
{[0.025, 0.325, 0], "Channel 3 Volume", -1, setting_chann3vol, setting_chann3vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 57
{[0.025, 0.375, 0], "Channel 4 Volume", -1, setting_chann4vol, setting_chann4vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 58
{[0.025, 0.425, 0], "Channel 5 Volume", -1, setting_chann5vol, setting_chann5vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 59
{[0.025, 0.475, 0], "Channel 6 Volume", -1, setting_chann6vol, setting_chann6vol2, MENU_AUDSETTINGS, 0, OPTION_WEB_AND_EXE}, // 60
// Web specific options
{[0.025, 0.175, 0], "Render Scale", -1, settings_rescale, settings_rescale2, MENU_GSETTINGS, 0, OPTION_WEB_ONLY}, // 61
};
//REMEMBER TO UPDATE THIS CONST IF YOU ADD BUTTONS
const float BUTTONS_COUNT = 62;
float lastActive;
//this function handles drawing the buttons and checking if they should be active/hilighted
void(float index) Update_Button =
{
// Don't bother continuing if this button isn't available on our platform.
if (platform_is_web && buttons[index].platform_dependency == OPTION_EXE_ONLY)
return;
else if (!platform_is_web && buttons[index].platform_dependency == OPTION_WEB_ONLY)
return;
float btnscale = 0.030*g_height;
if(in_menu != in_menu & buttons[index].group)
buttons[index].active = -1;
if(buttons[index].active == -1)
{
if(in_menu == in_menu & buttons[index].group)
buttons[index].active = 1;
else
return;
}
local vector pos = buttons[index].pos;
pos_x *= g_width;
pos_y *= g_height;
if (next_gray_out == 1)
buttons[44].gray_out = 1;
else
buttons[44].gray_out = 0;
if (back_gray_out == 1)
buttons[45].gray_out = 1;
else
buttons[45].gray_out = 0;
if (buttons[index].gray_out == 0) {
if(buttons[index].active > 0) {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
} else {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
} else {
drawstring(pos, buttons[index].text, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
}
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale && buttons[index].gray_out == 0) {
if (index != lastActive)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
buttons[index].active = 1;
lastActive = index;
last_active_custom_select = active_custom_select = -1;
}
if (lastActive == -1) {
buttons[index].active = 0;
} else {
buttons[lastActive].active = 1;
}
if(buttons[index].active > 0)
{
buttons[index].active = 0;
}
};
float xd;
void() Controller_UpdateButton =
{
/*if (GPActive[0]) {
}*/
drawstring([0.025*g_width, 0.375*g_height, 0], ftos(GPActive[2]), [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
}
void(float index, float type) Button_Click =
{
float btnscale = 0.030*g_height;
//don't click if not active
if(buttons[index].active == -1)
return;
local vector pos = buttons[index].pos;
pos_x *= g_width;
pos_y *= g_height;
if (cursor_pos_x > pos_x && cursor_pos_x < pos_x + (g_height * 0.6) && cursor_pos_y > pos_y && cursor_pos_y < pos_y + btnscale) {
if (type == 0) { //left click
buttons[index].action();
} else { //right click
buttons[index].action2();
}
lastActive = -1;
localsound_enhanced("sounds/menu/enter.wav", CHAN_SFX, 1);
}
if (in_menu == MENU_CUSTOMS)
customs_interact = FALSE;
};
void(float type) Menu_Click =
{
float i;
for(i = 0; i < BUTTONS_COUNT; i++)
{
Button_Click(i, type);
}
};
void() Menu_Click_Custom =
{
customs_interact = TRUE;
};
void() Draw_Extra_Main =
{
local string main_desc = "";
// Draw darkened co-op button
drawstring([0.025*g_width, 0.225*g_height, 0], "Co-Op (Coming Soon!)", [g_height * 0.03, g_height * 0.03, 1], [0.5, 0.5, 0.5], 1, 0);
// Division lines
drawfill ([0.025*g_width, 0.275*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
drawfill ([0.025*g_width, 0.400*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
if (platform_is_web == false)
drawfill ([0.025*g_width, 0.475*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
// Get description for menu option
switch(lastActive) {
case 0:
main_desc = "Take on the Hordes by yourself.";
break;
case 1:
main_desc = "Adjust your Settings to Optimize your Experience.";
break;
case 2:
main_desc = "View locked or unlocked Achievements.";
break;
case 3:
main_desc = "See who made NZ:P possible.";
break;
case 4:
main_desc = "Return to System.";
break;
default:
main_desc = "";
break;
}
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], main_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
void() Draw_Extra_Solo =
{
local string solo_desc = "";
local string solo_desc2 = "";
local string solo_desc3 = "";
local string solo_img = "";
// Division lines
drawfill ([0.025*g_width, 0.425*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
// Map descriptions
switch(lastActive) {
case 5:
solo_desc = "Lock and Load; Crashed Plane.";
solo_desc2 = "Divided. Thousands of Undead.";
solo_desc3 = "This is the Night of the Dead.";
solo_img = "gfx/menu/nacht_der_untoten.png";
break;
case 6:
solo_desc = "Old Warehouse full of Zombies!";
solo_desc2 = "Fight your way to the Power";
solo_desc3 = "Switch through the Hordes!";
solo_img = "gfx/menu/warehouse.png";
break;
case 50:
solo_desc = "An abandoned and bleak mental house";
solo_desc2 = "surrounded by debris and fog. Teddy";
solo_desc3 = "is deceitful, find him.";
solo_img = "gfx/menu/wahnsinn.png";
break;
case 51:
solo_desc = "No Santa this year. Though we're";
solo_desc2 = "sure you will get presents from";
solo_desc3 = "the undead! Will you accept them?";
solo_img = "gfx/menu/christmas_special.png";
break;
case 52:
solo_desc = "A WW2-era theatre left to rot in";
solo_desc2 = "West Berlin. See what secrets await";
solo_desc3 = "in this Theatre of the Damned.";
solo_img = "gfx/menu/kino_der_toten.png";
break;
case 7:
solo_desc = "Custom Maps made by Community on";
solo_desc2 = "the Forum and Discord!";
solo_img = "gfx/menu/custom.png";
break;
default:
solo_desc = "";
solo_img = "";
break;
}
// Map img
if (solo_img != "")
drawpic([0.490*g_width, 0.115*g_height, 0], solo_img, [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
// Draw desc
drawstring([0.425*g_width, 0.540*g_height, 0], solo_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.580*g_height, 0], solo_desc2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.425*g_width, 0.620*g_height, 0], solo_desc3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
void() Draw_Extra_Settings =
{
// Division lines
drawfill ([0.025*g_width, 0.325*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
local string set_desc = "";
// Descriptions
switch(lastActive) {
case 15:
set_desc = "Adjust settings relating to Graphical Fidelity.";
break;
case 16:
set_desc = "Customize your Control Scheme.";
break;
case 47:
set_desc = "Adjust settings in relation to how NZ:P Controls.";
break;
case 53:
set_desc = "Adjust Audio Levels.";
break;
default:
set_desc = "";
break;
}
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], set_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
//FIXME -- credits look ugly, font scaling & such
void() Draw_Extra_Credits =
{
drawstring([0.03*g_width, 0.15*g_height, 0], "Blubswillrule: Coding, Models, GFX, Sounds, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.15*g_height + g_height*0.025 + 3, 0], [strlen("Blubswillrule")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.20*g_height, 0], "Ju[s]tice: Maps, Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.20*g_height + g_height*0.025 + 3, 0], [strlen("Ju[s]tice")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.25*g_height, 0], "Jukki: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.25*g_height + g_height*0.025 + 3, 0], [strlen("Jukki")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.30*g_height, 0], "Biodude: Sounds", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.30*g_height + g_height*0.025 + 3, 0], [strlen("Biodude")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.35*g_height, 0], "Dr_Mabuse1981: Coding", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.35*g_height + g_height*0.025 + 3, 0], [strlen("Dr_Mabuse1981")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.40*g_height, 0], "Naievil: Coding, NX Maintaining", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.40*g_height + g_height*0.025 + 3, 0], [strlen("Naievil")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.45*g_height, 0], "MotoLegacy: Coding, GFX, Music", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.45*g_height + g_height*0.025 + 3, 0], [strlen("MotoLegacy")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.50*g_height, 0], "Derped_Crusader: Models, GFX", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.50*g_height + g_height*0.025 + 3, 0], [strlen("Derped_Crusader")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.60*g_height, 0], "Special Thanks:", [g_height * 0.025, g_height * 0.025, 1], [0.8, 0.8, 0.8], 1, 0);
drawfill ([.03*g_width, 0.60*g_height + g_height*0.025 + 3, 0], [strlen("Special Thanks")*12.5, 0.0025*g_height, 0], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.640*g_height, 0], "- Spike: FTEQW", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.660*g_height, 0], "- Shpuld: Clean-CSQC", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.680*g_height, 0], "- Crow_Bar: DQuake", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.700*g_height, 0], "- st1x51: DQuakePlus", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.720*g_height, 0], "- fgsfdsfgs: QuakespasmNX", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.740*g_height, 0], "- Azenn: GFX help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.760*g_height, 0], "- tavo: Music help", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
drawstring([0.03*g_width, 0.780*g_height, 0], "- BCDeshiG: Heavy bug testing", [g_height * 0.020, g_height * 0.020, 1], [0.8, 0.8, 0.8], 1, 0);
}
void() Draw_Extra_Restart =
{
drawstring([0.025*g_width, 0.375*g_height, 0], "Are you sure you want to restart?", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
drawstring([0.02*g_width, 0.425*g_height, 0], "Your current progress will be lost!", [g_height * 0.020, g_height * 0.020, 1], [0.8,0.8,0.8], 1, 0);
}
void() Draw_Extra_CSettings =
{
string cset_desc;
cset_desc = "";
// ADS Mode
if (cvar("cl_adsmode") == 0)
drawstring([0.475*g_width, 0.175*g_height, 0], "HOLD", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
else
drawstring([0.475*g_width, 0.175*g_height, 0], "TOGGLE", [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Look Sensitivity
drawfill ([0.475*g_width, 0.2255*g_height, 0], [g_height * (cvar("sensitivity")/6), g_height * 0.030, 1], [0.8, 0.8, 0.8], 0, 0);
// Descriptions
switch(lastActive) {
case 48:
cset_desc = "Switch between Toggle/Hold to Aim Down Sight.";
break;
case 49:
cset_desc = "Change Look Sensitivity to change Cursor Responsiveness.";
break;
default:
cset_desc = "";
break;
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], cset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
void() Draw_Extra_GSettings =
{
local string fpsval;
local string vsyncval;
local string decalval;
local string partval;
local string fullval;
local string retroval;
local string sval;
local string arval = "";
local string resval;
local string gset_desc = "";
if (platform_is_web == false) {
// Resolution
resval = strcat(ftos(active_swidth), "x", ftos(active_sheight));
// Aspect Ratio
switch(aspectratio) {
case 0:
arval = "4:3";
break;
case 1:
arval = "5:4";
break;
case 2:
arval = "16:9";
break;
case 3:
arval = "16:10";
break;
case 4:
arval = "21:9";
break;
default:
arval = "ERR";
break;
}
drawstring([0.475*g_width, 0.225*g_height, 0], arval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
} else {
// Render Scale
resval = strcat(itos(ftoi(cvar("r_renderscale")*100)), "%");
}
drawstring([0.475*g_width, 0.175*g_height, 0], resval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Fullscreen
if (fullscreenval == 0)
sval = S_DISABLED;
else
sval = S_ENABLED;
drawstring([0.475*g_width, 0.275*g_height, 0], sval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Show FPS
if (cvar("show_fps") == 0)
fpsval = S_DISABLED;
else
fpsval = S_ENABLED;
drawstring([0.475*g_width, 0.325*g_height, 0], fpsval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Max FPS
// can't adjust when vsync is enabled, so grey out
if (!cvar("vid_vsync"))
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
else
drawstring([0.475*g_width, 0.375*g_height, 0], ftos(cvar("cl_maxfps")), [g_height * 0.030, g_height * 0.030, 1], [0.4,0.4,0.4], 1, 0);
// VSync
if (platform_is_web == false) {
if (cvar("vid_vsync") == 0)
vsyncval = S_DISABLED;
else
vsyncval = S_ENABLED;
drawstring([0.475*g_width, 0.425*g_height, 0], vsyncval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
// Field of View
drawstring([0.475*g_width, 0.475*g_height, 0], ftos(cvar("fov")), [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Brightness
// have to use a drawfill because of how gamma values are subtracted.. for some reason
drawfill ([0.475*g_width, 0.5255*g_height, 0], [g_height * (cvar("gamma")/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Decals
if (cvar("nzp_decals") == 0)
decalval = S_DISABLED;
else
decalval = S_ENABLED;
drawstring([0.475*g_width, 0.575*g_height, 0], decalval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Particles
if (cvar("nzp_particles") == 0)
partval = S_DISABLED;
else
partval = S_ENABLED;
drawstring([0.475*g_width, 0.625*g_height, 0], partval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Fullbright
if (cvar("r_fullbright") == 0)
fullval = S_DISABLED;
else
fullval = S_ENABLED;
drawstring([0.475*g_width, 0.675*g_height, 0], fullval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Retro
if (cvar_string("gl_texturemode") == "gl_nearest")
retroval = S_ENABLED;
else
retroval = S_DISABLED;
drawstring([0.475*g_width, 0.725*g_height, 0], retroval, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
// Descriptions
switch(lastActive) {
case 17:
gset_desc = "Adjust Window Resolution.";
break;
case 18:
gset_desc = "Change Window Aspect Ratio.";
break;
case 19:
if (platform_is_web == false)
gset_desc = "Toggle Fullscreen (May fail depending on GPU).";
else
gset_desc = "Put Browser in Fullscreen when loaded in World.";
break;
case 20:
gset_desc = "Toggle Framerate Overlay.";
break;
case 21:
gset_desc = "Increase of Decrease Max Frames per Second.";
break;
case 22:
gset_desc = "Toggle Vertical Sync.";
break;
case 23:
gset_desc = "Adjust Game Field of View.";
break;
case 24:
gset_desc = "Increase or Decrease Game Brightness.";
break;
case 25:
gset_desc = "Toggle Bullet and Explosive Decals.";
break;
case 26:
gset_desc = "Toggle Appearence of (most) Particles.";
break;
case 27:
gset_desc = "Toggle all non-realtime lights (Requires Map Restart).";
break;
case 28:
gset_desc = "Toggle texture filtering.";
break;
case 61:
gset_desc = "Adjust scale factor for 3D rendering.";
break;
default:
gset_desc = "";
break;
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], gset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
void() Draw_Extra_Controls =
{
local string buttoncon[MAX_BINDS];
local string binding = "_";
//prevent warning
buttoncon[0] = "";
for (int i = 0; i < MAX_BINDS; i += 1) {
tokenize(findkeysforcommand(buttonBind[i]));
if (editBind[i] == FALSE)
buttoncon[i] = strtoupper(keynumtostring(stof(argv(0))));
else
buttoncon[i] = binding;
if (buttoncon[i] == "01")
buttoncon[i] = "UNBOUND";
drawstring([0.475*g_width, (0.175+(0.05*i))*g_height, 0], buttoncon[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
}
// remove prefix and suffix from custom map line
// (maps/) & (.bsp)
string(string s) strip_custominfo =
{
string s2;
s2 = substring(s, 5, strlen(s)); // maps/
s2 = substring(s2, 0, strlen(s2) - 4); // .bsp
return s2;
}
var struct
{
float occupied;
float map_allow_game_settings;
float map_use_thumbnail;
string map_name;
string map_name_pretty;
string map_desc_1;
string map_desc_2;
string map_desc_3;
string map_desc_4;
string map_desc_5;
string map_desc_6;
string map_desc_7;
string map_desc_8;
string map_author;
} custom_maps[500];
void() Customs_Get =
{
searchhandle maps;
float map_count;
maps = search_begin("maps/*.bsp", 0, 0);
map_count = search_getsize(maps);
custom_map_pages = ceil(map_count/10);
for (float i = 0; i < map_count; i++) {
custom_maps[i].occupied = TRUE;
custom_maps[i].map_name = strip_custominfo(search_getfilename(maps, i));
float settings = fopen(strcat("maps/", custom_maps[i].map_name, ".txt"), FILE_READ);
if (settings != -1) {
custom_maps[i].map_name_pretty = fgets(settings);
custom_maps[i].map_desc_1 = fgets(settings);
custom_maps[i].map_desc_2 = fgets(settings);
custom_maps[i].map_desc_3 = fgets(settings);
custom_maps[i].map_desc_4 = fgets(settings);
custom_maps[i].map_desc_5 = fgets(settings);
custom_maps[i].map_desc_6 = fgets(settings);
custom_maps[i].map_desc_7 = fgets(settings);
custom_maps[i].map_desc_8 = fgets(settings);
custom_maps[i].map_author = fgets(settings);
custom_maps[i].map_use_thumbnail = stof(fgets(settings));
custom_maps[i].map_allow_game_settings = stof(fgets(settings));
fclose(settings);
}
}
current_custom_map_page = 1;
search_end(maps);
}
void() Draw_Extra_Customs =
{
string custom_map_names[10];
float custom_map_active[10];
float multiplier;
if (current_custom_map_page > 1)
multiplier = (current_custom_map_page - 1) * 10;
else
multiplier = 0;
for (float i = 0; i < 10; i++) {
if (custom_maps[i + multiplier].occupied) {
custom_map_names[i] = custom_maps[i + multiplier].map_name;
}
}
for (float i = 0; i < 10; i++) {
if (cursor_pos_x > 0.025*g_width && cursor_pos_x < (0.025*g_width + g_height * 0.6) &&
cursor_pos_y > (0.175 + (0.05 * i))*g_height && cursor_pos_y < (0.175 + (0.05 * i))*g_height +
(0.030*g_height)) {
if (i != last_active_custom_select)
localsound_enhanced("sounds/menu/navigate.wav", CHAN_SFX, 1);
if (customs_interact)
localcmd(strcat("map "), custom_map_names[i]);
if (last_active_custom_select != -1)
custom_map_active[last_active_custom_select] = FALSE;
custom_map_active[i] = TRUE;
last_active_custom_select = i;
lastActive = -1;
}
}
for (float i = 0; i < 10; i++) {
if (custom_map_active[i] == TRUE || last_active_custom_select == i) {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
else
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
float line_increment;
line_increment = 0;
if (custom_maps[i + multiplier].map_desc_1 != "" && custom_maps[i + multiplier].map_desc_1 != " ") {
drawstring([0.425*g_width, 0.540*g_height, 0], custom_maps[i + multiplier].map_desc_1, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_2 != "" && custom_maps[i + multiplier].map_desc_2 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_2, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_3 != "" && custom_maps[i + multiplier].map_desc_3 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_3, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_4 != "" && custom_maps[i + multiplier].map_desc_4 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_4, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_5 != "" && custom_maps[i + multiplier].map_desc_5 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_5, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_6 != "" && custom_maps[i + multiplier].map_desc_6 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_6, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_7 != "" && custom_maps[i + multiplier].map_desc_7 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_7, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_desc_8 != "" && custom_maps[i + multiplier].map_desc_8 != " ") {
line_increment++;
drawstring([0.425*g_width, (0.540 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_desc_8, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
if (custom_maps[i + multiplier].map_author != "" && custom_maps[i + multiplier].map_author != " ") {
line_increment++;
drawstring([0.425*g_width, (0.560 + (0.040*line_increment))*g_height, 0], custom_maps[i + multiplier].map_author, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0], 1, 0);
}
if (custom_maps[i + multiplier].map_use_thumbnail) {
drawpic([0.490*g_width, 0.115*g_height, 0], strcat("menu/custom/", custom_map_names[i], ".png"), [0.425*g_width, 0.385*g_height, 0], [1,1,1], 1);
}
} else {
if (custom_maps[i + multiplier].map_name_pretty)
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_maps[i + multiplier].map_name_pretty, [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
else
drawstring([0.025*g_width, (0.175 + (0.05 * i))*g_height, 0], custom_map_names[i], [g_height * 0.030, g_height * 0.030, 1], [0.8,0.8,0.8], 1, 0);
}
}
customs_interact = FALSE;
}
void() Draw_Extra_Achievements =
{
float multiplier;
if (current_achievement_page > 1) {
multiplier = (current_achievement_page - 1) * 3;
} else {
multiplier = 0;
back_gray_out = true;
}
for (float i = 0; i < 3; i++) {
if (i + multiplier > MAX_ACHIEVEMENTS - 1)
continue;
string name1, name2;
string desc1, desc2, desc3, desc4;
name2 = "";
desc2 = "";
desc3 = "";
desc4 = "";
if (strlen(achievements[i + multiplier].name) >= 33) {
name1 = substring(achievements[i + multiplier].name, 0, 33);
name2 = substring(achievements[i + multiplier].name, 33, strlen(achievements[i + multiplier].name));
} else {
name1 = achievements[i + multiplier].name;
}
if (substring(name2, 0, 1) == " ")
name2 = substring(name2, 1, strlen(name2));
desc1 = substring(achievements[i + multiplier].description, 0, 36);
desc2 = substring(achievements[i + multiplier].description, 36, 34);
desc3 = substring(achievements[i + multiplier].description, 70, 35);
desc4 = substring(achievements[i + multiplier].description, 105, strlen(achievements[i + multiplier].description));
if (substring(desc2, 0, 1) == " ")
desc2 = substring(desc2, 1, strlen(desc2));
if (substring(desc3, 0, 1) == " ")
desc3 = substring(desc3, 1, strlen(desc3));
if (substring(desc4, 0, 1) == " ")
desc4 = substring(desc4, 1, strlen(desc4));
if (achievements[i + multiplier].unlocked == false) {
int lock_width_pos;
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [0.5,0.5,0.5], 1, 0);
if (name2 == "") {
lock_width_pos = stringwidth(name1, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.150 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
} else {
lock_width_pos = stringwidth(name2, 0, [g_height * 0.030, g_height * 0.030, 1]);
drawstring([0.450*g_height + lock_width_pos, (0.180 + (0.212 * i))*g_height, 0], " (LOCKED)", [g_height * 0.030, g_height * 0.030, 1], [1,0,0], 1, 0);
}
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], "gfx/achievement/achievement_locked.tga", [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
} else {
drawstring([0.450*g_height, (0.150 + (0.212 * i))*g_height, 0], name1, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.180 + (0.212 * i))*g_height, 0], name2, [g_height * 0.030, g_height * 0.030, 1], [1,1,0], 1, 0);
drawstring([0.450*g_height, (0.210 + (0.212 * i))*g_height, 0], desc1, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.240 + (0.212 * i))*g_height, 0], desc2, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.270 + (0.212 * i))*g_height, 0], desc3, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawstring([0.450*g_height, (0.300 + (0.212 * i))*g_height, 0], desc4, [g_height * 0.030, g_height * 0.030, 1], [1,1,1], 1, 0);
drawpic([0.025*g_width, (0.150 + (0.212 * i))*g_height, 0], achievements[i + multiplier].img, [0.38*g_height, 0.19*g_height, 0], [1,1,1], 1);
}
}
}
void() Draw_Extra_ASettings =
{
string aset_desc = "";
float master_volume = cvar("volume");
float chann1_volume = cvar("snd_channel1volume");
float chann2_volume = cvar("snd_channel2volume");
float chann3_volume = cvar("snd_channel3volume");
float chann4_volume = cvar("snd_channel4volume");
float chann5_volume = cvar("snd_channel5volume");
float chann6_volume = cvar("snd_channel6volume");
// Master Volume
drawfill ([0.475*g_width, 0.1755*g_height, 0], [g_height * (master_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Music Volume
drawfill ([0.475*g_width, 0.2255*g_height, 0], [g_height * (chann1_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// SFX Volume
drawfill ([0.475*g_width, 0.2755*g_height, 0], [g_height * (chann2_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Channel 3 Volume
drawfill ([0.475*g_width, 0.3255*g_height, 0], [g_height * (chann3_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Channel 4 Volume
drawfill ([0.475*g_width, 0.3755*g_height, 0], [g_height * (chann4_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Channel 5 Volume
drawfill ([0.475*g_width, 0.4255*g_height, 0], [g_height * (chann5_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Channel 6 Volume
drawfill ([0.475*g_width, 0.4755*g_height, 0], [g_height * (chann6_volume/3), g_height * 0.030, 1], [0.8, 0.8, 0.8], 1, 0);
// Descriptions
switch(lastActive) {
case 54:
aset_desc = "Adjusts the overall volume of the game.";
break;
case 55:
aset_desc = "Adjusts the volume of the music in the game.";
break;
case 56:
aset_desc = "Adjusts the volume of sound effects in the game.";
break;
case 57:
aset_desc = "Audio Level for Channel 3.";
break;
case 58:
aset_desc = "Audio Level for Channel 4.";
break;
case 59:
aset_desc = "Audio Level for Channel 5.";
break;
case 60:
aset_desc = "Audio Level for Channel 6.";
break;
default:
aset_desc = "";
break;
}
// Division lines
drawfill ([0.025*g_width, 0.775*g_height, 0], [g_height * 0.600, g_height * 0.005, 1], [0.4, 0.4, 0.4], 1, 0);
// Draw desc
drawstring([0.025*g_width, 0.865*g_height, 0], aset_desc, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
float menu_sound_length;
float menu_sound_time;
void() Draw_Menu =
{
// main menu theme iterating
if (menu_initialized == false && in_menu == MENU_MAIN) {
localsound_enhanced("tracks/tensioned_by_the_damned.mp3", CHAN_MUSIC, 1);
menu_sound_length = 490; // have to hard code because soundlength() doesn't like MP3 media it seems..
menu_sound_time = 0;
menu_initialized = true;
}
// restart the track if it has ended
if (menu_initialized == true && (menu_sound_time >= menu_sound_length - 1)) {
localsound_enhanced("tracks/tensioned_by_the_damned.mp3", CHAN_MUSIC, 1);
menu_sound_time = 0;
}
menu_sound_time += frametime;
// background
if(serverkey("constate") == "disconnected")
{
if(g_width <= g_height * 1.77778)
drawpic([0,0,0], "menu/bg", [g_height * 1.77778, g_height, 1], [1, 1, 1], 1);
else
drawpic([0,0,0], "menu/bg", [g_width, g_height, 1], [1, 1, 1], 1);
}
// Darken the BG
drawfill ([0, 0, 0], [g_width, g_height, 1], [0, 0, 0], 0.4, 0);
// version string
if (in_menu == MENU_MAIN || in_menu == MENU_ABOUT || in_menu == MENU_SINGLE || in_menu == MENU_ACHIEVEMENTS
|| in_menu == MENU_CUSTOMS || in_menu == MENU_SETTINGS) {
string vers_string;
vers_string = build_datetime;
drawstring([(0.975*g_width - stringwidth(vers_string, 0, [0.03*g_height, 0.03*g_height, 0])), 0.025*g_height, 0], vers_string, [g_height * 0.03, g_height * 0.03, 1], [0.8, 0.8, 0.8], 1, 0);
}
//menu title
local string title = "";
switch(in_menu)
{
case MENU_MAIN:
title = "MAIN MENU";
Draw_Extra_Main();
break;
case MENU_SINGLE:
title = "SOLO";
Draw_Extra_Solo();
break;
case MENU_MULTI:
title = "COOP";
break;
case MENU_ABOUT:
title = "CREDITS";
Draw_Extra_Credits();
break;
case MENU_PAUSE:
title = "PAUSED";
break;
case MENU_IGS:
case MENU_SETTINGS:
title = "SETTINGS";
Draw_Extra_Settings();
break;
case MENU_GSETTINGS:
title = "GRAPHICS SETTINGS";
Draw_Extra_GSettings();
break;
case MENU_CSETTINGS:
title = "CONTROLS";
Draw_Extra_Controls();
break;
case MENU_RES:
title = "RESTART";
Draw_Extra_Restart();
break;
case MENU_CUSTOMS:
title = "CUSTOM MAPS";
Draw_Extra_Customs();
break;
case MENU_ACHIEVEMENTS:
title = "ACHIEVEMENTS";
Draw_Extra_Achievements();
break;
case MENU_CONSETTINGS:
title = "CONTROL SETTINGS";
Draw_Extra_CSettings();
break;
case MENU_AUDSETTINGS:
title = "AUDIO SETTINGS";
Draw_Extra_ASettings();
break;
default:
title = "Nazi Zombies: Portable";
}
drawstring([0.025*g_width, 0.025*g_width, 0], title, [g_height * 0.045, g_height * 0.045, 1], [0.8, 0.8, 0.8], 1, 0);
//Update buttons
local float i;
for(i = 0; i < BUTTONS_COUNT; i++)
{
Update_Button(i);
}
// TODO - Controller Support
/*if (cvar("in_xinput")) {
Controller_UpdateButton();
}*/
};