Commit graph

23 commits

Author SHA1 Message Date
cypress
8810ab5636 SERVER: Clean, improve readability for appending Score to Clients 2024-06-09 17:16:38 -07:00
cypress
3dffb7f245 SERVER: Make ching.wav precache global
It's used in too many places to precache on a per-entity basis reliably.
2024-04-17 19:36:32 -07:00
MotoLegacy
8eb0eabb5d SERVER: Prevent Players in Last Stand from activating Door Triggers 2024-01-22 22:36:39 -05:00
MotoLegacy
3d233480fc SERVER: Prohibit trigger field firing in non-waypoint mode for Quake doors 2024-01-19 18:41:08 -05:00
cypress
d5e9916cef
SERVER: Allow Door trigger field spawning with wayTargets 2024-01-19 17:09:27 -05:00
cypress
671ee73a19 SERVER: Major Weapon Logic Revamp 2024-01-09 17:45:23 -05:00
cypress
dcff9b084e Update copyright date 2024-01-07 18:24:48 -05:00
cypress
8f1253244f
SERVER: Fix default Quake functionality for func_door with targetname 2024-01-02 11:58:36 -05:00
cypress
d4380d8bab SERVER: Fix func_door_nzp trying precaches on restart 2023-12-24 12:14:10 -05:00
cypress
f1754883ee SERVER: Add trigger_hurt from Quake 2023-12-12 18:05:14 -05:00
cypress
cb72f35aa5 SERVER: Improve Door restoration via Soft_Restart 2023-11-30 11:56:49 -05:00
cypress
31fcb8270e SERVER: Allow door_nzp_cost to spawn a trigger field with targetname 2023-11-16 09:59:43 -05:00
cypress
897bf79f09 SERVER: Fix missing ching.wav precache for doors 2023-10-31 13:36:14 -04:00
cypress
d56a17faf3 SERVER: Better management of model and sound allocation 2023-08-25 15:14:24 -04:00
notrickzdumbo
cff1ed0520 SERVER: Fixed doors only targeting first target 2023-05-06 21:31:05 -04:00
Steam Deck User
87dde10e3b GLOBAL: Merge HANDHELD and QUAKESPASM, rebrand as STANDARD/FTE 2023-02-05 16:03:57 -05:00
Steam Deck User
172951de02 SERVER: Audio channel use changes 2023-01-20 12:51:14 -05:00
Steam Deck User
59a880ce09 HANDHELD/QUAKESPASM: Remove some platform specific stuff, partial merge
of sysdefs.
2023-01-17 18:47:31 -05:00
Steam Deck User
89742dc652 GLOBAL: Retire CTR QuakeC, Merge with PSP.
This rebrands the two under the "HANDHELD" name. The two platforms now
function identically in regards to server functions, making them
unified in behavior and general server-reliant functions.
2022-12-28 15:21:19 -05:00
Ian
328f1f8ee1 Add CTR QuakeC 2022-09-02 20:19:25 -04:00
moto
216d6124a4 Server: Add hlrendermode hack for FTE 2022-07-10 11:03:29 -04:00
unknown
2b07dd561c Server: Electro-Shock Parity 2022-04-05 21:46:24 -04:00
unknown
b26ca6a026 Initial commit 2022-02-08 13:42:28 -05:00