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SERVER: Fix NZ:P Beta spawn points being in the floor sometimes
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1 changed files with 5 additions and 1 deletions
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@ -269,7 +269,11 @@ void(entity which) Spawns_SetUpPoint =
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{
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{
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which.solid = SOLID_BBOX;
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which.solid = SOLID_BBOX;
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setsize(which, [-8, -8, -32], [8, 8, 40]);
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setsize(which, [-8, -8, -32], [8, 8, 40]);
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Spawns_DropToFloor(which);
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// NZ:P Beta was pretty relaxed when it came to spawn validity..
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// so doing this causes breakage on maps like Ankunft.
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if (map_compatibility_mode != MAP_COMPAT_BETA)
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Spawns_DropToFloor(which);
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if (!which.weapon) {
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if (!which.weapon) {
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which.weapon = SPAWN_START_WEAPON;
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which.weapon = SPAWN_START_WEAPON;
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