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Server: Remove FIXME case regarding Do_Pathfind on FTE platforms
Determined that 0 will never be a returned value by Do_Pathfind unless accidentally executed on another platform.
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@ -534,7 +534,6 @@ void() PathfindToEnemy =
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path_result = Do_Pathfind(self, self.enemy);
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path_result = Do_Pathfind(self, self.enemy);
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#endif
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#endif
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//FIXME - further test if this can equate to 0 in FTE..
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if (path_result >= 1) {
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if (path_result >= 1) {
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#ifndef PC
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#ifndef PC
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