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Account for dogs when teleporting
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@ -296,6 +296,15 @@ void() teleport_touch =
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if (people.classname == "player") {
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people.tele_target = find(world, targetname, self.target);
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people.movetype = MOVETYPE_NONE;
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}
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else if (people.classname == "ai_dog" && !people.electro_targeted) {
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sound(self, CHAN_WEAPON, "sounds/machines/elec_shock.wav", 1, ATTN_NORM);
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tempe = self;
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self = people;
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self.electro_targeted = true;
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self.th_die();
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self = tempe;
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}
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else if (people.aistatus == "1" && !people.electro_targeted)
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{
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