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SERVER: Clear some unneccessary precaches
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parent
e45b74eaed
commit
5487e14384
2 changed files with 11 additions and 11 deletions
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@ -426,6 +426,8 @@ void() setup_perk =
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// Quick Revive
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// Quick Revive
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void() perk_revive =
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void() perk_revive =
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{
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{
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precache_sound ("sounds/pu/byebye.wav");
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//
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//
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// Set Default Stats for Compatibility
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// Set Default Stats for Compatibility
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//
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//
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@ -1445,6 +1447,7 @@ void() Create_Floating_Weapon =
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void() mystery_box_tp_spot =
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void() mystery_box_tp_spot =
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{
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{
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precache_model ("models/props/teddy.mdl");
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precache_model ("models/props/teddy.mdl");
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precache_sound ("sounds/pu/byebye.wav");
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self.solid=SOLID_TRIGGER;
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self.solid=SOLID_TRIGGER;
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self.classname = "mystery_box_tp_spot";
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self.classname = "mystery_box_tp_spot";
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@ -1912,7 +1915,7 @@ void() perk_pap =
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precache_model ("models/machines/quake_scale/pap.mdl");
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precache_model ("models/machines/quake_scale/pap.mdl");
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precache_model ("models/machines/v_pap.mdl");
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precache_model ("models/machines/v_pap.mdl");
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precache_sound ("sounds/machines/papsound.wav");
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precache_sound ("sounds/machines/papsound.wav");
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precache_sound ("sounds/machines/papsound.wav");
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precache_sound("sounds/weapons/papfire.wav");
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setorigin(self, self.origin);
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setorigin(self, self.origin);
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setmodel (self, "models/machines/quake_scale/pap.mdl");
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setmodel (self, "models/machines/quake_scale/pap.mdl");
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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setsize (self, VEC_HULL2_MIN, VEC_HULL2_MAX);
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@ -134,9 +134,8 @@ void() precaches =
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//
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//
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// sprites
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// sprites
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precache_model ("models/sprites/revive.spr");
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precache_model ("models/sprites/revive_white.spr");
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precache_model ("models/sprites/sprkle.spr");
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precache_model ("models/sprites/sprkle.spr");
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precache_model ("models/sprites/explosion.spr");
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precache_model ("models/sprites/lightning.spr");
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precache_model ("models/sprites/lightning.spr");
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precache_model ("models/sprites/null.spr");
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precache_model ("models/sprites/null.spr");
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precache_model ("models/way/current_way.spr");
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precache_model ("models/way/current_way.spr");
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@ -162,20 +161,20 @@ void() precaches =
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precache_model ("models/ai/zarc(.mdl");
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precache_model ("models/ai/zarc(.mdl");
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precache_model ("models/ai/zhc^.mdl");
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precache_model ("models/ai/zhc^.mdl");
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// powerups
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precache_model ("models/sprites/explosion.spr");
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precache_model ("models/pu/perkbottle!.mdl");
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// start weapons
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// start weapons
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precache_model ("models/weapons/m1911/v_colt.mdl");
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precache_model ("models/weapons/m1911/v_colt.mdl");
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precache_model ("models/weapons/m1911/g_colt.mdl");
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precache_model ("models/weapons/m1911/g_colt.mdl");
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precache_model ("models/weapons/knife/v_knife.mdl");
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precache_model ("models/weapons/knife/v_knife.mdl");
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precache_model ("models/weapons/grenade/v_grenade.mdl");
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precache_model ("models/weapons/grenade/v_grenade.mdl");
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precache_model ("models/weapons/grenade/g_grenade.mdl");
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precache_model ("models/weapons/grenade/g_grenade.mdl");
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precache_model ("models/weapons/grenade/g_betty.mdl");
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precache_model ("models/weapons/grenade/v_betty.mdl");
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#ifdef FTE
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// FTE only has co-op, so don't precache morphine elsewhere.
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precache_model ("models/weapons/morphine/v_morphine.mdl");
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precache_model ("models/weapons/morphine/v_morphine.mdl");
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#endif // FTE
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//
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//
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// Sounds
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// Sounds
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//
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//
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@ -201,7 +200,6 @@ void() precaches =
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precache_sound("sounds/weapons/colt/magout.wav");
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precache_sound("sounds/weapons/colt/magout.wav");
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precache_sound("sounds/weapons/colt/shoot.wav");
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precache_sound("sounds/weapons/colt/shoot.wav");
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precache_sound("sounds/weapons/colt/slide.wav");
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precache_sound("sounds/weapons/colt/slide.wav");
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precache_sound("sounds/weapons/papfire.wav");
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// grenade
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// grenade
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precache_sound("sounds/weapons/grenade/prime.wav");
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precache_sound("sounds/weapons/grenade/prime.wav");
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@ -227,7 +225,6 @@ void() precaches =
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// power-ups
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// power-ups
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precache_sound ("sounds/pu/pickup.wav");
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precache_sound ("sounds/pu/pickup.wav");
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precache_sound ("sounds/pu/byebye.wav");
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precache_sound ("sounds/pu/powerup.wav");
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precache_sound ("sounds/pu/powerup.wav");
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precache_sound ("sounds/pu/drop.wav");
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precache_sound ("sounds/pu/drop.wav");
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