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SERVER: Prohibit Melee during Game Over sequence
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@ -1200,7 +1200,7 @@ void() WeaponCore_Melee =
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// Do not trigger if we're Aiming down the Sight, or
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// Do not trigger if we're Aiming down the Sight, or
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// already melee-ing, or doing some other action.
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// already melee-ing, or doing some other action.
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if (self.knife_delay > time || self.new_anim_stop ||
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if (self.knife_delay > time || self.new_anim_stop ||
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self.new_anim2_stop || self.zoom)
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self.new_anim2_stop || self.zoom || game_over)
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return;
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return;
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// Perform the third person animation if standing
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// Perform the third person animation if standing
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