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Restored Close_Waypoint in QC
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1 changed files with 2 additions and 2 deletions
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@ -249,8 +249,8 @@ void (string s)
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vector (entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
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vector (entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
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void (entity client, float type, float cost, float weapon) useprint = #87;
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void (entity client, float type, float cost, float weapon) useprint = #87;
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vector (entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
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vector (entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
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//void (string s) Close_Waypoint = #89;
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void (string s) Close_Waypoint = #89;
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//void (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90;
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void (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90;
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entity (entity start, .float field, float match) findfloat = #98;
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entity (entity start, .float field, float match) findfloat = #98;
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float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99;
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float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99;
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// 2001-09-20 QuakeC file access by FrikaC start
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// 2001-09-20 QuakeC file access by FrikaC start
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