Restored Close_Waypoint in QC

This commit is contained in:
Tyler Young 2023-01-22 20:17:48 -05:00
parent 63cbb71d73
commit 1c385e8466

View file

@ -249,8 +249,8 @@ void (string s)
vector (entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86; vector (entity zombie,vector start,vector min, vector max) Get_Next_Waypoint = #86;
void (entity client, float type, float cost, float weapon) useprint = #87; void (entity client, float type, float cost, float weapon) useprint = #87;
vector (entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88; vector (entity zombie,vector start,vector min, vector max) Get_First_Waypoint = #88;
//void (string s) Close_Waypoint = #89; void (string s) Close_Waypoint = #89;
//void (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90; void (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracebox = #90;
entity (entity start, .float field, float match) findfloat = #98; entity (entity start, .float field, float match) findfloat = #98;
float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99; float (vector start, vector min, vector max, vector end, float nomonsters, entity forent) tracemove = #99;
// 2001-09-20 QuakeC file access by FrikaC start // 2001-09-20 QuakeC file access by FrikaC start