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SERVER: Smarter Co-Op Spawn Picking
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1 changed files with 34 additions and 10 deletions
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@ -557,10 +557,26 @@ void() PlayerSpawn =
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pl1 = self;
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pl1 = self;
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}
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}
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// Solo Play, pick any Spot.
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float viable_spawnpoint = false;
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if (player_count == 0) {
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// if the mapper doesn't have the co-op ents set up, just plop everyone at the
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// normal start.
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if (find(world, classname, "info_player_tank") == world &&
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find(world, classname, "info_player_nikolai") == world &&
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find(world, classname, "info_player_takeo") == world &&
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find(world, classname, "info_player_doctor") == world) {
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spawnpoint = find(world, classname, "info_player_start");
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viable_spawnpoint = true;
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}
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//
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// pick a random spawn point regardless of solo or co-op
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//
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while(!viable_spawnpoint) {
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float number = random();
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float number = random();
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// assign one of the spawnpoints
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if (number < 0.25)
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if (number < 0.25)
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spawnpoint = find(world, classname, "info_player_tank");
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spawnpoint = find(world, classname, "info_player_tank");
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else if (number < 0.50)
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else if (number < 0.50)
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@ -569,17 +585,25 @@ void() PlayerSpawn =
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spawnpoint = find(world, classname, "info_player_takeo");
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spawnpoint = find(world, classname, "info_player_takeo");
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else
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else
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spawnpoint = find(world, classname, "info_player_doctor");
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spawnpoint = find(world, classname, "info_player_doctor");
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} else {
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switch(self.playernum) {
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float found_player_here = false;
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case 1: spawnpoint = find(world, classname, "info_player_tank"); break;
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case 2: spawnpoint = find(world, classname, "info_player_nikolai"); break;
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entity ents_in_spawn_range = findradius(spawnpoint.origin, 32);
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case 3: spawnpoint = find(world, classname, "info_player_takeo"); break;
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case 4: spawnpoint = find(world, classname, "info_player_doctor"); break;
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// check if there's a player in the way
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default: break;
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while(ents_in_spawn_range != world) {
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}
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if (ents_in_spawn_range.classname == "player")
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found_player_here = true;
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ents_in_spawn_range = ents_in_spawn_range.chain;
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}
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}
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// Mapper doesn't have our co-op spawn set up..
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// no player in the way, this spawn is good.
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if (found_player_here == false)
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viable_spawnpoint = true;
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}
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// Mapper doesn't have our specific co-op spawn set up..
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if (spawnpoint == world)
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if (spawnpoint == world)
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spawnpoint = find(world, classname, "info_player_start");
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spawnpoint = find(world, classname, "info_player_start");
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