diff --git a/source/server/player.qc b/source/server/player.qc index 420c566..fd88725 100644 --- a/source/server/player.qc +++ b/source/server/player.qc @@ -557,10 +557,26 @@ void() PlayerSpawn = pl1 = self; } - // Solo Play, pick any Spot. - if (player_count == 0) { + float viable_spawnpoint = false; + + // if the mapper doesn't have the co-op ents set up, just plop everyone at the + // normal start. + if (find(world, classname, "info_player_tank") == world && + find(world, classname, "info_player_nikolai") == world && + find(world, classname, "info_player_takeo") == world && + find(world, classname, "info_player_doctor") == world) { + spawnpoint = find(world, classname, "info_player_start"); + viable_spawnpoint = true; + } + + // + // pick a random spawn point regardless of solo or co-op + // + + while(!viable_spawnpoint) { float number = random(); + // assign one of the spawnpoints if (number < 0.25) spawnpoint = find(world, classname, "info_player_tank"); else if (number < 0.50) @@ -569,17 +585,25 @@ void() PlayerSpawn = spawnpoint = find(world, classname, "info_player_takeo"); else spawnpoint = find(world, classname, "info_player_doctor"); - } else { - switch(self.playernum) { - case 1: spawnpoint = find(world, classname, "info_player_tank"); break; - case 2: spawnpoint = find(world, classname, "info_player_nikolai"); break; - case 3: spawnpoint = find(world, classname, "info_player_takeo"); break; - case 4: spawnpoint = find(world, classname, "info_player_doctor"); break; - default: break; + + float found_player_here = false; + + entity ents_in_spawn_range = findradius(spawnpoint.origin, 32); + + // check if there's a player in the way + while(ents_in_spawn_range != world) { + if (ents_in_spawn_range.classname == "player") + found_player_here = true; + + ents_in_spawn_range = ents_in_spawn_range.chain; } + + // no player in the way, this spawn is good. + if (found_player_here == false) + viable_spawnpoint = true; } - // Mapper doesn't have our co-op spawn set up.. + // Mapper doesn't have our specific co-op spawn set up.. if (spawnpoint == world) spawnpoint = find(world, classname, "info_player_start");