mirror of
https://github.com/nzp-team/glquake.git
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958 lines
20 KiB
C
958 lines
20 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// host.c -- coordinates spawning and killing of local servers
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#include "quakedef.h"
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#include "r_local.h"
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/*
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A server can allways be started, even if the system started out as a client
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to a remote system.
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A client can NOT be started if the system started as a dedicated server.
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Memory is cleared / released when a server or client begins, not when they end.
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*/
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quakeparms_t host_parms;
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qboolean host_initialized; // true if into command execution
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double host_frametime;
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double host_time;
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double realtime; // without any filtering or bounding
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double oldrealtime; // last frame run
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int host_framecount;
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int host_hunklevel;
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int minimum_memory;
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client_t *host_client; // current client
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jmp_buf host_abortserver;
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byte *host_basepal;
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byte *host_colormap;
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cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
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cvar_t host_speeds = {"host_speeds","0"}; // set for running times
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cvar_t sys_ticrate = {"sys_ticrate","0.05"};
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cvar_t serverprofile = {"serverprofile","0"};
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cvar_t fraglimit = {"fraglimit","0",false,true};
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cvar_t timelimit = {"timelimit","0",false,true};
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cvar_t teamplay = {"teamplay","0",false,true};
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cvar_t samelevel = {"samelevel","0"};
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cvar_t noexit = {"noexit","0",false,true};
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#ifdef QUAKE2
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cvar_t developer = {"developer","1"}; // should be 0 for release!
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#else
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cvar_t developer = {"developer","1"};
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#endif
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cvar_t skill = {"skill","1"}; // 0 - 3
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cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
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cvar_t coop = {"coop","0"}; // 0 or 1
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cvar_t pausable = {"pausable","1"};
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cvar_t temp1 = {"temp1","0"};
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/*
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================
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Host_EndGame
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================
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*/
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void Host_EndGame (char *message, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,message);
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vsprintf (string,message,argptr);
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va_end (argptr);
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Con_DPrintf ("Host_EndGame: %s\n",string);
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if (sv.active)
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Host_ShutdownServer (false);
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if (cls.state == ca_dedicated)
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Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
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if (cls.demonum != -1)
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CL_NextDemo ();
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else
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CL_Disconnect ();
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longjmp (host_abortserver, 1);
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}
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/*
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================
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Host_Error
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This shuts down both the client and server
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================
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*/
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void Host_Error (char *error, ...)
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{
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va_list argptr;
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char string[1024];
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static qboolean inerror = false;
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if (inerror)
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Sys_Error ("Host_Error: recursively entered");
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inerror = true;
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SCR_EndLoadingPlaque (); // reenable screen updates
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va_start (argptr,error);
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vsprintf (string,error,argptr);
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va_end (argptr);
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Con_Printf ("Host_Error: %s\n",string);
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if (sv.active)
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Host_ShutdownServer (false);
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if (cls.state == ca_dedicated)
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Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
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CL_Disconnect ();
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cls.demonum = -1;
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inerror = false;
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longjmp (host_abortserver, 1);
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}
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/*
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================
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Host_FindMaxClients
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================
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*/
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void Host_FindMaxClients (void)
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{
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int i;
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svs.maxclients = 1;
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i = COM_CheckParm ("-dedicated");
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if (i)
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{
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cls.state = ca_dedicated;
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if (i != (com_argc - 1))
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{
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svs.maxclients = Q_atoi (com_argv[i+1]);
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}
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else
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svs.maxclients = 8;
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}
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else
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cls.state = ca_disconnected;
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i = COM_CheckParm ("-listen");
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if (i)
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{
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if (cls.state == ca_dedicated)
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Sys_Error ("Only one of -dedicated or -listen can be specified");
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if (i != (com_argc - 1))
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svs.maxclients = Q_atoi (com_argv[i+1]);
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else
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svs.maxclients = 8;
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}
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if (svs.maxclients < 1)
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svs.maxclients = 8;
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else if (svs.maxclients > MAX_SCOREBOARD)
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svs.maxclients = MAX_SCOREBOARD;
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svs.maxclientslimit = svs.maxclients;
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if (svs.maxclientslimit < 4)
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svs.maxclientslimit = 4;
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svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
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if (svs.maxclients > 1)
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Cvar_SetValue ("deathmatch", 1.0);
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else
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Cvar_SetValue ("deathmatch", 0.0);
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}
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/*
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=======================
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Host_InitLocal
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======================
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*/
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void Host_InitLocal (void)
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{
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Host_InitCommands ();
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Cvar_RegisterVariable (&host_framerate);
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Cvar_RegisterVariable (&host_speeds);
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Cvar_RegisterVariable (&sys_ticrate);
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Cvar_RegisterVariable (&serverprofile);
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Cvar_RegisterVariable (&fraglimit);
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Cvar_RegisterVariable (&timelimit);
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Cvar_RegisterVariable (&teamplay);
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Cvar_RegisterVariable (&samelevel);
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Cvar_RegisterVariable (&noexit);
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Cvar_RegisterVariable (&skill);
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Cvar_RegisterVariable (&developer);
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Cvar_RegisterVariable (&deathmatch);
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Cvar_RegisterVariable (&coop);
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Cvar_RegisterVariable (&pausable);
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Cvar_RegisterVariable (&temp1);
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Host_FindMaxClients ();
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host_time = 1.0; // so a think at time 0 won't get called
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}
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/*
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===============
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Host_WriteConfiguration
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Writes key bindings and archived cvars to config.cfg
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===============
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*/
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void Host_WriteConfiguration (void)
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{
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FILE *f;
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// dedicated servers initialize the host but don't parse and set the
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// config.cfg cvars
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if (host_initialized & !isDedicated)
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{
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f = fopen (va("%s/config.cfg",com_gamedir), "w");
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if (!f)
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{
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Con_Printf ("Couldn't write config.cfg.\n");
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return;
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}
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Key_WriteBindings (f);
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Cvar_WriteVariables (f);
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fclose (f);
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}
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}
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/*
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=================
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SV_ClientPrintf
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Sends text across to be displayed
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FIXME: make this just a stuffed echo?
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=================
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*/
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void SV_ClientPrintf (char *fmt, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,fmt);
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vsprintf (string, fmt,argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_print);
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MSG_WriteString (&host_client->message, string);
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}
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/*
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=================
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SV_BroadcastPrintf
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Sends text to all active clients
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=================
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*/
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void SV_BroadcastPrintf (char *fmt, ...)
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{
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va_list argptr;
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char string[1024];
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int i;
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va_start (argptr,fmt);
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vsprintf (string, fmt,argptr);
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va_end (argptr);
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for (i=0 ; i<svs.maxclients ; i++)
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if (svs.clients[i].active && svs.clients[i].spawned)
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{
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MSG_WriteByte (&svs.clients[i].message, svc_print);
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MSG_WriteString (&svs.clients[i].message, string);
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}
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}
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/*
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=================
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Host_ClientCommands
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Send text over to the client to be executed
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=================
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*/
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void Host_ClientCommands (char *fmt, ...)
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{
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va_list argptr;
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char string[1024];
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va_start (argptr,fmt);
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vsprintf (string, fmt,argptr);
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va_end (argptr);
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MSG_WriteByte (&host_client->message, svc_stufftext);
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MSG_WriteString (&host_client->message, string);
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}
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/*
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=====================
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SV_DropClient
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Called when the player is getting totally kicked off the host
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if (crash = true), don't bother sending signofs
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=====================
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*/
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void SV_DropClient (qboolean crash)
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{
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int saveSelf;
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int i;
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client_t *client;
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if (!crash)
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{
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// send any final messages (don't check for errors)
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if (NET_CanSendMessage (host_client->netconnection))
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{
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MSG_WriteByte (&host_client->message, svc_disconnect);
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NET_SendMessage (host_client->netconnection, &host_client->message);
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}
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if (host_client->edict && host_client->spawned)
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{
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// call the prog function for removing a client
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// this will set the body to a dead frame, among other things
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saveSelf = pr_global_struct->self;
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pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
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PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
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pr_global_struct->self = saveSelf;
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}
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Sys_Printf ("Client %s removed\n",host_client->name);
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}
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// break the net connection
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NET_Close (host_client->netconnection);
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host_client->netconnection = NULL;
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// free the client (the body stays around)
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host_client->active = false;
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host_client->name[0] = 0;
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host_client->old_frags = -999999;
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net_activeconnections--;
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// send notification to all clients
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for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
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{
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if (!client->active)
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continue;
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MSG_WriteByte (&client->message, svc_updatename);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteString (&client->message, "");
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MSG_WriteByte (&client->message, svc_updatefrags);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteShort (&client->message, 0);
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MSG_WriteByte (&client->message, svc_updatecolors);
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MSG_WriteByte (&client->message, host_client - svs.clients);
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MSG_WriteByte (&client->message, 0);
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}
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}
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/*
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==================
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Host_ShutdownServer
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This only happens at the end of a game, not between levels
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==================
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*/
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void Host_ShutdownServer(qboolean crash)
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{
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int i;
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int count;
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sizebuf_t buf;
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char message[4];
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double start;
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if (!sv.active)
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return;
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sv.active = false;
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// stop all client sounds immediately
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if (cls.state == ca_connected)
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CL_Disconnect ();
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// flush any pending messages - like the score!!!
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start = Sys_FloatTime();
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do
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{
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count = 0;
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for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
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{
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if (host_client->active && host_client->message.cursize)
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{
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if (NET_CanSendMessage (host_client->netconnection))
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{
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NET_SendMessage(host_client->netconnection, &host_client->message);
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SZ_Clear (&host_client->message);
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}
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else
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{
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NET_GetMessage(host_client->netconnection);
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count++;
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}
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}
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}
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if ((Sys_FloatTime() - start) > 3.0)
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break;
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}
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while (count);
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// make sure all the clients know we're disconnecting
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buf.data = message;
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buf.maxsize = 4;
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buf.cursize = 0;
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MSG_WriteByte(&buf, svc_disconnect);
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count = NET_SendToAll(&buf, 5);
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if (count)
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Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
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for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
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if (host_client->active)
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SV_DropClient(crash);
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//
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// clear structures
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//
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memset (&sv, 0, sizeof(sv));
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memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
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}
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/*
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================
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Host_ClearMemory
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This clears all the memory used by both the client and server, but does
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not reinitialize anything.
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================
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*/
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void Host_ClearMemory (void)
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{
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Con_DPrintf ("Clearing memory\n");
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D_FlushCaches ();
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Mod_ClearAll ();
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if (host_hunklevel)
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Hunk_FreeToLowMark (host_hunklevel);
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cls.signon = 0;
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memset (&sv, 0, sizeof(sv));
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memset (&cl, 0, sizeof(cl));
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}
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//============================================================================
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/*
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===================
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Host_FilterTime
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Returns false if the time is too short to run a frame
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===================
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*/
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qboolean Host_FilterTime (float time)
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{
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realtime += time;
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if (!cls.timedemo && realtime - oldrealtime < 1.0/72.0)
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return false; // framerate is too high
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host_frametime = realtime - oldrealtime;
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oldrealtime = realtime;
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if (host_framerate.value > 0)
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host_frametime = host_framerate.value;
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else
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{ // don't allow really long or short frames
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if (host_frametime > 0.1)
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host_frametime = 0.1;
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if (host_frametime < 0.001)
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host_frametime = 0.001;
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}
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return true;
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}
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/*
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===================
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Host_GetConsoleCommands
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Add them exactly as if they had been typed at the console
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===================
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*/
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void Host_GetConsoleCommands (void)
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{
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char *cmd;
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while (1)
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{
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cmd = Sys_ConsoleInput ();
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if (!cmd)
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break;
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Cbuf_AddText (cmd);
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}
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}
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/*
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==================
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Host_ServerFrame
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==================
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*/
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#ifdef FPS_20
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void _Host_ServerFrame (void)
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{
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// run the world state
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pr_global_struct->frametime = host_frametime;
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// read client messages
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SV_RunClients ();
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// move things around and think
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// always pause in single player if in console or menus
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if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
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SV_Physics ();
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}
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void Host_ServerFrame (void)
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{
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float save_host_frametime;
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float temp_host_frametime;
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// run the world state
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pr_global_struct->frametime = host_frametime;
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// set the time and clear the general datagram
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SV_ClearDatagram ();
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// check for new clients
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SV_CheckForNewClients ();
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temp_host_frametime = save_host_frametime = host_frametime;
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while(temp_host_frametime > (1.0/72.0))
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{
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if (temp_host_frametime > 0.05)
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host_frametime = 0.05;
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else
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host_frametime = temp_host_frametime;
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temp_host_frametime -= host_frametime;
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_Host_ServerFrame ();
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}
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host_frametime = save_host_frametime;
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// send all messages to the clients
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SV_SendClientMessages ();
|
|
}
|
|
|
|
#else
|
|
|
|
void Host_ServerFrame (void)
|
|
{
|
|
// run the world state
|
|
pr_global_struct->frametime = host_frametime;
|
|
|
|
// set the time and clear the general datagram
|
|
SV_ClearDatagram ();
|
|
|
|
// check for new clients
|
|
SV_CheckForNewClients ();
|
|
|
|
// read client messages
|
|
SV_RunClients ();
|
|
|
|
// move things around and think
|
|
// always pause in single player if in console or menus
|
|
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
|
|
SV_Physics ();
|
|
|
|
// send all messages to the clients
|
|
SV_SendClientMessages ();
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
/*
|
|
==================
|
|
Host_Frame
|
|
|
|
Runs all active servers
|
|
==================
|
|
*/
|
|
void _Host_Frame (float time)
|
|
{
|
|
static double time1 = 0;
|
|
static double time2 = 0;
|
|
static double time3 = 0;
|
|
int pass1, pass2, pass3;
|
|
|
|
if (setjmp (host_abortserver) )
|
|
return; // something bad happened, or the server disconnected
|
|
|
|
// keep the random time dependent
|
|
rand ();
|
|
|
|
// decide the simulation time
|
|
if (!Host_FilterTime (time))
|
|
return; // don't run too fast, or packets will flood out
|
|
|
|
// get new key events
|
|
Sys_SendKeyEvents ();
|
|
|
|
// allow mice or other external controllers to add commands
|
|
IN_Commands ();
|
|
|
|
// process console commands
|
|
Cbuf_Execute ();
|
|
|
|
NET_Poll();
|
|
|
|
// if running the server locally, make intentions now
|
|
if (sv.active)
|
|
CL_SendCmd ();
|
|
|
|
//-------------------
|
|
//
|
|
// server operations
|
|
//
|
|
//-------------------
|
|
|
|
// check for commands typed to the host
|
|
Host_GetConsoleCommands ();
|
|
|
|
if (sv.active)
|
|
Host_ServerFrame ();
|
|
|
|
//-------------------
|
|
//
|
|
// client operations
|
|
//
|
|
//-------------------
|
|
|
|
// if running the server remotely, send intentions now after
|
|
// the incoming messages have been read
|
|
if (!sv.active)
|
|
CL_SendCmd ();
|
|
|
|
host_time += host_frametime;
|
|
|
|
// fetch results from server
|
|
if (cls.state == ca_connected)
|
|
{
|
|
CL_ReadFromServer ();
|
|
}
|
|
|
|
// update video
|
|
if (host_speeds.value)
|
|
time1 = Sys_FloatTime ();
|
|
|
|
SCR_UpdateScreen ();
|
|
|
|
if (host_speeds.value)
|
|
time2 = Sys_FloatTime ();
|
|
|
|
// update audio
|
|
if (cls.signon == SIGNONS)
|
|
{
|
|
S_Update (r_origin, vpn, vright, vup);
|
|
CL_DecayLights ();
|
|
}
|
|
else
|
|
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
|
|
|
|
CDAudio_Update();
|
|
|
|
if (host_speeds.value)
|
|
{
|
|
pass1 = (time1 - time3)*1000;
|
|
time3 = Sys_FloatTime ();
|
|
pass2 = (time2 - time1)*1000;
|
|
pass3 = (time3 - time2)*1000;
|
|
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
|
|
pass1+pass2+pass3, pass1, pass2, pass3);
|
|
}
|
|
|
|
host_framecount++;
|
|
}
|
|
|
|
void Host_Frame (float time)
|
|
{
|
|
double time1, time2;
|
|
static double timetotal;
|
|
static int timecount;
|
|
int i, c, m;
|
|
|
|
if (!serverprofile.value)
|
|
{
|
|
_Host_Frame (time);
|
|
return;
|
|
}
|
|
|
|
time1 = Sys_FloatTime ();
|
|
_Host_Frame (time);
|
|
time2 = Sys_FloatTime ();
|
|
|
|
timetotal += time2 - time1;
|
|
timecount++;
|
|
|
|
if (timecount < 1000)
|
|
return;
|
|
|
|
m = timetotal*1000/timecount;
|
|
timecount = 0;
|
|
timetotal = 0;
|
|
c = 0;
|
|
for (i=0 ; i<svs.maxclients ; i++)
|
|
{
|
|
if (svs.clients[i].active)
|
|
c++;
|
|
}
|
|
|
|
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
|
|
extern int vcrFile;
|
|
#define VCR_SIGNATURE 0x56435231
|
|
// "VCR1"
|
|
|
|
void Host_InitVCR (quakeparms_t *parms)
|
|
{
|
|
int i, len, n;
|
|
char *p;
|
|
|
|
if (COM_CheckParm("-playback"))
|
|
{
|
|
if (com_argc != 2)
|
|
Sys_Error("No other parameters allowed with -playback\n");
|
|
|
|
Sys_FileOpenRead("quake.vcr", &vcrFile);
|
|
if (vcrFile == -1)
|
|
Sys_Error("playback file not found\n");
|
|
|
|
Sys_FileRead (vcrFile, &i, sizeof(int));
|
|
if (i != VCR_SIGNATURE)
|
|
Sys_Error("Invalid signature in vcr file\n");
|
|
|
|
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
|
|
com_argv = malloc(com_argc * sizeof(char *));
|
|
com_argv[0] = parms->argv[0];
|
|
for (i = 0; i < com_argc; i++)
|
|
{
|
|
Sys_FileRead (vcrFile, &len, sizeof(int));
|
|
p = malloc(len);
|
|
Sys_FileRead (vcrFile, p, len);
|
|
com_argv[i+1] = p;
|
|
}
|
|
com_argc++; /* add one for arg[0] */
|
|
parms->argc = com_argc;
|
|
parms->argv = com_argv;
|
|
}
|
|
|
|
if ( (n = COM_CheckParm("-record")) != 0)
|
|
{
|
|
vcrFile = Sys_FileOpenWrite("quake.vcr");
|
|
|
|
i = VCR_SIGNATURE;
|
|
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
|
i = com_argc - 1;
|
|
Sys_FileWrite(vcrFile, &i, sizeof(int));
|
|
for (i = 1; i < com_argc; i++)
|
|
{
|
|
if (i == n)
|
|
{
|
|
len = 10;
|
|
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
|
Sys_FileWrite(vcrFile, "-playback", len);
|
|
continue;
|
|
}
|
|
len = Q_strlen(com_argv[i]) + 1;
|
|
Sys_FileWrite(vcrFile, &len, sizeof(int));
|
|
Sys_FileWrite(vcrFile, com_argv[i], len);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
====================
|
|
Host_Init
|
|
====================
|
|
*/
|
|
void Host_Init (quakeparms_t *parms)
|
|
{
|
|
|
|
if (standard_quake)
|
|
minimum_memory = MINIMUM_MEMORY;
|
|
else
|
|
minimum_memory = MINIMUM_MEMORY_LEVELPAK;
|
|
|
|
if (COM_CheckParm ("-minmemory"))
|
|
parms->memsize = minimum_memory;
|
|
|
|
host_parms = *parms;
|
|
|
|
if (parms->memsize < minimum_memory)
|
|
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
|
|
|
|
com_argc = parms->argc;
|
|
com_argv = parms->argv;
|
|
|
|
Memory_Init (parms->membase, parms->memsize);
|
|
Cbuf_Init ();
|
|
Cmd_Init ();
|
|
V_Init ();
|
|
Chase_Init ();
|
|
Host_InitVCR (parms);
|
|
COM_Init (parms->basedir);
|
|
Host_InitLocal ();
|
|
W_LoadWadFile ("gfx.wad");
|
|
Key_Init ();
|
|
Con_Init ();
|
|
M_Init ();
|
|
PR_Init ();
|
|
Mod_Init ();
|
|
NET_Init ();
|
|
SV_Init ();
|
|
|
|
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
|
|
Con_Printf ("%4.1f megabyte heap\n",parms->memsize/ (1024*1024.0));
|
|
|
|
R_InitTextures (); // needed even for dedicated servers
|
|
|
|
if (cls.state != ca_dedicated)
|
|
{
|
|
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
|
|
if (!host_basepal)
|
|
Sys_Error ("Couldn't load gfx/palette.lmp");
|
|
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
|
|
if (!host_colormap)
|
|
Sys_Error ("Couldn't load gfx/colormap.lmp");
|
|
|
|
#ifndef _WIN32 // on non win32, mouse comes before video for security reasons
|
|
IN_Init ();
|
|
#endif
|
|
VID_Init (host_basepal);
|
|
|
|
Draw_Init ();
|
|
SCR_Init ();
|
|
R_Init ();
|
|
#ifndef _WIN32
|
|
// on Win32, sound initialization has to come before video initialization, so we
|
|
// can put up a popup if the sound hardware is in use
|
|
S_Init ();
|
|
#else
|
|
|
|
#ifdef GLQUAKE
|
|
// FIXME: doesn't use the new one-window approach yet
|
|
S_Init ();
|
|
#endif
|
|
|
|
#endif // _WIN32
|
|
CDAudio_Init ();
|
|
Sbar_Init ();
|
|
CL_Init ();
|
|
#ifdef _WIN32 // on non win32, mouse comes before video for security reasons
|
|
IN_Init ();
|
|
#endif
|
|
}
|
|
|
|
Cbuf_InsertText ("exec quake.rc\n");
|
|
|
|
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
|
|
host_hunklevel = Hunk_LowMark ();
|
|
|
|
host_initialized = true;
|
|
|
|
Sys_Printf ("========Quake Initialized=========\n");
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
Host_Shutdown
|
|
|
|
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
|
|
to run quit through here before the final handoff to the sys code.
|
|
===============
|
|
*/
|
|
void Host_Shutdown(void)
|
|
{
|
|
static qboolean isdown = false;
|
|
|
|
if (isdown)
|
|
{
|
|
printf ("recursive shutdown\n");
|
|
return;
|
|
}
|
|
isdown = true;
|
|
|
|
// keep Con_Printf from trying to update the screen
|
|
scr_disabled_for_loading = true;
|
|
|
|
Host_WriteConfiguration ();
|
|
|
|
CDAudio_Shutdown ();
|
|
NET_Shutdown ();
|
|
S_Shutdown();
|
|
IN_Shutdown ();
|
|
|
|
if (cls.state != ca_dedicated)
|
|
{
|
|
VID_Shutdown();
|
|
}
|
|
}
|
|
|