Fix weird loading error of prog textures, causing distortion

This commit is contained in:
Ryan Baldwin 2022-07-04 12:39:32 -07:00
parent 332db268c5
commit f7b50afd73
4 changed files with 12 additions and 16 deletions

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@ -1368,10 +1368,10 @@ void GL_MipMap8Bit (byte *in, int width, int height)
GL_Upload32
===============
*/
void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
{
int samples;
static unsigned int scaled[1024*512]; // [512*256];
static unsigned scaled[1024*512]; // [512*256];
int scaled_width, scaled_height;
for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
@ -1403,9 +1403,8 @@ void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean
}
memcpy (scaled, data, width*height*4);
}
else {
GL_ResampleTexture ((unsigned *)data, width, height, scaled, scaled_width, scaled_height);
}
else
GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
if (mipmap)
@ -1428,7 +1427,6 @@ void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean
}
done: ;
if (mipmap)
{
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
@ -1573,7 +1571,7 @@ static unsigned trans[640*480]; // FIXME, temporary
GL_Upload8_EXT (data, width, height, mipmap, alpha);
return;
}
GL_Upload32 ((byte *)trans, width, height, mipmap, alpha);
GL_Upload32 (trans, width, height, mipmap, alpha);
}
//Diabolickal TGA Begin
@ -1588,7 +1586,6 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
lhcsum = 0;
s = width*height*bytesperpixel;
int ret_texnum = texture_extension_number;
for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
// see if the texture is allready present
@ -1600,8 +1597,8 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
{
if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
{
Con_Printf("GL_LoadTexture: cache mismatch\n");
Con_Printf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height);
Con_DPrintf("GL_LoadTexture: cache mismatch\n");
Con_DPrintf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height);
goto GL_LoadTexture_setup;
}
return glt->texnum;
@ -1613,7 +1610,6 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
glt = &gltextures[numgltextures];
numgltextures++;
glt->texnum = texture_extension_number;
ret_texnum = texture_extension_number;
texture_extension_number++;
strcpy (gltextures[glt->texnum].identifier, identifier);
@ -1622,7 +1618,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
// naievil -- why do we have this twice lol
gltextures[glt->texnum].checksum = lhcsum;
gltextures[glt->texnum].lhcsum = lhcsum;
//gltextures[glt->texnum].lhcsum = lhcsum;
gltextures[glt->texnum].width = width;
gltextures[glt->texnum].height = height;
@ -1638,14 +1634,14 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
GL_Upload8 (data, width, height, mipmap, alpha);
}
else if (bytesperpixel == 4) {
GL_Upload32 (data, width, height, mipmap, true);
GL_Upload32 ((unsigned*)data, width, height, mipmap, true);
}
else {
Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
}
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
}
return ret_texnum;
return glt->texnum;
}
//Diabolickal TGA End
@ -1701,7 +1697,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qbool
data[4 * i + 2] = gammatable[data[4 * i + 2]];
}
GL_Upload32 (data, width, height, mipmap, alpha);
GL_Upload32 ((unsigned *)data, width, height, mipmap, alpha);
texture_extension_number++;

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@ -51,7 +51,7 @@ extern int texture_mode;
extern float gldepthmin, gldepthmax;
void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
int GL_FindTexture (char *identifier);