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https://github.com/nzp-team/glquake.git
synced 2024-11-22 12:01:11 +00:00
Fix weird loading error of prog textures, causing distortion
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parent
332db268c5
commit
f7b50afd73
4 changed files with 12 additions and 16 deletions
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nzportable.3dsx
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nzportable.3dsx
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nzportable.elf
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nzportable.elf
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@ -1368,10 +1368,10 @@ void GL_MipMap8Bit (byte *in, int width, int height)
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GL_Upload32
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GL_Upload32
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===============
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===============
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*/
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*/
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void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean alpha)
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void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha)
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{
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{
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int samples;
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int samples;
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static unsigned int scaled[1024*512]; // [512*256];
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static unsigned scaled[1024*512]; // [512*256];
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int scaled_width, scaled_height;
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int scaled_width, scaled_height;
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for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
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for (scaled_width = 1 ; scaled_width < width ; scaled_width<<=1)
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@ -1403,9 +1403,8 @@ void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean
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}
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}
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memcpy (scaled, data, width*height*4);
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memcpy (scaled, data, width*height*4);
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}
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}
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else {
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else
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GL_ResampleTexture ((unsigned *)data, width, height, scaled, scaled_width, scaled_height);
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GL_ResampleTexture (data, width, height, scaled, scaled_width, scaled_height);
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}
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glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
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glTexImage2D (GL_TEXTURE_2D, 0, samples, scaled_width, scaled_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, scaled);
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if (mipmap)
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if (mipmap)
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@ -1428,7 +1427,6 @@ void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean
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}
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}
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done: ;
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done: ;
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if (mipmap)
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if (mipmap)
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{
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{
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, gl_filter_min);
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@ -1573,7 +1571,7 @@ static unsigned trans[640*480]; // FIXME, temporary
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GL_Upload8_EXT (data, width, height, mipmap, alpha);
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GL_Upload8_EXT (data, width, height, mipmap, alpha);
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return;
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return;
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}
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}
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GL_Upload32 ((byte *)trans, width, height, mipmap, alpha);
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GL_Upload32 (trans, width, height, mipmap, alpha);
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}
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}
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//Diabolickal TGA Begin
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//Diabolickal TGA Begin
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@ -1588,7 +1586,6 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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lhcsum = 0;
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lhcsum = 0;
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s = width*height*bytesperpixel;
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s = width*height*bytesperpixel;
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int ret_texnum = texture_extension_number;
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for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
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for (i = 0;i < 256;i++) lhcsumtable[i] = i + 1;
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for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
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for (i = 0;i < s;i++) lhcsum += (lhcsumtable[data[i] & 255]++);
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// see if the texture is allready present
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// see if the texture is allready present
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@ -1600,8 +1597,8 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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{
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{
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if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
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if (lhcsum != glt->lhcsum || width != glt->width || height != glt->height)
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{
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{
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Con_Printf("GL_LoadTexture: cache mismatch\n");
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Con_DPrintf("GL_LoadTexture: cache mismatch\n");
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Con_Printf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height);
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Con_DPrintf("lhcsum: %d - %d\twidth: %d - %d\theight: %d - %d\n", lhcsum, glt->lhcsum, width, glt->width, height, glt->height);
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goto GL_LoadTexture_setup;
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goto GL_LoadTexture_setup;
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}
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}
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return glt->texnum;
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return glt->texnum;
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@ -1613,7 +1610,6 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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glt = &gltextures[numgltextures];
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glt = &gltextures[numgltextures];
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numgltextures++;
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numgltextures++;
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glt->texnum = texture_extension_number;
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glt->texnum = texture_extension_number;
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ret_texnum = texture_extension_number;
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texture_extension_number++;
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texture_extension_number++;
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strcpy (gltextures[glt->texnum].identifier, identifier);
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strcpy (gltextures[glt->texnum].identifier, identifier);
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@ -1622,7 +1618,7 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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// naievil -- why do we have this twice lol
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// naievil -- why do we have this twice lol
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gltextures[glt->texnum].checksum = lhcsum;
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gltextures[glt->texnum].checksum = lhcsum;
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gltextures[glt->texnum].lhcsum = lhcsum;
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//gltextures[glt->texnum].lhcsum = lhcsum;
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gltextures[glt->texnum].width = width;
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gltextures[glt->texnum].width = width;
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gltextures[glt->texnum].height = height;
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gltextures[glt->texnum].height = height;
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@ -1638,14 +1634,14 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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GL_Upload8 (data, width, height, mipmap, alpha);
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GL_Upload8 (data, width, height, mipmap, alpha);
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}
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}
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else if (bytesperpixel == 4) {
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else if (bytesperpixel == 4) {
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GL_Upload32 (data, width, height, mipmap, true);
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GL_Upload32 ((unsigned*)data, width, height, mipmap, true);
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}
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}
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else {
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else {
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Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
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Sys_Error("GL_LoadTexture: unknown bytesperpixel\n");
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}
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}
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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}
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}
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return ret_texnum;
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return glt->texnum;
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}
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}
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//Diabolickal TGA End
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//Diabolickal TGA End
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@ -1701,7 +1697,7 @@ int GL_LoadTexture32 (char *identifier, int width, int height, byte *data, qbool
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data[4 * i + 2] = gammatable[data[4 * i + 2]];
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data[4 * i + 2] = gammatable[data[4 * i + 2]];
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}
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}
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GL_Upload32 (data, width, height, mipmap, alpha);
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GL_Upload32 ((unsigned *)data, width, height, mipmap, alpha);
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texture_extension_number++;
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texture_extension_number++;
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@ -51,7 +51,7 @@ extern int texture_mode;
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extern float gldepthmin, gldepthmax;
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extern float gldepthmin, gldepthmax;
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void GL_Upload32 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload32 (unsigned *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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void GL_Upload8 (byte *data, int width, int height, qboolean mipmap, qboolean alpha);
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
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int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolean mipmap, qboolean alpha, int bytesperpixel);
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int GL_FindTexture (char *identifier);
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int GL_FindTexture (char *identifier);
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