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9e4edb8a9a
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3940 fc73d0e0-1445-4013-8a0c-d673dee63da5
2392 lines
114 KiB
C
2392 lines
114 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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/*
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ODE physics engine code
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This code is ported from DarkPlaces svn commit 9370
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Originally written by LordHavoc.
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*/
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#include "quakedef.h"
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#include "pr_common.h"
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#include "glquake.h"
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#ifdef USEODE
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//============================================================================
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// physics engine support
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//============================================================================
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//#ifndef ODE_STATIC
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//#define ODE_DYNAMIC 1
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//#endif
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cvar_t physics_ode_enable = CVARD("physics_ode_enable", IFMINIMAL("0", "1"), "Enables the use of ODE physics, but only if the mod supports it.");
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cvar_t physics_ode_quadtree_depth = CVARDP4(0, "physics_ode_quadtree_depth","5", "desired subdivision level of quadtree culling space");
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cvar_t physics_ode_contactsurfacelayer = CVARDP4(0, "physics_ode_contactsurfacelayer","0", "allows objects to overlap this many units to reduce jitter");
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cvar_t physics_ode_worldquickstep = CVARDP4(0, "physics_ode_worldquickstep","1", "use dWorldQuickStep rather than dWorldStep");
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cvar_t physics_ode_worldquickstep_iterations = CVARDP4(0, "physics_ode_worldquickstep_iterations","20", "parameter to dWorldQuickStep");
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//physics_ode_worldstepfast dWorldStepFast1 is not present in more recent versions of ODE. thus we don't use it ever.
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cvar_t physics_ode_contact_mu = CVARDP4(0, "physics_ode_contact_mu", "1", "contact solver mu parameter - friction pyramid approximation 1 (see ODE User Guide)");
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cvar_t physics_ode_contact_erp = CVARDP4(0, "physics_ode_contact_erp", "0.96", "contact solver erp parameter - Error Restitution Percent (see ODE User Guide)");
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cvar_t physics_ode_contact_cfm = CVARDP4(0, "physics_ode_contact_cfm", "0", "contact solver cfm parameter - Constraint Force Mixing (see ODE User Guide)");
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cvar_t physics_ode_world_damping = CVARDP4(0, "physics_ode_world_damping", "1", "enabled damping scale (see ODE User Guide), this scales all damping values, be aware that behavior depends of step type");
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cvar_t physics_ode_world_damping_linear = CVARDP4(0, "physics_ode_world_damping_linear", "0.005", "world linear damping scale (see ODE User Guide); use defaults when set to -1");
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cvar_t physics_ode_world_damping_linear_threshold = CVARDP4(0, "physics_ode_world_damping_linear_threshold", "0.01", "world linear damping threshold (see ODE User Guide); use defaults when set to -1");
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cvar_t physics_ode_world_damping_angular = CVARDP4(0, "physics_ode_world_damping_angular", "0.005", "world angular damping scale (see ODE User Guide); use defaults when set to -1");
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cvar_t physics_ode_world_damping_angular_threshold = CVARDP4(0, "physics_ode_world_damping_angular_threshold", "0.01", "world angular damping threshold (see ODE User Guide); use defaults when set to -1");
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cvar_t physics_ode_world_erp = CVARDP4(0, "physics_ode_world_erp", "-1", "world solver erp parameter - Error Restitution Percent (see ODE User Guide); use defaults when set to -1");
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cvar_t physics_ode_world_cfm = CVARDP4(0, "physics_ode_world_cfm", "-1", "world solver cfm parameter - Constraint Force Mixing (see ODE User Guide); not touched when -1");
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cvar_t physics_ode_iterationsperframe = CVARDP4(0, "physics_ode_iterationsperframe", "4", "divisor for time step, runs multiple physics steps per frame");
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cvar_t physics_ode_movelimit = CVARDP4(0, "physics_ode_movelimit", "0.5", "clamp velocity if a single move would exceed this percentage of object thickness, to prevent flying through walls");
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cvar_t physics_ode_spinlimit = CVARDP4(0, "physics_ode_spinlimit", "10000", "reset spin velocity if it gets too large");
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cvar_t physics_ode_autodisable = CVARDP4(0, "physics_ode_autodisable", "1", "automatic disabling of objects which dont move for long period of time, makes object stacking a lot faster");
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cvar_t physics_ode_autodisable_steps = CVARDP4(0, "physics_ode_autodisable_steps", "10", "how many steps object should be dormant to be autodisabled");
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cvar_t physics_ode_autodisable_time = CVARDP4(0, "physics_ode_autodisable_time", "0", "how many seconds object should be dormant to be autodisabled");
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cvar_t physics_ode_autodisable_threshold_linear = CVARDP4(0, "physics_ode_autodisable_threshold_linear", "0.2", "body will be disabled if it's linear move below this value");
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cvar_t physics_ode_autodisable_threshold_angular = CVARDP4(0, "physics_ode_autodisable_threshold_angular", "0.3", "body will be disabled if it's angular move below this value");
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cvar_t physics_ode_autodisable_threshold_samples = CVARDP4(0, "physics_ode_autodisable_threshold_samples", "5", "average threshold with this number of samples");
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// LordHavoc: this large chunk of definitions comes from the ODE library
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// include files.
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#ifdef ODE_STATIC
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#include "ode/ode.h"
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#else
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#ifdef WINAPI
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// ODE does not use WINAPI
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#define ODE_API VARGS /*vargs because fte likes to be compiled fastcall (vargs is defined as cdecl...)*/
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#else
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#define ODE_API VARGS
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#endif
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#define DEG2RAD(d) (d * M_PI * (1/180.0f))
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#define RAD2DEG(d) ((d*180) / M_PI)
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// note: dynamic builds of ODE tend to be double precision, this is not used
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// for static builds
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typedef double dReal;
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typedef dReal dVector3[4];
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typedef dReal dVector4[4];
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typedef dReal dMatrix3[4*3];
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typedef dReal dMatrix4[4*4];
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typedef dReal dMatrix6[8*6];
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typedef dReal dQuaternion[4];
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struct dxWorld; /* dynamics world */
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struct dxSpace; /* collision space */
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struct dxBody; /* rigid body (dynamics object) */
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struct dxGeom; /* geometry (collision object) */
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struct dxJoint;
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struct dxJointNode;
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struct dxJointGroup;
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struct dxTriMeshData;
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#define dInfinity 3.402823466e+38f
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typedef struct dxWorld *dWorldID;
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typedef struct dxSpace *dSpaceID;
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typedef struct dxBody *dBodyID;
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typedef struct dxGeom *dGeomID;
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typedef struct dxJoint *dJointID;
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typedef struct dxJointGroup *dJointGroupID;
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typedef struct dxTriMeshData *dTriMeshDataID;
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typedef struct dJointFeedback
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{
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dVector3 f1; /* force applied to body 1 */
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dVector3 t1; /* torque applied to body 1 */
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dVector3 f2; /* force applied to body 2 */
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dVector3 t2; /* torque applied to body 2 */
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}
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dJointFeedback;
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typedef enum dJointType
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{
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dJointTypeNone = 0,
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dJointTypeBall,
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dJointTypeHinge,
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dJointTypeSlider,
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dJointTypeContact,
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dJointTypeUniversal,
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dJointTypeHinge2,
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dJointTypeFixed,
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dJointTypeNull,
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dJointTypeAMotor,
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dJointTypeLMotor,
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dJointTypePlane2D,
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dJointTypePR,
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dJointTypePU,
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dJointTypePiston
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}
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dJointType;
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#define D_ALL_PARAM_NAMES(start) \
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/* parameters for limits and motors */ \
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dParamLoStop = start, \
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dParamHiStop, \
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dParamVel, \
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dParamFMax, \
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dParamFudgeFactor, \
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dParamBounce, \
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dParamCFM, \
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dParamStopERP, \
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dParamStopCFM, \
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/* parameters for suspension */ \
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dParamSuspensionERP, \
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dParamSuspensionCFM, \
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dParamERP, \
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#define D_ALL_PARAM_NAMES_X(start,x) \
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/* parameters for limits and motors */ \
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dParamLoStop ## x = start, \
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dParamHiStop ## x, \
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dParamVel ## x, \
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dParamFMax ## x, \
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dParamFudgeFactor ## x, \
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dParamBounce ## x, \
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dParamCFM ## x, \
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dParamStopERP ## x, \
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dParamStopCFM ## x, \
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/* parameters for suspension */ \
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dParamSuspensionERP ## x, \
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dParamSuspensionCFM ## x, \
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dParamERP ## x,
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enum {
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D_ALL_PARAM_NAMES(0)
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D_ALL_PARAM_NAMES_X(0x100,2)
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D_ALL_PARAM_NAMES_X(0x200,3)
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/* add a multiple of this constant to the basic parameter numbers to get
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* the parameters for the second, third etc axes.
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*/
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dParamGroup=0x100
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};
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typedef struct dMass
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{
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dReal mass;
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dVector3 c;
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dMatrix3 I;
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}
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dMass;
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enum
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{
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dContactMu2 = 0x001,
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dContactFDir1 = 0x002,
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dContactBounce = 0x004,
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dContactSoftERP = 0x008,
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dContactSoftCFM = 0x010,
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dContactMotion1 = 0x020,
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dContactMotion2 = 0x040,
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dContactMotionN = 0x080,
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dContactSlip1 = 0x100,
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dContactSlip2 = 0x200,
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dContactApprox0 = 0x0000,
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dContactApprox1_1 = 0x1000,
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dContactApprox1_2 = 0x2000,
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dContactApprox1 = 0x3000
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};
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typedef struct dSurfaceParameters
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{
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/* must always be defined */
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int mode;
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dReal mu;
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/* only defined if the corresponding flag is set in mode */
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dReal mu2;
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dReal bounce;
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dReal bounce_vel;
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dReal soft_erp;
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dReal soft_cfm;
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dReal motion1,motion2,motionN;
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dReal slip1,slip2;
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} dSurfaceParameters;
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typedef struct dContactGeom
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{
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dVector3 pos; ///< contact position
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dVector3 normal; ///< normal vector
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dReal depth; ///< penetration depth
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dGeomID g1,g2; ///< the colliding geoms
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int side1,side2; ///< (to be documented)
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}
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dContactGeom;
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typedef struct dContact
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{
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dSurfaceParameters surface;
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dContactGeom geom;
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dVector3 fdir1;
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}
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dContact;
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typedef void VARGS dNearCallback (void *data, dGeomID o1, dGeomID o2);
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// SAP
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// Order XZY or ZXY usually works best, if your Y is up.
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#define dSAP_AXES_XYZ ((0)|(1<<2)|(2<<4))
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#define dSAP_AXES_XZY ((0)|(2<<2)|(1<<4))
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#define dSAP_AXES_YXZ ((1)|(0<<2)|(2<<4))
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#define dSAP_AXES_YZX ((1)|(2<<2)|(0<<4))
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#define dSAP_AXES_ZXY ((2)|(0<<2)|(1<<4))
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#define dSAP_AXES_ZYX ((2)|(1<<2)|(0<<4))
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//const char* (ODE_API *dGetConfiguration)(void);
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int (ODE_API *dCheckConfiguration)( const char* token );
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int (ODE_API *dInitODE)(void);
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//int (ODE_API *dInitODE2)(unsigned int uiInitFlags);
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//int (ODE_API *dAllocateODEDataForThread)(unsigned int uiAllocateFlags);
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//void (ODE_API *dCleanupODEAllDataForThread)(void);
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void (ODE_API *dCloseODE)(void);
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//int (ODE_API *dMassCheck)(const dMass *m);
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//void (ODE_API *dMassSetZero)(dMass *);
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//void (ODE_API *dMassSetParameters)(dMass *, dReal themass, dReal cgx, dReal cgy, dReal cgz, dReal I11, dReal I22, dReal I33, dReal I12, dReal I13, dReal I23);
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//void (ODE_API *dMassSetSphere)(dMass *, dReal density, dReal radius);
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void (ODE_API *dMassSetSphereTotal)(dMass *, dReal total_mass, dReal radius);
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//void (ODE_API *dMassSetCapsule)(dMass *, dReal density, int direction, dReal radius, dReal length);
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void (ODE_API *dMassSetCapsuleTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
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//void (ODE_API *dMassSetCylinder)(dMass *, dReal density, int direction, dReal radius, dReal length);
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//void (ODE_API *dMassSetCylinderTotal)(dMass *, dReal total_mass, int direction, dReal radius, dReal length);
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//void (ODE_API *dMassSetBox)(dMass *, dReal density, dReal lx, dReal ly, dReal lz);
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void (ODE_API *dMassSetBoxTotal)(dMass *, dReal total_mass, dReal lx, dReal ly, dReal lz);
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//void (ODE_API *dMassSetTrimesh)(dMass *, dReal density, dGeomID g);
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//void (ODE_API *dMassSetTrimeshTotal)(dMass *m, dReal total_mass, dGeomID g);
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//void (ODE_API *dMassAdjust)(dMass *, dReal newmass);
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//void (ODE_API *dMassTranslate)(dMass *, dReal x, dReal y, dReal z);
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//void (ODE_API *dMassRotate)(dMass *, const dMatrix3 R);
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//void (ODE_API *dMassAdd)(dMass *a, const dMass *b);
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//
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dWorldID (ODE_API *dWorldCreate)(void);
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void (ODE_API *dWorldDestroy)(dWorldID world);
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void (ODE_API *dWorldSetGravity)(dWorldID, dReal x, dReal y, dReal z);
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void (ODE_API *dWorldGetGravity)(dWorldID, dVector3 gravity);
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void (ODE_API *dWorldSetERP)(dWorldID, dReal erp);
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//dReal (ODE_API *dWorldGetERP)(dWorldID);
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void (ODE_API *dWorldSetCFM)(dWorldID, dReal cfm);
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//dReal (ODE_API *dWorldGetCFM)(dWorldID);
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void (ODE_API *dWorldStep)(dWorldID, dReal stepsize);
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//void (ODE_API *dWorldImpulseToForce)(dWorldID, dReal stepsize, dReal ix, dReal iy, dReal iz, dVector3 force);
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void (ODE_API *dWorldQuickStep)(dWorldID w, dReal stepsize);
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void (ODE_API *dWorldSetQuickStepNumIterations)(dWorldID, int num);
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//int (ODE_API *dWorldGetQuickStepNumIterations)(dWorldID);
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//void (ODE_API *dWorldSetQuickStepW)(dWorldID, dReal over_relaxation);
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//dReal (ODE_API *dWorldGetQuickStepW)(dWorldID);
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//void (ODE_API *dWorldSetContactMaxCorrectingVel)(dWorldID, dReal vel);
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//dReal (ODE_API *dWorldGetContactMaxCorrectingVel)(dWorldID);
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void (ODE_API *dWorldSetContactSurfaceLayer)(dWorldID, dReal depth);
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//dReal (ODE_API *dWorldGetContactSurfaceLayer)(dWorldID);
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//void (ODE_API *dWorldStepFast1)(dWorldID, dReal stepsize, int maxiterations);
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//void (ODE_API *dWorldSetAutoEnableDepthSF1)(dWorldID, int autoEnableDepth);
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//int (ODE_API *dWorldGetAutoEnableDepthSF1)(dWorldID);
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//dReal (ODE_API *dWorldGetAutoDisableLinearThreshold)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableLinearThreshold)(dWorldID, dReal linear_threshold);
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//dReal (ODE_API *dWorldGetAutoDisableAngularThreshold)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableAngularThreshold)(dWorldID, dReal angular_threshold);
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//dReal (ODE_API *dWorldGetAutoDisableLinearAverageThreshold)(dWorldID);
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//void (ODE_API *dWorldSetAutoDisableLinearAverageThreshold)(dWorldID, dReal linear_average_threshold);
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//dReal (ODE_API *dWorldGetAutoDisableAngularAverageThreshold)(dWorldID);
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//void (ODE_API *dWorldSetAutoDisableAngularAverageThreshold)(dWorldID, dReal angular_average_threshold);
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//int (ODE_API *dWorldGetAutoDisableAverageSamplesCount)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableAverageSamplesCount)(dWorldID, unsigned int average_samples_count );
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//int (ODE_API *dWorldGetAutoDisableSteps)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableSteps)(dWorldID, int steps);
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//dReal (ODE_API *dWorldGetAutoDisableTime)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableTime)(dWorldID, dReal time);
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//int (ODE_API *dWorldGetAutoDisableFlag)(dWorldID);
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void (ODE_API *dWorldSetAutoDisableFlag)(dWorldID, int do_auto_disable);
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//dReal (ODE_API *dWorldGetLinearDampingThreshold)(dWorldID w);
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void (ODE_API *dWorldSetLinearDampingThreshold)(dWorldID w, dReal threshold);
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//dReal (ODE_API *dWorldGetAngularDampingThreshold)(dWorldID w);
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void (ODE_API *dWorldSetAngularDampingThreshold)(dWorldID w, dReal threshold);
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//dReal (ODE_API *dWorldGetLinearDamping)(dWorldID w);
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void (ODE_API *dWorldSetLinearDamping)(dWorldID w, dReal scale);
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//dReal (ODE_API *dWorldGetAngularDamping)(dWorldID w);
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void (ODE_API *dWorldSetAngularDamping)(dWorldID w, dReal scale);
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//void (ODE_API *dWorldSetDamping)(dWorldID w, dReal linear_scale, dReal angular_scale);
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//dReal (ODE_API *dWorldGetMaxAngularSpeed)(dWorldID w);
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//void (ODE_API *dWorldSetMaxAngularSpeed)(dWorldID w, dReal max_speed);
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//dReal (ODE_API *dBodyGetAutoDisableLinearThreshold)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableLinearThreshold)(dBodyID, dReal linear_average_threshold);
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//dReal (ODE_API *dBodyGetAutoDisableAngularThreshold)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableAngularThreshold)(dBodyID, dReal angular_average_threshold);
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//int (ODE_API *dBodyGetAutoDisableAverageSamplesCount)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableAverageSamplesCount)(dBodyID, unsigned int average_samples_count);
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//int (ODE_API *dBodyGetAutoDisableSteps)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableSteps)(dBodyID, int steps);
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//dReal (ODE_API *dBodyGetAutoDisableTime)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableTime)(dBodyID, dReal time);
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//int (ODE_API *dBodyGetAutoDisableFlag)(dBodyID);
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//void (ODE_API *dBodySetAutoDisableFlag)(dBodyID, int do_auto_disable);
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//void (ODE_API *dBodySetAutoDisableDefaults)(dBodyID);
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//dWorldID (ODE_API *dBodyGetWorld)(dBodyID);
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dBodyID (ODE_API *dBodyCreate)(dWorldID);
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void (ODE_API *dBodyDestroy)(dBodyID);
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void (ODE_API *dBodySetData)(dBodyID, void *data);
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void * (ODE_API *dBodyGetData)(dBodyID);
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void (ODE_API *dBodySetPosition)(dBodyID, dReal x, dReal y, dReal z);
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void (ODE_API *dBodySetRotation)(dBodyID, const dMatrix3 R);
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//void (ODE_API *dBodySetQuaternion)(dBodyID, const dQuaternion q);
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void (ODE_API *dBodySetLinearVel)(dBodyID, dReal x, dReal y, dReal z);
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void (ODE_API *dBodySetAngularVel)(dBodyID, dReal x, dReal y, dReal z);
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const dReal * (ODE_API *dBodyGetPosition)(dBodyID);
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//void (ODE_API *dBodyCopyPosition)(dBodyID body, dVector3 pos);
|
|
const dReal * (ODE_API *dBodyGetRotation)(dBodyID);
|
|
//void (ODE_API *dBodyCopyRotation)(dBodyID, dMatrix3 R);
|
|
//const dReal * (ODE_API *dBodyGetQuaternion)(dBodyID);
|
|
//void (ODE_API *dBodyCopyQuaternion)(dBodyID body, dQuaternion quat);
|
|
const dReal * (ODE_API *dBodyGetLinearVel)(dBodyID);
|
|
const dReal * (ODE_API *dBodyGetAngularVel)(dBodyID);
|
|
void (ODE_API *dBodySetMass)(dBodyID, const dMass *mass);
|
|
//void (ODE_API *dBodyGetMass)(dBodyID, dMass *mass);
|
|
//void (ODE_API *dBodyAddForce)(dBodyID, dReal fx, dReal fy, dReal fz);
|
|
//void (ODE_API *dBodyAddTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
|
|
//void (ODE_API *dBodyAddRelForce)(dBodyID, dReal fx, dReal fy, dReal fz);
|
|
//void (ODE_API *dBodyAddRelTorque)(dBodyID, dReal fx, dReal fy, dReal fz);
|
|
//void (ODE_API *dBodyAddForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
|
|
//void (ODE_API *dBodyAddForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
|
|
//void (ODE_API *dBodyAddRelForceAtPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
|
|
//void (ODE_API *dBodyAddRelForceAtRelPos)(dBodyID, dReal fx, dReal fy, dReal fz, dReal px, dReal py, dReal pz);
|
|
//const dReal * (ODE_API *dBodyGetForce)(dBodyID);
|
|
//const dReal * (ODE_API *dBodyGetTorque)(dBodyID);
|
|
//void (ODE_API *dBodySetForce)(dBodyID b, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dBodySetTorque)(dBodyID b, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dBodyGetRelPointPos)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodyGetRelPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodyGetPointVel)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodyGetPosRelPoint)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodyVectorToWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodyVectorFromWorld)(dBodyID, dReal px, dReal py, dReal pz, dVector3 result);
|
|
//void (ODE_API *dBodySetFiniteRotationMode)(dBodyID, int mode);
|
|
//void (ODE_API *dBodySetFiniteRotationAxis)(dBodyID, dReal x, dReal y, dReal z);
|
|
//int (ODE_API *dBodyGetFiniteRotationMode)(dBodyID);
|
|
//void (ODE_API *dBodyGetFiniteRotationAxis)(dBodyID, dVector3 result);
|
|
int (ODE_API *dBodyGetNumJoints)(dBodyID b);
|
|
dJointID (ODE_API *dBodyGetJoint)(dBodyID, int index);
|
|
//void (ODE_API *dBodySetDynamic)(dBodyID);
|
|
//void (ODE_API *dBodySetKinematic)(dBodyID);
|
|
//int (ODE_API *dBodyIsKinematic)(dBodyID);
|
|
//void (ODE_API *dBodyEnable)(dBodyID);
|
|
//void (ODE_API *dBodyDisable)(dBodyID);
|
|
//int (ODE_API *dBodyIsEnabled)(dBodyID);
|
|
void (ODE_API *dBodySetGravityMode)(dBodyID b, int mode);
|
|
int (ODE_API *dBodyGetGravityMode)(dBodyID b);
|
|
//void (*dBodySetMovedCallback)(dBodyID b, void(ODE_API *callback)(dBodyID));
|
|
//dGeomID (ODE_API *dBodyGetFirstGeom)(dBodyID b);
|
|
//dGeomID (ODE_API *dBodyGetNextGeom)(dGeomID g);
|
|
//void (ODE_API *dBodySetDampingDefaults)(dBodyID b);
|
|
//dReal (ODE_API *dBodyGetLinearDamping)(dBodyID b);
|
|
//void (ODE_API *dBodySetLinearDamping)(dBodyID b, dReal scale);
|
|
//dReal (ODE_API *dBodyGetAngularDamping)(dBodyID b);
|
|
//void (ODE_API *dBodySetAngularDamping)(dBodyID b, dReal scale);
|
|
//void (ODE_API *dBodySetDamping)(dBodyID b, dReal linear_scale, dReal angular_scale);
|
|
//dReal (ODE_API *dBodyGetLinearDampingThreshold)(dBodyID b);
|
|
//void (ODE_API *dBodySetLinearDampingThreshold)(dBodyID b, dReal threshold);
|
|
//dReal (ODE_API *dBodyGetAngularDampingThreshold)(dBodyID b);
|
|
//void (ODE_API *dBodySetAngularDampingThreshold)(dBodyID b, dReal threshold);
|
|
//dReal (ODE_API *dBodyGetMaxAngularSpeed)(dBodyID b);
|
|
//void (ODE_API *dBodySetMaxAngularSpeed)(dBodyID b, dReal max_speed);
|
|
//int (ODE_API *dBodyGetGyroscopicMode)(dBodyID b);
|
|
//void (ODE_API *dBodySetGyroscopicMode)(dBodyID b, int enabled);
|
|
dJointID (ODE_API *dJointCreateBall)(dWorldID, dJointGroupID);
|
|
dJointID (ODE_API *dJointCreateHinge)(dWorldID, dJointGroupID);
|
|
dJointID (ODE_API *dJointCreateSlider)(dWorldID, dJointGroupID);
|
|
dJointID (ODE_API *dJointCreateContact)(dWorldID, dJointGroupID, const dContact *);
|
|
dJointID (ODE_API *dJointCreateHinge2)(dWorldID, dJointGroupID);
|
|
dJointID (ODE_API *dJointCreateUniversal)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreatePR)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreatePU)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreatePiston)(dWorldID, dJointGroupID);
|
|
dJointID (ODE_API *dJointCreateFixed)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreateNull)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreateAMotor)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreateLMotor)(dWorldID, dJointGroupID);
|
|
//dJointID (ODE_API *dJointCreatePlane2D)(dWorldID, dJointGroupID);
|
|
void (ODE_API *dJointDestroy)(dJointID);
|
|
dJointGroupID (ODE_API *dJointGroupCreate)(int max_size);
|
|
void (ODE_API *dJointGroupDestroy)(dJointGroupID);
|
|
void (ODE_API *dJointGroupEmpty)(dJointGroupID);
|
|
//int (ODE_API *dJointGetNumBodies)(dJointID);
|
|
void (ODE_API *dJointAttach)(dJointID, dBodyID body1, dBodyID body2);
|
|
//void (ODE_API *dJointEnable)(dJointID);
|
|
//void (ODE_API *dJointDisable)(dJointID);
|
|
//int (ODE_API *dJointIsEnabled)(dJointID);
|
|
void (ODE_API *dJointSetData)(dJointID, void *data);
|
|
void * (ODE_API *dJointGetData)(dJointID);
|
|
//dJointType (ODE_API *dJointGetType)(dJointID);
|
|
dBodyID (ODE_API *dJointGetBody)(dJointID, int index);
|
|
//void (ODE_API *dJointSetFeedback)(dJointID, dJointFeedback *);
|
|
//dJointFeedback *(ODE_API *dJointGetFeedback)(dJointID);
|
|
void (ODE_API *dJointSetBallAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetBallAnchor2)(dJointID, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dJointSetBallParam)(dJointID, int parameter, dReal value);
|
|
void (ODE_API *dJointSetHingeAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetHingeAnchorDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
|
|
void (ODE_API *dJointSetHingeAxis)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetHingeAxisOffset)(dJointID j, dReal x, dReal y, dReal z, dReal angle);
|
|
void (ODE_API *dJointSetHingeParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddHingeTorque)(dJointID joint, dReal torque);
|
|
void (ODE_API *dJointSetSliderAxis)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetSliderAxisDelta)(dJointID, dReal x, dReal y, dReal z, dReal ax, dReal ay, dReal az);
|
|
void (ODE_API *dJointSetSliderParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddSliderForce)(dJointID joint, dReal force);
|
|
void (ODE_API *dJointSetHinge2Anchor)(dJointID, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dJointSetHinge2Axis1)(dJointID, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dJointSetHinge2Axis2)(dJointID, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dJointSetHinge2Param)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddHinge2Torques)(dJointID joint, dReal torque1, dReal torque2);
|
|
void (ODE_API *dJointSetUniversalAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dJointSetUniversalAxis1)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetUniversalAxis1Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
|
|
void (ODE_API *dJointSetUniversalAxis2)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetUniversalAxis2Offset)(dJointID, dReal x, dReal y, dReal z, dReal offset1, dReal offset2);
|
|
void (ODE_API *dJointSetUniversalParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddUniversalTorques)(dJointID joint, dReal torque1, dReal torque2);
|
|
//void (ODE_API *dJointSetPRAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPRAxis1)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPRAxis2)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPRParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddPRTorque)(dJointID j, dReal torque);
|
|
//void (ODE_API *dJointSetPUAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPUAnchorOffset)(dJointID, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
|
|
//void (ODE_API *dJointSetPUAxis1)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPUAxis2)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPUAxis3)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPUAxisP)(dJointID id, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPUParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddPUTorque)(dJointID j, dReal torque);
|
|
//void (ODE_API *dJointSetPistonAnchor)(dJointID, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetPistonAnchorOffset)(dJointID j, dReal x, dReal y, dReal z, dReal dx, dReal dy, dReal dz);
|
|
//void (ODE_API *dJointSetPistonParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointAddPistonForce)(dJointID joint, dReal force);
|
|
//void (ODE_API *dJointSetFixed)(dJointID);
|
|
//void (ODE_API *dJointSetFixedParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointSetAMotorNumAxes)(dJointID, int num);
|
|
//void (ODE_API *dJointSetAMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetAMotorAngle)(dJointID, int anum, dReal angle);
|
|
//void (ODE_API *dJointSetAMotorParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointSetAMotorMode)(dJointID, int mode);
|
|
//void (ODE_API *dJointAddAMotorTorques)(dJointID, dReal torque1, dReal torque2, dReal torque3);
|
|
//void (ODE_API *dJointSetLMotorNumAxes)(dJointID, int num);
|
|
//void (ODE_API *dJointSetLMotorAxis)(dJointID, int anum, int rel, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dJointSetLMotorParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointSetPlane2DXParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointSetPlane2DYParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointSetPlane2DAngleParam)(dJointID, int parameter, dReal value);
|
|
//void (ODE_API *dJointGetBallAnchor)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetBallAnchor2)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetBallParam)(dJointID, int parameter);
|
|
//void (ODE_API *dJointGetHingeAnchor)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetHingeAnchor2)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetHingeAxis)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetHingeParam)(dJointID, int parameter);
|
|
//dReal (ODE_API *dJointGetHingeAngle)(dJointID);
|
|
//dReal (ODE_API *dJointGetHingeAngleRate)(dJointID);
|
|
//dReal (ODE_API *dJointGetSliderPosition)(dJointID);
|
|
//dReal (ODE_API *dJointGetSliderPositionRate)(dJointID);
|
|
//void (ODE_API *dJointGetSliderAxis)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetSliderParam)(dJointID, int parameter);
|
|
//void (ODE_API *dJointGetHinge2Anchor)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetHinge2Anchor2)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetHinge2Axis1)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetHinge2Axis2)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetHinge2Param)(dJointID, int parameter);
|
|
//dReal (ODE_API *dJointGetHinge2Angle1)(dJointID);
|
|
//dReal (ODE_API *dJointGetHinge2Angle1Rate)(dJointID);
|
|
//dReal (ODE_API *dJointGetHinge2Angle2Rate)(dJointID);
|
|
//void (ODE_API *dJointGetUniversalAnchor)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetUniversalAnchor2)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetUniversalAxis1)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetUniversalAxis2)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetUniversalParam)(dJointID, int parameter);
|
|
//void (ODE_API *dJointGetUniversalAngles)(dJointID, dReal *angle1, dReal *angle2);
|
|
//dReal (ODE_API *dJointGetUniversalAngle1)(dJointID);
|
|
//dReal (ODE_API *dJointGetUniversalAngle2)(dJointID);
|
|
//dReal (ODE_API *dJointGetUniversalAngle1Rate)(dJointID);
|
|
//dReal (ODE_API *dJointGetUniversalAngle2Rate)(dJointID);
|
|
//void (ODE_API *dJointGetPRAnchor)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetPRPosition)(dJointID);
|
|
//dReal (ODE_API *dJointGetPRPositionRate)(dJointID);
|
|
//dReal (ODE_API *dJointGetPRAngle)(dJointID);
|
|
//dReal (ODE_API *dJointGetPRAngleRate)(dJointID);
|
|
//void (ODE_API *dJointGetPRAxis1)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPRAxis2)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetPRParam)(dJointID, int parameter);
|
|
//void (ODE_API *dJointGetPUAnchor)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetPUPosition)(dJointID);
|
|
//dReal (ODE_API *dJointGetPUPositionRate)(dJointID);
|
|
//void (ODE_API *dJointGetPUAxis1)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPUAxis2)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPUAxis3)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPUAxisP)(dJointID id, dVector3 result);
|
|
//void (ODE_API *dJointGetPUAngles)(dJointID, dReal *angle1, dReal *angle2);
|
|
//dReal (ODE_API *dJointGetPUAngle1)(dJointID);
|
|
//dReal (ODE_API *dJointGetPUAngle1Rate)(dJointID);
|
|
//dReal (ODE_API *dJointGetPUAngle2)(dJointID);
|
|
//dReal (ODE_API *dJointGetPUAngle2Rate)(dJointID);
|
|
//dReal (ODE_API *dJointGetPUParam)(dJointID, int parameter);
|
|
//dReal (ODE_API *dJointGetPistonPosition)(dJointID);
|
|
//dReal (ODE_API *dJointGetPistonPositionRate)(dJointID);
|
|
//dReal (ODE_API *dJointGetPistonAngle)(dJointID);
|
|
//dReal (ODE_API *dJointGetPistonAngleRate)(dJointID);
|
|
//void (ODE_API *dJointGetPistonAnchor)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPistonAnchor2)(dJointID, dVector3 result);
|
|
//void (ODE_API *dJointGetPistonAxis)(dJointID, dVector3 result);
|
|
//dReal (ODE_API *dJointGetPistonParam)(dJointID, int parameter);
|
|
//int (ODE_API *dJointGetAMotorNumAxes)(dJointID);
|
|
//void (ODE_API *dJointGetAMotorAxis)(dJointID, int anum, dVector3 result);
|
|
//int (ODE_API *dJointGetAMotorAxisRel)(dJointID, int anum);
|
|
//dReal (ODE_API *dJointGetAMotorAngle)(dJointID, int anum);
|
|
//dReal (ODE_API *dJointGetAMotorAngleRate)(dJointID, int anum);
|
|
//dReal (ODE_API *dJointGetAMotorParam)(dJointID, int parameter);
|
|
//int (ODE_API *dJointGetAMotorMode)(dJointID);
|
|
//int (ODE_API *dJointGetLMotorNumAxes)(dJointID);
|
|
//void (ODE_API *dJointGetLMotorAxis)(dJointID, int anum, dVector3 result);
|
|
//dReal (ODE_API *dJointGetLMotorParam)(dJointID, int parameter);
|
|
//dReal (ODE_API *dJointGetFixedParam)(dJointID, int parameter);
|
|
//dJointID (ODE_API *dConnectingJoint)(dBodyID, dBodyID);
|
|
//int (ODE_API *dConnectingJointList)(dBodyID, dBodyID, dJointID*);
|
|
int (ODE_API *dAreConnected)(dBodyID, dBodyID);
|
|
int (ODE_API *dAreConnectedExcluding)(dBodyID body1, dBodyID body2, int joint_type);
|
|
//
|
|
dSpaceID (ODE_API *dSimpleSpaceCreate)(dSpaceID space);
|
|
dSpaceID (ODE_API *dHashSpaceCreate)(dSpaceID space);
|
|
dSpaceID (ODE_API *dQuadTreeSpaceCreate)(dSpaceID space, const dVector3 Center, const dVector3 Extents, int Depth);
|
|
//dSpaceID (ODE_API *dSweepAndPruneSpaceCreate)( dSpaceID space, int axisorder );
|
|
void (ODE_API *dSpaceDestroy)(dSpaceID);
|
|
//void (ODE_API *dHashSpaceSetLevels)(dSpaceID space, int minlevel, int maxlevel);
|
|
//void (ODE_API *dHashSpaceGetLevels)(dSpaceID space, int *minlevel, int *maxlevel);
|
|
//void (ODE_API *dSpaceSetCleanup)(dSpaceID space, int mode);
|
|
//int (ODE_API *dSpaceGetCleanup)(dSpaceID space);
|
|
//void (ODE_API *dSpaceSetSublevel)(dSpaceID space, int sublevel);
|
|
//int (ODE_API *dSpaceGetSublevel)(dSpaceID space);
|
|
//void (ODE_API *dSpaceSetManualCleanup)(dSpaceID space, int mode);
|
|
//int (ODE_API *dSpaceGetManualCleanup)(dSpaceID space);
|
|
//void (ODE_API *dSpaceAdd)(dSpaceID, dGeomID);
|
|
//void (ODE_API *dSpaceRemove)(dSpaceID, dGeomID);
|
|
//int (ODE_API *dSpaceQuery)(dSpaceID, dGeomID);
|
|
//void (ODE_API *dSpaceClean)(dSpaceID);
|
|
//int (ODE_API *dSpaceGetNumGeoms)(dSpaceID);
|
|
//dGeomID (ODE_API *dSpaceGetGeom)(dSpaceID, int i);
|
|
//int (ODE_API *dSpaceGetClass)(dSpaceID space);
|
|
//
|
|
void (ODE_API *dGeomDestroy)(dGeomID geom);
|
|
void (ODE_API *dGeomSetData)(dGeomID geom, void* data);
|
|
void * (ODE_API *dGeomGetData)(dGeomID geom);
|
|
void (ODE_API *dGeomSetBody)(dGeomID geom, dBodyID body);
|
|
dBodyID (ODE_API *dGeomGetBody)(dGeomID geom);
|
|
void (ODE_API *dGeomSetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
|
|
void (ODE_API *dGeomSetRotation)(dGeomID geom, const dMatrix3 R);
|
|
//void (ODE_API *dGeomSetQuaternion)(dGeomID geom, const dQuaternion Q);
|
|
//const dReal * (ODE_API *dGeomGetPosition)(dGeomID geom);
|
|
//void (ODE_API *dGeomCopyPosition)(dGeomID geom, dVector3 pos);
|
|
//const dReal * (ODE_API *dGeomGetRotation)(dGeomID geom);
|
|
//void (ODE_API *dGeomCopyRotation)(dGeomID geom, dMatrix3 R);
|
|
//void (ODE_API *dGeomGetQuaternion)(dGeomID geom, dQuaternion result);
|
|
//void (ODE_API *dGeomGetAABB)(dGeomID geom, dReal aabb[6]);
|
|
int (ODE_API *dGeomIsSpace)(dGeomID geom);
|
|
//dSpaceID (ODE_API *dGeomGetSpace)(dGeomID);
|
|
//int (ODE_API *dGeomGetClass)(dGeomID geom);
|
|
//void (ODE_API *dGeomSetCategoryBits)(dGeomID geom, unsigned long bits);
|
|
//void (ODE_API *dGeomSetCollideBits)(dGeomID geom, unsigned long bits);
|
|
//unsigned long (ODE_API *dGeomGetCategoryBits)(dGeomID);
|
|
//unsigned long (ODE_API *dGeomGetCollideBits)(dGeomID);
|
|
//void (ODE_API *dGeomEnable)(dGeomID geom);
|
|
//void (ODE_API *dGeomDisable)(dGeomID geom);
|
|
//int (ODE_API *dGeomIsEnabled)(dGeomID geom);
|
|
//void (ODE_API *dGeomSetOffsetPosition)(dGeomID geom, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dGeomSetOffsetRotation)(dGeomID geom, const dMatrix3 R);
|
|
//void (ODE_API *dGeomSetOffsetQuaternion)(dGeomID geom, const dQuaternion Q);
|
|
//void (ODE_API *dGeomSetOffsetWorldPosition)(dGeomID geom, dReal x, dReal y, dReal z);
|
|
//void (ODE_API *dGeomSetOffsetWorldRotation)(dGeomID geom, const dMatrix3 R);
|
|
//void (ODE_API *dGeomSetOffsetWorldQuaternion)(dGeomID geom, const dQuaternion);
|
|
//void (ODE_API *dGeomClearOffset)(dGeomID geom);
|
|
//int (ODE_API *dGeomIsOffset)(dGeomID geom);
|
|
//const dReal * (ODE_API *dGeomGetOffsetPosition)(dGeomID geom);
|
|
//void (ODE_API *dGeomCopyOffsetPosition)(dGeomID geom, dVector3 pos);
|
|
//const dReal * (ODE_API *dGeomGetOffsetRotation)(dGeomID geom);
|
|
//void (ODE_API *dGeomCopyOffsetRotation)(dGeomID geom, dMatrix3 R);
|
|
//void (ODE_API *dGeomGetOffsetQuaternion)(dGeomID geom, dQuaternion result);
|
|
int (ODE_API *dCollide)(dGeomID o1, dGeomID o2, int flags, dContactGeom *contact, int skip);
|
|
//
|
|
void (ODE_API *dSpaceCollide)(dSpaceID space, void *data, dNearCallback *callback);
|
|
void (ODE_API *dSpaceCollide2)(dGeomID space1, dGeomID space2, void *data, dNearCallback *callback);
|
|
//
|
|
dGeomID (ODE_API *dCreateSphere)(dSpaceID space, dReal radius);
|
|
//void (ODE_API *dGeomSphereSetRadius)(dGeomID sphere, dReal radius);
|
|
//dReal (ODE_API *dGeomSphereGetRadius)(dGeomID sphere);
|
|
//dReal (ODE_API *dGeomSpherePointDepth)(dGeomID sphere, dReal x, dReal y, dReal z);
|
|
//
|
|
//dGeomID (ODE_API *dCreateConvex)(dSpaceID space, dReal *_planes, unsigned int _planecount, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
|
|
//void (ODE_API *dGeomSetConvex)(dGeomID g, dReal *_planes, unsigned int _count, dReal *_points, unsigned int _pointcount,unsigned int *_polygons);
|
|
//
|
|
dGeomID (ODE_API *dCreateBox)(dSpaceID space, dReal lx, dReal ly, dReal lz);
|
|
//void (ODE_API *dGeomBoxSetLengths)(dGeomID box, dReal lx, dReal ly, dReal lz);
|
|
//void (ODE_API *dGeomBoxGetLengths)(dGeomID box, dVector3 result);
|
|
//dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
|
|
//dReal (ODE_API *dGeomBoxPointDepth)(dGeomID box, dReal x, dReal y, dReal z);
|
|
//
|
|
//dGeomID (ODE_API *dCreatePlane)(dSpaceID space, dReal a, dReal b, dReal c, dReal d);
|
|
//void (ODE_API *dGeomPlaneSetParams)(dGeomID plane, dReal a, dReal b, dReal c, dReal d);
|
|
//void (ODE_API *dGeomPlaneGetParams)(dGeomID plane, dVector4 result);
|
|
//dReal (ODE_API *dGeomPlanePointDepth)(dGeomID plane, dReal x, dReal y, dReal z);
|
|
//
|
|
dGeomID (ODE_API *dCreateCapsule)(dSpaceID space, dReal radius, dReal length);
|
|
//void (ODE_API *dGeomCapsuleSetParams)(dGeomID ccylinder, dReal radius, dReal length);
|
|
//void (ODE_API *dGeomCapsuleGetParams)(dGeomID ccylinder, dReal *radius, dReal *length);
|
|
//dReal (ODE_API *dGeomCapsulePointDepth)(dGeomID ccylinder, dReal x, dReal y, dReal z);
|
|
//
|
|
//dGeomID (ODE_API *dCreateCylinder)(dSpaceID space, dReal radius, dReal length);
|
|
//void (ODE_API *dGeomCylinderSetParams)(dGeomID cylinder, dReal radius, dReal length);
|
|
//void (ODE_API *dGeomCylinderGetParams)(dGeomID cylinder, dReal *radius, dReal *length);
|
|
//
|
|
//dGeomID (ODE_API *dCreateRay)(dSpaceID space, dReal length);
|
|
//void (ODE_API *dGeomRaySetLength)(dGeomID ray, dReal length);
|
|
//dReal (ODE_API *dGeomRayGetLength)(dGeomID ray);
|
|
//void (ODE_API *dGeomRaySet)(dGeomID ray, dReal px, dReal py, dReal pz, dReal dx, dReal dy, dReal dz);
|
|
//void (ODE_API *dGeomRayGet)(dGeomID ray, dVector3 start, dVector3 dir);
|
|
//
|
|
dGeomID (ODE_API *dCreateGeomTransform)(dSpaceID space);
|
|
void (ODE_API *dGeomTransformSetGeom)(dGeomID g, dGeomID obj);
|
|
//dGeomID (ODE_API *dGeomTransformGetGeom)(dGeomID g);
|
|
void (ODE_API *dGeomTransformSetCleanup)(dGeomID g, int mode);
|
|
//int (ODE_API *dGeomTransformGetCleanup)(dGeomID g);
|
|
//void (ODE_API *dGeomTransformSetInfo)(dGeomID g, int mode);
|
|
//int (ODE_API *dGeomTransformGetInfo)(dGeomID g);
|
|
|
|
enum { TRIMESH_FACE_NORMALS };
|
|
typedef int dTriCallback(dGeomID TriMesh, dGeomID RefObject, int TriangleIndex);
|
|
typedef void dTriArrayCallback(dGeomID TriMesh, dGeomID RefObject, const int* TriIndices, int TriCount);
|
|
typedef int dTriRayCallback(dGeomID TriMesh, dGeomID Ray, int TriangleIndex, dReal u, dReal v);
|
|
typedef int dTriTriMergeCallback(dGeomID TriMesh, int FirstTriangleIndex, int SecondTriangleIndex);
|
|
|
|
dTriMeshDataID (ODE_API *dGeomTriMeshDataCreate)(void);
|
|
void (ODE_API *dGeomTriMeshDataDestroy)(dTriMeshDataID g);
|
|
//void (ODE_API *dGeomTriMeshDataSet)(dTriMeshDataID g, int data_id, void* in_data);
|
|
//void* (ODE_API *dGeomTriMeshDataGet)(dTriMeshDataID g, int data_id);
|
|
//void (*dGeomTriMeshSetLastTransform)( (ODE_API *dGeomID g, dMatrix4 last_trans );
|
|
//dReal* (*dGeomTriMeshGetLastTransform)( (ODE_API *dGeomID g );
|
|
void (ODE_API *dGeomTriMeshDataBuildSingle)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
|
|
//void (ODE_API *dGeomTriMeshDataBuildSingle1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
|
|
//void (ODE_API *dGeomTriMeshDataBuildDouble)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride);
|
|
//void (ODE_API *dGeomTriMeshDataBuildDouble1)(dTriMeshDataID g, const void* Vertices, int VertexStride, int VertexCount, const void* Indices, int IndexCount, int TriStride, const void* Normals);
|
|
//void (ODE_API *dGeomTriMeshDataBuildSimple)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount);
|
|
//void (ODE_API *dGeomTriMeshDataBuildSimple1)(dTriMeshDataID g, const dReal* Vertices, int VertexCount, const dTriIndex* Indices, int IndexCount, const int* Normals);
|
|
//void (ODE_API *dGeomTriMeshDataPreprocess)(dTriMeshDataID g);
|
|
//void (ODE_API *dGeomTriMeshDataGetBuffer)(dTriMeshDataID g, unsigned char** buf, int* bufLen);
|
|
//void (ODE_API *dGeomTriMeshDataSetBuffer)(dTriMeshDataID g, unsigned char* buf);
|
|
//void (ODE_API *dGeomTriMeshSetCallback)(dGeomID g, dTriCallback* Callback);
|
|
//dTriCallback* (ODE_API *dGeomTriMeshGetCallback)(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshSetArrayCallback)(dGeomID g, dTriArrayCallback* ArrayCallback);
|
|
//dTriArrayCallback* (ODE_API *dGeomTriMeshGetArrayCallback)(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshSetRayCallback)(dGeomID g, dTriRayCallback* Callback);
|
|
//dTriRayCallback* (ODE_API *dGeomTriMeshGetRayCallback)(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshSetTriMergeCallback)(dGeomID g, dTriTriMergeCallback* Callback);
|
|
//dTriTriMergeCallback* (ODE_API *dGeomTriMeshGetTriMergeCallback)(dGeomID g);
|
|
dGeomID (ODE_API *dCreateTriMesh)(dSpaceID space, dTriMeshDataID Data, dTriCallback* Callback, dTriArrayCallback* ArrayCallback, dTriRayCallback* RayCallback);
|
|
//void (ODE_API *dGeomTriMeshSetData)(dGeomID g, dTriMeshDataID Data);
|
|
//dTriMeshDataID (ODE_API *dGeomTriMeshGetData)(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshEnableTC)(dGeomID g, int geomClass, int enable);
|
|
//int (ODE_API *dGeomTriMeshIsTCEnabled)(dGeomID g, int geomClass);
|
|
//void (ODE_API *dGeomTriMeshClearTCCache)(dGeomID g);
|
|
//dTriMeshDataID (ODE_API *dGeomTriMeshGetTriMeshDataID)(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshGetTriangle)(dGeomID g, int Index, dVector3* v0, dVector3* v1, dVector3* v2);
|
|
//void (ODE_API *dGeomTriMeshGetPoint)(dGeomID g, int Index, dReal u, dReal v, dVector3 Out);
|
|
//int (ODE_API *dGeomTriMeshGetTriangleCount )(dGeomID g);
|
|
//void (ODE_API *dGeomTriMeshDataUpdate)(dTriMeshDataID g);
|
|
|
|
static dllfunction_t odefuncs[] =
|
|
{
|
|
// {"dGetConfiguration", (void **) &dGetConfiguration},
|
|
{(void **) &dCheckConfiguration, "dCheckConfiguration"},
|
|
{(void **) &dInitODE, "dInitODE"},
|
|
// {"dInitODE2", (void **) &dInitODE2},
|
|
// {"dAllocateODEDataForThread", (void **) &dAllocateODEDataForThread},
|
|
// {"dCleanupODEAllDataForThread", (void **) &dCleanupODEAllDataForThread},
|
|
{(void **) &dCloseODE, "dCloseODE"},
|
|
// {"dMassCheck", (void **) &dMassCheck},
|
|
// {"dMassSetZero", (void **) &dMassSetZero},
|
|
// {"dMassSetParameters", (void **) &dMassSetParameters},
|
|
// {"dMassSetSphere", (void **) &dMassSetSphere},
|
|
{(void **) &dMassSetSphereTotal, "dMassSetSphereTotal"},
|
|
// {"dMassSetCapsule", (void **) &dMassSetCapsule},
|
|
{(void **) &dMassSetCapsuleTotal, "dMassSetCapsuleTotal"},
|
|
// {"dMassSetCylinder", (void **) &dMassSetCylinder},
|
|
// {"dMassSetCylinderTotal", (void **) &dMassSetCylinderTotal},
|
|
// {"dMassSetBox", (void **) &dMassSetBox},
|
|
{(void **) &dMassSetBoxTotal, "dMassSetBoxTotal"},
|
|
// {"dMassSetTrimesh", (void **) &dMassSetTrimesh},
|
|
// {"dMassSetTrimeshTotal", (void **) &dMassSetTrimeshTotal},
|
|
// {"dMassAdjust", (void **) &dMassAdjust},
|
|
// {"dMassTranslate", (void **) &dMassTranslate},
|
|
// {"dMassRotate", (void **) &dMassRotate},
|
|
// {"dMassAdd", (void **) &dMassAdd},
|
|
|
|
{(void **) &dWorldCreate, "dWorldCreate"},
|
|
{(void **) &dWorldDestroy, "dWorldDestroy"},
|
|
{(void **) &dWorldSetGravity, "dWorldSetGravity"},
|
|
{(void **) &dWorldGetGravity, "dWorldGetGravity"},
|
|
{(void **) &dWorldSetERP, "dWorldSetERP"},
|
|
// {"dWorldGetERP", (void **) &dWorldGetERP},
|
|
{(void **) &dWorldSetCFM, "dWorldSetCFM"},
|
|
// {"dWorldGetCFM", (void **) &dWorldGetCFM},
|
|
{(void **) &dWorldStep, "dWorldStep"},
|
|
// {"dWorldImpulseToForce", (void **) &dWorldImpulseToForce},
|
|
{(void **) &dWorldQuickStep, "dWorldQuickStep"},
|
|
{(void **) &dWorldSetQuickStepNumIterations, "dWorldSetQuickStepNumIterations"},
|
|
// {"dWorldGetQuickStepNumIterations", (void **) &dWorldGetQuickStepNumIterations},
|
|
// {"dWorldSetQuickStepW", (void **) &dWorldSetQuickStepW},
|
|
// {"dWorldGetQuickStepW", (void **) &dWorldGetQuickStepW},
|
|
// {"dWorldSetContactMaxCorrectingVel", (void **) &dWorldSetContactMaxCorrectingVel},
|
|
// {"dWorldGetContactMaxCorrectingVel", (void **) &dWorldGetContactMaxCorrectingVel},
|
|
{(void **) &dWorldSetContactSurfaceLayer, "dWorldSetContactSurfaceLayer"},
|
|
// {"dWorldGetContactSurfaceLayer", (void **) &dWorldGetContactSurfaceLayer},
|
|
// {(void **) &dWorldStepFast1, "dWorldStepFast1"},
|
|
// {"dWorldSetAutoEnableDepthSF1", (void **) &dWorldSetAutoEnableDepthSF1},
|
|
// {"dWorldGetAutoEnableDepthSF1", (void **) &dWorldGetAutoEnableDepthSF1},
|
|
// {"dWorldGetAutoDisableLinearThreshold", (void **) &dWorldGetAutoDisableLinearThreshold},
|
|
{(void **) &dWorldSetAutoDisableLinearThreshold,"dWorldSetAutoDisableLinearThreshold"},
|
|
// {"dWorldGetAutoDisableAngularThreshold", (void **) &dWorldGetAutoDisableAngularThreshold},
|
|
{(void **) &dWorldSetAutoDisableAngularThreshold,"dWorldSetAutoDisableAngularThreshold"},
|
|
// {"dWorldGetAutoDisableLinearAverageThreshold", (void **) &dWorldGetAutoDisableLinearAverageThreshold},
|
|
// {"dWorldSetAutoDisableLinearAverageThreshold", (void **) &dWorldSetAutoDisableLinearAverageThreshold},
|
|
// {"dWorldGetAutoDisableAngularAverageThreshold", (void **) &dWorldGetAutoDisableAngularAverageThreshold},
|
|
// {"dWorldSetAutoDisableAngularAverageThreshold", (void **) &dWorldSetAutoDisableAngularAverageThreshold},
|
|
// {"dWorldGetAutoDisableAverageSamplesCount", (void **) &dWorldGetAutoDisableAverageSamplesCount},
|
|
{(void **)&dWorldSetAutoDisableAverageSamplesCount, "dWorldSetAutoDisableAverageSamplesCount"},
|
|
// {"dWorldGetAutoDisableSteps", (void **) &dWorldGetAutoDisableSteps},
|
|
{(void **) &dWorldSetAutoDisableSteps, "dWorldSetAutoDisableSteps"},
|
|
// {"dWorldGetAutoDisableTime", (void **) &dWorldGetAutoDisableTime},
|
|
{(void **) &dWorldSetAutoDisableTime, "dWorldSetAutoDisableTime"},
|
|
// {"dWorldGetAutoDisableFlag", (void **) &dWorldGetAutoDisableFlag},
|
|
{(void **) &dWorldSetAutoDisableFlag, "dWorldSetAutoDisableFlag"},
|
|
// {"dWorldGetLinearDampingThreshold", (void **) &dWorldGetLinearDampingThreshold},
|
|
{(void **) &dWorldSetLinearDampingThreshold, "dWorldSetLinearDampingThreshold"},
|
|
// {"dWorldGetAngularDampingThreshold", (void **) &dWorldGetAngularDampingThreshold},
|
|
{(void **) &dWorldSetAngularDampingThreshold, "dWorldSetAngularDampingThreshold"},
|
|
// {"dWorldGetLinearDamping", (void **) &dWorldGetLinearDamping},
|
|
{(void **) &dWorldSetLinearDamping, "dWorldSetLinearDamping"},
|
|
// {"dWorldGetAngularDamping", (void **) &dWorldGetAngularDamping},
|
|
{(void **) &dWorldSetAngularDamping, "dWorldSetAngularDamping"},
|
|
// {(void **) &dWorldSetDamping, "dWorldSetDamping"},
|
|
// {"dWorldGetMaxAngularSpeed", (void **) &dWorldGetMaxAngularSpeed},
|
|
// {"dWorldSetMaxAngularSpeed", (void **) &dWorldSetMaxAngularSpeed},
|
|
// {"dBodyGetAutoDisableLinearThreshold", (void **) &dBodyGetAutoDisableLinearThreshold},
|
|
// {"dBodySetAutoDisableLinearThreshold", (void **) &dBodySetAutoDisableLinearThreshold},
|
|
// {"dBodyGetAutoDisableAngularThreshold", (void **) &dBodyGetAutoDisableAngularThreshold},
|
|
// {"dBodySetAutoDisableAngularThreshold", (void **) &dBodySetAutoDisableAngularThreshold},
|
|
// {"dBodyGetAutoDisableAverageSamplesCount", (void **) &dBodyGetAutoDisableAverageSamplesCount},
|
|
// {"dBodySetAutoDisableAverageSamplesCount", (void **) &dBodySetAutoDisableAverageSamplesCount},
|
|
// {"dBodyGetAutoDisableSteps", (void **) &dBodyGetAutoDisableSteps},
|
|
// {"dBodySetAutoDisableSteps", (void **) &dBodySetAutoDisableSteps},
|
|
// {"dBodyGetAutoDisableTime", (void **) &dBodyGetAutoDisableTime},
|
|
// {"dBodySetAutoDisableTime", (void **) &dBodySetAutoDisableTime},
|
|
// {"dBodyGetAutoDisableFlag", (void **) &dBodyGetAutoDisableFlag},
|
|
// {"dBodySetAutoDisableFlag", (void **) &dBodySetAutoDisableFlag},
|
|
// {"dBodySetAutoDisableDefaults", (void **) &dBodySetAutoDisableDefaults},
|
|
// {"dBodyGetWorld", (void **) &dBodyGetWorld},
|
|
{(void **) &dBodyCreate, "dBodyCreate"},
|
|
{(void **) &dBodyDestroy, "dBodyDestroy"},
|
|
{(void **) &dBodySetData, "dBodySetData"},
|
|
{(void **) &dBodyGetData, "dBodyGetData"},
|
|
{(void **) &dBodySetPosition, "dBodySetPosition"},
|
|
{(void **) &dBodySetRotation, "dBodySetRotation"},
|
|
// {"dBodySetQuaternion", (void **) &dBodySetQuaternion},
|
|
{(void **) &dBodySetLinearVel, "dBodySetLinearVel"},
|
|
{(void **) &dBodySetAngularVel, "dBodySetAngularVel"},
|
|
{(void **) &dBodyGetPosition, "dBodyGetPosition"},
|
|
// {"dBodyCopyPosition", (void **) &dBodyCopyPosition},
|
|
{(void **) &dBodyGetRotation, "dBodyGetRotation"},
|
|
// {"dBodyCopyRotation", (void **) &dBodyCopyRotation},
|
|
// {"dBodyGetQuaternion", (void **) &dBodyGetQuaternion},
|
|
// {"dBodyCopyQuaternion", (void **) &dBodyCopyQuaternion},
|
|
{(void **) &dBodyGetLinearVel, "dBodyGetLinearVel"},
|
|
{(void **) &dBodyGetAngularVel, "dBodyGetAngularVel"},
|
|
{(void **) &dBodySetMass, "dBodySetMass"},
|
|
// {"dBodyGetMass", (void **) &dBodyGetMass},
|
|
// {"dBodyAddForce", (void **) &dBodyAddForce},
|
|
// {"dBodyAddTorque", (void **) &dBodyAddTorque},
|
|
// {"dBodyAddRelForce", (void **) &dBodyAddRelForce},
|
|
// {"dBodyAddRelTorque", (void **) &dBodyAddRelTorque},
|
|
// {"dBodyAddForceAtPos", (void **) &dBodyAddForceAtPos},
|
|
// {"dBodyAddForceAtRelPos", (void **) &dBodyAddForceAtRelPos},
|
|
// {"dBodyAddRelForceAtPos", (void **) &dBodyAddRelForceAtPos},
|
|
// {"dBodyAddRelForceAtRelPos", (void **) &dBodyAddRelForceAtRelPos},
|
|
// {"dBodyGetForce", (void **) &dBodyGetForce},
|
|
// {"dBodyGetTorque", (void **) &dBodyGetTorque},
|
|
// {"dBodySetForce", (void **) &dBodySetForce},
|
|
// {"dBodySetTorque", (void **) &dBodySetTorque},
|
|
// {"dBodyGetRelPointPos", (void **) &dBodyGetRelPointPos},
|
|
// {"dBodyGetRelPointVel", (void **) &dBodyGetRelPointVel},
|
|
// {"dBodyGetPointVel", (void **) &dBodyGetPointVel},
|
|
// {"dBodyGetPosRelPoint", (void **) &dBodyGetPosRelPoint},
|
|
// {"dBodyVectorToWorld", (void **) &dBodyVectorToWorld},
|
|
// {"dBodyVectorFromWorld", (void **) &dBodyVectorFromWorld},
|
|
// {"dBodySetFiniteRotationMode", (void **) &dBodySetFiniteRotationMode},
|
|
// {"dBodySetFiniteRotationAxis", (void **) &dBodySetFiniteRotationAxis},
|
|
// {"dBodyGetFiniteRotationMode", (void **) &dBodyGetFiniteRotationMode},
|
|
// {"dBodyGetFiniteRotationAxis", (void **) &dBodyGetFiniteRotationAxis},
|
|
{(void **) &dBodyGetNumJoints, "dBodyGetNumJoints"},
|
|
{(void **) &dBodyGetJoint, "dBodyGetJoint"},
|
|
// {"dBodySetDynamic", (void **) &dBodySetDynamic},
|
|
// {"dBodySetKinematic", (void **) &dBodySetKinematic},
|
|
// {"dBodyIsKinematic", (void **) &dBodyIsKinematic},
|
|
// {"dBodyEnable", (void **) &dBodyEnable},
|
|
// {"dBodyDisable", (void **) &dBodyDisable},
|
|
// {"dBodyIsEnabled", (void **) &dBodyIsEnabled},
|
|
{(void **) &dBodySetGravityMode, "dBodySetGravityMode"},
|
|
{(void **) &dBodyGetGravityMode, "dBodyGetGravityMode"},
|
|
// {"dBodySetMovedCallback", (void **) &dBodySetMovedCallback},
|
|
// {"dBodyGetFirstGeom", (void **) &dBodyGetFirstGeom},
|
|
// {"dBodyGetNextGeom", (void **) &dBodyGetNextGeom},
|
|
// {"dBodySetDampingDefaults", (void **) &dBodySetDampingDefaults},
|
|
// {"dBodyGetLinearDamping", (void **) &dBodyGetLinearDamping},
|
|
// {"dBodySetLinearDamping", (void **) &dBodySetLinearDamping},
|
|
// {"dBodyGetAngularDamping", (void **) &dBodyGetAngularDamping},
|
|
// {"dBodySetAngularDamping", (void **) &dBodySetAngularDamping},
|
|
// {"dBodySetDamping", (void **) &dBodySetDamping},
|
|
// {"dBodyGetLinearDampingThreshold", (void **) &dBodyGetLinearDampingThreshold},
|
|
// {"dBodySetLinearDampingThreshold", (void **) &dBodySetLinearDampingThreshold},
|
|
// {"dBodyGetAngularDampingThreshold", (void **) &dBodyGetAngularDampingThreshold},
|
|
// {"dBodySetAngularDampingThreshold", (void **) &dBodySetAngularDampingThreshold},
|
|
// {"dBodyGetMaxAngularSpeed", (void **) &dBodyGetMaxAngularSpeed},
|
|
// {"dBodySetMaxAngularSpeed", (void **) &dBodySetMaxAngularSpeed},
|
|
// {"dBodyGetGyroscopicMode", (void **) &dBodyGetGyroscopicMode},
|
|
// {"dBodySetGyroscopicMode", (void **) &dBodySetGyroscopicMode},
|
|
{(void **) &dJointCreateBall, "dJointCreateBall"},
|
|
{(void **) &dJointCreateHinge, "dJointCreateHinge"},
|
|
{(void **) &dJointCreateSlider, "dJointCreateSlider"},
|
|
{(void **) &dJointCreateContact, "dJointCreateContact"},
|
|
{(void **) &dJointCreateHinge2, "dJointCreateHinge2"},
|
|
{(void **) &dJointCreateUniversal, "dJointCreateUniversal"},
|
|
// {"dJointCreatePR", (void **) &dJointCreatePR},
|
|
// {"dJointCreatePU", (void **) &dJointCreatePU},
|
|
// {"dJointCreatePiston", (void **) &dJointCreatePiston},
|
|
{(void **) &dJointCreateFixed, "dJointCreateFixed"},
|
|
// {"dJointCreateNull", (void **) &dJointCreateNull},
|
|
// {"dJointCreateAMotor", (void **) &dJointCreateAMotor},
|
|
// {"dJointCreateLMotor", (void **) &dJointCreateLMotor},
|
|
// {"dJointCreatePlane2D", (void **) &dJointCreatePlane2D},
|
|
{(void **) &dJointDestroy, "dJointDestroy"},
|
|
{(void **) &dJointGroupCreate, "dJointGroupCreate"},
|
|
{(void **) &dJointGroupDestroy, "dJointGroupDestroy"},
|
|
{(void **) &dJointGroupEmpty, "dJointGroupEmpty"},
|
|
// {"dJointGetNumBodies", (void **) &dJointGetNumBodies},
|
|
{(void **) &dJointAttach, "dJointAttach"},
|
|
// {"dJointEnable", (void **) &dJointEnable},
|
|
// {"dJointDisable", (void **) &dJointDisable},
|
|
// {"dJointIsEnabled", (void **) &dJointIsEnabled},
|
|
{(void **) &dJointSetData, "dJointSetData"},
|
|
{(void **) &dJointGetData, "dJointGetData"},
|
|
// {"dJointGetType", (void **) &dJointGetType},
|
|
{(void **) &dJointGetBody, "dJointGetBody"},
|
|
// {"dJointSetFeedback", (void **) &dJointSetFeedback},
|
|
// {"dJointGetFeedback", (void **) &dJointGetFeedback},
|
|
{(void **) &dJointSetBallAnchor, "dJointSetBallAnchor"},
|
|
// {"dJointSetBallAnchor2", (void **) &dJointSetBallAnchor2},
|
|
{(void **) &dJointSetBallParam, "dJointSetBallParam"},
|
|
{(void **) &dJointSetHingeAnchor, "dJointSetHingeAnchor"},
|
|
// {"dJointSetHingeAnchorDelta", (void **) &dJointSetHingeAnchorDelta},
|
|
{(void **) &dJointSetHingeAxis, "dJointSetHingeAxis"},
|
|
// {"dJointSetHingeAxisOffset", (void **) &dJointSetHingeAxisOffset},
|
|
{(void **) &dJointSetHingeParam, "dJointSetHingeParam"},
|
|
// {"dJointAddHingeTorque", (void **) &dJointAddHingeTorque},
|
|
{(void **) &dJointSetSliderAxis, "dJointSetSliderAxis"},
|
|
// {"dJointSetSliderAxisDelta", (void **) &dJointSetSliderAxisDelta},
|
|
{(void **) &dJointSetSliderParam, "dJointSetSliderParam"},
|
|
// {"dJointAddSliderForce", (void **) &dJointAddSliderForce},
|
|
{(void **) &dJointSetHinge2Anchor, "dJointSetHinge2Anchor"},
|
|
{(void **) &dJointSetHinge2Axis1, "dJointSetHinge2Axis1"},
|
|
{(void **) &dJointSetHinge2Axis2, "dJointSetHinge2Axis2"},
|
|
{(void **) &dJointSetHinge2Param, "dJointSetHinge2Param"},
|
|
// {"dJointAddHinge2Torques", (void **) &dJointAddHinge2Torques},
|
|
{(void **) &dJointSetUniversalAnchor, "dJointSetUniversalAnchor"},
|
|
{(void **) &dJointSetUniversalAxis1, "dJointSetUniversalAxis1"},
|
|
// {"dJointSetUniversalAxis1Offset", (void **) &dJointSetUniversalAxis1Offset},
|
|
{(void **) &dJointSetUniversalAxis2, "dJointSetUniversalAxis2"},
|
|
// {"dJointSetUniversalAxis2Offset", (void **) &dJointSetUniversalAxis2Offset},
|
|
{(void **) &dJointSetUniversalParam, "dJointSetUniversalParam"},
|
|
// {"dJointAddUniversalTorques", (void **) &dJointAddUniversalTorques},
|
|
// {"dJointSetPRAnchor", (void **) &dJointSetPRAnchor},
|
|
// {"dJointSetPRAxis1", (void **) &dJointSetPRAxis1},
|
|
// {"dJointSetPRAxis2", (void **) &dJointSetPRAxis2},
|
|
// {"dJointSetPRParam", (void **) &dJointSetPRParam},
|
|
// {"dJointAddPRTorque", (void **) &dJointAddPRTorque},
|
|
// {"dJointSetPUAnchor", (void **) &dJointSetPUAnchor},
|
|
// {"dJointSetPUAnchorOffset", (void **) &dJointSetPUAnchorOffset},
|
|
// {"dJointSetPUAxis1", (void **) &dJointSetPUAxis1},
|
|
// {"dJointSetPUAxis2", (void **) &dJointSetPUAxis2},
|
|
// {"dJointSetPUAxis3", (void **) &dJointSetPUAxis3},
|
|
// {"dJointSetPUAxisP", (void **) &dJointSetPUAxisP},
|
|
// {"dJointSetPUParam", (void **) &dJointSetPUParam},
|
|
// {"dJointAddPUTorque", (void **) &dJointAddPUTorque},
|
|
// {"dJointSetPistonAnchor", (void **) &dJointSetPistonAnchor},
|
|
// {"dJointSetPistonAnchorOffset", (void **) &dJointSetPistonAnchorOffset},
|
|
// {"dJointSetPistonParam", (void **) &dJointSetPistonParam},
|
|
// {"dJointAddPistonForce", (void **) &dJointAddPistonForce},
|
|
// {"dJointSetFixed", (void **) &dJointSetFixed},
|
|
// {"dJointSetFixedParam", (void **) &dJointSetFixedParam},
|
|
// {"dJointSetAMotorNumAxes", (void **) &dJointSetAMotorNumAxes},
|
|
// {"dJointSetAMotorAxis", (void **) &dJointSetAMotorAxis},
|
|
// {"dJointSetAMotorAngle", (void **) &dJointSetAMotorAngle},
|
|
// {"dJointSetAMotorParam", (void **) &dJointSetAMotorParam},
|
|
// {"dJointSetAMotorMode", (void **) &dJointSetAMotorMode},
|
|
// {"dJointAddAMotorTorques", (void **) &dJointAddAMotorTorques},
|
|
// {"dJointSetLMotorNumAxes", (void **) &dJointSetLMotorNumAxes},
|
|
// {"dJointSetLMotorAxis", (void **) &dJointSetLMotorAxis},
|
|
// {"dJointSetLMotorParam", (void **) &dJointSetLMotorParam},
|
|
// {"dJointSetPlane2DXParam", (void **) &dJointSetPlane2DXParam},
|
|
// {"dJointSetPlane2DYParam", (void **) &dJointSetPlane2DYParam},
|
|
// {"dJointSetPlane2DAngleParam", (void **) &dJointSetPlane2DAngleParam},
|
|
// {"dJointGetBallAnchor", (void **) &dJointGetBallAnchor},
|
|
// {"dJointGetBallAnchor2", (void **) &dJointGetBallAnchor2},
|
|
// {"dJointGetBallParam", (void **) &dJointGetBallParam},
|
|
// {"dJointGetHingeAnchor", (void **) &dJointGetHingeAnchor},
|
|
// {"dJointGetHingeAnchor2", (void **) &dJointGetHingeAnchor2},
|
|
// {"dJointGetHingeAxis", (void **) &dJointGetHingeAxis},
|
|
// {"dJointGetHingeParam", (void **) &dJointGetHingeParam},
|
|
// {"dJointGetHingeAngle", (void **) &dJointGetHingeAngle},
|
|
// {"dJointGetHingeAngleRate", (void **) &dJointGetHingeAngleRate},
|
|
// {"dJointGetSliderPosition", (void **) &dJointGetSliderPosition},
|
|
// {"dJointGetSliderPositionRate", (void **) &dJointGetSliderPositionRate},
|
|
// {"dJointGetSliderAxis", (void **) &dJointGetSliderAxis},
|
|
// {"dJointGetSliderParam", (void **) &dJointGetSliderParam},
|
|
// {"dJointGetHinge2Anchor", (void **) &dJointGetHinge2Anchor},
|
|
// {"dJointGetHinge2Anchor2", (void **) &dJointGetHinge2Anchor2},
|
|
// {"dJointGetHinge2Axis1", (void **) &dJointGetHinge2Axis1},
|
|
// {"dJointGetHinge2Axis2", (void **) &dJointGetHinge2Axis2},
|
|
// {"dJointGetHinge2Param", (void **) &dJointGetHinge2Param},
|
|
// {"dJointGetHinge2Angle1", (void **) &dJointGetHinge2Angle1},
|
|
// {"dJointGetHinge2Angle1Rate", (void **) &dJointGetHinge2Angle1Rate},
|
|
// {"dJointGetHinge2Angle2Rate", (void **) &dJointGetHinge2Angle2Rate},
|
|
// {"dJointGetUniversalAnchor", (void **) &dJointGetUniversalAnchor},
|
|
// {"dJointGetUniversalAnchor2", (void **) &dJointGetUniversalAnchor2},
|
|
// {"dJointGetUniversalAxis1", (void **) &dJointGetUniversalAxis1},
|
|
// {"dJointGetUniversalAxis2", (void **) &dJointGetUniversalAxis2},
|
|
// {"dJointGetUniversalParam", (void **) &dJointGetUniversalParam},
|
|
// {"dJointGetUniversalAngles", (void **) &dJointGetUniversalAngles},
|
|
// {"dJointGetUniversalAngle1", (void **) &dJointGetUniversalAngle1},
|
|
// {"dJointGetUniversalAngle2", (void **) &dJointGetUniversalAngle2},
|
|
// {"dJointGetUniversalAngle1Rate", (void **) &dJointGetUniversalAngle1Rate},
|
|
// {"dJointGetUniversalAngle2Rate", (void **) &dJointGetUniversalAngle2Rate},
|
|
// {"dJointGetPRAnchor", (void **) &dJointGetPRAnchor},
|
|
// {"dJointGetPRPosition", (void **) &dJointGetPRPosition},
|
|
// {"dJointGetPRPositionRate", (void **) &dJointGetPRPositionRate},
|
|
// {"dJointGetPRAngle", (void **) &dJointGetPRAngle},
|
|
// {"dJointGetPRAngleRate", (void **) &dJointGetPRAngleRate},
|
|
// {"dJointGetPRAxis1", (void **) &dJointGetPRAxis1},
|
|
// {"dJointGetPRAxis2", (void **) &dJointGetPRAxis2},
|
|
// {"dJointGetPRParam", (void **) &dJointGetPRParam},
|
|
// {"dJointGetPUAnchor", (void **) &dJointGetPUAnchor},
|
|
// {"dJointGetPUPosition", (void **) &dJointGetPUPosition},
|
|
// {"dJointGetPUPositionRate", (void **) &dJointGetPUPositionRate},
|
|
// {"dJointGetPUAxis1", (void **) &dJointGetPUAxis1},
|
|
// {"dJointGetPUAxis2", (void **) &dJointGetPUAxis2},
|
|
// {"dJointGetPUAxis3", (void **) &dJointGetPUAxis3},
|
|
// {"dJointGetPUAxisP", (void **) &dJointGetPUAxisP},
|
|
// {"dJointGetPUAngles", (void **) &dJointGetPUAngles},
|
|
// {"dJointGetPUAngle1", (void **) &dJointGetPUAngle1},
|
|
// {"dJointGetPUAngle1Rate", (void **) &dJointGetPUAngle1Rate},
|
|
// {"dJointGetPUAngle2", (void **) &dJointGetPUAngle2},
|
|
// {"dJointGetPUAngle2Rate", (void **) &dJointGetPUAngle2Rate},
|
|
// {"dJointGetPUParam", (void **) &dJointGetPUParam},
|
|
// {"dJointGetPistonPosition", (void **) &dJointGetPistonPosition},
|
|
// {"dJointGetPistonPositionRate", (void **) &dJointGetPistonPositionRate},
|
|
// {"dJointGetPistonAngle", (void **) &dJointGetPistonAngle},
|
|
// {"dJointGetPistonAngleRate", (void **) &dJointGetPistonAngleRate},
|
|
// {"dJointGetPistonAnchor", (void **) &dJointGetPistonAnchor},
|
|
// {"dJointGetPistonAnchor2", (void **) &dJointGetPistonAnchor2},
|
|
// {"dJointGetPistonAxis", (void **) &dJointGetPistonAxis},
|
|
// {"dJointGetPistonParam", (void **) &dJointGetPistonParam},
|
|
// {"dJointGetAMotorNumAxes", (void **) &dJointGetAMotorNumAxes},
|
|
// {"dJointGetAMotorAxis", (void **) &dJointGetAMotorAxis},
|
|
// {"dJointGetAMotorAxisRel", (void **) &dJointGetAMotorAxisRel},
|
|
// {"dJointGetAMotorAngle", (void **) &dJointGetAMotorAngle},
|
|
// {"dJointGetAMotorAngleRate", (void **) &dJointGetAMotorAngleRate},
|
|
// {"dJointGetAMotorParam", (void **) &dJointGetAMotorParam},
|
|
// {"dJointGetAMotorMode", (void **) &dJointGetAMotorMode},
|
|
// {"dJointGetLMotorNumAxes", (void **) &dJointGetLMotorNumAxes},
|
|
// {"dJointGetLMotorAxis", (void **) &dJointGetLMotorAxis},
|
|
// {"dJointGetLMotorParam", (void **) &dJointGetLMotorParam},
|
|
// {"dJointGetFixedParam", (void **) &dJointGetFixedParam},
|
|
// {"dConnectingJoint", (void **) &dConnectingJoint},
|
|
// {"dConnectingJointList", (void **) &dConnectingJointList},
|
|
{(void **) &dAreConnected, "dAreConnected"},
|
|
{(void **) &dAreConnectedExcluding, "dAreConnectedExcluding"},
|
|
{(void **) &dSimpleSpaceCreate, "dSimpleSpaceCreate"},
|
|
{(void **) &dHashSpaceCreate, "dHashSpaceCreate"},
|
|
{(void **) &dQuadTreeSpaceCreate, "dQuadTreeSpaceCreate"},
|
|
// {"dSweepAndPruneSpaceCreate", (void **) &dSweepAndPruneSpaceCreate},
|
|
{(void **) &dSpaceDestroy, "dSpaceDestroy"},
|
|
// {"dHashSpaceSetLevels", (void **) &dHashSpaceSetLevels},
|
|
// {"dHashSpaceGetLevels", (void **) &dHashSpaceGetLevels},
|
|
// {"dSpaceSetCleanup", (void **) &dSpaceSetCleanup},
|
|
// {"dSpaceGetCleanup", (void **) &dSpaceGetCleanup},
|
|
// {"dSpaceSetSublevel", (void **) &dSpaceSetSublevel},
|
|
// {"dSpaceGetSublevel", (void **) &dSpaceGetSublevel},
|
|
// {"dSpaceSetManualCleanup", (void **) &dSpaceSetManualCleanup},
|
|
// {"dSpaceGetManualCleanup", (void **) &dSpaceGetManualCleanup},
|
|
// {"dSpaceAdd", (void **) &dSpaceAdd},
|
|
// {"dSpaceRemove", (void **) &dSpaceRemove},
|
|
// {"dSpaceQuery", (void **) &dSpaceQuery},
|
|
// {"dSpaceClean", (void **) &dSpaceClean},
|
|
// {"dSpaceGetNumGeoms", (void **) &dSpaceGetNumGeoms},
|
|
// {"dSpaceGetGeom", (void **) &dSpaceGetGeom},
|
|
// {"dSpaceGetClass", (void **) &dSpaceGetClass},
|
|
{(void **) &dGeomDestroy, "dGeomDestroy"},
|
|
{(void **) &dGeomSetData, "dGeomSetData"},
|
|
{(void **) &dGeomGetData, "dGeomGetData"},
|
|
{(void **) &dGeomSetBody, "dGeomSetBody"},
|
|
{(void **) &dGeomGetBody, "dGeomGetBody"},
|
|
{(void **) &dGeomSetPosition, "dGeomSetPosition"},
|
|
{(void **) &dGeomSetRotation, "dGeomSetRotation"},
|
|
// {"dGeomSetQuaternion", (void **) &dGeomSetQuaternion},
|
|
// {"dGeomGetPosition", (void **) &dGeomGetPosition},
|
|
// {"dGeomCopyPosition", (void **) &dGeomCopyPosition},
|
|
// {"dGeomGetRotation", (void **) &dGeomGetRotation},
|
|
// {"dGeomCopyRotation", (void **) &dGeomCopyRotation},
|
|
// {"dGeomGetQuaternion", (void **) &dGeomGetQuaternion},
|
|
// {"dGeomGetAABB", (void **) &dGeomGetAABB},
|
|
{(void **) &dGeomIsSpace, "dGeomIsSpace"},
|
|
// {"dGeomGetSpace", (void **) &dGeomGetSpace},
|
|
// {"dGeomGetClass", (void **) &dGeomGetClass},
|
|
// {"dGeomSetCategoryBits", (void **) &dGeomSetCategoryBits},
|
|
// {"dGeomSetCollideBits", (void **) &dGeomSetCollideBits},
|
|
// {"dGeomGetCategoryBits", (void **) &dGeomGetCategoryBits},
|
|
// {"dGeomGetCollideBits", (void **) &dGeomGetCollideBits},
|
|
// {"dGeomEnable", (void **) &dGeomEnable},
|
|
// {"dGeomDisable", (void **) &dGeomDisable},
|
|
// {"dGeomIsEnabled", (void **) &dGeomIsEnabled},
|
|
// {"dGeomSetOffsetPosition", (void **) &dGeomSetOffsetPosition},
|
|
// {"dGeomSetOffsetRotation", (void **) &dGeomSetOffsetRotation},
|
|
// {"dGeomSetOffsetQuaternion", (void **) &dGeomSetOffsetQuaternion},
|
|
// {"dGeomSetOffsetWorldPosition", (void **) &dGeomSetOffsetWorldPosition},
|
|
// {"dGeomSetOffsetWorldRotation", (void **) &dGeomSetOffsetWorldRotation},
|
|
// {"dGeomSetOffsetWorldQuaternion", (void **) &dGeomSetOffsetWorldQuaternion},
|
|
// {"dGeomClearOffset", (void **) &dGeomClearOffset},
|
|
// {"dGeomIsOffset", (void **) &dGeomIsOffset},
|
|
// {"dGeomGetOffsetPosition", (void **) &dGeomGetOffsetPosition},
|
|
// {"dGeomCopyOffsetPosition", (void **) &dGeomCopyOffsetPosition},
|
|
// {"dGeomGetOffsetRotation", (void **) &dGeomGetOffsetRotation},
|
|
// {"dGeomCopyOffsetRotation", (void **) &dGeomCopyOffsetRotation},
|
|
// {"dGeomGetOffsetQuaternion", (void **) &dGeomGetOffsetQuaternion},
|
|
{(void **) &dCollide, "dCollide"},
|
|
{(void **) &dSpaceCollide, "dSpaceCollide"},
|
|
{(void **) &dSpaceCollide2, "dSpaceCollide2"},
|
|
{(void **) &dCreateSphere, "dCreateSphere"},
|
|
// {"dGeomSphereSetRadius", (void **) &dGeomSphereSetRadius},
|
|
// {"dGeomSphereGetRadius", (void **) &dGeomSphereGetRadius},
|
|
// {"dGeomSpherePointDepth", (void **) &dGeomSpherePointDepth},
|
|
// {"dCreateConvex", (void **) &dCreateConvex},
|
|
// {"dGeomSetConvex", (void **) &dGeomSetConvex},
|
|
{(void **) &dCreateBox, "dCreateBox"},
|
|
// {"dGeomBoxSetLengths", (void **) &dGeomBoxSetLengths},
|
|
// {"dGeomBoxGetLengths", (void **) &dGeomBoxGetLengths},
|
|
// {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
|
|
// {"dGeomBoxPointDepth", (void **) &dGeomBoxPointDepth},
|
|
// {"dCreatePlane", (void **) &dCreatePlane},
|
|
// {"dGeomPlaneSetParams", (void **) &dGeomPlaneSetParams},
|
|
// {"dGeomPlaneGetParams", (void **) &dGeomPlaneGetParams},
|
|
// {"dGeomPlanePointDepth", (void **) &dGeomPlanePointDepth},
|
|
{(void **) &dCreateCapsule, "dCreateCapsule"},
|
|
// {"dGeomCapsuleSetParams", (void **) &dGeomCapsuleSetParams},
|
|
// {"dGeomCapsuleGetParams", (void **) &dGeomCapsuleGetParams},
|
|
// {"dGeomCapsulePointDepth", (void **) &dGeomCapsulePointDepth},
|
|
// {"dCreateCylinder", (void **) &dCreateCylinder},
|
|
// {"dGeomCylinderSetParams", (void **) &dGeomCylinderSetParams},
|
|
// {"dGeomCylinderGetParams", (void **) &dGeomCylinderGetParams},
|
|
// {"dCreateRay", (void **) &dCreateRay},
|
|
// {"dGeomRaySetLength", (void **) &dGeomRaySetLength},
|
|
// {"dGeomRayGetLength", (void **) &dGeomRayGetLength},
|
|
// {"dGeomRaySet", (void **) &dGeomRaySet},
|
|
// {"dGeomRayGet", (void **) &dGeomRayGet},
|
|
{(void **) &dCreateGeomTransform, "dCreateGeomTransform"},
|
|
{(void **) &dGeomTransformSetGeom, "dGeomTransformSetGeom"},
|
|
// {"dGeomTransformGetGeom", (void **) &dGeomTransformGetGeom},
|
|
{(void **) &dGeomTransformSetCleanup, "dGeomTransformSetCleanup"},
|
|
// {"dGeomTransformGetCleanup", (void **) &dGeomTransformGetCleanup},
|
|
// {"dGeomTransformSetInfo", (void **) &dGeomTransformSetInfo},
|
|
// {"dGeomTransformGetInfo", (void **) &dGeomTransformGetInfo},
|
|
{(void **) &dGeomTriMeshDataCreate, "dGeomTriMeshDataCreate"},
|
|
{(void **) &dGeomTriMeshDataDestroy, "dGeomTriMeshDataDestroy"},
|
|
// {"dGeomTriMeshDataSet", (void **) &dGeomTriMeshDataSet},
|
|
// {"dGeomTriMeshDataGet", (void **) &dGeomTriMeshDataGet},
|
|
// {"dGeomTriMeshSetLastTransform", (void **) &dGeomTriMeshSetLastTransform},
|
|
// {"dGeomTriMeshGetLastTransform", (void **) &dGeomTriMeshGetLastTransform},
|
|
{(void **) &dGeomTriMeshDataBuildSingle, "dGeomTriMeshDataBuildSingle"},
|
|
// {"dGeomTriMeshDataBuildSingle1", (void **) &dGeomTriMeshDataBuildSingle1},
|
|
// {"dGeomTriMeshDataBuildDouble", (void **) &dGeomTriMeshDataBuildDouble},
|
|
// {"dGeomTriMeshDataBuildDouble1", (void **) &dGeomTriMeshDataBuildDouble1},
|
|
// {"dGeomTriMeshDataBuildSimple", (void **) &dGeomTriMeshDataBuildSimple},
|
|
// {"dGeomTriMeshDataBuildSimple1", (void **) &dGeomTriMeshDataBuildSimple1},
|
|
// {"dGeomTriMeshDataPreprocess", (void **) &dGeomTriMeshDataPreprocess},
|
|
// {"dGeomTriMeshDataGetBuffer", (void **) &dGeomTriMeshDataGetBuffer},
|
|
// {"dGeomTriMeshDataSetBuffer", (void **) &dGeomTriMeshDataSetBuffer},
|
|
// {"dGeomTriMeshSetCallback", (void **) &dGeomTriMeshSetCallback},
|
|
// {"dGeomTriMeshGetCallback", (void **) &dGeomTriMeshGetCallback},
|
|
// {"dGeomTriMeshSetArrayCallback", (void **) &dGeomTriMeshSetArrayCallback},
|
|
// {"dGeomTriMeshGetArrayCallback", (void **) &dGeomTriMeshGetArrayCallback},
|
|
// {"dGeomTriMeshSetRayCallback", (void **) &dGeomTriMeshSetRayCallback},
|
|
// {"dGeomTriMeshGetRayCallback", (void **) &dGeomTriMeshGetRayCallback},
|
|
// {"dGeomTriMeshSetTriMergeCallback", (void **) &dGeomTriMeshSetTriMergeCallback},
|
|
// {"dGeomTriMeshGetTriMergeCallback", (void **) &dGeomTriMeshGetTriMergeCallback},
|
|
{(void **) &dCreateTriMesh, "dCreateTriMesh"},
|
|
// {"dGeomTriMeshSetData", (void **) &dGeomTriMeshSetData},
|
|
// {"dGeomTriMeshGetData", (void **) &dGeomTriMeshGetData},
|
|
// {"dGeomTriMeshEnableTC", (void **) &dGeomTriMeshEnableTC},
|
|
// {"dGeomTriMeshIsTCEnabled", (void **) &dGeomTriMeshIsTCEnabled},
|
|
// {"dGeomTriMeshClearTCCache", (void **) &dGeomTriMeshClearTCCache},
|
|
// {"dGeomTriMeshGetTriMeshDataID", (void **) &dGeomTriMeshGetTriMeshDataID},
|
|
// {"dGeomTriMeshGetTriangle", (void **) &dGeomTriMeshGetTriangle},
|
|
// {"dGeomTriMeshGetPoint", (void **) &dGeomTriMeshGetPoint},
|
|
// {"dGeomTriMeshGetTriangleCount", (void **) &dGeomTriMeshGetTriangleCount},
|
|
// {"dGeomTriMeshDataUpdate", (void **) &dGeomTriMeshDataUpdate},
|
|
{NULL, NULL}
|
|
};
|
|
|
|
// Handle for ODE DLL
|
|
dllhandle_t ode_dll = NULL;
|
|
#endif
|
|
|
|
void World_ODE_Init(void)
|
|
{
|
|
#ifdef ODE_DYNAMIC
|
|
const char* dllname =
|
|
{
|
|
# if defined(WIN64)
|
|
"libode1_64.dll"
|
|
# elif defined(WIN32)
|
|
"ode_double"
|
|
# elif defined(MACOSX)
|
|
"libode.1.dylib"
|
|
# else
|
|
"libode.so.1"
|
|
# endif
|
|
};
|
|
#endif
|
|
|
|
Cvar_Register(&physics_ode_enable, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_quadtree_depth, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_contactsurfacelayer, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_worldquickstep, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_worldquickstep_iterations, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_contact_mu, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_contact_erp, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_contact_cfm, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_damping, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_damping_linear, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_damping_linear_threshold, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_damping_angular, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_damping_angular_threshold, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_erp, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_world_cfm, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_iterationsperframe, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_movelimit, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_spinlimit, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable_steps, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable_time, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable_threshold_linear, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable_threshold_angular, "ODE Physics Library");
|
|
Cvar_Register(&physics_ode_autodisable_threshold_samples, "ODE Physics Library");
|
|
|
|
#ifdef ODE_DYNAMIC
|
|
// Load the DLL
|
|
ode_dll = Sys_LoadLibrary(dllname, odefuncs);
|
|
if (ode_dll)
|
|
#endif
|
|
{
|
|
dInitODE();
|
|
// dInitODE2(0);
|
|
#ifdef ODE_DYNAMIC
|
|
# ifdef dSINGLE
|
|
if (!dCheckConfiguration("ODE_single_precision"))
|
|
# else
|
|
if (!dCheckConfiguration("ODE_double_precision"))
|
|
# endif
|
|
{
|
|
# ifdef dSINGLE
|
|
Con_Printf("ode library not compiled for single precision - incompatible! Not using ODE physics.\n");
|
|
# else
|
|
Con_Printf("ode library not compiled for double precision - incompatible! Not using ODE physics.\n");
|
|
# endif
|
|
Sys_CloseLibrary(ode_dll);
|
|
ode_dll = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
#ifdef ODE_DYNAMIC
|
|
if (!ode_dll)
|
|
{
|
|
physics_ode_enable.flags |= CVAR_NOSET;
|
|
Cvar_ForceSet(&physics_ode_enable, "0");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void World_ODE_Shutdown(void)
|
|
{
|
|
#ifdef ODE_DYNAMIC
|
|
if (ode_dll)
|
|
#endif
|
|
{
|
|
dCloseODE();
|
|
#ifdef ODE_DYNAMIC
|
|
Sys_CloseLibrary(&ode_dll);
|
|
ode_dll = NULL;
|
|
#endif
|
|
}
|
|
}
|
|
|
|
static void World_ODE_Enable(world_t *world)
|
|
{
|
|
dVector3 center, extents;
|
|
if (world->ode.ode)
|
|
return;
|
|
|
|
if (!physics_ode_enable.ival)
|
|
return;
|
|
|
|
#ifdef ODE_DYNAMIC
|
|
if (!ode_dll)
|
|
return;
|
|
#endif
|
|
world->ode.ode = true;
|
|
VectorAvg(world->worldmodel->mins, world->worldmodel->maxs, center);
|
|
VectorSubtract(world->worldmodel->maxs, center, extents);
|
|
world->ode.ode_world = dWorldCreate();
|
|
world->ode.ode_space = dQuadTreeSpaceCreate(NULL, center, extents, bound(1, physics_ode_quadtree_depth.ival, 10));
|
|
world->ode.ode_contactgroup = dJointGroupCreate(0);
|
|
|
|
|
|
if(physics_ode_world_erp.value >= 0)
|
|
dWorldSetERP(world->ode.ode_world, physics_ode_world_erp.value);
|
|
if(physics_ode_world_cfm.value >= 0)
|
|
dWorldSetCFM(world->ode.ode_world, physics_ode_world_cfm.value);
|
|
if (physics_ode_world_damping.ival)
|
|
{
|
|
dWorldSetLinearDamping(world->ode.ode_world, (physics_ode_world_damping_linear.value >= 0) ? (physics_ode_world_damping_linear.value * physics_ode_world_damping.value) : 0);
|
|
dWorldSetLinearDampingThreshold(world->ode.ode_world, (physics_ode_world_damping_linear_threshold.value >= 0) ? (physics_ode_world_damping_linear_threshold.value * physics_ode_world_damping.value) : 0);
|
|
dWorldSetAngularDamping(world->ode.ode_world, (physics_ode_world_damping_angular.value >= 0) ? (physics_ode_world_damping_angular.value * physics_ode_world_damping.value) : 0);
|
|
dWorldSetAngularDampingThreshold(world->ode.ode_world, (physics_ode_world_damping_angular_threshold.value >= 0) ? (physics_ode_world_damping_angular_threshold.value * physics_ode_world_damping.value) : 0);
|
|
}
|
|
else
|
|
{
|
|
dWorldSetLinearDamping(world->ode.ode_world, 0);
|
|
dWorldSetLinearDampingThreshold(world->ode.ode_world, 0);
|
|
dWorldSetAngularDamping(world->ode.ode_world, 0);
|
|
dWorldSetAngularDampingThreshold(world->ode.ode_world, 0);
|
|
}
|
|
if (physics_ode_autodisable.ival)
|
|
{
|
|
dWorldSetAutoDisableSteps(world->ode.ode_world, bound(1, physics_ode_autodisable_steps.ival, 100));
|
|
dWorldSetAutoDisableTime(world->ode.ode_world, physics_ode_autodisable_time.value);
|
|
dWorldSetAutoDisableAverageSamplesCount(world->ode.ode_world, bound(1, physics_ode_autodisable_threshold_samples.ival, 100));
|
|
dWorldSetAutoDisableLinearThreshold(world->ode.ode_world, physics_ode_autodisable_threshold_linear.value);
|
|
dWorldSetAutoDisableAngularThreshold(world->ode.ode_world, physics_ode_autodisable_threshold_angular.value);
|
|
dWorldSetAutoDisableFlag (world->ode.ode_world, true);
|
|
}
|
|
else
|
|
dWorldSetAutoDisableFlag (world->ode.ode_world, false);
|
|
}
|
|
|
|
void World_ODE_Start(world_t *world)
|
|
{
|
|
if (world->ode.ode)
|
|
return;
|
|
World_ODE_Enable(world);
|
|
}
|
|
|
|
void World_ODE_End(world_t *world)
|
|
{
|
|
if (world->ode.ode)
|
|
{
|
|
dWorldDestroy(world->ode.ode_world);
|
|
dSpaceDestroy(world->ode.ode_space);
|
|
dJointGroupDestroy(world->ode.ode_contactgroup);
|
|
world->ode.ode = false;
|
|
}
|
|
}
|
|
|
|
void World_ODE_RemoveJointFromEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
ed->ode.ode_joint_type = 0;
|
|
if(ed->ode.ode_joint)
|
|
dJointDestroy((dJointID)ed->ode.ode_joint);
|
|
ed->ode.ode_joint = NULL;
|
|
}
|
|
|
|
void World_ODE_RemoveFromEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
if (!ed->ode.ode_physics)
|
|
return;
|
|
|
|
// entity is not physics controlled, free any physics data
|
|
ed->ode.ode_physics = false;
|
|
if (ed->ode.ode_geom)
|
|
dGeomDestroy((dGeomID)ed->ode.ode_geom);
|
|
ed->ode.ode_geom = NULL;
|
|
if (ed->ode.ode_body)
|
|
{
|
|
dJointID j;
|
|
dBodyID b1, b2;
|
|
wedict_t *ed2;
|
|
while(dBodyGetNumJoints((dBodyID)ed->ode.ode_body))
|
|
{
|
|
j = dBodyGetJoint((dBodyID)ed->ode.ode_body, 0);
|
|
ed2 = (wedict_t *) dJointGetData(j);
|
|
b1 = dJointGetBody(j, 0);
|
|
b2 = dJointGetBody(j, 1);
|
|
if(b1 == (dBodyID)ed->ode.ode_body)
|
|
{
|
|
b1 = 0;
|
|
ed2->ode.ode_joint_enemy = 0;
|
|
}
|
|
if(b2 == (dBodyID)ed->ode.ode_body)
|
|
{
|
|
b2 = 0;
|
|
ed2->ode.ode_joint_aiment = 0;
|
|
}
|
|
dJointAttach(j, b1, b2);
|
|
}
|
|
dBodyDestroy((dBodyID)ed->ode.ode_body);
|
|
}
|
|
ed->ode.ode_body = NULL;
|
|
|
|
if (ed->ode.ode_vertex3f)
|
|
BZ_Free(ed->ode.ode_vertex3f);
|
|
ed->ode.ode_vertex3f = NULL;
|
|
ed->ode.ode_numvertices = 0;
|
|
if (ed->ode.ode_element3i)
|
|
BZ_Free(ed->ode.ode_element3i);
|
|
ed->ode.ode_element3i = NULL;
|
|
ed->ode.ode_numtriangles = 0;
|
|
if(ed->ode.ode_massbuf)
|
|
BZ_Free(ed->ode.ode_massbuf);
|
|
ed->ode.ode_massbuf = NULL;
|
|
}
|
|
|
|
static void World_ODE_Frame_BodyToEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
model_t *model;
|
|
const dReal *avel;
|
|
const dReal *o;
|
|
const dReal *r; // for some reason dBodyGetRotation returns a [3][4] matrix
|
|
const dReal *vel;
|
|
dBodyID body = (dBodyID)ed->ode.ode_body;
|
|
int movetype;
|
|
float bodymatrix[16];
|
|
float entitymatrix[16];
|
|
vec3_t angles;
|
|
vec3_t avelocity;
|
|
vec3_t forward, left, up;
|
|
vec3_t origin;
|
|
vec3_t spinvelocity;
|
|
vec3_t velocity;
|
|
if (!body)
|
|
return;
|
|
|
|
movetype = (int)ed->v->movetype;
|
|
if (movetype != MOVETYPE_PHYSICS)
|
|
{
|
|
switch((int)ed->xv->jointtype)
|
|
{
|
|
// TODO feed back data from physics
|
|
case JOINTTYPE_POINT:
|
|
break;
|
|
case JOINTTYPE_HINGE:
|
|
break;
|
|
case JOINTTYPE_SLIDER:
|
|
break;
|
|
case JOINTTYPE_UNIVERSAL:
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
break;
|
|
}
|
|
return;
|
|
}
|
|
// store the physics engine data into the entity
|
|
o = dBodyGetPosition(body);
|
|
r = dBodyGetRotation(body);
|
|
vel = dBodyGetLinearVel(body);
|
|
avel = dBodyGetAngularVel(body);
|
|
VectorCopy(o, origin);
|
|
forward[0] = r[0];
|
|
forward[1] = r[4];
|
|
forward[2] = r[8];
|
|
left[0] = r[1];
|
|
left[1] = r[5];
|
|
left[2] = r[9];
|
|
up[0] = r[2];
|
|
up[1] = r[6];
|
|
up[2] = r[10];
|
|
VectorCopy(vel, velocity);
|
|
VectorCopy(avel, spinvelocity);
|
|
Matrix4x4_RM_FromVectors(bodymatrix, forward, left, up, origin);
|
|
Matrix4_Multiply(ed->ode.ode_offsetimatrix, bodymatrix, entitymatrix);
|
|
Matrix3x4_RM_ToVectors(entitymatrix, forward, left, up, origin);
|
|
|
|
VectorAngles(forward, up, angles);
|
|
angles[0]*=-1;
|
|
avelocity[PITCH] = RAD2DEG(spinvelocity[PITCH]);
|
|
avelocity[YAW] = RAD2DEG(spinvelocity[ROLL]);
|
|
avelocity[ROLL] = RAD2DEG(spinvelocity[YAW]);
|
|
|
|
if (ed->v->modelindex)
|
|
{
|
|
model = world->Get_CModel(world, ed->v->modelindex);
|
|
if (!model || model->type == mod_alias)
|
|
{
|
|
angles[PITCH] *= -1;
|
|
avelocity[PITCH] *= -1;
|
|
}
|
|
}
|
|
|
|
VectorCopy(origin, ed->v->origin);
|
|
VectorCopy(velocity, ed->v->velocity);
|
|
//vVectorCopy(forward, ed->xv->axis_forward);
|
|
//VectorCopy(left, ed->xv->axis_left);
|
|
//VectorCopy(up, ed->xv->axis_up);
|
|
//VectorCopy(spinvelocity, ed->xv->spinvelocity);
|
|
VectorCopy(angles, ed->v->angles);
|
|
VectorCopy(avelocity, ed->v->avelocity);
|
|
|
|
// values for BodyFromEntity to check if the qc modified anything later
|
|
VectorCopy(origin, ed->ode.ode_origin);
|
|
VectorCopy(velocity, ed->ode.ode_velocity);
|
|
VectorCopy(angles, ed->ode.ode_angles);
|
|
VectorCopy(avelocity, ed->ode.ode_avelocity);
|
|
ed->ode.ode_gravity = dBodyGetGravityMode(body);
|
|
|
|
World_LinkEdict(world, ed, true);
|
|
}
|
|
|
|
static void World_ODE_Frame_JointFromEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
dJointID j = 0;
|
|
dBodyID b1 = 0;
|
|
dBodyID b2 = 0;
|
|
int movetype = 0;
|
|
int jointtype = 0;
|
|
int enemy = 0, aiment = 0;
|
|
wedict_t *o;
|
|
vec3_t origin, velocity, angles, forward, left, up, movedir;
|
|
vec_t CFM, ERP, FMax, Stop, Vel;
|
|
VectorClear(origin);
|
|
VectorClear(velocity);
|
|
VectorClear(angles);
|
|
VectorClear(movedir);
|
|
movetype = (int)ed->v->movetype;
|
|
jointtype = (int)ed->xv->jointtype;
|
|
enemy = ed->v->enemy;
|
|
aiment = ed->v->aiment;
|
|
VectorCopy(ed->v->origin, origin);
|
|
VectorCopy(ed->v->velocity, velocity);
|
|
VectorCopy(ed->v->angles, angles);
|
|
VectorCopy(ed->v->movedir, movedir);
|
|
if(movetype == MOVETYPE_PHYSICS)
|
|
jointtype = 0; // can't have both
|
|
|
|
o = (wedict_t*)PROG_TO_EDICT(world->progs, enemy);
|
|
if(o->isfree || o->ode.ode_body == 0)
|
|
enemy = 0;
|
|
o = (wedict_t*)PROG_TO_EDICT(world->progs, aiment);
|
|
if(o->isfree || o->ode.ode_body == 0)
|
|
aiment = 0;
|
|
// see http://www.ode.org/old_list_archives/2006-January/017614.html
|
|
// we want to set ERP? make it fps independent and work like a spring constant
|
|
// note: if movedir[2] is 0, it becomes ERP = 1, CFM = 1.0 / (H * K)
|
|
if(movedir[0] > 0 && movedir[1] > 0)
|
|
{
|
|
float K = movedir[0];
|
|
float D = movedir[1];
|
|
float R = 2.0 * D * sqrt(K); // we assume D is premultiplied by sqrt(sprungMass)
|
|
CFM = 1.0 / (world->ode.ode_step * K + R); // always > 0
|
|
ERP = world->ode.ode_step * K * CFM;
|
|
Vel = 0;
|
|
FMax = 0;
|
|
Stop = movedir[2];
|
|
}
|
|
else if(movedir[1] < 0)
|
|
{
|
|
CFM = 0;
|
|
ERP = 0;
|
|
Vel = movedir[0];
|
|
FMax = -movedir[1]; // TODO do we need to multiply with world.physics.ode_step?
|
|
Stop = movedir[2] > 0 ? movedir[2] : dInfinity;
|
|
}
|
|
else // movedir[0] > 0, movedir[1] == 0 or movedir[0] < 0, movedir[1] >= 0
|
|
{
|
|
CFM = 0;
|
|
ERP = 0;
|
|
Vel = 0;
|
|
FMax = 0;
|
|
Stop = dInfinity;
|
|
}
|
|
if(jointtype == ed->ode.ode_joint_type && VectorCompare(origin, ed->ode.ode_joint_origin) && VectorCompare(velocity, ed->ode.ode_joint_velocity) && VectorCompare(angles, ed->ode.ode_joint_angles) && enemy == ed->ode.ode_joint_enemy && aiment == ed->ode.ode_joint_aiment && VectorCompare(movedir, ed->ode.ode_joint_movedir))
|
|
return; // nothing to do
|
|
AngleVectorsFLU(angles, forward, left, up);
|
|
switch(jointtype)
|
|
{
|
|
case JOINTTYPE_POINT:
|
|
j = dJointCreateBall(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_HINGE:
|
|
j = dJointCreateHinge(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_SLIDER:
|
|
j = dJointCreateSlider(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_UNIVERSAL:
|
|
j = dJointCreateUniversal(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
j = dJointCreateHinge2(world->ode.ode_world, 0);
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
j = dJointCreateFixed(world->ode.ode_world, 0);
|
|
break;
|
|
case 0:
|
|
default:
|
|
// no joint
|
|
j = 0;
|
|
break;
|
|
}
|
|
if(ed->ode.ode_joint)
|
|
{
|
|
//Con_Printf("deleted old joint %i\n", (int) (ed - prog->edicts));
|
|
dJointAttach(ed->ode.ode_joint, 0, 0);
|
|
dJointDestroy(ed->ode.ode_joint);
|
|
}
|
|
ed->ode.ode_joint = (void *) j;
|
|
ed->ode.ode_joint_type = jointtype;
|
|
ed->ode.ode_joint_enemy = enemy;
|
|
ed->ode.ode_joint_aiment = aiment;
|
|
VectorCopy(origin, ed->ode.ode_joint_origin);
|
|
VectorCopy(velocity, ed->ode.ode_joint_velocity);
|
|
VectorCopy(angles, ed->ode.ode_joint_angles);
|
|
VectorCopy(movedir, ed->ode.ode_joint_movedir);
|
|
if(j)
|
|
{
|
|
//Con_Printf("made new joint %i\n", (int) (ed - prog->edicts));
|
|
dJointSetData(j, (void *) ed);
|
|
if(enemy)
|
|
b1 = (dBodyID)((WEDICT_NUM(world->progs, enemy))->ode.ode_body);
|
|
if(aiment)
|
|
b2 = (dBodyID)((WEDICT_NUM(world->progs, aiment))->ode.ode_body);
|
|
dJointAttach(j, b1, b2);
|
|
|
|
switch(jointtype)
|
|
{
|
|
case JOINTTYPE_POINT:
|
|
dJointSetBallAnchor(j, origin[0], origin[1], origin[2]);
|
|
break;
|
|
case JOINTTYPE_HINGE:
|
|
dJointSetHingeAnchor(j, origin[0], origin[1], origin[2]);
|
|
dJointSetHingeAxis(j, forward[0], forward[1], forward[2]);
|
|
dJointSetHingeParam(j, dParamFMax, FMax);
|
|
dJointSetHingeParam(j, dParamHiStop, Stop);
|
|
dJointSetHingeParam(j, dParamLoStop, -Stop);
|
|
dJointSetHingeParam(j, dParamStopCFM, CFM);
|
|
dJointSetHingeParam(j, dParamStopERP, ERP);
|
|
dJointSetHingeParam(j, dParamVel, Vel);
|
|
break;
|
|
case JOINTTYPE_SLIDER:
|
|
dJointSetSliderAxis(j, forward[0], forward[1], forward[2]);
|
|
dJointSetSliderParam(j, dParamFMax, FMax);
|
|
dJointSetSliderParam(j, dParamHiStop, Stop);
|
|
dJointSetSliderParam(j, dParamLoStop, -Stop);
|
|
dJointSetSliderParam(j, dParamStopCFM, CFM);
|
|
dJointSetSliderParam(j, dParamStopERP, ERP);
|
|
dJointSetSliderParam(j, dParamVel, Vel);
|
|
break;
|
|
case JOINTTYPE_UNIVERSAL:
|
|
dJointSetUniversalAnchor(j, origin[0], origin[1], origin[2]);
|
|
dJointSetUniversalAxis1(j, forward[0], forward[1], forward[2]);
|
|
dJointSetUniversalAxis2(j, up[0], up[1], up[2]);
|
|
dJointSetUniversalParam(j, dParamFMax, FMax);
|
|
dJointSetUniversalParam(j, dParamHiStop, Stop);
|
|
dJointSetUniversalParam(j, dParamLoStop, -Stop);
|
|
dJointSetUniversalParam(j, dParamStopCFM, CFM);
|
|
dJointSetUniversalParam(j, dParamStopERP, ERP);
|
|
dJointSetUniversalParam(j, dParamVel, Vel);
|
|
dJointSetUniversalParam(j, dParamFMax2, FMax);
|
|
dJointSetUniversalParam(j, dParamHiStop2, Stop);
|
|
dJointSetUniversalParam(j, dParamLoStop2, -Stop);
|
|
dJointSetUniversalParam(j, dParamStopCFM2, CFM);
|
|
dJointSetUniversalParam(j, dParamStopERP2, ERP);
|
|
dJointSetUniversalParam(j, dParamVel2, Vel);
|
|
break;
|
|
case JOINTTYPE_HINGE2:
|
|
dJointSetHinge2Anchor(j, origin[0], origin[1], origin[2]);
|
|
dJointSetHinge2Axis1(j, forward[0], forward[1], forward[2]);
|
|
dJointSetHinge2Axis2(j, velocity[0], velocity[1], velocity[2]);
|
|
dJointSetHinge2Param(j, dParamFMax, FMax);
|
|
dJointSetHinge2Param(j, dParamHiStop, Stop);
|
|
dJointSetHinge2Param(j, dParamLoStop, -Stop);
|
|
dJointSetHinge2Param(j, dParamStopCFM, CFM);
|
|
dJointSetHinge2Param(j, dParamStopERP, ERP);
|
|
dJointSetHinge2Param(j, dParamVel, Vel);
|
|
dJointSetHinge2Param(j, dParamFMax2, FMax);
|
|
dJointSetHinge2Param(j, dParamHiStop2, Stop);
|
|
dJointSetHinge2Param(j, dParamLoStop2, -Stop);
|
|
dJointSetHinge2Param(j, dParamStopCFM2, CFM);
|
|
dJointSetHinge2Param(j, dParamStopERP2, ERP);
|
|
dJointSetHinge2Param(j, dParamVel2, Vel);
|
|
break;
|
|
case JOINTTYPE_FIXED:
|
|
break;
|
|
case 0:
|
|
default:
|
|
Sys_Error("what? but above the joint was valid...\n");
|
|
break;
|
|
}
|
|
#undef SETPARAMS
|
|
|
|
}
|
|
}
|
|
|
|
static qboolean GenerateCollisionMesh(world_t *world, model_t *mod, wedict_t *ed, vec3_t geomcenter)
|
|
{
|
|
unsigned int sno;
|
|
msurface_t *surf;
|
|
mesh_t *mesh;
|
|
unsigned int numverts;
|
|
unsigned int numindexes,i;
|
|
unsigned int ni;
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
for (sno = 0; sno < mod->nummodelsurfaces; sno++)
|
|
{
|
|
surf = &mod->surfaces[sno+mod->firstmodelsurface];
|
|
if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
|
|
continue;
|
|
|
|
if (surf->mesh)
|
|
{
|
|
mesh = surf->mesh;
|
|
numverts += mesh->numvertexes;
|
|
numindexes += mesh->numindexes;
|
|
}
|
|
else
|
|
{
|
|
numverts += surf->numedges;
|
|
numindexes += (surf->numedges-2) * 3;
|
|
}
|
|
}
|
|
if (!numindexes)
|
|
{
|
|
Con_DPrintf("entity %i (classname %s) has no geometry\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
return false;
|
|
}
|
|
ed->ode.ode_element3i = BZ_Malloc(numindexes*sizeof(*ed->ode.ode_element3i));
|
|
ed->ode.ode_vertex3f = BZ_Malloc(numverts*sizeof(vec3_t));
|
|
|
|
ni = numindexes;
|
|
|
|
numverts = 0;
|
|
numindexes = 0;
|
|
for (sno = 0; sno < mod->nummodelsurfaces; sno++)
|
|
{
|
|
surf = &mod->surfaces[sno+mod->firstmodelsurface];
|
|
if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
|
|
continue;
|
|
|
|
if (surf->mesh)
|
|
{
|
|
mesh = surf->mesh;
|
|
for (i = 0; i < mesh->numvertexes; i++)
|
|
VectorSubtract(mesh->xyz_array[i], geomcenter, (ed->ode.ode_vertex3f + 3*(numverts+i)));
|
|
for (i = 0; i < mesh->numindexes; i+=3)
|
|
{
|
|
//flip the triangles as we go
|
|
ed->ode.ode_element3i[numindexes+i+0] = numverts+mesh->indexes[i+2];
|
|
ed->ode.ode_element3i[numindexes+i+1] = numverts+mesh->indexes[i+1];
|
|
ed->ode.ode_element3i[numindexes+i+2] = numverts+mesh->indexes[i+0];
|
|
}
|
|
numverts += mesh->numvertexes;
|
|
numindexes += i;
|
|
}
|
|
else
|
|
{
|
|
float *vec;
|
|
medge_t *edge;
|
|
int lindex;
|
|
for (i = 0; i < surf->numedges; i++)
|
|
{
|
|
lindex = mod->surfedges[surf->firstedge + i];
|
|
|
|
if (lindex > 0)
|
|
{
|
|
edge = &mod->edges[lindex];
|
|
vec = mod->vertexes[edge->v[0]].position;
|
|
}
|
|
else
|
|
{
|
|
edge = &mod->edges[-lindex];
|
|
vec = mod->vertexes[edge->v[1]].position;
|
|
}
|
|
|
|
VectorSubtract(vec, geomcenter, (ed->ode.ode_vertex3f + 3*(numverts+i)));
|
|
}
|
|
for (i = 2; i < surf->numedges; i++)
|
|
{
|
|
//quake is backwards, not ode
|
|
ed->ode.ode_element3i[numindexes++] = numverts+i;
|
|
ed->ode.ode_element3i[numindexes++] = numverts+i-1;
|
|
ed->ode.ode_element3i[numindexes++] = numverts;
|
|
}
|
|
numverts += surf->numedges;
|
|
}
|
|
}
|
|
|
|
ed->ode.ode_numvertices = numverts;
|
|
ed->ode.ode_numtriangles = numindexes/3;
|
|
return true;
|
|
}
|
|
/*
|
|
static void World_ODE_BodyFromSkel(world_t *world)
|
|
{
|
|
}
|
|
*/
|
|
static void World_ODE_Frame_BodyFromEntity(world_t *world, wedict_t *ed)
|
|
{
|
|
dBodyID body = (dBodyID)ed->ode.ode_body;
|
|
dMass mass;
|
|
float test;
|
|
void *dataID;
|
|
dVector3 capsulerot[3];
|
|
model_t *model;
|
|
int axisindex;
|
|
int modelindex = 0;
|
|
int movetype = MOVETYPE_NONE;
|
|
int solid = SOLID_NOT;
|
|
qboolean modified = false;
|
|
vec3_t angles;
|
|
vec3_t avelocity;
|
|
vec3_t entmaxs;
|
|
vec3_t entmins;
|
|
vec3_t forward;
|
|
vec3_t geomcenter;
|
|
vec3_t geomsize;
|
|
vec3_t left;
|
|
vec3_t origin;
|
|
vec3_t spinvelocity;
|
|
vec3_t up;
|
|
vec3_t velocity;
|
|
vec_t f;
|
|
vec_t length;
|
|
vec_t massval = 1.0f;
|
|
vec_t movelimit;
|
|
vec_t radius;
|
|
vec_t scale;
|
|
vec_t spinlimit;
|
|
qboolean gravity;
|
|
#ifdef ODE_DYNAMIC
|
|
if (!ode_dll)
|
|
return;
|
|
#endif
|
|
solid = (int)ed->v->solid;
|
|
movetype = (int)ed->v->movetype;
|
|
scale = ed->xv->scale?ed->xv->scale:1;
|
|
modelindex = 0;
|
|
model = NULL;
|
|
|
|
switch(solid)
|
|
{
|
|
case SOLID_BSP:
|
|
modelindex = (int)ed->v->modelindex;
|
|
model = world->Get_CModel(world, modelindex);
|
|
if (model)
|
|
{
|
|
VectorScale(model->mins, scale, entmins);
|
|
VectorScale(model->maxs, scale, entmaxs);
|
|
if (ed->xv->mass)
|
|
massval = ed->xv->mass;
|
|
}
|
|
else
|
|
{
|
|
modelindex = 0;
|
|
massval = 1.0f;
|
|
}
|
|
break;
|
|
case SOLID_BBOX:
|
|
case SOLID_SLIDEBOX:
|
|
case SOLID_CORPSE:
|
|
case SOLID_PHYSICS_BOX:
|
|
case SOLID_PHYSICS_SPHERE:
|
|
case SOLID_PHYSICS_CAPSULE:
|
|
VectorCopy(ed->v->mins, entmins);
|
|
VectorCopy(ed->v->maxs, entmaxs);
|
|
if (ed->xv->mass)
|
|
massval = ed->xv->mass;
|
|
break;
|
|
default:
|
|
if (ed->ode.ode_physics)
|
|
World_ODE_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
VectorSubtract(entmaxs, entmins, geomsize);
|
|
if (DotProduct(geomsize,geomsize) == 0)
|
|
{
|
|
// we don't allow point-size physics objects...
|
|
if (ed->ode.ode_physics)
|
|
World_ODE_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
if (movetype != MOVETYPE_PHYSICS)
|
|
massval = 1.0f;
|
|
|
|
// get friction from entity
|
|
if (ed->xv->friction)
|
|
ed->ode.ode_friction = ed->xv->friction;
|
|
else
|
|
ed->ode.ode_friction = 1.0;
|
|
|
|
// check if we need to create or replace the geom
|
|
if (!ed->ode.ode_physics
|
|
|| !VectorCompare(ed->ode.ode_mins, entmins)
|
|
|| !VectorCompare(ed->ode.ode_maxs, entmaxs)
|
|
|| ed->ode.ode_mass != massval
|
|
|| ed->ode.ode_modelindex != modelindex)
|
|
{
|
|
modified = true;
|
|
World_ODE_RemoveFromEntity(world, ed);
|
|
ed->ode.ode_physics = true;
|
|
VectorCopy(entmins, ed->ode.ode_mins);
|
|
VectorCopy(entmaxs, ed->ode.ode_maxs);
|
|
ed->ode.ode_mass = massval;
|
|
ed->ode.ode_modelindex = modelindex;
|
|
VectorAvg(entmins, entmaxs, geomcenter);
|
|
ed->ode.ode_movelimit = min(geomsize[0], min(geomsize[1], geomsize[2]));
|
|
|
|
if (massval * geomsize[0] * geomsize[1] * geomsize[2] == 0)
|
|
{
|
|
if (movetype == MOVETYPE_PHYSICS)
|
|
Con_Printf("entity %i (classname %s) .mass * .size_x * .size_y * .size_z == 0\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
massval = 1.0f;
|
|
VectorSet(geomsize, 1.0f, 1.0f, 1.0f);
|
|
}
|
|
|
|
switch(solid)
|
|
{
|
|
case SOLID_BSP:
|
|
Matrix4x4_Identity(ed->ode.ode_offsetmatrix);
|
|
ed->ode.ode_geom = NULL;
|
|
if (!model)
|
|
{
|
|
Con_Printf("entity %i (classname %s) has no model\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname));
|
|
if (ed->ode.ode_physics)
|
|
World_ODE_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
if (!GenerateCollisionMesh(world, model, ed, geomcenter))
|
|
{
|
|
if (ed->ode.ode_physics)
|
|
World_ODE_RemoveFromEntity(world, ed);
|
|
return;
|
|
}
|
|
|
|
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
|
|
// now create the geom
|
|
dataID = dGeomTriMeshDataCreate();
|
|
dGeomTriMeshDataBuildSingle(dataID, (void*)ed->ode.ode_vertex3f, sizeof(float[3]), ed->ode.ode_numvertices, ed->ode.ode_element3i, ed->ode.ode_numtriangles*3, sizeof(int[3]));
|
|
ed->ode.ode_geom = (void *)dCreateTriMesh(world->ode.ode_space, dataID, NULL, NULL, NULL);
|
|
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
|
|
break;
|
|
case SOLID_BBOX:
|
|
case SOLID_SLIDEBOX:
|
|
case SOLID_CORPSE:
|
|
case SOLID_PHYSICS_BOX:
|
|
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
|
|
ed->ode.ode_geom = (void *)dCreateBox(world->ode.ode_space, geomsize[0], geomsize[1], geomsize[2]);
|
|
dMassSetBoxTotal(&mass, massval, geomsize[0], geomsize[1], geomsize[2]);
|
|
break;
|
|
case SOLID_PHYSICS_SPHERE:
|
|
Matrix4x4_RM_CreateTranslate(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2]);
|
|
ed->ode.ode_geom = (void *)dCreateSphere(world->ode.ode_space, geomsize[0] * 0.5f);
|
|
dMassSetSphereTotal(&mass, massval, geomsize[0] * 0.5f);
|
|
break;
|
|
case SOLID_PHYSICS_CAPSULE:
|
|
axisindex = 0;
|
|
if (geomsize[axisindex] < geomsize[1])
|
|
axisindex = 1;
|
|
if (geomsize[axisindex] < geomsize[2])
|
|
axisindex = 2;
|
|
// the qc gives us 3 axis radius, the longest axis is the capsule
|
|
// axis, since ODE doesn't like this idea we have to create a
|
|
// capsule which uses the standard orientation, and apply a
|
|
// transform to it
|
|
memset(capsulerot, 0, sizeof(capsulerot));
|
|
if (axisindex == 0)
|
|
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 90, 1);
|
|
else if (axisindex == 1)
|
|
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 90, 0, 0, 1);
|
|
else
|
|
Matrix4x4_CM_ModelMatrix(ed->ode.ode_offsetmatrix, geomcenter[0], geomcenter[1], geomcenter[2], 0, 0, 0, 1);
|
|
radius = geomsize[!axisindex] * 0.5f; // any other axis is the radius
|
|
length = geomsize[axisindex] - radius*2;
|
|
// because we want to support more than one axisindex, we have to
|
|
// create a transform, and turn on its cleanup setting (which will
|
|
// cause the child to be destroyed when it is destroyed)
|
|
ed->ode.ode_geom = (void *)dCreateCapsule(world->ode.ode_space, radius, length);
|
|
dMassSetCapsuleTotal(&mass, massval, axisindex+1, radius, length);
|
|
break;
|
|
default:
|
|
Sys_Error("World_ODE_BodyFromEntity: unrecognized solid value %i was accepted by filter\n", solid);
|
|
}
|
|
Matrix3x4_InvertTo4x4_Simple(ed->ode.ode_offsetmatrix, ed->ode.ode_offsetimatrix);
|
|
ed->ode.ode_massbuf = BZ_Malloc(sizeof(dMass));
|
|
memcpy(ed->ode.ode_massbuf, &mass, sizeof(dMass));
|
|
}
|
|
|
|
if(ed->ode.ode_geom)
|
|
dGeomSetData(ed->ode.ode_geom, (void*)ed);
|
|
if (movetype == MOVETYPE_PHYSICS && ed->ode.ode_geom)
|
|
{
|
|
if (ed->ode.ode_body == NULL)
|
|
{
|
|
ed->ode.ode_body = (void *)(body = dBodyCreate(world->ode.ode_world));
|
|
dGeomSetBody(ed->ode.ode_geom, body);
|
|
dBodySetData(body, (void*)ed);
|
|
dBodySetMass(body, (dMass *) ed->ode.ode_massbuf);
|
|
modified = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (ed->ode.ode_body != NULL)
|
|
{
|
|
if(ed->ode.ode_geom)
|
|
dGeomSetBody(ed->ode.ode_geom, 0);
|
|
dBodyDestroy((dBodyID) ed->ode.ode_body);
|
|
ed->ode.ode_body = NULL;
|
|
modified = true;
|
|
}
|
|
}
|
|
|
|
// get current data from entity
|
|
VectorClear(origin);
|
|
VectorClear(velocity);
|
|
//VectorClear(forward);
|
|
//VectorClear(left);
|
|
//VectorClear(up);
|
|
//VectorClear(spinvelocity);
|
|
VectorClear(angles);
|
|
VectorClear(avelocity);
|
|
gravity = true;
|
|
VectorCopy(ed->v->origin, origin);
|
|
VectorCopy(ed->v->velocity, velocity);
|
|
//val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_forward);if (val) VectorCopy(val->vector, forward);
|
|
//val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_left);if (val) VectorCopy(val->vector, left);
|
|
//val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.axis_up);if (val) VectorCopy(val->vector, up);
|
|
//val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.spinvelocity);if (val) VectorCopy(val->vector, spinvelocity);
|
|
VectorCopy(ed->v->angles, angles);
|
|
VectorCopy(ed->v->avelocity, avelocity);
|
|
if (ed == world->edicts || (ed->xv->gravity && ed->xv->gravity <= 0.01))
|
|
gravity = false;
|
|
|
|
// compatibility for legacy entities
|
|
// if (!DotProduct(forward,forward) || solid == SOLID_BSP)
|
|
{
|
|
vec3_t qangles, qavelocity;
|
|
VectorCopy(angles, qangles);
|
|
VectorCopy(avelocity, qavelocity);
|
|
|
|
if (ed->v->modelindex)
|
|
{
|
|
model = world->Get_CModel(world, ed->v->modelindex);
|
|
if (!model || model->type == mod_alias)
|
|
{
|
|
qangles[PITCH] *= -1;
|
|
qavelocity[PITCH] *= -1;
|
|
}
|
|
}
|
|
|
|
AngleVectorsFLU(qangles, forward, left, up);
|
|
// convert single-axis rotations in avelocity to spinvelocity
|
|
// FIXME: untested math - check signs
|
|
VectorSet(spinvelocity, DEG2RAD(qavelocity[PITCH]), DEG2RAD(qavelocity[ROLL]), DEG2RAD(qavelocity[YAW]));
|
|
}
|
|
|
|
// compatibility for legacy entities
|
|
switch (solid)
|
|
{
|
|
case SOLID_BBOX:
|
|
case SOLID_SLIDEBOX:
|
|
case SOLID_CORPSE:
|
|
VectorSet(forward, 1, 0, 0);
|
|
VectorSet(left, 0, 1, 0);
|
|
VectorSet(up, 0, 0, 1);
|
|
VectorSet(spinvelocity, 0, 0, 0);
|
|
break;
|
|
}
|
|
|
|
|
|
// we must prevent NANs...
|
|
test = DotProduct(origin,origin) + DotProduct(forward,forward) + DotProduct(left,left) + DotProduct(up,up) + DotProduct(velocity,velocity) + DotProduct(spinvelocity,spinvelocity);
|
|
if (IS_NAN(test))
|
|
{
|
|
modified = true;
|
|
//Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .axis_forward = '%f %f %f' .axis_left = '%f %f %f' .axis_up = %f %f %f' .spinvelocity = '%f %f %f'\n", PRVM_NUM_FOR_EDICT(ed), PRVM_GetString(PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.classname)->string), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], forward[0], forward[1], forward[2], left[0], left[1], left[2], up[0], up[1], up[2], spinvelocity[0], spinvelocity[1], spinvelocity[2]);
|
|
Con_Printf("Fixing NAN values on entity %i : .classname = \"%s\" .origin = '%f %f %f' .velocity = '%f %f %f' .angles = '%f %f %f' .avelocity = '%f %f %f'\n", NUM_FOR_EDICT(world->progs, (edict_t*)ed), PR_GetString(world->progs, ed->v->classname), origin[0], origin[1], origin[2], velocity[0], velocity[1], velocity[2], angles[0], angles[1], angles[2], avelocity[0], avelocity[1], avelocity[2]);
|
|
test = DotProduct(origin,origin);
|
|
if (IS_NAN(test))
|
|
VectorClear(origin);
|
|
test = DotProduct(forward,forward) * DotProduct(left,left) * DotProduct(up,up);
|
|
if (IS_NAN(test))
|
|
{
|
|
VectorSet(angles, 0, 0, 0);
|
|
VectorSet(forward, 1, 0, 0);
|
|
VectorSet(left, 0, 1, 0);
|
|
VectorSet(up, 0, 0, 1);
|
|
}
|
|
test = DotProduct(velocity,velocity);
|
|
if (IS_NAN(test))
|
|
VectorClear(velocity);
|
|
test = DotProduct(spinvelocity,spinvelocity);
|
|
if (IS_NAN(test))
|
|
{
|
|
VectorClear(avelocity);
|
|
VectorClear(spinvelocity);
|
|
}
|
|
}
|
|
|
|
// check if the qc edited any position data
|
|
if (!VectorCompare(origin, ed->ode.ode_origin)
|
|
|| !VectorCompare(velocity, ed->ode.ode_velocity)
|
|
|| !VectorCompare(angles, ed->ode.ode_angles)
|
|
|| !VectorCompare(avelocity, ed->ode.ode_avelocity)
|
|
|| gravity != ed->ode.ode_gravity)
|
|
modified = true;
|
|
|
|
// store the qc values into the physics engine
|
|
body = ed->ode.ode_body;
|
|
if (modified && ed->ode.ode_geom)
|
|
{
|
|
dVector3 r[3];
|
|
float entitymatrix[16];
|
|
float bodymatrix[16];
|
|
|
|
#if 0
|
|
Con_Printf("entity %i got changed by QC\n", (int) (ed - prog->edicts));
|
|
if(!VectorCompare(origin, ed->ode.ode_origin))
|
|
Con_Printf(" origin: %f %f %f -> %f %f %f\n", ed->ode.ode_origin[0], ed->ode.ode_origin[1], ed->ode.ode_origin[2], origin[0], origin[1], origin[2]);
|
|
if(!VectorCompare(velocity, ed->ode.ode_velocity))
|
|
Con_Printf(" velocity: %f %f %f -> %f %f %f\n", ed->ode.ode_velocity[0], ed->ode.ode_velocity[1], ed->ode.ode_velocity[2], velocity[0], velocity[1], velocity[2]);
|
|
if(!VectorCompare(angles, ed->ode.ode_angles))
|
|
Con_Printf(" angles: %f %f %f -> %f %f %f\n", ed->ode.ode_angles[0], ed->ode.ode_angles[1], ed->ode.ode_angles[2], angles[0], angles[1], angles[2]);
|
|
if(!VectorCompare(avelocity, ed->ode.ode_avelocity))
|
|
Con_Printf(" avelocity: %f %f %f -> %f %f %f\n", ed->ode.ode_avelocity[0], ed->ode.ode_avelocity[1], ed->ode.ode_avelocity[2], avelocity[0], avelocity[1], avelocity[2]);
|
|
if(gravity != ed->ode.ode_gravity)
|
|
Con_Printf(" gravity: %i -> %i\n", ed->ide.ode_gravity, gravity);
|
|
#endif
|
|
|
|
// values for BodyFromEntity to check if the qc modified anything later
|
|
VectorCopy(origin, ed->ode.ode_origin);
|
|
VectorCopy(velocity, ed->ode.ode_velocity);
|
|
VectorCopy(angles, ed->ode.ode_angles);
|
|
VectorCopy(avelocity, ed->ode.ode_avelocity);
|
|
ed->ode.ode_gravity = gravity;
|
|
|
|
Matrix4x4_RM_FromVectors(entitymatrix, forward, left, up, origin);
|
|
Matrix4_Multiply(ed->ode.ode_offsetmatrix, entitymatrix, bodymatrix);
|
|
Matrix3x4_RM_ToVectors(bodymatrix, forward, left, up, origin);
|
|
r[0][0] = forward[0];
|
|
r[1][0] = forward[1];
|
|
r[2][0] = forward[2];
|
|
r[0][1] = left[0];
|
|
r[1][1] = left[1];
|
|
r[2][1] = left[2];
|
|
r[0][2] = up[0];
|
|
r[1][2] = up[1];
|
|
r[2][2] = up[2];
|
|
if(body)
|
|
{
|
|
if(movetype == MOVETYPE_PHYSICS)
|
|
{
|
|
dGeomSetBody(ed->ode.ode_geom, body);
|
|
dBodySetPosition(body, origin[0], origin[1], origin[2]);
|
|
dBodySetRotation(body, r[0]);
|
|
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
|
|
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
|
|
dBodySetGravityMode(body, gravity);
|
|
}
|
|
else
|
|
{
|
|
dGeomSetBody(ed->ode.ode_geom, body);
|
|
dBodySetPosition(body, origin[0], origin[1], origin[2]);
|
|
dBodySetRotation(body, r[0]);
|
|
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
|
|
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
|
|
dBodySetGravityMode(body, gravity);
|
|
dGeomSetBody(ed->ode.ode_geom, 0);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// no body... then let's adjust the parameters of the geom directly
|
|
dGeomSetBody(ed->ode.ode_geom, 0); // just in case we previously HAD a body (which should never happen)
|
|
dGeomSetPosition(ed->ode.ode_geom, origin[0], origin[1], origin[2]);
|
|
dGeomSetRotation(ed->ode.ode_geom, r[0]);
|
|
}
|
|
}
|
|
|
|
if(body)
|
|
{
|
|
// limit movement speed to prevent missed collisions at high speed
|
|
const dReal *ovelocity = dBodyGetLinearVel(body);
|
|
const dReal *ospinvelocity = dBodyGetAngularVel(body);
|
|
movelimit = ed->ode.ode_movelimit * world->ode.ode_movelimit;
|
|
test = DotProduct(ovelocity,ovelocity);
|
|
if (test > movelimit*movelimit)
|
|
{
|
|
// scale down linear velocity to the movelimit
|
|
// scale down angular velocity the same amount for consistency
|
|
f = movelimit / sqrt(test);
|
|
VectorScale(ovelocity, f, velocity);
|
|
VectorScale(ospinvelocity, f, spinvelocity);
|
|
dBodySetLinearVel(body, velocity[0], velocity[1], velocity[2]);
|
|
dBodySetAngularVel(body, spinvelocity[0], spinvelocity[1], spinvelocity[2]);
|
|
}
|
|
|
|
// make sure the angular velocity is not exploding
|
|
spinlimit = physics_ode_spinlimit.value;
|
|
test = DotProduct(ospinvelocity,ospinvelocity);
|
|
if (test > spinlimit)
|
|
{
|
|
dBodySetAngularVel(body, 0, 0, 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
#define MAX_CONTACTS 16
|
|
static void VARGS nearCallback (void *data, dGeomID o1, dGeomID o2)
|
|
{
|
|
world_t *world = (world_t *)data;
|
|
dContact contact[MAX_CONTACTS]; // max contacts per collision pair
|
|
dBodyID b1;
|
|
dBodyID b2;
|
|
dJointID c;
|
|
int i;
|
|
int numcontacts;
|
|
|
|
float bouncefactor1 = 0.0f;
|
|
float bouncestop1 = 60.0f / 800.0f;
|
|
float bouncefactor2 = 0.0f;
|
|
float bouncestop2 = 60.0f / 800.0f;
|
|
float erp;
|
|
dVector3 grav;
|
|
wedict_t *ed1, *ed2;
|
|
|
|
if (dGeomIsSpace(o1) || dGeomIsSpace(o2))
|
|
{
|
|
// colliding a space with something
|
|
dSpaceCollide2(o1, o2, data, &nearCallback);
|
|
// Note we do not want to test intersections within a space,
|
|
// only between spaces.
|
|
//if (dGeomIsSpace(o1)) dSpaceCollide(o1, data, &nearCallback);
|
|
//if (dGeomIsSpace(o2)) dSpaceCollide(o2, data, &nearCallback);
|
|
return;
|
|
}
|
|
|
|
b1 = dGeomGetBody(o1);
|
|
b2 = dGeomGetBody(o2);
|
|
|
|
// at least one object has to be using MOVETYPE_PHYSICS or we just don't care
|
|
if (!b1 && !b2)
|
|
return;
|
|
|
|
// exit without doing anything if the two bodies are connected by a joint
|
|
if (b1 && b2 && dAreConnectedExcluding(b1, b2, dJointTypeContact))
|
|
return;
|
|
|
|
ed1 = (wedict_t *) dGeomGetData(o1);
|
|
if(ed1 && ed1->isfree)
|
|
ed1 = NULL;
|
|
ed2 = (wedict_t *) dGeomGetData(o2);
|
|
if(ed2 && ed2->isfree)
|
|
ed2 = NULL;
|
|
|
|
// generate contact points between the two non-space geoms
|
|
numcontacts = dCollide(o1, o2, MAX_CONTACTS, &(contact[0].geom), sizeof(contact[0]));
|
|
if (numcontacts)
|
|
{
|
|
if(ed1 && ed1->v->touch)
|
|
{
|
|
world->Event_Touch(world, ed1, ed2);
|
|
}
|
|
if(ed2 && ed2->v->touch)
|
|
{
|
|
world->Event_Touch(world, ed2, ed1);
|
|
}
|
|
|
|
/* if either ent killed itself, don't collide */
|
|
if ((ed1&&ed1->isfree) || (ed2&&ed2->isfree))
|
|
return;
|
|
}
|
|
|
|
if(ed1)
|
|
{
|
|
if (ed1->xv->bouncefactor)
|
|
bouncefactor1 = ed1->xv->bouncefactor;
|
|
|
|
if (ed1->xv->bouncestop)
|
|
bouncestop1 = ed1->xv->bouncestop;
|
|
}
|
|
|
|
if(ed2)
|
|
{
|
|
if (ed2->xv->bouncefactor)
|
|
bouncefactor2 = ed2->xv->bouncefactor;
|
|
|
|
if (ed2->xv->bouncestop)
|
|
bouncestop2 = ed2->xv->bouncestop;
|
|
}
|
|
|
|
if ((ed2->entnum&&ed1->v->owner == ed2->entnum) || (ed1->entnum&&ed2->v->owner == ed1->entnum))
|
|
return;
|
|
|
|
// merge bounce factors and bounce stop
|
|
if(bouncefactor2 > 0)
|
|
{
|
|
if(bouncefactor1 > 0)
|
|
{
|
|
// TODO possibly better logic to merge bounce factor data?
|
|
if(bouncestop2 < bouncestop1)
|
|
bouncestop1 = bouncestop2;
|
|
if(bouncefactor2 > bouncefactor1)
|
|
bouncefactor1 = bouncefactor2;
|
|
}
|
|
else
|
|
{
|
|
bouncestop1 = bouncestop2;
|
|
bouncefactor1 = bouncefactor2;
|
|
}
|
|
}
|
|
dWorldGetGravity(world->ode.ode_world, grav);
|
|
bouncestop1 *= fabs(grav[2]);
|
|
|
|
erp = (DotProduct(ed1->v->velocity, ed1->v->velocity) > DotProduct(ed2->v->velocity, ed2->v->velocity)) ? ed1->xv->erp : ed2->xv->erp;
|
|
|
|
// add these contact points to the simulation
|
|
for (i = 0;i < numcontacts;i++)
|
|
{
|
|
contact[i].surface.mode = (physics_ode_contact_mu.value != -1 ? dContactApprox1 : 0) |
|
|
(physics_ode_contact_erp.value != -1 ? dContactSoftERP : 0) |
|
|
(physics_ode_contact_cfm.value != -1 ? dContactSoftCFM : 0) |
|
|
(bouncefactor1 > 0 ? dContactBounce : 0);
|
|
contact[i].surface.mu = physics_ode_contact_mu.value * ed1->ode.ode_friction * ed2->ode.ode_friction;
|
|
contact[i].surface.soft_erp = physics_ode_contact_erp.value + erp;
|
|
contact[i].surface.soft_cfm = physics_ode_contact_cfm.value;
|
|
contact[i].surface.bounce = bouncefactor1;
|
|
contact[i].surface.bounce_vel = bouncestop1;
|
|
c = dJointCreateContact(world->ode.ode_world, world->ode.ode_contactgroup, contact + i);
|
|
dJointAttach(c, b1, b2);
|
|
}
|
|
}
|
|
|
|
void World_ODE_Frame(world_t *world, double frametime, double gravity)
|
|
{
|
|
if (world->ode.ode)
|
|
{
|
|
int i;
|
|
wedict_t *ed;
|
|
|
|
if (!world->ode.hasodeents)
|
|
{
|
|
for (i = 0; i < world->num_edicts; i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (ed->v->movetype >= SOLID_PHYSICS_BOX)
|
|
{
|
|
world->ode.hasodeents = true;
|
|
break;
|
|
}
|
|
}
|
|
if (!world->ode.hasodeents)
|
|
return;
|
|
}
|
|
|
|
world->ode.ode_iterations = bound(1, physics_ode_iterationsperframe.ival, 1000);
|
|
world->ode.ode_step = frametime / world->ode.ode_iterations;
|
|
world->ode.ode_movelimit = physics_ode_movelimit.value / world->ode.ode_step;
|
|
|
|
// copy physics properties from entities to physics engine
|
|
for (i = 0;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_ODE_Frame_BodyFromEntity(world, ed);
|
|
}
|
|
// oh, and it must be called after all bodies were created
|
|
for (i = 0;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_ODE_Frame_JointFromEntity(world, ed);
|
|
}
|
|
|
|
for (i = 0;i < world->ode.ode_iterations;i++)
|
|
{
|
|
// set the gravity
|
|
dWorldSetGravity(world->ode.ode_world, 0, 0, -gravity);
|
|
// set the tolerance for closeness of objects
|
|
dWorldSetContactSurfaceLayer(world->ode.ode_world, max(0, physics_ode_contactsurfacelayer.value));
|
|
|
|
// run collisions for the current world state, creating JointGroup
|
|
dSpaceCollide(world->ode.ode_space, (void *)world, nearCallback);
|
|
|
|
// run physics (move objects, calculate new velocities)
|
|
if (physics_ode_worldquickstep.ival)
|
|
{
|
|
dWorldSetQuickStepNumIterations(world->ode.ode_world, bound(1, physics_ode_worldquickstep_iterations.ival, 200));
|
|
dWorldQuickStep(world->ode.ode_world, world->ode.ode_step);
|
|
}
|
|
else
|
|
dWorldStep(world->ode.ode_world, world->ode.ode_step);
|
|
|
|
// clear the JointGroup now that we're done with it
|
|
dJointGroupEmpty(world->ode.ode_contactgroup);
|
|
}
|
|
|
|
// copy physics properties from physics engine to entities
|
|
for (i = 1;i < world->num_edicts;i++)
|
|
{
|
|
ed = (wedict_t*)EDICT_NUM(world->progs, i);
|
|
if (!ed->isfree)
|
|
World_ODE_Frame_BodyToEntity(world, ed);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|