.. |
gl_alias.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_backend.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_bloom.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
gl_draw.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_heightmap.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
gl_hlmdl.c
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_model.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_model.h
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_ngraph.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_rlight.c
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added support for ambient/diffuse/specular scale properties on rtlights.
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2012-01-01 11:22:24 +00:00 |
gl_rmain.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_rmisc.c
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d3d compiles again (yes, your poking does work Moodles).
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2012-01-21 07:53:49 +00:00 |
gl_rsurf.c
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revamped fog to use glsl. shouldn't harm framerate quite so much.
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2011-12-23 03:12:29 +00:00 |
gl_screen.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
gl_shader.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_shadow.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
gl_viddroid.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidlinuxglx.c
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random quick fixes...
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2012-02-12 05:54:44 +00:00 |
gl_vidmacos.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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A couple of changes.
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2011-12-05 15:23:40 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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fixed up player lerping.
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2011-12-23 14:36:25 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Android fixes.
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2012-01-16 06:22:06 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
glquake.h
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |
glsupp.h
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preliminary attempt to get rtlights in d3d builds. shadows are only cast by world, and the hlsl code is somewhat lacking. also only works in d3d-only builds.
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2012-01-01 02:26:42 +00:00 |
ltface.c
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tcpconnect fixes
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2012-01-17 07:57:46 +00:00 |
model_hl.h
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Work In Progress branch.
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2009-11-04 21:16:50 +00:00 |
r_bishaders.h
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probably I should add some makefile rule instead.
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2012-01-18 02:44:50 +00:00 |
shader.h
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my attempt at android multitouch (csqc can also distinguish separate mice in windows too).
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2012-02-12 05:18:31 +00:00 |