fteqw/engine/sw
2007-09-13 22:27:56 +00:00
..
adivtab.h
asm_draw.h fixed software skybox rendering 2006-05-20 04:14:18 +00:00
block16.h
d_draw.s
d_draw16.s
d_edge.c fixed software skybox rendering 2006-05-20 04:14:18 +00:00
d_fill.c
d_iface.h musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat 2006-05-07 20:57:30 +00:00
d_ifacea.h
d_init.c add cl_gunx/cl_guny/cl_gunz, remove r_viewmodelsize until I implement it correctly, misc cleanup 2006-05-17 23:01:06 +00:00
d_local.h r_drawflat/r_floorcolour/r_wallcolour for software, use alpha blending instead of stippling for alpha surfaces in software, misc cleanups 2006-05-14 20:52:13 +00:00
d_modech.c
d_part.c scr_conalpha added 2006-02-25 21:03:56 +00:00
d_parta.s scr_conalpha added 2006-02-25 21:03:56 +00:00
d_polysa.s palette remap per entity for sw 2005-12-22 20:35:04 +00:00
d_polyse.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_scan.c Okay, it does have a purpose. Skyboxes. 2006-02-11 03:26:58 +00:00
d_scana.s
d_sky.c
d_spr8.s
d_sprite.c fix SW since Spike broke it 2006-02-28 05:50:26 +00:00
d_surf.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
d_trans.c fix to master cvars, don't crash when worldmodel doesn't get loaded for the client, misc fixes 2006-05-25 21:32:32 +00:00
d_vars.c
d_varsa.s scr_conalpha added 2006-02-25 21:03:56 +00:00
d_zpoint.c
nonintel.c
r_aclip.c warning cleanup 2006-04-16 03:55:55 +00:00
r_aclipa.s
r_alias.c warning cleanup 2006-04-16 03:55:55 +00:00
r_aliasa.s
r_bsp.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_draw.c vector op cleanups, added pr_droptofloorunits, sets how many units droptofloor QuakeC call will drop, defaults to "" which drops up to 256 units (Quake default) 2006-05-29 04:50:24 +00:00
r_drawa.s
r_edge.c use better mixing for 8-bit sounds, some cleanup 2006-05-08 21:02:39 +00:00
r_edgea.s
r_light.c Just fixing my errors before TimeServ moans some more. 2006-09-17 02:42:18 +00:00
r_local.h musicvolume uses callback, cosmetic fix to qclib, disabled sw r_drawflat until there's a solution to make it like gl's r_drawflat 2006-05-07 20:57:30 +00:00
r_main.c force flame models to render fullbright, very slight fps increase with r_shadows 2006-06-08 06:24:07 +00:00
r_misc.c r_wateralpha for software rendering 2006-05-14 21:43:35 +00:00
r_shared.h
r_sky.c
r_sprite.c One d3d renderer. 2007-05-25 22:16:29 +00:00
r_surf.c add r_drawflat_nonworldmodel, defaults to 0 2006-06-04 16:02:03 +00:00
r_vars.c
r_varsa.s
surf8.s
surf16.s
sw_draw.c Fixed sw renderer's console background when the input image is not 320*200. 2007-07-23 11:00:26 +00:00
sw_draw.h color/alpha blending for 8-bit sw 2D image routines, fix to 8-bit sw characters with alpha, removed conchars hack from image loading and made conchars load into cache on init 2006-02-24 22:41:19 +00:00
sw_model.c removed gl_loadmd2/gl_loadmd3, added r_replacemodels, r_particlesdesc is now separated by spaces and ; 2007-09-13 22:27:56 +00:00
sw_screen.c cleanup, change TE_BLOB to TE_TAREXPLOSION in particle sets, change TE_BIGEXPLOSION to TE_TEI_BIGEXPLOSION, fix centerprints/stuffcmds not being written to mvds (maybe), misc fixes 2006-06-02 17:42:36 +00:00
vid_ddraw.c
vid_dib.c
vid_morphos.c Added copyright header. 2007-09-09 14:30:04 +00:00
vid_sdl.c Allow sw sdl to compile, 2007-07-23 11:46:34 +00:00
vid_win2.c Mostly software renderer fixes. 2007-03-28 13:27:35 +00:00
vid_x.c Interact properly with window managers. Fullscreen support needs testing a bit tbh. 2007-07-23 11:48:53 +00:00