Mostly software renderer fixes.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2487 fc73d0e0-1445-4013-8a0c-d673dee63da5
This commit is contained in:
Spoike 2007-03-28 13:27:35 +00:00
parent 3df97e1e19
commit 9ed683614a
6 changed files with 14 additions and 5 deletions

View file

@ -209,7 +209,7 @@ void IN_JumpDown (void)
condition = (cls.state == ca_active && cl_smartjump.value);
condition = (cls.state == ca_active && cl_smartjump.value && !prox_inmenu.value);
#ifdef Q2CLIENT
if (condition && cls.protocol == CP_QUAKE2)
KeyDown(&in_up);

View file

@ -2000,13 +2000,14 @@ void Media_Init(void)
Cvar_Register(&capturesound, "AVI capture controls");
Cvar_Register(&capturerate, "AVI capture controls");
Cvar_Register(&capturecodec, "AVI capture controls");
#endif
#if defined(WINAVI)
Cvar_Register(&capturesoundbits, "AVI capture controls");
Cvar_Register(&capturesoundchannels, "AVI capture controls");
#endif
#endif
#ifdef WINAMP
Cvar_Register(&media_hijackwinamp, "Media player things");
#endif

View file

@ -1039,7 +1039,7 @@ int WINAPI WinMain (HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLin
quakeparms_t parms;
double time, oldtime, newtime;
MEMORYSTATUS lpBuffer;
static char cwd[1024];
char cwd[1024];
int t;
RECT rect;
char *qtvfile = NULL;

View file

@ -338,8 +338,8 @@ int Plug_Emumerated (char *name, int size, void *param)
int VARGS Plug_Con_Print(void *offset, unsigned int mask, const long *arg)
{
if (qrenderer <= 0)
return false;
// if (qrenderer <= 0)
// return false;
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
return 0;
}

View file

@ -23,6 +23,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
//http://www.quakesrc.org/forums/viewtopic.php?t=4340&start=0
#include "quakedef.h"
#ifdef RGLQUAKE
#include "glquake.h"
extern vrect_t scr_vrect;
@ -630,3 +631,4 @@ void R_BloomBlend (void)//refdef_t *fd, meshlist_t *meshlist )
Con_Printf("GL Error whilst rendering bloom\n");
}
#endif

View file

@ -985,6 +985,12 @@ void SWVID_Update (vrect_t *rects) //end frame...
}
}
void SWVID_SetCaption(char *text)
{
SetWindowText(mainwindow, text);
}
void SWVID_HandlePause (qboolean pause) //release mouse
{
#ifdef MGL