mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
955 lines
30 KiB
C
955 lines
30 KiB
C
#include "../plugin.h"
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#include "../engine/common/com_mesh.h"
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static plugfsfuncs_t *filefuncs;
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static plugmodfuncs_t *modfuncs;
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//Utility functions. silly plugins.
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float Length(const vec3_t v) {return sqrt(DotProduct(v,v));}
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float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
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{
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int i;
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vec3_t corner;
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for (i=0 ; i<3 ; i++)
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corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
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return Length(corner);
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}
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struct fstream_s
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{
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void *start;
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size_t len;
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size_t ofs;
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size_t numbones;
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galiasbone_t *bones;
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float *basepose;
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};
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struct lod_s
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{
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float coverage;
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const char *name;
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unsigned short numtex;
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const char *tex[64];
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};
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static qboolean ReadEOF(struct fstream_s *f)
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{
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return (f->ofs >= f->len);
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}
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static qbyte ReadByte(struct fstream_s *f)
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{
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if (f->ofs+1 > f->len)
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{
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f->ofs++;
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return 0;
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}
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return ((qbyte*)f->start)[f->ofs++];
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}
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static const char *ReadBytes(struct fstream_s *f, size_t len)
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{
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f->ofs+=len;
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if (f->ofs > f->len)
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return NULL;
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return &((const char*)f->start)[f->ofs-len];
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}
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static const char *ReadString(struct fstream_s *f)
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{
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size_t len;
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for (len = 0; f->ofs+len < f->len && ((qbyte*)f->start)[f->ofs+len]; len++)
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;
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len++; //for the null
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f->ofs += len;
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return &((const qbyte*)f->start)[f->ofs-len];
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}
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static unsigned short ReadUInt16(struct fstream_s *f)
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{
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unsigned short r;
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r = ReadByte(f);
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r|= ReadByte(f) << 8;
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return r;
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}
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static short ReadSInt16(struct fstream_s *f)
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{
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return (signed short)ReadUInt16(f);
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}
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static unsigned int ReadUInt32(struct fstream_s *f)
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{
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unsigned int r;
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r = ReadByte(f);
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r|= ReadByte(f) << 8;
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r|= ReadByte(f) << 16;
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r|= ReadByte(f) << 24;
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return r;
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}
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static float ReadFloat(struct fstream_s *f)
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{
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union {
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unsigned int u;
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float f;
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} r;
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r.u = ReadByte(f);
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r.u|= ReadByte(f) << 8;
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r.u|= ReadByte(f) << 16;
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r.u|= ReadByte(f) << 24;
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return r.f;
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}
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static qboolean Mod_XModel_LoadPart (struct model_s *mod, struct fstream_s *f)
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{
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unsigned short ver = ReadUInt16(f);
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unsigned short b, nboner = ReadUInt16(f);
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unsigned short nbonea = ReadUInt16(f);
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float rel[12];
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switch(ver)
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{
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case 0x0e:
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break;
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case 0x14:
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break;
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default:
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Con_Printf(CON_ERROR"%s: Unknown version %#x\n", mod->name, ver);
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return false;
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}
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// Con_Printf("%s: version %x rb:%i ab:%i\n", mod->name, ver, nboner, nbonea);
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f->numbones = nbonea+nboner;
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f->basepose = plugfuncs->GMalloc(&mod->memgroup, sizeof(*f->basepose)*12 * f->numbones);
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f->bones = plugfuncs->GMalloc(&mod->memgroup, sizeof(*f->bones) * f->numbones);
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for (b = 0; b < nbonea; b++)
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{ //root bones, with identity position. for some reason.
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f->bones[b].parent = -1;
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VectorClear(f->bones[b].ref.org);
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Vector4Set(f->bones[b].ref.quat, 0, 0, 0, 1);
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VectorSet(f->bones[b].ref.scale, 1, 1, 1);
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modfuncs->GenMatrixPosQuat4Scale(f->bones[b].ref.org, f->bones[b].ref.quat, f->bones[b].ref.scale, f->basepose + b*12);
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}
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for (; b < f->numbones; b++)
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{
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f->bones[b].parent = ReadByte(f);
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if (f->bones[b].parent >= b)
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Con_Printf(CON_ERROR"b%i (%s) has parent %i\n", b, f->bones[b].name, f->bones[b].parent);
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f->bones[b].ref.org[0] = ReadFloat(f);
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f->bones[b].ref.org[1] = ReadFloat(f);
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f->bones[b].ref.org[2] = ReadFloat(f);
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f->bones[b].ref.quat[0] = ReadSInt16(f)/32767.0f;
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f->bones[b].ref.quat[1] = ReadSInt16(f)/32767.0f;
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f->bones[b].ref.quat[2] = ReadSInt16(f)/32767.0f;
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f->bones[b].ref.quat[3] = 1.0-DotProduct(f->bones[b].ref.quat,f->bones[b].ref.quat); //reconstruct the w part.
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if (f->bones[b].ref.quat[3]>0)
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f->bones[b].ref.quat[3] = sqrt(f->bones[b].ref.quat[3]);
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else
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f->bones[b].ref.quat[3] = 0;
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VectorSet(f->bones[b].ref.scale, 1, 1, 1);
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modfuncs->GenMatrixPosQuat4Scale(f->bones[b].ref.org, f->bones[b].ref.quat, f->bones[b].ref.scale, rel);
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modfuncs->ConcatTransforms((void*)(f->basepose + f->bones[b].parent*12), (void*)rel, (void*)(f->basepose + b*12));
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// Con_Printf("b%i: p:%i, [%f %f %f] [%f %f %f %f]\n", b, f->bones[b].parent, pos[0],pos[1],pos[2], quat[0],quat[1],quat[2],quat[3]);
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}
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for (b = 0; b < f->numbones; b++)
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{
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vec3_t mins, maxs;
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const char *n = ReadString(f);
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if (ver >= 0x14)
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{ //omitted.
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VectorClear(mins);
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VectorClear(maxs);
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}
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else
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{
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mins[0] = ReadFloat(f);
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mins[1] = ReadFloat(f);
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mins[2] = ReadFloat(f);
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maxs[0] = ReadFloat(f);
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maxs[1] = ReadFloat(f);
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maxs[2] = ReadFloat(f);
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}
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//hack... I assume the (game)code does a skel_setbone so this doesn't actually matter?
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if (!strcmp(n, "torso_stabilizer"))
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Vector4Set(f->bones[b].ref.quat, 0,0,0,1);
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Q_strlcpy(f->bones[b].name, n, sizeof(f->bones[b].name));
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modfuncs->M3x4_Invert(f->basepose+12*b, f->bones[b].inverse);
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// if (ver >= 0x14)
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// Con_Printf("b%i: %-20s\n", b, n);
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// else
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// Con_Printf("b%i: %-20s [%f %f %f] [%f %f %f]\n", b, n, mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
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}
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for (b = 0; b < f->numbones; b++)
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f->bones[b].group = ReadByte(f); //presumed.
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return true;
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}
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static qboolean Mod_XModel_LoadSurfs (struct model_s *mod, struct fstream_s *f, struct lod_s *lod, float mincov)
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{
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galiasinfo_t *surf;
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galiasskin_t *skins;
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skinframe_t *skinframe;
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unsigned short ver = ReadUInt16(f);
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unsigned short n, nsurfs = ReadUInt16(f);
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switch(ver)
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{
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case 0x0e:
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break;
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case 0x14:
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break;
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default:
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Con_Printf("%s: Unknown version %#x\n", mod->name, ver);
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return false;
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}
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if (!nsurfs)
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return true; //nothing to do...
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surf = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf)*nsurfs +
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sizeof(*skins)*nsurfs +
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sizeof(*skinframe)*nsurfs);
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skins = (galiasskin_t*)(surf+nsurfs);
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skinframe = (skinframe_t*)(skins+nsurfs);
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for (n = 0; n < nsurfs; n++)
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{
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surf[n].numbones = f->numbones;
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surf[n].ofsbones = f->bones;
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surf[n].baseframeofs = f->basepose;
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surf[n].mindist = mincov;
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surf[n].maxdist = lod->coverage;
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surf[n].shares_verts = n;
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surf[n].shares_bones = 0;
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surf[n].nextsurf = &surf[n+1];
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surf[n].ofsskins = &skins[n];
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surf[n].numskins = 1;
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skins[n].skinspeed = 0.1;
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skins[n].frame = &skinframe[n];
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skins[n].numframes = 1;
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Q_snprintf(surf[n].surfacename, sizeof(surf[n].surfacename), "%s/%i", lod->name, n);
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Q_strlcpy(skins[n].name, lod->name, sizeof(skins[n].name));
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if (n < lod->numtex)
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Q_snprintf(skinframe[n].shadername, sizeof(skinframe[n].shadername), (ver==0x0e)?"skins/%s":"%s", lod->tex[n]);
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}
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surf[nsurfs-1].nextsurf = mod->meshinfo;
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mod->meshinfo = surf;
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for(surf = surf[nsurfs-1].nextsurf; surf; surf = surf->nextsurf)
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surf->shares_verts += nsurfs;
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surf = mod->meshinfo;
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for (n = 0; n < nsurfs; n++, surf++)
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{
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int flags = ReadByte(f);
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int v, nverts = ReadUInt16(f);
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int t, ntris = ReadUInt16(f);
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int r, runs = (ver==0xe)?ReadUInt16(f):0;
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unsigned short wcount = 0;
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qbyte run;
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unsigned int idx1, idx2, idx3;
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unsigned short boneidx = ReadUInt16(f);
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qboolean boney = boneidx == (unsigned short)~0u;
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int exweights = 0;
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unsigned short *vw = NULL;
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// unsigned short bunk2;
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vec3_t norm;
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vec4_t xyzw;
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const float *matrix;
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(void)flags;
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if (boney)
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{
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if (ver == 0x0e)
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exweights = ReadUInt16(f);
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/*bunk2 =*/ ReadUInt16(f); //seems to be vaguely related to vert/triangle counts.
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}
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surf->numverts = nverts;
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if (ver == 0xe)
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{ //cod1
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surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes ) * ntris*3);
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for(t = 0, r = 0; r < runs; r++)
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{
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run = ReadByte(f);
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idx1 = ReadUInt16(f);
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idx2 = ReadUInt16(f);
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run-=2;
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for (;;)
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{ //strip
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if(!run--) break;
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idx3 = ReadUInt16(f);
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if (idx1 != idx2 && idx1 != idx3 && idx2 != idx3 && t < ntris)
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{
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surf->ofs_indexes[t*3+0] = idx1;
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surf->ofs_indexes[t*3+1] = idx2;
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surf->ofs_indexes[t*3+2] = idx3;
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t++;
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}
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idx1 = idx2;
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idx2 = idx3;
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//alternating triangles flip the order
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if(!run--) break;
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idx3 = ReadUInt16(f);
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if (idx1 != idx2 && idx1 != idx3 && idx2 != idx3 && t < ntris)
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{
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surf->ofs_indexes[t*3+2] = idx1;
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surf->ofs_indexes[t*3+1] = idx2;
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surf->ofs_indexes[t*3+0] = idx3;
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t++;
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}
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idx1 = idx2;
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idx2 = idx3;
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}
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}
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if (ntris != t)
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{
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Con_Printf(CON_ERROR"Expected %i tris, got %i from %i runs\n", ntris, t, r);
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return false;
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}
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surf->numindexes = t*3;
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//lazy and a bit slower.
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surf->ofs_st_array = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_st_array ) * surf->numverts);
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surf->ofs_skel_xyz = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_xyz ) * surf->numverts);
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surf->ofs_skel_norm = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_norm ) * surf->numverts);
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if (boney || f->numbones>0)
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{
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surf->ofs_skel_idx = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_idx ) * surf->numverts);
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surf->ofs_skel_weight = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_weight ) * surf->numverts);
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vw = memset(alloca(sizeof(*vw)*nverts), 0, sizeof(*vw)*nverts);
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}
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boneidx = min(boneidx,f->numbones-1);
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for (v = 0; v < nverts; v++)
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{
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norm[0] = ReadFloat(f);
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norm[1] = ReadFloat(f);
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norm[2] = ReadFloat(f);
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surf->ofs_st_array[v][0] = ReadFloat(f);
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surf->ofs_st_array[v][1] = ReadFloat(f);
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if (boney)
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{
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wcount = ReadUInt16(f);
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boneidx = ReadUInt16(f);
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boneidx = min(boneidx,f->numbones-1);
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}
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xyzw[0] = ReadFloat(f);
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xyzw[1] = ReadFloat(f);
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xyzw[2] = ReadFloat(f);
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if (wcount)
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{
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xyzw[3] = ReadFloat(f);
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VectorScale(xyzw, xyzw[3], xyzw);
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}
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else
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xyzw[3] = 1;
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if (surf->ofs_skel_idx)
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{
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vw[v] = wcount; //urgh.
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surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx; //set all of them, cache might thank us.
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surf->ofs_skel_weight[v][0] = xyzw[3];
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}
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//calculate the correct position in the base pose
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matrix = f->basepose + boneidx*12;
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surf->ofs_skel_xyz[ v][0] = xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
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surf->ofs_skel_xyz[ v][1] = xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
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surf->ofs_skel_xyz[ v][2] = xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
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surf->ofs_skel_norm[v][0] = norm[0] * matrix[0] + norm[1] * matrix[1] + norm[2] * matrix[ 2];
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surf->ofs_skel_norm[v][1] = norm[0] * matrix[4] + norm[1] * matrix[5] + norm[2] * matrix[ 6];
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surf->ofs_skel_norm[v][2] = norm[0] * matrix[8] + norm[1] * matrix[9] + norm[2] * matrix[10];
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}
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if (vw)
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{
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float lowestv;
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int lowesti, j;
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for (v = 0; v < nverts; v++)
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{
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for (; vw[v] > 0; vw[v]--)
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{
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if (--exweights < 0)
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break;
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boneidx = ReadUInt16(f);
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boneidx = min(boneidx,f->numbones-1);
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xyzw[0] = ReadFloat(f);
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xyzw[1] = ReadFloat(f);
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xyzw[2] = ReadFloat(f);
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xyzw[3] = ReadFloat(f);
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VectorScale(xyzw, xyzw[3], xyzw);
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matrix = f->basepose + boneidx*12;
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surf->ofs_skel_xyz[ v][0] += xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
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surf->ofs_skel_xyz[ v][1] += xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
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surf->ofs_skel_xyz[ v][2] += xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
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lowesti = 0;
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lowestv = surf->ofs_skel_weight[v][0];
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for (j = 1; j < countof(surf->ofs_skel_idx[v]); j++)
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{
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if (surf->ofs_skel_weight[v][j] < lowestv)
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lowestv = surf->ofs_skel_weight[v][lowesti=j];
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}
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if (lowestv < xyzw[3])
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{
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surf->ofs_skel_idx[v][lowesti] = boneidx;
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surf->ofs_skel_weight[v][lowesti] = xyzw[3];
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}
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}
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//compensate for any missing weights
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xyzw[3] = surf->ofs_skel_weight[v][0]+surf->ofs_skel_weight[v][1]+surf->ofs_skel_weight[v][2]+surf->ofs_skel_weight[v][3];
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if (xyzw[3]>0)
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Vector4Scale(surf->ofs_skel_weight[v], 1/xyzw[3], surf->ofs_skel_weight[v]);
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}
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}
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if (exweights)
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{ //something was misread
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surf->numverts = 0;
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surf->numindexes = 0;
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return false;
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}
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//compute the tangents that are not stored in the file.
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surf->ofs_skel_svect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_svect ) * surf->numverts);
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surf->ofs_skel_tvect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_tvect ) * surf->numverts);
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modfuncs->AccumulateTextureVectors(surf->ofs_skel_xyz, surf->ofs_st_array, surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->ofs_indexes, surf->numindexes, false);
|
|
modfuncs->NormaliseTextureVectors(surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->numverts, false);
|
|
}
|
|
else if (ver == 0x14)
|
|
{ //cod2
|
|
surf->ofs_st_array = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_st_array ) * surf->numverts);
|
|
surf->ofs_skel_xyz = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_xyz ) * surf->numverts);
|
|
surf->ofs_skel_norm = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_norm ) * surf->numverts);
|
|
surf->ofs_skel_svect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_svect ) * surf->numverts);
|
|
surf->ofs_skel_tvect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_tvect ) * surf->numverts);
|
|
surf->ofs_rgbaub = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_rgbaub ) * surf->numverts);
|
|
|
|
if (boney || f->numbones)
|
|
{
|
|
surf->ofs_skel_idx = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_idx ) * surf->numverts);
|
|
surf->ofs_skel_weight = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_weight ) * surf->numverts);
|
|
}
|
|
boneidx = min(boneidx,f->numbones-1);
|
|
|
|
for (v = 0; v < nverts; v++)
|
|
{
|
|
surf->ofs_skel_norm[v][0] = ReadFloat(f);
|
|
surf->ofs_skel_norm[v][1] = ReadFloat(f);
|
|
surf->ofs_skel_norm[v][2] = ReadFloat(f);
|
|
surf->ofs_rgbaub[v][0] = ReadByte(f);
|
|
surf->ofs_rgbaub[v][1] = ReadByte(f);
|
|
surf->ofs_rgbaub[v][2] = ReadByte(f);
|
|
surf->ofs_rgbaub[v][3] = ReadByte(f);
|
|
surf->ofs_st_array[v][0] = ReadFloat(f);
|
|
surf->ofs_st_array[v][1] = ReadFloat(f);
|
|
surf->ofs_skel_svect[v][0] = ReadFloat(f);
|
|
surf->ofs_skel_svect[v][1] = ReadFloat(f);
|
|
surf->ofs_skel_svect[v][2] = ReadFloat(f);
|
|
surf->ofs_skel_tvect[v][0] = ReadFloat(f);
|
|
surf->ofs_skel_tvect[v][1] = ReadFloat(f);
|
|
surf->ofs_skel_tvect[v][2] = ReadFloat(f);
|
|
if (boney)
|
|
{
|
|
int w;
|
|
wcount = ReadByte(f);
|
|
boneidx = ReadUInt16(f);
|
|
boneidx = min(boneidx,f->numbones-1);
|
|
xyzw[0] = ReadFloat(f);
|
|
xyzw[1] = ReadFloat(f);
|
|
xyzw[2] = ReadFloat(f);
|
|
xyzw[3] = wcount?ReadByte(f)/255.f:1;
|
|
VectorScale(xyzw, xyzw[3], xyzw);
|
|
matrix = f->basepose + boneidx*12;
|
|
surf->ofs_skel_xyz[ v][0] = xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
|
|
surf->ofs_skel_xyz[ v][1] = xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
|
|
surf->ofs_skel_xyz[ v][2] = xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
|
|
|
|
surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx;
|
|
surf->ofs_skel_weight[v][0] = xyzw[3]; surf->ofs_skel_weight[v][1] = surf->ofs_skel_weight[v][2] = surf->ofs_skel_weight[v][3] = 0;
|
|
|
|
for (w = 1; w <= wcount; w++)
|
|
{
|
|
boneidx = ReadUInt16(f);
|
|
boneidx = min(boneidx,f->numbones-1);
|
|
xyzw[0] = ReadFloat(f);
|
|
xyzw[1] = ReadFloat(f);
|
|
xyzw[2] = ReadFloat(f);
|
|
xyzw[3] = ReadUInt16(f)/65535.f;
|
|
VectorScale(xyzw, xyzw[3], xyzw);
|
|
matrix = f->basepose + boneidx*12;
|
|
surf->ofs_skel_xyz[ v][0] += xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
|
|
surf->ofs_skel_xyz[ v][1] += xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
|
|
surf->ofs_skel_xyz[ v][2] += xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
|
|
if (w < 4)
|
|
{
|
|
surf->ofs_skel_idx[v][w] = boneidx;
|
|
surf->ofs_skel_weight[v][w] = xyzw[3];
|
|
}
|
|
}
|
|
|
|
//compensate for any missing weights
|
|
xyzw[3] = surf->ofs_skel_weight[v][0]+surf->ofs_skel_weight[v][1]+surf->ofs_skel_weight[v][2]+surf->ofs_skel_weight[v][3];
|
|
if (xyzw[3]>0&&xyzw[3]!=1)
|
|
Vector4Scale(surf->ofs_skel_weight[v], 1/xyzw[3], surf->ofs_skel_weight[v]);
|
|
}
|
|
else
|
|
{
|
|
surf->ofs_skel_xyz[v][0] = ReadFloat(f);
|
|
surf->ofs_skel_xyz[v][1] = ReadFloat(f);
|
|
surf->ofs_skel_xyz[v][2] = ReadFloat(f);
|
|
|
|
if (surf->ofs_skel_idx)
|
|
{
|
|
surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx;
|
|
surf->ofs_skel_weight[v][0] = 1; surf->ofs_skel_weight[v][1] = surf->ofs_skel_weight[v][2] = surf->ofs_skel_weight[v][3] = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
//indexes moved to AFTER. also triangles instead of weird strips. much nicer.
|
|
surf->numindexes = ntris*3;
|
|
surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes ) * surf->numindexes);
|
|
for (v = 0; v < ntris*3; v++)
|
|
surf->ofs_indexes[v] = ReadUInt16(f);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
struct codbone_s
|
|
{ //source data is the number of samples, the pose index for each sample and THEN the actual samples at the specified sparse poses.
|
|
// const char *name;
|
|
unsigned int numquats;
|
|
qboolean flip;
|
|
struct
|
|
{
|
|
unsigned short ts;
|
|
signed short v[3];
|
|
} *quats;
|
|
unsigned int numcoords;
|
|
struct
|
|
{
|
|
unsigned int ts;
|
|
vec3_t v;
|
|
} *coord;
|
|
};
|
|
|
|
static void Mod_XAnim_LoadQuats (struct model_s *mod, struct fstream_s *f, struct codbone_s *b, unsigned int maxts, qboolean flipquat, qboolean zonly)
|
|
{
|
|
unsigned int i, n = ReadUInt16(f);
|
|
b->flip = flipquat;
|
|
if (n)
|
|
{
|
|
b->numquats = n;
|
|
b->quats = plugfuncs->GMalloc(&mod->memgroup, sizeof(*b->quats)*n);
|
|
if (n == 1 || n == maxts)
|
|
for (i = 0; i < n; i++)
|
|
b->quats[i].ts = i;
|
|
else if (maxts > 0xff)
|
|
for (i = 0; i < n; i++)
|
|
b->quats[i].ts = ReadUInt16(f);
|
|
else
|
|
for (i = 0; i < n; i++)
|
|
b->quats[i].ts = ReadByte(f);
|
|
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
b->quats[i].v[0] = zonly?0:ReadSInt16(f);
|
|
b->quats[i].v[1] = zonly?0:ReadSInt16(f);
|
|
b->quats[i].v[2] = ReadSInt16(f);
|
|
}
|
|
}
|
|
}
|
|
static void Mod_XAnim_LoadCoords (struct model_s *mod, struct fstream_s *f, struct codbone_s *b, unsigned int maxts)
|
|
{
|
|
unsigned int i, n = ReadUInt16(f);
|
|
if (n)
|
|
{
|
|
b->numcoords = n;
|
|
b->coord = plugfuncs->GMalloc(&mod->memgroup, sizeof(*b->coord)*n);
|
|
if (n == 1 || n == maxts)
|
|
for (i = 0; i < n; i++)
|
|
b->coord[i].ts = i;
|
|
else if (maxts > 0xff)
|
|
for (i = 0; i < n; i++)
|
|
b->coord[i].ts = ReadUInt16(f);
|
|
else
|
|
for (i = 0; i < n; i++)
|
|
b->coord[i].ts = ReadByte(f);
|
|
|
|
for (i = 0; i < n; i++)
|
|
{
|
|
b->coord[i].v[0] = ReadFloat(f);
|
|
b->coord[i].v[1] = ReadFloat(f);
|
|
b->coord[i].v[2] = ReadFloat(f);
|
|
}
|
|
}
|
|
}
|
|
static float *QDECL Mod_XAnim_GetRawBones(const struct galiasinfo_s *animmesh, const struct galiasanimation_s *a, float time, float *bonematrixstorage, const struct galiasbone_s *boneinf, int numbones)
|
|
{
|
|
const struct codbone_s *bone = (const void*)(a+1);
|
|
size_t b, i, j;
|
|
int ts;
|
|
float frac;
|
|
galiasrefpose_t ref;
|
|
time *= a->rate;
|
|
ts = time;
|
|
frac = time - ts; //FIXME: negative time!
|
|
if (a->loop)
|
|
{
|
|
ts %= a->numposes;
|
|
if (ts < 0)
|
|
ts += a->numposes;
|
|
}
|
|
ts = bound(0, ts, a->numposes);
|
|
if (!boneinf)
|
|
{ //our own bones?!? that'll be a horrible mess, but if you're really asking for that...
|
|
boneinf = animmesh->ofsbones;
|
|
numbones = min(numbones,animmesh->numbones);
|
|
}
|
|
|
|
for (b = 0; b < numbones; b++, boneinf++)
|
|
{
|
|
ref = boneinf->ref;
|
|
for (j = 0; j < animmesh->numbones; j++)
|
|
{
|
|
if (!strcmp(boneinf->name, animmesh->ofsbones[j].name))
|
|
{ //okay this is the one we want. replace the reference pose with the animated data.
|
|
bone = (const struct codbone_s*)(a+1) + j;
|
|
for (i = 0; i < bone->numquats; i++)
|
|
if (ts < bone->quats[i].ts)
|
|
break; //we flew too close to the sun!
|
|
if (!i--)
|
|
; //use the value from the model.
|
|
else if (i < bone->numquats-1 && bone->quats[i+1].ts == ts+1)
|
|
{
|
|
vec4_t oq,nq;
|
|
VectorScale(bone->quats[i].v, 1.f/32767, oq);
|
|
oq[3] = 1 - DotProduct(oq,oq);
|
|
if (oq[3] > 0)
|
|
oq[3] = sqrt(oq[3]);
|
|
|
|
VectorScale(bone->quats[i+1].v, 1.f/32767, nq);
|
|
nq[3] = 1 - DotProduct(nq,nq);
|
|
if (nq[3] > 0)
|
|
nq[3] = sqrt(nq[3]);
|
|
|
|
modfuncs->QuaternionSlerp(oq, nq, frac, ref.quat);
|
|
}
|
|
else
|
|
{
|
|
VectorScale(bone->quats[i].v, 1.f/32767, ref.quat);
|
|
ref.quat[3] = 1 - DotProduct(ref.quat,ref.quat);
|
|
if (ref.quat[3] > 0)
|
|
ref.quat[3] = sqrt(ref.quat[3]);
|
|
}
|
|
|
|
for (i = 0; i < bone->numcoords; i++)
|
|
if (ts < bone->coord[i].ts)
|
|
break;
|
|
if (!i--)
|
|
; //use the value from the model.
|
|
else if (i < bone->numcoords-1 && bone->coord[i+1].ts == ts+1)
|
|
VectorInterpolate(bone->coord[i].v, frac, bone->coord[i+1].v, ref.org);
|
|
else
|
|
VectorCopy(bone->coord[i].v, ref.org);
|
|
|
|
break; //don't look for others.
|
|
}
|
|
}
|
|
modfuncs->GenMatrixPosQuat4Scale(ref.org, ref.quat, ref.scale, bonematrixstorage + b*12);
|
|
}
|
|
return bonematrixstorage;
|
|
}
|
|
static int Mod_XAnim_CompareEvents (const void *av, const void *bv)
|
|
{
|
|
const galiasevent_t *a=av;
|
|
const galiasevent_t *b=bv;
|
|
return b->timestamp-a->timestamp;
|
|
}
|
|
static qboolean Mod_XAnim_Load (struct model_s *mod, void *buffer, size_t fsize)
|
|
{
|
|
struct fstream_s f = {buffer, fsize};
|
|
unsigned short ver = ReadUInt16(&f);
|
|
unsigned short numposes = ReadUInt16(&f);
|
|
unsigned short numabones=0, numrbones = ReadUInt16(&f);
|
|
unsigned char flags = ReadByte(&f);
|
|
unsigned short framerate = ReadUInt16(&f);
|
|
unsigned int i;
|
|
const qbyte *flip, *tiny;
|
|
struct codbone_s *bone;
|
|
galiasinfo_t *surf;
|
|
galiasanimation_t *anim;
|
|
galiasbone_t *gbones;
|
|
int numev;
|
|
switch(ver)
|
|
{
|
|
case 0x0e: //cod1
|
|
break;
|
|
case 0x14:
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR"%s: unknown version %x\n", mod->name, ver);
|
|
return false;
|
|
}
|
|
// Con_Printf(CON_DEBUG"Poses:%i bones:%i flags:%i rate:%i\n", numposes, numrbones, flags, framerate);
|
|
|
|
if (flags & 2)
|
|
numabones = 1;
|
|
|
|
mod->type = mod_alias;
|
|
mod->fromgame = fg_new;
|
|
mod->meshinfo = surf = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf) + sizeof(*anim) + sizeof(*bone)*(numabones+numrbones));
|
|
surf->numbones = numabones+numrbones;
|
|
surf->ofsbones = gbones = plugfuncs->GMalloc(&mod->memgroup, sizeof(*gbones)*(numabones+numrbones));
|
|
|
|
surf->numanimations = 1;
|
|
surf->ofsanimations = anim = (void*)(surf+1);
|
|
|
|
anim->loop = !!(flags&1);
|
|
anim->numposes = numposes;
|
|
anim->skeltype = SKEL_RELATIVE; //no parents info stored here, so these are screwy unless you're importing them into a model that DOES provide the parents info for you.
|
|
bone = (void*)(anim+1);
|
|
anim->rate = framerate;
|
|
Q_strlcpy(anim->name, mod->name, sizeof(anim->name));
|
|
anim->GetRawBones = Mod_XAnim_GetRawBones;
|
|
|
|
for (i = 0; i < numabones; i++)
|
|
{
|
|
gbones[i].parent = -1;
|
|
VectorClear(gbones[i].ref.org);
|
|
Vector4Set(gbones[i].ref.quat,0,0,0,1);
|
|
VectorSet(gbones[i].ref.scale,1,1,1);
|
|
Q_strlcpy(gbones[i].name, "tag_origin", sizeof(gbones[i].name));
|
|
|
|
Mod_XAnim_LoadQuats(mod, &f, &bone[i], numposes, false, true);
|
|
Mod_XAnim_LoadCoords(mod, &f, &bone[i], numposes);
|
|
}
|
|
flip = ReadBytes(&f, (numrbones+7)>>3);
|
|
tiny = ReadBytes(&f, (numrbones+7)>>3);
|
|
if (anim->loop)
|
|
numposes++; //is this the right place?
|
|
for (i = 0; i < numrbones; i++)
|
|
{
|
|
const char *n = ReadString(&f);
|
|
gbones[numabones+i].parent = -1; //no information. oh noes.
|
|
VectorClear(gbones[i].ref.org);
|
|
Vector4Set(gbones[i].ref.quat,0,0,0,1);
|
|
VectorSet(gbones[i].ref.scale,1,1,1);
|
|
Q_strlcpy(gbones[numabones+i].name, n, sizeof(gbones[numabones+i].name));
|
|
// Con_Printf(CON_DEBUG"Part %i = %s (%i %i)\n", numabones+i, bone[numabones+i].name, !!(flip[i>>3]&(1u<<(i&7))), !!(tiny[i>>3]&(1u<<(i&7))));
|
|
}
|
|
for (i = 0; i < numrbones; i++)
|
|
{
|
|
// Con_Printf(CON_WARNING"%s:\n", gbones[numabones+i].name);
|
|
Mod_XAnim_LoadQuats(mod, &f, &bone[numabones+i], numposes, !!(flip[i>>3]&(1u<<(i&7))), !!(tiny[i>>3]&(1u<<(i&7))));
|
|
Mod_XAnim_LoadCoords(mod, &f, &bone[numabones+i], numposes);
|
|
}
|
|
if (anim->loop)
|
|
numposes--;
|
|
|
|
numev = ReadByte(&f);
|
|
if (numev)
|
|
{
|
|
anim->events = plugfuncs->GMalloc(&mod->memgroup, sizeof(*anim->events)*(numev));
|
|
for (i = 0; i < numev; i++)
|
|
{
|
|
const char *txt = ReadString(&f);
|
|
anim->events[i].code = 0; //this format doesn't provide event ids, just pure strings.
|
|
anim->events[i].data = strcpy(plugfuncs->GMalloc(&mod->memgroup, strlen(txt)+1), txt);
|
|
|
|
anim->events[i].timestamp = ReadUInt16(&f) / (float)numposes;
|
|
}
|
|
qsort(anim->events, numev, sizeof(*anim->events), Mod_XAnim_CompareEvents); //make sure they're sorted by timestamps.
|
|
for (i = 0; i < numev-1; i++)
|
|
anim->events[i].next = &anim->events[i+1];
|
|
}
|
|
|
|
if (f.ofs != f.len)
|
|
Con_Printf(CON_WARNING"Misread %s (%u bytes of %u)\n", mod->name, (unsigned)f.ofs, (unsigned)f.len);
|
|
return true;
|
|
}
|
|
qboolean QDECL Mod_XModel_Load (struct model_s *mod, void *buffer, size_t fsize)
|
|
{
|
|
struct fstream_s f = {buffer, fsize};
|
|
struct fstream_s pf = {NULL,0};
|
|
unsigned short ver;
|
|
unsigned i;
|
|
unsigned int clod, clodnsurf;
|
|
unsigned short t;
|
|
struct lod_s lod[4];
|
|
float mincov = 0;
|
|
int nlod;
|
|
|
|
//I fucking hate this.
|
|
if (!strncmp(mod->publicname, "xanim/", 6)) //anims are not linked in any way, we treat them as separate precachable models so that gamecode can selectively load them.
|
|
return Mod_XAnim_Load(mod, buffer, fsize);
|
|
if (!strncmp(mod->publicname, "xmodelparts/", 12)) //loaded as part of models. don't get confused.
|
|
return false;
|
|
if (!strncmp(mod->publicname, "xmodelsurfs/", 12)) //loaded as part of models. don't get confused.
|
|
return false;
|
|
//"xmodels/" is okay though!
|
|
|
|
ver = ReadUInt16(&f);
|
|
switch(ver)
|
|
{
|
|
case 0x0e: //cod1
|
|
nlod = 3;
|
|
break;
|
|
case 0x14: //cod2
|
|
/*type =*/ ReadByte(&f);
|
|
nlod = 4;
|
|
break;
|
|
default:
|
|
Con_Printf(CON_ERROR"%s: Unknown version %x\n", mod->name, ver);
|
|
return false;
|
|
}
|
|
mod->mins[0] = ReadFloat(&f);
|
|
mod->mins[1] = ReadFloat(&f);
|
|
mod->mins[2] = ReadFloat(&f);
|
|
mod->maxs[0] = ReadFloat(&f);
|
|
mod->maxs[1] = ReadFloat(&f);
|
|
mod->maxs[2] = ReadFloat(&f);
|
|
for (i = 0; i < nlod; i++)
|
|
{
|
|
lod[i].coverage = ReadFloat(&f); //coverage
|
|
lod[i].name = ReadString(&f);
|
|
}
|
|
clod = ReadUInt32(&f);
|
|
clodnsurf = ReadUInt32(&f);
|
|
(void)clod;
|
|
for (i = 0; i < clodnsurf && !ReadEOF(&f); i++)
|
|
{
|
|
unsigned int t, ntris = ReadUInt32(&f);
|
|
for (t = 0; t < ntris && !ReadEOF(&f); t++)
|
|
{
|
|
vec4_t p, sd, td;
|
|
//plane
|
|
p[0] = ReadFloat(&f);
|
|
p[1] = ReadFloat(&f);
|
|
p[2] = ReadFloat(&f);
|
|
p[3] = ReadFloat(&f);
|
|
|
|
//?splane?
|
|
sd[0] = ReadFloat(&f);
|
|
sd[1] = ReadFloat(&f);
|
|
sd[2] = ReadFloat(&f);
|
|
sd[3] = ReadFloat(&f);
|
|
|
|
//?tplane?
|
|
td[0] = ReadFloat(&f);
|
|
td[1] = ReadFloat(&f);
|
|
td[2] = ReadFloat(&f);
|
|
td[3] = ReadFloat(&f);
|
|
|
|
(void)p;
|
|
(void)sd;
|
|
(void)td;
|
|
|
|
// Con_Printf("%i: %f %f %f %f : %f %f %f %f : %f %f %f %f\n", t, p[0],p[1],p[2],p[3], sd[0],sd[1],sd[2],sd[3], td[0],td[1],td[2],td[3]);
|
|
//dunno how to use this for collision... a triangle has 3 side faces AND a front!
|
|
}
|
|
//bounds
|
|
ReadFloat(&f);
|
|
ReadFloat(&f);
|
|
ReadFloat(&f);
|
|
ReadFloat(&f);
|
|
ReadFloat(&f);
|
|
ReadFloat(&f);
|
|
/*boneidx = */ ReadUInt32(&f);
|
|
/*contents = */ ReadUInt32(&f);
|
|
/*surfaceflags = */ ReadUInt32(&f);
|
|
}
|
|
|
|
pf.ofs = 0;
|
|
pf.start = filefuncs->LoadFile(va("xmodelparts/%s", lod[0].name), &pf.len);
|
|
if (pf.start)
|
|
{
|
|
if (!ReadEOF(&pf) && Mod_XModel_LoadPart(mod, &pf))
|
|
{
|
|
if (pf.ofs != pf.len)
|
|
Con_Printf(CON_WARNING"Misread xmodelparts/%s (%u bytes of %u)\n", lod[0].name, (unsigned)f.ofs, (unsigned)f.len);
|
|
}
|
|
else
|
|
return false;
|
|
plugfuncs->Free(pf.start);
|
|
}
|
|
|
|
for (i = 0; i < nlod; i++)
|
|
{
|
|
if (!*lod[i].name)
|
|
break;
|
|
lod[i].numtex = ReadUInt16(&f);
|
|
for (t = 0; t < lod[i].numtex; t++)
|
|
lod[i].tex[t] = ReadString(&f);
|
|
pf.ofs = 0;
|
|
pf.start = filefuncs->LoadFile(va("xmodelsurfs/%s", lod[i].name), &pf.len);
|
|
if (pf.start)
|
|
{
|
|
if (!ReadEOF(&pf) && Mod_XModel_LoadSurfs(mod, &pf, &lod[i], mincov))
|
|
{
|
|
if (pf.ofs != pf.len)
|
|
Con_Printf(CON_WARNING"Misread xmodelsurfs/%s (%u bytes of %u)\n", lod[i].name, (unsigned)f.ofs, (unsigned)f.len);
|
|
}
|
|
else
|
|
return false;
|
|
mincov = lod[i].coverage;
|
|
plugfuncs->Free(pf.start);
|
|
}
|
|
}
|
|
|
|
|
|
mod->type = mod_alias;
|
|
mod->fromgame = fg_new;
|
|
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
|
|
// if (mod->meshinfo)
|
|
// modfuncs->BIH_BuildAlias(mod, mod->meshinfo);
|
|
return !!mod->meshinfo;
|
|
}
|
|
|
|
static qboolean XMODEL_Init(void)
|
|
{
|
|
filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs));
|
|
modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs));
|
|
if (modfuncs && modfuncs->version != MODPLUGFUNCS_VERSION)
|
|
modfuncs = NULL;
|
|
|
|
if (modfuncs && filefuncs)
|
|
{
|
|
modfuncs->RegisterModelFormatMagic("XMODEL", "\x0e\0",2, Mod_XModel_Load); //cod1
|
|
modfuncs->RegisterModelFormatMagic("XMODEL", "\x14\0",2, Mod_XModel_Load); //cod2
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
|
|
qboolean CODBSP_Init(void);
|
|
qboolean STypes_Init(void);
|
|
qboolean IWI_Init(void);
|
|
//qboolean IWFF_Init(void);
|
|
|
|
qboolean Plug_Init(void)
|
|
{
|
|
qboolean somethingisokay = false;
|
|
char plugname[128];
|
|
strcpy(plugname, "cod");
|
|
plugfuncs->GetPluginName(0, plugname, sizeof(plugname));
|
|
|
|
if (!STypes_Init()) Con_Printf(CON_ERROR"%s: Shader Types support unavailable\n", plugname); else somethingisokay = true;
|
|
if (!IWI_Init()) Con_Printf(CON_ERROR"%s: IWI support unavailable\n", plugname); else somethingisokay = true;
|
|
if (!XMODEL_Init()) Con_Printf(CON_ERROR"%s: XModel support unavailable\n", plugname); else somethingisokay = true;
|
|
if (!CODBSP_Init()) Con_Printf(CON_ERROR"%s: CODBSP support unavailable\n", plugname); else somethingisokay = true;
|
|
// if (!IWFF_Init()) Con_Printf(CON_ERROR"%s: FF support unavailable\n", plugname); else somethingisokay = true;
|
|
return somethingisokay;
|
|
}
|