fteqw/plugins/cod/codmod.c

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2024-04-06 00:05:33 +00:00
#include "../plugin.h"
#include "../engine/common/com_mesh.h"
static plugfsfuncs_t *filefuncs;
static plugmodfuncs_t *modfuncs;
//Utility functions. silly plugins.
float Length(const vec3_t v) {return sqrt(DotProduct(v,v));}
float RadiusFromBounds (const vec3_t mins, const vec3_t maxs)
{
int i;
vec3_t corner;
for (i=0 ; i<3 ; i++)
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
return Length(corner);
}
struct fstream_s
{
void *start;
size_t len;
size_t ofs;
size_t numbones;
galiasbone_t *bones;
float *basepose;
};
struct lod_s
{
float coverage;
const char *name;
unsigned short numtex;
const char *tex[64];
};
static qboolean ReadEOF(struct fstream_s *f)
{
return (f->ofs >= f->len);
}
static qbyte ReadByte(struct fstream_s *f)
{
if (f->ofs+1 > f->len)
{
f->ofs++;
return 0;
}
return ((qbyte*)f->start)[f->ofs++];
}
static const char *ReadBytes(struct fstream_s *f, size_t len)
{
f->ofs+=len;
if (f->ofs > f->len)
return NULL;
return &((const char*)f->start)[f->ofs-len];
}
static const char *ReadString(struct fstream_s *f)
{
size_t len;
for (len = 0; f->ofs+len < f->len && ((qbyte*)f->start)[f->ofs+len]; len++)
;
len++; //for the null
f->ofs += len;
return &((const qbyte*)f->start)[f->ofs-len];
}
static unsigned short ReadUInt16(struct fstream_s *f)
{
unsigned short r;
r = ReadByte(f);
r|= ReadByte(f) << 8;
return r;
}
static short ReadSInt16(struct fstream_s *f)
{
return (signed short)ReadUInt16(f);
}
static unsigned int ReadUInt32(struct fstream_s *f)
{
unsigned int r;
r = ReadByte(f);
r|= ReadByte(f) << 8;
r|= ReadByte(f) << 16;
r|= ReadByte(f) << 24;
return r;
}
static float ReadFloat(struct fstream_s *f)
{
union {
unsigned int u;
float f;
} r;
r.u = ReadByte(f);
r.u|= ReadByte(f) << 8;
r.u|= ReadByte(f) << 16;
r.u|= ReadByte(f) << 24;
return r.f;
}
static qboolean Mod_XModel_LoadPart (struct model_s *mod, struct fstream_s *f)
{
unsigned short ver = ReadUInt16(f);
unsigned short b, nboner = ReadUInt16(f);
unsigned short nbonea = ReadUInt16(f);
float rel[12];
switch(ver)
{
case 0x0e:
break;
case 0x14:
break;
default:
Con_Printf(CON_ERROR"%s: Unknown version %#x\n", mod->name, ver);
return false;
}
// Con_Printf("%s: version %x rb:%i ab:%i\n", mod->name, ver, nboner, nbonea);
f->numbones = nbonea+nboner;
f->basepose = plugfuncs->GMalloc(&mod->memgroup, sizeof(*f->basepose)*12 * f->numbones);
f->bones = plugfuncs->GMalloc(&mod->memgroup, sizeof(*f->bones) * f->numbones);
for (b = 0; b < nbonea; b++)
{ //root bones, with identity position. for some reason.
f->bones[b].parent = -1;
VectorClear(f->bones[b].ref.org);
Vector4Set(f->bones[b].ref.quat, 0, 0, 0, 1);
VectorSet(f->bones[b].ref.scale, 1, 1, 1);
modfuncs->GenMatrixPosQuat4Scale(f->bones[b].ref.org, f->bones[b].ref.quat, f->bones[b].ref.scale, f->basepose + b*12);
}
for (; b < f->numbones; b++)
{
f->bones[b].parent = ReadByte(f);
if (f->bones[b].parent >= b)
Con_Printf(CON_ERROR"b%i (%s) has parent %i\n", b, f->bones[b].name, f->bones[b].parent);
f->bones[b].ref.org[0] = ReadFloat(f);
f->bones[b].ref.org[1] = ReadFloat(f);
f->bones[b].ref.org[2] = ReadFloat(f);
f->bones[b].ref.quat[0] = ReadSInt16(f)/32767.0f;
f->bones[b].ref.quat[1] = ReadSInt16(f)/32767.0f;
f->bones[b].ref.quat[2] = ReadSInt16(f)/32767.0f;
f->bones[b].ref.quat[3] = 1.0-DotProduct(f->bones[b].ref.quat,f->bones[b].ref.quat); //reconstruct the w part.
if (f->bones[b].ref.quat[3]>0)
f->bones[b].ref.quat[3] = sqrt(f->bones[b].ref.quat[3]);
else
f->bones[b].ref.quat[3] = 0;
VectorSet(f->bones[b].ref.scale, 1, 1, 1);
modfuncs->GenMatrixPosQuat4Scale(f->bones[b].ref.org, f->bones[b].ref.quat, f->bones[b].ref.scale, rel);
modfuncs->ConcatTransforms((void*)(f->basepose + f->bones[b].parent*12), (void*)rel, (void*)(f->basepose + b*12));
// Con_Printf("b%i: p:%i, [%f %f %f] [%f %f %f %f]\n", b, f->bones[b].parent, pos[0],pos[1],pos[2], quat[0],quat[1],quat[2],quat[3]);
}
for (b = 0; b < f->numbones; b++)
{
vec3_t mins, maxs;
const char *n = ReadString(f);
if (ver >= 0x14)
{ //omitted.
VectorClear(mins);
VectorClear(maxs);
}
else
{
mins[0] = ReadFloat(f);
mins[1] = ReadFloat(f);
mins[2] = ReadFloat(f);
maxs[0] = ReadFloat(f);
maxs[1] = ReadFloat(f);
maxs[2] = ReadFloat(f);
}
//hack... I assume the (game)code does a skel_setbone so this doesn't actually matter?
if (!strcmp(n, "torso_stabilizer"))
Vector4Set(f->bones[b].ref.quat, 0,0,0,1);
Q_strlcpy(f->bones[b].name, n, sizeof(f->bones[b].name));
modfuncs->M3x4_Invert(f->basepose+12*b, f->bones[b].inverse);
// if (ver >= 0x14)
// Con_Printf("b%i: %-20s\n", b, n);
// else
// Con_Printf("b%i: %-20s [%f %f %f] [%f %f %f]\n", b, n, mins[0], mins[1], mins[2], maxs[0], maxs[1], maxs[2]);
}
for (b = 0; b < f->numbones; b++)
f->bones[b].group = ReadByte(f); //presumed.
return true;
}
static qboolean Mod_XModel_LoadSurfs (struct model_s *mod, struct fstream_s *f, struct lod_s *lod, float mincov)
{
galiasinfo_t *surf;
galiasskin_t *skins;
skinframe_t *skinframe;
unsigned short ver = ReadUInt16(f);
unsigned short n, nsurfs = ReadUInt16(f);
switch(ver)
{
case 0x0e:
break;
case 0x14:
break;
default:
Con_Printf("%s: Unknown version %#x\n", mod->name, ver);
return false;
}
if (!nsurfs)
return true; //nothing to do...
surf = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf)*nsurfs +
sizeof(*skins)*nsurfs +
sizeof(*skinframe)*nsurfs);
skins = (galiasskin_t*)(surf+nsurfs);
skinframe = (skinframe_t*)(skins+nsurfs);
for (n = 0; n < nsurfs; n++)
{
surf[n].numbones = f->numbones;
surf[n].ofsbones = f->bones;
surf[n].baseframeofs = f->basepose;
surf[n].mindist = mincov;
surf[n].maxdist = lod->coverage;
surf[n].shares_verts = n;
surf[n].shares_bones = 0;
surf[n].nextsurf = &surf[n+1];
surf[n].ofsskins = &skins[n];
surf[n].numskins = 1;
skins[n].skinspeed = 0.1;
skins[n].frame = &skinframe[n];
skins[n].numframes = 1;
Q_snprintf(surf[n].surfacename, sizeof(surf[n].surfacename), "%s/%i", lod->name, n);
Q_strlcpy(skins[n].name, lod->name, sizeof(skins[n].name));
if (n < lod->numtex)
Q_snprintf(skinframe[n].shadername, sizeof(skinframe[n].shadername), (ver==0x0e)?"skins/%s":"%s", lod->tex[n]);
}
surf[nsurfs-1].nextsurf = mod->meshinfo;
mod->meshinfo = surf;
for(surf = surf[nsurfs-1].nextsurf; surf; surf = surf->nextsurf)
surf->shares_verts += nsurfs;
surf = mod->meshinfo;
for (n = 0; n < nsurfs; n++, surf++)
{
int flags = ReadByte(f);
int v, nverts = ReadUInt16(f);
int t, ntris = ReadUInt16(f);
int r, runs = (ver==0xe)?ReadUInt16(f):0;
unsigned short wcount = 0;
qbyte run;
unsigned int idx1, idx2, idx3;
unsigned short boneidx = ReadUInt16(f);
qboolean boney = boneidx == (unsigned short)~0u;
int exweights = 0;
unsigned short *vw = NULL;
// unsigned short bunk2;
vec3_t norm;
vec4_t xyzw;
const float *matrix;
(void)flags;
if (boney)
{
if (ver == 0x0e)
exweights = ReadUInt16(f);
/*bunk2 =*/ ReadUInt16(f); //seems to be vaguely related to vert/triangle counts.
}
surf->numverts = nverts;
if (ver == 0xe)
{ //cod1
surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes ) * ntris*3);
for(t = 0, r = 0; r < runs; r++)
{
run = ReadByte(f);
idx1 = ReadUInt16(f);
idx2 = ReadUInt16(f);
run-=2;
for (;;)
{ //strip
if(!run--) break;
idx3 = ReadUInt16(f);
if (idx1 != idx2 && idx1 != idx3 && idx2 != idx3 && t < ntris)
{
surf->ofs_indexes[t*3+0] = idx1;
surf->ofs_indexes[t*3+1] = idx2;
surf->ofs_indexes[t*3+2] = idx3;
t++;
}
idx1 = idx2;
idx2 = idx3;
//alternating triangles flip the order
if(!run--) break;
idx3 = ReadUInt16(f);
if (idx1 != idx2 && idx1 != idx3 && idx2 != idx3 && t < ntris)
{
surf->ofs_indexes[t*3+2] = idx1;
surf->ofs_indexes[t*3+1] = idx2;
surf->ofs_indexes[t*3+0] = idx3;
t++;
}
idx1 = idx2;
idx2 = idx3;
}
}
if (ntris != t)
{
Con_Printf(CON_ERROR"Expected %i tris, got %i from %i runs\n", ntris, t, r);
return false;
}
surf->numindexes = t*3;
//lazy and a bit slower.
surf->ofs_st_array = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_st_array ) * surf->numverts);
surf->ofs_skel_xyz = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_xyz ) * surf->numverts);
surf->ofs_skel_norm = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_norm ) * surf->numverts);
if (boney || f->numbones>0)
{
surf->ofs_skel_idx = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_idx ) * surf->numverts);
surf->ofs_skel_weight = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_weight ) * surf->numverts);
vw = memset(alloca(sizeof(*vw)*nverts), 0, sizeof(*vw)*nverts);
}
boneidx = min(boneidx,f->numbones-1);
for (v = 0; v < nverts; v++)
{
norm[0] = ReadFloat(f);
norm[1] = ReadFloat(f);
norm[2] = ReadFloat(f);
surf->ofs_st_array[v][0] = ReadFloat(f);
surf->ofs_st_array[v][1] = ReadFloat(f);
if (boney)
{
wcount = ReadUInt16(f);
boneidx = ReadUInt16(f);
boneidx = min(boneidx,f->numbones-1);
}
xyzw[0] = ReadFloat(f);
xyzw[1] = ReadFloat(f);
xyzw[2] = ReadFloat(f);
if (wcount)
{
xyzw[3] = ReadFloat(f);
VectorScale(xyzw, xyzw[3], xyzw);
}
else
xyzw[3] = 1;
if (surf->ofs_skel_idx)
{
vw[v] = wcount; //urgh.
surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx; //set all of them, cache might thank us.
surf->ofs_skel_weight[v][0] = xyzw[3];
}
//calculate the correct position in the base pose
matrix = f->basepose + boneidx*12;
surf->ofs_skel_xyz[ v][0] = xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
surf->ofs_skel_xyz[ v][1] = xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
surf->ofs_skel_xyz[ v][2] = xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
surf->ofs_skel_norm[v][0] = norm[0] * matrix[0] + norm[1] * matrix[1] + norm[2] * matrix[ 2];
surf->ofs_skel_norm[v][1] = norm[0] * matrix[4] + norm[1] * matrix[5] + norm[2] * matrix[ 6];
surf->ofs_skel_norm[v][2] = norm[0] * matrix[8] + norm[1] * matrix[9] + norm[2] * matrix[10];
}
if (vw)
{
float lowestv;
int lowesti, j;
for (v = 0; v < nverts; v++)
{
for (; vw[v] > 0; vw[v]--)
{
if (--exweights < 0)
break;
boneidx = ReadUInt16(f);
boneidx = min(boneidx,f->numbones-1);
xyzw[0] = ReadFloat(f);
xyzw[1] = ReadFloat(f);
xyzw[2] = ReadFloat(f);
xyzw[3] = ReadFloat(f);
VectorScale(xyzw, xyzw[3], xyzw);
matrix = f->basepose + boneidx*12;
surf->ofs_skel_xyz[ v][0] += xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
surf->ofs_skel_xyz[ v][1] += xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
surf->ofs_skel_xyz[ v][2] += xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
lowesti = 0;
lowestv = surf->ofs_skel_weight[v][0];
for (j = 1; j < countof(surf->ofs_skel_idx[v]); j++)
{
if (surf->ofs_skel_weight[v][j] < lowestv)
lowestv = surf->ofs_skel_weight[v][lowesti=j];
}
if (lowestv < xyzw[3])
{
surf->ofs_skel_idx[v][lowesti] = boneidx;
surf->ofs_skel_weight[v][lowesti] = xyzw[3];
}
}
//compensate for any missing weights
xyzw[3] = surf->ofs_skel_weight[v][0]+surf->ofs_skel_weight[v][1]+surf->ofs_skel_weight[v][2]+surf->ofs_skel_weight[v][3];
if (xyzw[3]>0)
Vector4Scale(surf->ofs_skel_weight[v], 1/xyzw[3], surf->ofs_skel_weight[v]);
}
}
if (exweights)
{ //something was misread
surf->numverts = 0;
surf->numindexes = 0;
return false;
}
//compute the tangents that are not stored in the file.
surf->ofs_skel_svect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_svect ) * surf->numverts);
surf->ofs_skel_tvect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_tvect ) * surf->numverts);
modfuncs->AccumulateTextureVectors(surf->ofs_skel_xyz, surf->ofs_st_array, surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->ofs_indexes, surf->numindexes, false);
modfuncs->NormaliseTextureVectors(surf->ofs_skel_norm, surf->ofs_skel_svect, surf->ofs_skel_tvect, surf->numverts, false);
}
else if (ver == 0x14)
{ //cod2
surf->ofs_st_array = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_st_array ) * surf->numverts);
surf->ofs_skel_xyz = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_xyz ) * surf->numverts);
surf->ofs_skel_norm = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_norm ) * surf->numverts);
surf->ofs_skel_svect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_svect ) * surf->numverts);
surf->ofs_skel_tvect = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_tvect ) * surf->numverts);
surf->ofs_rgbaub = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_rgbaub ) * surf->numverts);
if (boney || f->numbones)
{
surf->ofs_skel_idx = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_idx ) * surf->numverts);
surf->ofs_skel_weight = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_skel_weight ) * surf->numverts);
}
boneidx = min(boneidx,f->numbones-1);
for (v = 0; v < nverts; v++)
{
surf->ofs_skel_norm[v][0] = ReadFloat(f);
surf->ofs_skel_norm[v][1] = ReadFloat(f);
surf->ofs_skel_norm[v][2] = ReadFloat(f);
surf->ofs_rgbaub[v][0] = ReadByte(f);
surf->ofs_rgbaub[v][1] = ReadByte(f);
surf->ofs_rgbaub[v][2] = ReadByte(f);
surf->ofs_rgbaub[v][3] = ReadByte(f);
surf->ofs_st_array[v][0] = ReadFloat(f);
surf->ofs_st_array[v][1] = ReadFloat(f);
surf->ofs_skel_svect[v][0] = ReadFloat(f);
surf->ofs_skel_svect[v][1] = ReadFloat(f);
surf->ofs_skel_svect[v][2] = ReadFloat(f);
surf->ofs_skel_tvect[v][0] = ReadFloat(f);
surf->ofs_skel_tvect[v][1] = ReadFloat(f);
surf->ofs_skel_tvect[v][2] = ReadFloat(f);
if (boney)
{
int w;
wcount = ReadByte(f);
boneidx = ReadUInt16(f);
boneidx = min(boneidx,f->numbones-1);
xyzw[0] = ReadFloat(f);
xyzw[1] = ReadFloat(f);
xyzw[2] = ReadFloat(f);
xyzw[3] = wcount?ReadByte(f)/255.f:1;
VectorScale(xyzw, xyzw[3], xyzw);
matrix = f->basepose + boneidx*12;
surf->ofs_skel_xyz[ v][0] = xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
surf->ofs_skel_xyz[ v][1] = xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
surf->ofs_skel_xyz[ v][2] = xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx;
surf->ofs_skel_weight[v][0] = xyzw[3]; surf->ofs_skel_weight[v][1] = surf->ofs_skel_weight[v][2] = surf->ofs_skel_weight[v][3] = 0;
for (w = 1; w <= wcount; w++)
{
boneidx = ReadUInt16(f);
boneidx = min(boneidx,f->numbones-1);
xyzw[0] = ReadFloat(f);
xyzw[1] = ReadFloat(f);
xyzw[2] = ReadFloat(f);
xyzw[3] = ReadUInt16(f)/65535.f;
VectorScale(xyzw, xyzw[3], xyzw);
matrix = f->basepose + boneidx*12;
surf->ofs_skel_xyz[ v][0] += xyzw[0] * matrix[0] + xyzw[1] * matrix[1] + xyzw[2] * matrix[ 2] + xyzw[3] * matrix[ 3];
surf->ofs_skel_xyz[ v][1] += xyzw[0] * matrix[4] + xyzw[1] * matrix[5] + xyzw[2] * matrix[ 6] + xyzw[3] * matrix[ 7];
surf->ofs_skel_xyz[ v][2] += xyzw[0] * matrix[8] + xyzw[1] * matrix[9] + xyzw[2] * matrix[10] + xyzw[3] * matrix[11];
if (w < 4)
{
surf->ofs_skel_idx[v][w] = boneidx;
surf->ofs_skel_weight[v][w] = xyzw[3];
}
}
//compensate for any missing weights
xyzw[3] = surf->ofs_skel_weight[v][0]+surf->ofs_skel_weight[v][1]+surf->ofs_skel_weight[v][2]+surf->ofs_skel_weight[v][3];
if (xyzw[3]>0&&xyzw[3]!=1)
Vector4Scale(surf->ofs_skel_weight[v], 1/xyzw[3], surf->ofs_skel_weight[v]);
}
else
{
surf->ofs_skel_xyz[v][0] = ReadFloat(f);
surf->ofs_skel_xyz[v][1] = ReadFloat(f);
surf->ofs_skel_xyz[v][2] = ReadFloat(f);
if (surf->ofs_skel_idx)
{
surf->ofs_skel_idx[v][0] = surf->ofs_skel_idx[v][1] = surf->ofs_skel_idx[v][2] = surf->ofs_skel_idx[v][3] = boneidx;
surf->ofs_skel_weight[v][0] = 1; surf->ofs_skel_weight[v][1] = surf->ofs_skel_weight[v][2] = surf->ofs_skel_weight[v][3] = 0;
}
}
}
//indexes moved to AFTER. also triangles instead of weird strips. much nicer.
surf->numindexes = ntris*3;
surf->ofs_indexes = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf->ofs_indexes ) * surf->numindexes);
for (v = 0; v < ntris*3; v++)
surf->ofs_indexes[v] = ReadUInt16(f);
}
}
return true;
}
struct codbone_s
{ //source data is the number of samples, the pose index for each sample and THEN the actual samples at the specified sparse poses.
// const char *name;
unsigned int numquats;
qboolean flip;
struct
{
unsigned short ts;
signed short v[3];
} *quats;
unsigned int numcoords;
struct
{
unsigned int ts;
vec3_t v;
} *coord;
};
static void Mod_XAnim_LoadQuats (struct model_s *mod, struct fstream_s *f, struct codbone_s *b, unsigned int maxts, qboolean flipquat, qboolean zonly)
{
unsigned int i, n = ReadUInt16(f);
b->flip = flipquat;
if (n)
{
b->numquats = n;
b->quats = plugfuncs->GMalloc(&mod->memgroup, sizeof(*b->quats)*n);
if (n == 1 || n == maxts)
for (i = 0; i < n; i++)
b->quats[i].ts = i;
else if (maxts > 0xff)
for (i = 0; i < n; i++)
b->quats[i].ts = ReadUInt16(f);
else
for (i = 0; i < n; i++)
b->quats[i].ts = ReadByte(f);
for (i = 0; i < n; i++)
{
b->quats[i].v[0] = zonly?0:ReadSInt16(f);
b->quats[i].v[1] = zonly?0:ReadSInt16(f);
b->quats[i].v[2] = ReadSInt16(f);
}
}
}
static void Mod_XAnim_LoadCoords (struct model_s *mod, struct fstream_s *f, struct codbone_s *b, unsigned int maxts)
{
unsigned int i, n = ReadUInt16(f);
if (n)
{
b->numcoords = n;
b->coord = plugfuncs->GMalloc(&mod->memgroup, sizeof(*b->coord)*n);
if (n == 1 || n == maxts)
for (i = 0; i < n; i++)
b->coord[i].ts = i;
else if (maxts > 0xff)
for (i = 0; i < n; i++)
b->coord[i].ts = ReadUInt16(f);
else
for (i = 0; i < n; i++)
b->coord[i].ts = ReadByte(f);
for (i = 0; i < n; i++)
{
b->coord[i].v[0] = ReadFloat(f);
b->coord[i].v[1] = ReadFloat(f);
b->coord[i].v[2] = ReadFloat(f);
}
}
}
static float *QDECL Mod_XAnim_GetRawBones(const struct galiasinfo_s *animmesh, const struct galiasanimation_s *a, float time, float *bonematrixstorage, const struct galiasbone_s *boneinf, int numbones)
{
const struct codbone_s *bone = (const void*)(a+1);
size_t b, i, j;
int ts;
float frac;
galiasrefpose_t ref;
time *= a->rate;
ts = time;
frac = time - ts; //FIXME: negative time!
if (a->loop)
{
ts %= a->numposes;
if (ts < 0)
ts += a->numposes;
}
ts = bound(0, ts, a->numposes);
if (!boneinf)
{ //our own bones?!? that'll be a horrible mess, but if you're really asking for that...
boneinf = animmesh->ofsbones;
numbones = min(numbones,animmesh->numbones);
}
for (b = 0; b < numbones; b++, boneinf++)
{
ref = boneinf->ref;
for (j = 0; j < animmesh->numbones; j++)
{
if (!strcmp(boneinf->name, animmesh->ofsbones[j].name))
{ //okay this is the one we want. replace the reference pose with the animated data.
bone = (const struct codbone_s*)(a+1) + j;
for (i = 0; i < bone->numquats; i++)
if (ts < bone->quats[i].ts)
break; //we flew too close to the sun!
if (!i--)
; //use the value from the model.
else if (i < bone->numquats-1 && bone->quats[i+1].ts == ts+1)
{
vec4_t oq,nq;
VectorScale(bone->quats[i].v, 1.f/32767, oq);
oq[3] = 1 - DotProduct(oq,oq);
if (oq[3] > 0)
oq[3] = sqrt(oq[3]);
VectorScale(bone->quats[i+1].v, 1.f/32767, nq);
nq[3] = 1 - DotProduct(nq,nq);
if (nq[3] > 0)
nq[3] = sqrt(nq[3]);
modfuncs->QuaternionSlerp(oq, nq, frac, ref.quat);
}
else
{
VectorScale(bone->quats[i].v, 1.f/32767, ref.quat);
ref.quat[3] = 1 - DotProduct(ref.quat,ref.quat);
if (ref.quat[3] > 0)
ref.quat[3] = sqrt(ref.quat[3]);
}
for (i = 0; i < bone->numcoords; i++)
if (ts < bone->coord[i].ts)
break;
if (!i--)
; //use the value from the model.
else if (i < bone->numcoords-1 && bone->coord[i+1].ts == ts+1)
VectorInterpolate(bone->coord[i].v, frac, bone->coord[i+1].v, ref.org);
else
VectorCopy(bone->coord[i].v, ref.org);
break; //don't look for others.
}
}
modfuncs->GenMatrixPosQuat4Scale(ref.org, ref.quat, ref.scale, bonematrixstorage + b*12);
}
return bonematrixstorage;
}
static int Mod_XAnim_CompareEvents (const void *av, const void *bv)
{
const galiasevent_t *a=av;
const galiasevent_t *b=bv;
return b->timestamp-a->timestamp;
}
static qboolean Mod_XAnim_Load (struct model_s *mod, void *buffer, size_t fsize)
{
struct fstream_s f = {buffer, fsize};
unsigned short ver = ReadUInt16(&f);
unsigned short numposes = ReadUInt16(&f);
unsigned short numabones=0, numrbones = ReadUInt16(&f);
unsigned char flags = ReadByte(&f);
unsigned short framerate = ReadUInt16(&f);
unsigned int i;
const qbyte *flip, *tiny;
struct codbone_s *bone;
galiasinfo_t *surf;
galiasanimation_t *anim;
galiasbone_t *gbones;
int numev;
switch(ver)
{
case 0x0e: //cod1
break;
case 0x14:
break;
default:
Con_Printf(CON_ERROR"%s: unknown version %x\n", mod->name, ver);
return false;
}
// Con_Printf(CON_DEBUG"Poses:%i bones:%i flags:%i rate:%i\n", numposes, numrbones, flags, framerate);
if (flags & 2)
numabones = 1;
mod->type = mod_alias;
mod->fromgame = fg_new;
mod->meshinfo = surf = plugfuncs->GMalloc(&mod->memgroup, sizeof(*surf) + sizeof(*anim) + sizeof(*bone)*(numabones+numrbones));
surf->numbones = numabones+numrbones;
surf->ofsbones = gbones = plugfuncs->GMalloc(&mod->memgroup, sizeof(*gbones)*(numabones+numrbones));
surf->numanimations = 1;
surf->ofsanimations = anim = (void*)(surf+1);
anim->loop = !!(flags&1);
anim->numposes = numposes;
anim->skeltype = SKEL_RELATIVE; //no parents info stored here, so these are screwy unless you're importing them into a model that DOES provide the parents info for you.
bone = (void*)(anim+1);
anim->rate = framerate;
Q_strlcpy(anim->name, mod->name, sizeof(anim->name));
anim->GetRawBones = Mod_XAnim_GetRawBones;
for (i = 0; i < numabones; i++)
{
gbones[i].parent = -1;
VectorClear(gbones[i].ref.org);
Vector4Set(gbones[i].ref.quat,0,0,0,1);
VectorSet(gbones[i].ref.scale,1,1,1);
Q_strlcpy(gbones[i].name, "tag_origin", sizeof(gbones[i].name));
Mod_XAnim_LoadQuats(mod, &f, &bone[i], numposes, false, true);
Mod_XAnim_LoadCoords(mod, &f, &bone[i], numposes);
}
flip = ReadBytes(&f, (numrbones+7)>>3);
tiny = ReadBytes(&f, (numrbones+7)>>3);
if (anim->loop)
numposes++; //is this the right place?
for (i = 0; i < numrbones; i++)
{
const char *n = ReadString(&f);
gbones[numabones+i].parent = -1; //no information. oh noes.
VectorClear(gbones[i].ref.org);
Vector4Set(gbones[i].ref.quat,0,0,0,1);
VectorSet(gbones[i].ref.scale,1,1,1);
Q_strlcpy(gbones[numabones+i].name, n, sizeof(gbones[numabones+i].name));
// Con_Printf(CON_DEBUG"Part %i = %s (%i %i)\n", numabones+i, bone[numabones+i].name, !!(flip[i>>3]&(1u<<(i&7))), !!(tiny[i>>3]&(1u<<(i&7))));
}
for (i = 0; i < numrbones; i++)
{
// Con_Printf(CON_WARNING"%s:\n", gbones[numabones+i].name);
Mod_XAnim_LoadQuats(mod, &f, &bone[numabones+i], numposes, !!(flip[i>>3]&(1u<<(i&7))), !!(tiny[i>>3]&(1u<<(i&7))));
Mod_XAnim_LoadCoords(mod, &f, &bone[numabones+i], numposes);
}
if (anim->loop)
numposes--;
numev = ReadByte(&f);
if (numev)
{
anim->events = plugfuncs->GMalloc(&mod->memgroup, sizeof(*anim->events)*(numev));
for (i = 0; i < numev; i++)
{
const char *txt = ReadString(&f);
anim->events[i].code = 0; //this format doesn't provide event ids, just pure strings.
anim->events[i].data = strcpy(plugfuncs->GMalloc(&mod->memgroup, strlen(txt)+1), txt);
anim->events[i].timestamp = ReadUInt16(&f) / (float)numposes;
}
qsort(anim->events, numev, sizeof(*anim->events), Mod_XAnim_CompareEvents); //make sure they're sorted by timestamps.
for (i = 0; i < numev-1; i++)
anim->events[i].next = &anim->events[i+1];
}
if (f.ofs != f.len)
Con_Printf(CON_WARNING"Misread %s (%u bytes of %u)\n", mod->name, (unsigned)f.ofs, (unsigned)f.len);
return true;
}
qboolean QDECL Mod_XModel_Load (struct model_s *mod, void *buffer, size_t fsize)
{
struct fstream_s f = {buffer, fsize};
struct fstream_s pf = {NULL,0};
unsigned short ver;
unsigned i;
unsigned int clod, clodnsurf;
unsigned short t;
struct lod_s lod[4];
float mincov = 0;
int nlod;
//I fucking hate this.
if (!strncmp(mod->publicname, "xanim/", 6)) //anims are not linked in any way, we treat them as separate precachable models so that gamecode can selectively load them.
return Mod_XAnim_Load(mod, buffer, fsize);
if (!strncmp(mod->publicname, "xmodelparts/", 12)) //loaded as part of models. don't get confused.
return false;
if (!strncmp(mod->publicname, "xmodelsurfs/", 12)) //loaded as part of models. don't get confused.
return false;
//"xmodels/" is okay though!
ver = ReadUInt16(&f);
switch(ver)
{
case 0x0e: //cod1
nlod = 3;
break;
case 0x14: //cod2
/*type =*/ ReadByte(&f);
nlod = 4;
break;
default:
Con_Printf(CON_ERROR"%s: Unknown version %x\n", mod->name, ver);
return false;
}
mod->mins[0] = ReadFloat(&f);
mod->mins[1] = ReadFloat(&f);
mod->mins[2] = ReadFloat(&f);
mod->maxs[0] = ReadFloat(&f);
mod->maxs[1] = ReadFloat(&f);
mod->maxs[2] = ReadFloat(&f);
for (i = 0; i < nlod; i++)
{
lod[i].coverage = ReadFloat(&f); //coverage
lod[i].name = ReadString(&f);
}
clod = ReadUInt32(&f);
clodnsurf = ReadUInt32(&f);
(void)clod;
for (i = 0; i < clodnsurf && !ReadEOF(&f); i++)
{
unsigned int t, ntris = ReadUInt32(&f);
for (t = 0; t < ntris && !ReadEOF(&f); t++)
{
vec4_t p, sd, td;
//plane
p[0] = ReadFloat(&f);
p[1] = ReadFloat(&f);
p[2] = ReadFloat(&f);
p[3] = ReadFloat(&f);
//?splane?
sd[0] = ReadFloat(&f);
sd[1] = ReadFloat(&f);
sd[2] = ReadFloat(&f);
sd[3] = ReadFloat(&f);
//?tplane?
td[0] = ReadFloat(&f);
td[1] = ReadFloat(&f);
td[2] = ReadFloat(&f);
td[3] = ReadFloat(&f);
(void)p;
(void)sd;
(void)td;
// Con_Printf("%i: %f %f %f %f : %f %f %f %f : %f %f %f %f\n", t, p[0],p[1],p[2],p[3], sd[0],sd[1],sd[2],sd[3], td[0],td[1],td[2],td[3]);
//dunno how to use this for collision... a triangle has 3 side faces AND a front!
}
//bounds
ReadFloat(&f);
ReadFloat(&f);
ReadFloat(&f);
ReadFloat(&f);
ReadFloat(&f);
ReadFloat(&f);
/*boneidx = */ ReadUInt32(&f);
/*contents = */ ReadUInt32(&f);
/*surfaceflags = */ ReadUInt32(&f);
}
pf.ofs = 0;
pf.start = filefuncs->LoadFile(va("xmodelparts/%s", lod[0].name), &pf.len);
if (pf.start)
{
if (!ReadEOF(&pf) && Mod_XModel_LoadPart(mod, &pf))
{
if (pf.ofs != pf.len)
Con_Printf(CON_WARNING"Misread xmodelparts/%s (%u bytes of %u)\n", lod[0].name, (unsigned)f.ofs, (unsigned)f.len);
}
else
return false;
plugfuncs->Free(pf.start);
}
for (i = 0; i < nlod; i++)
{
if (!*lod[i].name)
break;
lod[i].numtex = ReadUInt16(&f);
for (t = 0; t < lod[i].numtex; t++)
lod[i].tex[t] = ReadString(&f);
pf.ofs = 0;
pf.start = filefuncs->LoadFile(va("xmodelsurfs/%s", lod[i].name), &pf.len);
if (pf.start)
{
if (!ReadEOF(&pf) && Mod_XModel_LoadSurfs(mod, &pf, &lod[i], mincov))
{
if (pf.ofs != pf.len)
Con_Printf(CON_WARNING"Misread xmodelsurfs/%s (%u bytes of %u)\n", lod[i].name, (unsigned)f.ofs, (unsigned)f.len);
}
else
return false;
mincov = lod[i].coverage;
plugfuncs->Free(pf.start);
}
}
mod->type = mod_alias;
mod->fromgame = fg_new;
mod->radius = RadiusFromBounds(mod->mins, mod->maxs);
// if (mod->meshinfo)
// modfuncs->BIH_BuildAlias(mod, mod->meshinfo);
return !!mod->meshinfo;
}
static qboolean XMODEL_Init(void)
{
filefuncs = plugfuncs->GetEngineInterface(plugfsfuncs_name, sizeof(*filefuncs));
modfuncs = plugfuncs->GetEngineInterface(plugmodfuncs_name, sizeof(*modfuncs));
if (modfuncs && modfuncs->version != MODPLUGFUNCS_VERSION)
modfuncs = NULL;
if (modfuncs && filefuncs)
{
modfuncs->RegisterModelFormatMagic("XMODEL", "\x0e\0",2, Mod_XModel_Load); //cod1
modfuncs->RegisterModelFormatMagic("XMODEL", "\x14\0",2, Mod_XModel_Load); //cod2
return true;
}
return false;
}
qboolean CODBSP_Init(void);
qboolean STypes_Init(void);
qboolean IWI_Init(void);
//qboolean IWFF_Init(void);
qboolean Plug_Init(void)
{
qboolean somethingisokay = false;
char plugname[128];
strcpy(plugname, "cod");
plugfuncs->GetPluginName(0, plugname, sizeof(plugname));
if (!STypes_Init()) Con_Printf(CON_ERROR"%s: Shader Types support unavailable\n", plugname); else somethingisokay = true;
if (!IWI_Init()) Con_Printf(CON_ERROR"%s: IWI support unavailable\n", plugname); else somethingisokay = true;
if (!XMODEL_Init()) Con_Printf(CON_ERROR"%s: XModel support unavailable\n", plugname); else somethingisokay = true;
if (!CODBSP_Init()) Con_Printf(CON_ERROR"%s: CODBSP support unavailable\n", plugname); else somethingisokay = true;
// if (!IWFF_Init()) Con_Printf(CON_ERROR"%s: FF support unavailable\n", plugname); else somethingisokay = true;
return somethingisokay;
}