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bd3cab06a3
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2227 fc73d0e0-1445-4013-8a0c-d673dee63da5
1830 lines
40 KiB
C
1830 lines
40 KiB
C
/*
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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// r_surf.c: surface-related refresh code
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#include "quakedef.h"
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#include "r_local.h"
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#ifdef SWSTAINS
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#include "d_local.h"
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#endif
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//#define MAX_SWDECALS (1<<8)
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#if MAX_SWDECALS
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decal_t decals[MAX_SWDECALS];
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int nextdecal;
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void SWR_AddDecal(vec3_t org);
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#endif
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drawsurf_t r_drawsurf;
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int lightleft, sourcesstep, blocksize, sourcetstep;
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int lightdelta, lightdeltastep;
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int lightright, lightleftstep, lightrightstep, blockdivshift;
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unsigned blockdivmask;
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void *prowdestbase;
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unsigned char *pbasesource;
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int surfrowbytes; // used by ASM files
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unsigned *r_lightptr;
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int r_stepback;
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int r_lightwidth;
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int r_numhblocks, r_numvblocks;
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unsigned char *r_source, *r_sourcemax;
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void R_DrawSurfaceBlock8_mip0 (void);
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void R_DrawSurfaceBlock8_mip1 (void);
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void R_DrawSurfaceBlock8_mip2 (void);
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void R_DrawSurfaceBlock8_mip3 (void);
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void R_DrawSurfaceBlock16From8 (void);
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void R_DrawSurfaceBlock32From8 (void);
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void R_DrawSurfaceBlock32From8Lit (void);
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void R_DrawSurfaceBlock32From32Lit (void);
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static void (*surfmiptable[4])(void) = {
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R_DrawSurfaceBlock8_mip0,
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R_DrawSurfaceBlock8_mip1,
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R_DrawSurfaceBlock8_mip2,
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R_DrawSurfaceBlock8_mip3
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};
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unsigned blocklights[18*18*3];
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#ifdef SWSTAINS
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extern cvar_t r_stains;
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extern cvar_t r_stainfadetime;
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extern cvar_t r_stainfadeammount;
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#define LMBLOCK_WIDTH 128
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#define LMBLOCK_HEIGHT 128
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#define MAX_LIGHTMAPS 64
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typedef unsigned char stmap;
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stmap stainmaps[MAX_LIGHTMAPS*LMBLOCK_WIDTH*LMBLOCK_HEIGHT]; //added to lightmap for added (hopefully) speed.
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int allocated[MAX_LIGHTMAPS][LMBLOCK_WIDTH];
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//radius, x y z, a
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void SWR_StainSurf (msurface_t *surf, float *parms)
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{
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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float amm;
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int lim;
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mtexinfo_t *tex;
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stmap *stainbase;
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lim = 255 - (r_stains.value*255);
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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stainbase = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
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stainbase += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
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rad = *parms;
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dist = DotProduct ((parms+1), surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = 0;
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if (rad < minlight) //not hit
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return;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = (parms+1)[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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for (t = 0 ; t<tmax ; t++)
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{
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td = local[1] - t*16;
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if (td < 0)
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td = -td;
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for (s=0 ; s<smax ; s++)
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{
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sd = local[0] - s*16;
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if (sd < 0)
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sd = -sd;
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if (sd > td)
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dist = sd + (td>>1);
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else
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dist = td + (sd>>1);
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if (dist < minlight)
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{
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amm = stainbase[(s)] - (dist - rad)*parms[4];
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stainbase[(s)] = bound(lim, amm, 255);
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surf->stained = true;
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}
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}
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stainbase += LMBLOCK_WIDTH;
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}
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if (surf->stained)
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{
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for (i = 0; i < 4; i++)
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if (surf->cachespots[i])
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surf->cachespots[i]->dlight = -1;
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}
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}
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//combination of R_AddDynamicLights and R_MarkLights
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void SWR_Q1BSP_StainNode (mnode_t *node, float *parms)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct ((parms+1), splitplane->normal) - splitplane->dist;
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if (dist > (*parms))
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{
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SWR_Q1BSP_StainNode (node->children[0], parms);
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return;
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}
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if (dist < (-*parms))
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{
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SWR_Q1BSP_StainNode (node->children[1], parms);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DRAWTURB|SURF_PLANEBACK))
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continue;
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SWR_StainSurf(surf, parms);
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}
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SWR_Q1BSP_StainNode (node->children[0], parms);
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SWR_Q1BSP_StainNode (node->children[1], parms);
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}
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void SWR_AddStain(vec3_t org, float red, float green, float blue, float radius)
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{
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physent_t *pe;
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int i;
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float parms[5];
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#if MAX_SWDECALS
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SWR_AddDecal(org);
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#endif
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if (red != green && red != blue) //sw only does luminance of stain maps
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return; //a mix would look wrong.
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if (r_stains.value <= 0 || !cl.worldmodel)
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return;
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parms[0] = radius;
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parms[1] = org[0];
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parms[2] = org[1];
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parms[3] = org[2];
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parms[4] = (red + green + blue)/3;
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cl.worldmodel->funcs.StainNode(cl.worldmodel->nodes+cl.worldmodel->hulls[0].firstclipnode, parms);
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//now stain bsp models other than world.
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for (i=1 ; i< pmove.numphysent ; i++) //0 is world...
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{
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pe = &pmove.physents[i];
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if (pe->model && pe->model->surfaces == cl.worldmodel->surfaces)
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{
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parms[1] = org[0] - pe->origin[0];
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parms[2] = org[1] - pe->origin[1];
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parms[3] = org[2] - pe->origin[2];
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pe->model->funcs.StainNode(pe->model->nodes+pe->model->hulls[0].firstclipnode, parms);
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}
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}
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}
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void SWR_WipeStains(void)
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{
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memset(stainmaps, 255, sizeof(stainmaps));
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}
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void SWR_LessenStains(void)
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{
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int i, j;
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msurface_t *surf;
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int smax, tmax;
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int s, t;
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stmap *stain;
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int stride;
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int ammount, limit;
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static float time;
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if (r_stains.value <= 0 || cl.paused)
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{
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time = 0;
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return;
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}
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time += host_frametime;
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if (time < r_stainfadetime.value)
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return;
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time-=r_stainfadetime.value;
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ammount = r_stainfadeammount.value;
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limit = 255 - ammount;
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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if (surf->stained)
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{
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for (j = 0; j < 4; j++)
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if (surf->cachespots[j])
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surf->cachespots[j]->dlight = -1;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
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stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
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stride = (LMBLOCK_WIDTH-smax);
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surf->stained = false;
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for (t = 0 ; t<tmax ; t++, stain+=stride)
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{
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for (s=0 ; s<smax ; s++)
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{
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if (*stain < limit)
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{
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*stain += ammount;
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surf->stained=true;
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}
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else //reset to 255.
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*stain = 255;
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stain++;
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}
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}
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}
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}
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/*
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int i;
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msurface_t *surf;
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if (rand()&31)
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return;
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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if (surf->stained)
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{
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surf->stained=2;
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}
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}
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*/
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}
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// returns a texture number and the position inside it
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int SWAllocBlock (int w, int h, int *x, int *y)
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{
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int i, j;
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int best, best2;
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int texnum;
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if (!w || !h)
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Sys_Error ("AllocBlock: bad size");
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for (texnum=0 ; texnum<MAX_LIGHTMAPS ; texnum++)
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{
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best = LMBLOCK_HEIGHT;
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for (i=0 ; i<LMBLOCK_WIDTH-w ; i++)
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{
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best2 = 0;
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for (j=0 ; j<w ; j++)
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{
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if (allocated[texnum][i+j] >= best)
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break;
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if (allocated[texnum][i+j] > best2)
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best2 = allocated[texnum][i+j];
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}
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if (j == w)
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{ // this is a valid spot
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*x = i;
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*y = best = best2;
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}
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}
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if (best + h > LMBLOCK_HEIGHT)
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continue;
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for (i=0 ; i<w ; i++)
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allocated[texnum][*x + i] = best + h;
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return texnum;
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}
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Sys_Error ("AllocBlock: full");
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return 0;
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}
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void SWR_CreateSurfaceLightmap (msurface_t *surf)
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{
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int smax, tmax;
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if (surf->flags & (SURF_DRAWSKY|SURF_DRAWTURB))
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return;
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if (surf->texinfo->flags & (TEX_SPECIAL))
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return;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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surf->lightmaptexturenum = SWAllocBlock (smax, tmax, &surf->light_s, &surf->light_t);
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}
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void SWR_BuildLightmaps(void)
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{
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int i;
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msurface_t *surf;
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memset(allocated, 0, sizeof(allocated));
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SWR_WipeStains();
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surf = cl.worldmodel->surfaces;
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++, surf++)
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{
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// if ( cl.worldmodel->surfaces[i].flags & SURF_DRAWSKY )
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// P_EmitSkyEffectTris(cl.worldmodel, &cl.worldmodel->surfaces[i]);
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SWR_CreateSurfaceLightmap(surf);
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}
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}
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#endif
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//retrieves the next decal to be used, unlinking if needed.
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#if MAX_SWDECALS
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decal_t *R_GetFreeDecal(void)
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{
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decal_t *dec = &decals[nextdecal];
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if (dec->owner)
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{ //already in use.
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if (dec->prev)
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dec->prev->next = dec->next;
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else
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dec->owner->decal = dec->next;
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if (dec->next)
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dec->next->prev = dec->prev;
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dec->owner->cached_dlight = -1; //get the surface to redraw.
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}
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nextdecal = (nextdecal+1)&(MAX_SWDECALS-1);
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memset(dec, 0, sizeof(decal_t));
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return dec;
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}
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#endif
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void R_WipeDecals(void)
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{
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#if MAX_SWDECALS
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int i;
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memset(decals, 0, sizeof(decals));
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for (i=0 ; i<cl.worldmodel->numsurfaces ; i++)
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cl.worldmodel->surfaces[i].decal = NULL;
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#endif
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}
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#if MAX_SWDECALS
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static vec3_t decalorg;
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static float decalradius;
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void SWR_AddSurfDecal (msurface_t *surf)
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{
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int sd, td;
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float dist, rad, minlight;
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vec3_t impact, local;
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int s, t;
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int i;
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int smax, tmax;
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float amm;
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mtexinfo_t *tex;
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decal_t *dec;
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decal_t *prev;
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smax = (surf->extents[0]>>4)+1;
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tmax = (surf->extents[1]>>4)+1;
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tex = surf->texinfo;
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rad = decalradius;
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dist = DotProduct (decalorg, surf->plane->normal) - surf->plane->dist;
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rad -= fabs(dist);
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minlight = 0;
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if (rad < minlight) //not hit
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return;
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minlight = rad - minlight;
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for (i=0 ; i<3 ; i++)
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{
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impact[i] = decalorg[i] - surf->plane->normal[i]*dist;
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}
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local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
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local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
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local[0] -= surf->texturemins[0];
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local[1] -= surf->texturemins[1];
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dec = R_GetFreeDecal();
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if (surf->decal) //add to the end of the linked list.
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{
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prev = surf->decal;
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while(prev->next)
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prev = prev->next;
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prev->next = dec;
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dec->prev = prev;
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}
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else
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surf->decal = dec; //no list yet
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dec->owner = surf;
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surf->cached_dlight = -1;
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dec->xpos = local[0];
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dec->ypos = local[1];
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}
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void SWR_Q1BSP_AddNodeDecal (mnode_t *node)
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{
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mplane_t *splitplane;
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float dist;
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msurface_t *surf;
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int i;
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if (node->contents < 0)
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return;
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splitplane = node->plane;
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dist = DotProduct (decalorg, splitplane->normal) - splitplane->dist;
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if (dist > (decalradius))
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{
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SWR_Q1BSP_AddNodeDecal (node->children[0]);
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return;
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}
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if (dist < (-decalradius))
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{
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SWR_Q1BSP_AddNodeDecal (node->children[1]);
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return;
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}
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// mark the polygons
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surf = cl.worldmodel->surfaces + node->firstsurface;
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for (i=0 ; i<node->numsurfaces ; i++, surf++)
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{
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if (surf->flags&~(SURF_DRAWTURB|SURF_PLANEBACK))
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continue;
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SWR_AddSurfDecal(surf);
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}
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SWR_Q1BSP_AddNodeDecal (node->children[0]);
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SWR_Q1BSP_AddNodeDecal (node->children[1]);
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}
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void SWR_AddDecal(vec3_t org)
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{
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// VectorCopy(org, decalorg);
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// decalradius = 320;
|
|
// SWR_Q1BSP_AddNodeDecal(cl.worldmodel->nodes+cl.worldmodel->hulls[0].firstclipnode);
|
|
}
|
|
|
|
|
|
void SWR_DrawDecal8(decal_t *dec)
|
|
{
|
|
mpic_t *srcpic = (mpic_t *)Draw_SafeCachePic ("gfx/conback.lmp");
|
|
qbyte *srcimg = srcpic->data;
|
|
int srcw=16, srch=16;
|
|
int s, t;
|
|
int stride; //horizontal pixels to copy
|
|
int lines; //vertical pixels to copy
|
|
|
|
qbyte *dest = r_drawsurf.surfdat;
|
|
int dw = r_drawsurf.surfwidth, dh = r_drawsurf.surfheight;
|
|
|
|
stride = dw;
|
|
lines = dh;
|
|
|
|
s=0;t=0;
|
|
/*
|
|
s = dec->xpos - srcw/2;
|
|
t = dec->ypos - srch/2;
|
|
if (s < 0)
|
|
{
|
|
stride-=s;
|
|
s = 0;
|
|
}
|
|
if (t < 0)
|
|
{
|
|
stride-=t;
|
|
t = 0;
|
|
}
|
|
*/
|
|
|
|
//s and t are at the top left of the image.
|
|
dest += s; //align to the left
|
|
srcimg += s;
|
|
for (t = 0; t < lines; t++)
|
|
{
|
|
for (s = 0; s < stride; s++)
|
|
{
|
|
dest[s] = srcimg[s];
|
|
}
|
|
dest += dw;
|
|
srcimg += srcw;
|
|
}
|
|
|
|
/*
|
|
pixel_t *surfdat; // destination for generated surface
|
|
int rowbytes; // destination logical width in bytes
|
|
msurface_t *surf; // description for surface to generate
|
|
fixed8_t lightadj[MAXLIGHTMAPS];
|
|
// adjust for lightmap levels for dynamic lighting
|
|
texture_t *texture; // corrected for animating textures
|
|
int surfmip; // mipmapped ratio of surface texels / world pixels
|
|
int surfwidth; // in mipmapped texels
|
|
int surfheight; // in mipmapped texels
|
|
*/
|
|
}
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
/*
|
|
===============
|
|
R_AddDynamicLights
|
|
===============
|
|
*/
|
|
void SWR_AddDynamicLights (void)
|
|
{
|
|
msurface_t *surf;
|
|
int lnum;
|
|
int sd, td;
|
|
float dist, rad, minlight;
|
|
vec3_t impact, local;
|
|
int s, t;
|
|
int i;
|
|
int smax, tmax;
|
|
mtexinfo_t *tex;
|
|
|
|
float a;
|
|
|
|
surf = r_drawsurf.surf;
|
|
smax = (surf->extents[0]>>4)+1;
|
|
tmax = (surf->extents[1]>>4)+1;
|
|
tex = surf->texinfo;
|
|
|
|
for (lnum=0 ; lnum<MAX_SWLIGHTS ; lnum++)
|
|
{
|
|
if ( !(surf->dlightbits & (1<<lnum) ) )
|
|
continue; // not lit by this light
|
|
|
|
rad = cl_dlights[lnum].radius;
|
|
dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
|
|
surf->plane->dist;
|
|
rad -= fabs(dist);
|
|
minlight = cl_dlights[lnum].minlight;
|
|
if (rad < minlight)
|
|
continue;
|
|
minlight = rad - minlight;
|
|
|
|
a = 256*(cl_dlights[lnum].color[0]*1.5 + cl_dlights[lnum].color[1]*2.95 + cl_dlights[lnum].color[2]*0.55);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
impact[i] = cl_dlights[lnum].origin[i] -
|
|
surf->plane->normal[i]*dist;
|
|
}
|
|
|
|
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
|
|
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
|
|
|
|
local[0] -= surf->texturemins[0];
|
|
local[1] -= surf->texturemins[1];
|
|
|
|
for (t = 0 ; t<tmax ; t++)
|
|
{
|
|
td = local[1] - t*16;
|
|
if (td < 0)
|
|
td = -td;
|
|
for (s=0 ; s<smax ; s++)
|
|
{
|
|
sd = local[0] - s*16;
|
|
if (sd < 0)
|
|
sd = -sd;
|
|
if (sd > td)
|
|
dist = sd + (td>>1);
|
|
else
|
|
dist = td + (sd>>1);
|
|
if (dist < minlight)
|
|
blocklights[t*smax + s] += (rad - dist)*a;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void SWR_AddDynamicLightsRGB (void)
|
|
{
|
|
msurface_t *surf;
|
|
int lnum;
|
|
int sd, td;
|
|
float dist, rad, minlight, r, g, b;
|
|
vec3_t impact, local;
|
|
int s, t;
|
|
int i;
|
|
int smax, tmax;
|
|
mtexinfo_t *tex;
|
|
|
|
surf = r_drawsurf.surf;
|
|
smax = (surf->extents[0]>>4)+1;
|
|
tmax = (surf->extents[1]>>4)+1;
|
|
tex = surf->texinfo;
|
|
|
|
for (lnum=0 ; lnum<MAX_SWLIGHTS ; lnum++)
|
|
{
|
|
if ( !(surf->dlightbits & (1<<lnum) ) )
|
|
continue; // not lit by this light
|
|
|
|
rad = cl_dlights[lnum].radius;
|
|
dist = DotProduct (cl_dlights[lnum].origin, surf->plane->normal) -
|
|
surf->plane->dist;
|
|
rad -= fabs(dist);
|
|
minlight = cl_dlights[lnum].minlight;
|
|
if (rad < minlight)
|
|
continue;
|
|
minlight = rad - minlight;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
impact[i] = cl_dlights[lnum].origin[i] -
|
|
surf->plane->normal[i]*dist;
|
|
}
|
|
|
|
local[0] = DotProduct (impact, tex->vecs[0]) + tex->vecs[0][3];
|
|
local[1] = DotProduct (impact, tex->vecs[1]) + tex->vecs[1][3];
|
|
|
|
local[0] -= surf->texturemins[0];
|
|
local[1] -= surf->texturemins[1];
|
|
|
|
r = cl_dlights[lnum].color[0]*3*256;
|
|
g = cl_dlights[lnum].color[1]*3*256;
|
|
b = cl_dlights[lnum].color[2]*3*256;
|
|
|
|
for (t = 0 ; t<tmax ; t++)
|
|
{
|
|
td = local[1] - t*16;
|
|
if (td < 0)
|
|
td = -td;
|
|
for (s=0 ; s<smax ; s++)
|
|
{
|
|
sd = local[0] - s*16;
|
|
if (sd < 0)
|
|
sd = -sd;
|
|
if (sd > td)
|
|
dist = sd + (td>>1);
|
|
else
|
|
dist = td + (sd>>1);
|
|
if (dist < minlight)
|
|
{
|
|
blocklights[(t*smax + s)*3] += (rad - dist)*r;
|
|
blocklights[(t*smax + s)*3+1] += (rad - dist)*g;
|
|
blocklights[(t*smax + s)*3+2] += (rad - dist)*b;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
===============
|
|
R_BuildLightMap
|
|
|
|
Combine and scale multiple lightmaps into the 8.8 format in blocklights
|
|
===============
|
|
*/
|
|
void SWR_BuildLightMap (void)
|
|
{
|
|
int smax, tmax;
|
|
int t;
|
|
int i, size;
|
|
qbyte *lightmap;
|
|
unsigned scale;
|
|
int maps;
|
|
msurface_t *surf;
|
|
|
|
surf = r_drawsurf.surf;
|
|
|
|
smax = (surf->extents[0]>>4)+1;
|
|
tmax = (surf->extents[1]>>4)+1;
|
|
size = smax*tmax;
|
|
lightmap = surf->samples;
|
|
|
|
if (/* r_fullbright.value || */ !cl.worldmodel->lightdata)
|
|
{
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = 0;
|
|
return;
|
|
}
|
|
|
|
// clear to ambient
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = r_refdef.ambientlight<<8;
|
|
|
|
|
|
// add all the lightmaps
|
|
if (lightmap)
|
|
for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
|
|
maps++)
|
|
{
|
|
scale = r_drawsurf.lightadj[maps]; // 8.8 fraction
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] += lightmap[i] * scale;
|
|
lightmap += size; // skip to next lightmap
|
|
}
|
|
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
SWR_AddDynamicLights ();
|
|
#ifdef SWSTAINS
|
|
if (surf->stained)
|
|
{
|
|
stmap *stain;
|
|
int sstride;
|
|
int x, y;
|
|
|
|
stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
|
|
stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
|
|
|
|
sstride = LMBLOCK_WIDTH - smax;
|
|
|
|
i=0;
|
|
|
|
for (x = 0; x < tmax; x++, stain+=sstride)
|
|
{
|
|
for (y = 0; y < smax; y++, i++, stain++)
|
|
{
|
|
t = (255*256*256-127*256-(int)blocklights[i]*(*stain)) >> (16 - VID_CBITS);
|
|
|
|
if (t < (1 << 6))
|
|
t = (1 << 6);
|
|
|
|
blocklights[i] = t;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
// bound, invert, and shift
|
|
for (i=0 ; i<size ; i++)
|
|
{
|
|
t = (255*256 - (int)blocklights[i]) >> (8 - VID_CBITS);
|
|
|
|
if (t < (1 << 6))
|
|
t = (1 << 6);
|
|
|
|
blocklights[i] = t;
|
|
}
|
|
}
|
|
|
|
void SWR_BuildLightMapRGB (void)
|
|
{
|
|
int smax, tmax;
|
|
int i, size;
|
|
qbyte *lightmap;
|
|
unsigned scale;
|
|
int maps;
|
|
msurface_t *surf;
|
|
int r,g,b, cr, cg, cb;
|
|
|
|
surf = r_drawsurf.surf;
|
|
|
|
smax = (surf->extents[0]>>4)+1;
|
|
tmax = (surf->extents[1]>>4)+1;
|
|
size = smax*tmax*3;
|
|
lightmap = surf->samples;
|
|
|
|
if (/* r_fullbright.value || */ !cl.worldmodel->lightdata)
|
|
{
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = 0;
|
|
return;
|
|
}
|
|
|
|
// clear to ambient
|
|
for (i=0 ; i<size ; i++)
|
|
blocklights[i] = r_refdef.ambientlight<<8;
|
|
|
|
|
|
// add all the lightmaps
|
|
if (lightmap)
|
|
for (maps = 0 ; maps < MAXLIGHTMAPS && surf->styles[maps] != 255 ;
|
|
maps++)
|
|
{
|
|
scale = r_drawsurf.lightadj[maps]; // 8.8 fraction
|
|
for (i=0 ; i<size ; i+=3)
|
|
{
|
|
blocklights[i] += lightmap[i] * scale;
|
|
blocklights[i+1] += lightmap[i+1] * scale;
|
|
blocklights[i+2] += lightmap[i+2] * scale;
|
|
}
|
|
lightmap += size; // skip to next lightmap
|
|
}
|
|
|
|
// add all the dynamic lights
|
|
if (surf->dlightframe == r_framecount)
|
|
SWR_AddDynamicLightsRGB ();
|
|
#ifdef SWSTAINS
|
|
if (surf->stained)
|
|
{
|
|
stmap *stain;
|
|
int sstride;
|
|
int x, y;
|
|
|
|
stain = stainmaps + surf->lightmaptexturenum*LMBLOCK_WIDTH*LMBLOCK_HEIGHT;
|
|
stain += (surf->light_t * LMBLOCK_WIDTH + surf->light_s);
|
|
|
|
sstride = LMBLOCK_WIDTH - smax;
|
|
|
|
i=0;
|
|
|
|
for (x = 0; x < tmax; x++, stain+=sstride)
|
|
{
|
|
for (y = 0; y < smax; y++, i+=3, stain++)
|
|
{
|
|
r = (255*256*256-127*256-(int)blocklights[i]*(*stain)) >> (16 - VID_CBITS);
|
|
g = (255*256*256-127*256-(int)blocklights[i+1]*(*stain)) >> (16 - VID_CBITS);
|
|
b = (255*256*256-127*256-(int)blocklights[i+2]*(*stain)) >> (16 - VID_CBITS);
|
|
|
|
#define MINL (1<<6)
|
|
#define MAXL ((255*256) >> (8 - VID_CBITS))
|
|
|
|
cr = 0;
|
|
cg = 0;
|
|
cb = 0;
|
|
|
|
if (r < MINL)
|
|
{
|
|
cg += (MINL-r);
|
|
cb += (MINL-r);
|
|
r = MINL;
|
|
}
|
|
if (g < MINL)
|
|
{
|
|
cr += (MINL-g);
|
|
cb += (MINL-g);
|
|
g = MINL;
|
|
}
|
|
if (b < MINL)
|
|
{
|
|
cg += (MINL-b);
|
|
cr += (MINL-b);
|
|
b = MINL;
|
|
}
|
|
|
|
if (cr + r < MINL)
|
|
blocklights[i] = MINL;
|
|
else if (cr + r > MAXL)
|
|
blocklights[i] = MAXL;
|
|
else
|
|
blocklights[i] = cr+r;
|
|
if (cg + g < MINL)
|
|
blocklights[i+1] = MINL;
|
|
else if (cg + g > MAXL)
|
|
blocklights[i+1] = MAXL;
|
|
else
|
|
blocklights[i+1] = cg+g;
|
|
if (cb + b < MINL)
|
|
blocklights[i+2] = MINL;
|
|
else if (cb + b > MAXL)
|
|
blocklights[i+2] = MAXL;
|
|
else
|
|
blocklights[i+2] = cb+b;
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
#endif
|
|
|
|
// bound, invert, and shift
|
|
for (i=0 ; i<size ; i+=3) //this rather bulky and overcomplicated formula allows too much red to reduce the green+blue to give a more satisfying glow.
|
|
{
|
|
r = (255*256-(int)blocklights[i]) >> (8 - VID_CBITS);
|
|
g = (255*256-(int)blocklights[i+1]) >> (8 - VID_CBITS);
|
|
b = (255*256-(int)blocklights[i+2]) >> (8 - VID_CBITS);
|
|
#define MINL (1<<6)
|
|
#define MAXL ((255*256) >> (8 - VID_CBITS))
|
|
|
|
cr = 0;
|
|
cg = 0;
|
|
cb = 0;
|
|
|
|
if (r < MINL)
|
|
{
|
|
cg += (MINL-r);
|
|
cb += (MINL-r);
|
|
r = MINL;
|
|
}
|
|
if (g < MINL)
|
|
{
|
|
cr += (MINL-g);
|
|
cb += (MINL-g);
|
|
g = MINL;
|
|
}
|
|
if (b < MINL)
|
|
{
|
|
cg += (MINL-b);
|
|
cr += (MINL-b);
|
|
b = MINL;
|
|
}
|
|
|
|
if (cr + r < MINL)
|
|
blocklights[i] = MINL;
|
|
else if (cr + r > MAXL)
|
|
blocklights[i] = MAXL;
|
|
else
|
|
blocklights[i] = cr+r;
|
|
if (cg + g < MINL)
|
|
blocklights[i+1] = MINL;
|
|
else if (cg + g > MAXL)
|
|
blocklights[i+1] = MAXL;
|
|
else
|
|
blocklights[i+1] = cg+g;
|
|
if (cb + b < MINL)
|
|
blocklights[i+2] = MINL;
|
|
else if (cb + b > MAXL)
|
|
blocklights[i+2] = MAXL;
|
|
else
|
|
blocklights[i+2] = cb+b;
|
|
}
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TextureAnimation
|
|
|
|
Returns the proper texture for a given time and base texture
|
|
===============
|
|
*/
|
|
texture_t *SWR_TextureAnimation (texture_t *base)
|
|
{
|
|
int reletive;
|
|
int count;
|
|
|
|
if (currententity->frame)
|
|
{
|
|
if (base->alternate_anims)
|
|
base = base->alternate_anims;
|
|
}
|
|
|
|
if (!base->anim_total)
|
|
return base;
|
|
|
|
reletive = (int)(cl.time*10) % base->anim_total;
|
|
|
|
count = 0;
|
|
while (base->anim_min > reletive || base->anim_max <= reletive)
|
|
{
|
|
base = base->anim_next;
|
|
if (!base)
|
|
Sys_Error ("R_TextureAnimation: broken cycle");
|
|
if (++count > 100)
|
|
Sys_Error ("R_TextureAnimation: infinite cycle");
|
|
}
|
|
|
|
return base;
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_DrawSurface
|
|
===============
|
|
*/
|
|
void R_DrawSurface (void)
|
|
{
|
|
unsigned char *basetptr;
|
|
int smax, tmax, twidth;
|
|
int u;
|
|
int soffset, basetoffset, texwidth;
|
|
int horzblockstep;
|
|
unsigned char *pcolumndest;
|
|
void (*pblockdrawer)(void);
|
|
texture_t *mt;
|
|
#if MAX_SWDECALS
|
|
decal_t *dec;
|
|
#endif
|
|
|
|
// calculate the lightings
|
|
SWR_BuildLightMap ();
|
|
|
|
surfrowbytes = r_drawsurf.rowbytes;
|
|
|
|
mt = r_drawsurf.texture;
|
|
|
|
r_source = (qbyte *)mt + mt->offsets[r_drawsurf.surfmip];
|
|
|
|
// the fractional light values should range from 0 to (VID_GRADES - 1) << 16
|
|
// from a source range of 0 - 255
|
|
|
|
texwidth = mt->width >> r_drawsurf.surfmip;
|
|
|
|
blocksize = 16 >> r_drawsurf.surfmip;
|
|
blockdivshift = 4 - r_drawsurf.surfmip;
|
|
blockdivmask = (1 << blockdivshift) - 1;
|
|
|
|
r_lightwidth = (r_drawsurf.surf->extents[0]>>4)+1;
|
|
|
|
r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
|
|
r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
|
|
|
|
//==============================
|
|
|
|
if (r_pixbytes == 1 || r_pixbytes == 4) //if we are using 4, textures are stored as 1 and expanded acording to palette
|
|
{
|
|
pblockdrawer = surfmiptable[r_drawsurf.surfmip];
|
|
// TODO: only needs to be set when there is a display settings change
|
|
horzblockstep = blocksize;
|
|
}
|
|
else
|
|
{
|
|
pblockdrawer = R_DrawSurfaceBlock16From8;//16bit rendering uses 16bit caches.
|
|
// TODO: only needs to be set when there is a display settings change
|
|
horzblockstep = blocksize << 1;
|
|
}
|
|
|
|
smax = mt->width >> r_drawsurf.surfmip;
|
|
twidth = texwidth;
|
|
tmax = mt->height >> r_drawsurf.surfmip;
|
|
sourcetstep = texwidth;
|
|
r_stepback = tmax * twidth;
|
|
|
|
r_sourcemax = r_source + (tmax * smax);
|
|
|
|
soffset = r_drawsurf.surf->texturemins[0];
|
|
basetoffset = r_drawsurf.surf->texturemins[1];
|
|
|
|
// << 16 components are to guarantee positive values for %
|
|
soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % smax;
|
|
basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip)
|
|
+ (tmax << 16)) % tmax) * twidth)];
|
|
|
|
pcolumndest = r_drawsurf.surfdat;
|
|
|
|
for (u=0 ; u<r_numhblocks; u++)
|
|
{
|
|
r_lightptr = blocklights + u;
|
|
|
|
prowdestbase = pcolumndest;
|
|
|
|
pbasesource = basetptr + soffset;
|
|
|
|
(*pblockdrawer)();
|
|
|
|
soffset = soffset + blocksize;
|
|
if (soffset >= smax)
|
|
soffset = 0;
|
|
|
|
pcolumndest += horzblockstep;
|
|
}
|
|
|
|
#if MAX_SWDECALS
|
|
if (r_drawsurf.surf->decal && !r_drawsurf.surfmip)
|
|
{
|
|
if (r_pixbytes == 1 || r_pixbytes == 4)
|
|
{
|
|
for (dec = r_drawsurf.surf->decal; dec; dec = dec->next)
|
|
{
|
|
int x, y;
|
|
x = rand()%smax;
|
|
y = rand()%tmax;
|
|
pcolumndest = r_drawsurf.surfdat;
|
|
pcolumndest[y*smax+x] = 15;
|
|
SWR_DrawDecal8(dec);
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void R_DrawSurface32 (void)
|
|
{
|
|
unsigned char *basetptr;
|
|
int smax, tmax, twidth;
|
|
int u;
|
|
int soffset, basetoffset, texwidth;
|
|
int horzblockstep;
|
|
unsigned char *pcolumndest;
|
|
texture_t *mt;
|
|
|
|
// calculate the lightings
|
|
SWR_BuildLightMapRGB ();
|
|
|
|
surfrowbytes = r_drawsurf.rowbytes;
|
|
|
|
mt = r_drawsurf.texture;
|
|
|
|
r_source = (qbyte *)mt + mt->offsets[r_drawsurf.surfmip];
|
|
|
|
// the fractional light values should range from 0 to (VID_GRADES - 1) << 16
|
|
// from a source range of 0 - 255
|
|
|
|
texwidth = (mt->width*mt->pixbytes) >> r_drawsurf.surfmip;
|
|
|
|
blocksize = 16 >> r_drawsurf.surfmip;
|
|
blockdivshift = 4 - r_drawsurf.surfmip;
|
|
blockdivmask = (1 << blockdivshift) - 1;
|
|
|
|
r_lightwidth = ((r_drawsurf.surf->extents[0]>>4)+1)*3;
|
|
|
|
r_numhblocks = r_drawsurf.surfwidth >> blockdivshift;
|
|
r_numvblocks = r_drawsurf.surfheight >> blockdivshift;
|
|
|
|
//==============================
|
|
|
|
horzblockstep = blocksize*4;
|
|
|
|
smax = (mt->width*mt->pixbytes) >> r_drawsurf.surfmip;
|
|
twidth = texwidth;
|
|
tmax = mt->height >> r_drawsurf.surfmip;
|
|
sourcetstep = texwidth;
|
|
r_stepback = tmax * twidth;
|
|
|
|
r_sourcemax = r_source + (tmax * smax);
|
|
|
|
soffset = r_drawsurf.surf->texturemins[0]*mt->pixbytes;
|
|
basetoffset = r_drawsurf.surf->texturemins[1];
|
|
|
|
// << 16 components are to guarantee positive values for %
|
|
basetptr = &r_source[((((basetoffset >> r_drawsurf.surfmip)
|
|
+ (tmax << 16)) % tmax) * twidth)];
|
|
soffset = ((soffset >> r_drawsurf.surfmip) + (smax << 16)) % (smax);
|
|
|
|
pcolumndest = r_drawsurf.surfdat;
|
|
|
|
if (mt->pixbytes == 4)
|
|
{
|
|
for (u=0 ; u<r_numhblocks; u++)
|
|
{
|
|
r_lightptr = blocklights + u*3;
|
|
|
|
prowdestbase = pcolumndest;
|
|
|
|
pbasesource = basetptr + soffset;
|
|
|
|
R_DrawSurfaceBlock32From32Lit();
|
|
|
|
soffset = soffset + blocksize*4;
|
|
if (soffset >= smax)
|
|
soffset = 0;
|
|
|
|
pcolumndest += horzblockstep;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (u=0 ; u<r_numhblocks; u++)
|
|
{
|
|
r_lightptr = blocklights + u*3;
|
|
|
|
prowdestbase = pcolumndest;
|
|
|
|
pbasesource = basetptr + soffset;
|
|
|
|
R_DrawSurfaceBlock32From8Lit();
|
|
|
|
soffset = soffset + blocksize;
|
|
if (soffset >= smax)
|
|
soffset = 0;
|
|
|
|
pcolumndest += horzblockstep;
|
|
}
|
|
}
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
#if !id386
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip0
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip0 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> 4;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> 4;
|
|
|
|
for (i=0 ; i<16 ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 4;
|
|
|
|
light = lightright;
|
|
|
|
for (b=15; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = ((unsigned char *)vid.colormap)
|
|
[(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip1
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip1 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> 3;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> 3;
|
|
|
|
for (i=0 ; i<8 ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 3;
|
|
|
|
light = lightright;
|
|
|
|
for (b=7; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = ((unsigned char *)vid.colormap)
|
|
[(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip2
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip2 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> 2;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> 2;
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 2;
|
|
|
|
light = lightright;
|
|
|
|
for (b=3; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = ((unsigned char *)vid.colormap)
|
|
[(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_DrawSurfaceBlock8_mip3
|
|
================
|
|
*/
|
|
void R_DrawSurfaceBlock8_mip3 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource, *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> 1;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> 1;
|
|
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> 1;
|
|
|
|
light = lightright;
|
|
|
|
for (b=1; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = ((unsigned char *)vid.colormap)
|
|
[(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
//add lits?
|
|
void R_DrawSurfaceBlock16From8 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource;
|
|
unsigned short *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> blockdivshift;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> blockdivshift;
|
|
|
|
for (i=0 ; i<blocksize ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> blockdivshift;
|
|
|
|
light = lightright;
|
|
|
|
for (b=blocksize-1; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = vid.colormap16[(light & 0xFF00) + pix];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//8 bit disk texture to 32 bit mem cache
|
|
void R_DrawSurfaceBlock32From8 (void)
|
|
{
|
|
int v, i, b, lightstep, lighttemp, light;
|
|
unsigned char pix, *psource;
|
|
unsigned int *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleft = r_lightptr[0];
|
|
lightright = r_lightptr[1];
|
|
r_lightptr += r_lightwidth;
|
|
lightleftstep = (r_lightptr[0] - lightleft) >> blockdivshift;
|
|
lightrightstep = (r_lightptr[1] - lightright) >> blockdivshift;
|
|
|
|
for (i=0 ; i<blocksize ; i++)
|
|
{
|
|
lighttemp = lightleft - lightright;
|
|
lightstep = lighttemp >> blockdivshift;
|
|
|
|
light = lightright;
|
|
|
|
for (b=blocksize-1; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
prowdest[b] = d_8to32table[((unsigned char *)vid.colormap)[(light & 0xFF00) + pix]];
|
|
light += lightstep;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightright += lightrightstep;
|
|
lightleft += lightleftstep;
|
|
prowdest += surfrowbytes;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
//8 bit disk texture to 32 bit mem cache, with added rgb lighting
|
|
void R_DrawSurfaceBlock32From8Lit (void)
|
|
{
|
|
//#define SMOOTHLIGHT
|
|
int v, i, b;
|
|
int lightstepr;
|
|
int lightleftr, lightrightr, lightleftstepr, lightrightstepr;
|
|
int lightstepg;
|
|
int lightleftg, lightrightg, lightleftstepg, lightrightstepg;
|
|
int lightstepb;
|
|
int lightleftb, lightrightb, lightleftstepb, lightrightstepb;
|
|
unsigned char pix, *psource;
|
|
unsigned int lightb, lightg, lightr;
|
|
#ifdef SMOOTHLIGHT
|
|
unsigned char *prowdest;
|
|
#else
|
|
unsigned int *prowdest;
|
|
#endif
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleftr = r_lightptr[0];
|
|
lightrightr = r_lightptr[3];
|
|
lightleftg = r_lightptr[0+1];
|
|
lightrightg = r_lightptr[3+1];
|
|
lightleftb = r_lightptr[0+2];
|
|
lightrightb = r_lightptr[3+2];
|
|
|
|
r_lightptr += r_lightwidth;
|
|
|
|
lightleftstepr = (r_lightptr[0] - lightleftr) >> blockdivshift;
|
|
lightrightstepr = (r_lightptr[3] - lightrightr) >> blockdivshift;
|
|
lightleftstepg = (r_lightptr[0+1] - lightleftg) >> blockdivshift;
|
|
lightrightstepg = (r_lightptr[3+1] - lightrightg) >> blockdivshift;
|
|
lightleftstepb = (r_lightptr[0+2] - lightleftb) >> blockdivshift;
|
|
lightrightstepb = (r_lightptr[3+2] - lightrightb) >> blockdivshift;
|
|
for (i=0 ; i<blocksize ; i++)
|
|
{
|
|
lightstepr = (lightleftr - lightrightr) >> blockdivshift;
|
|
lightstepg = (lightleftg - lightrightg) >> blockdivshift;
|
|
lightstepb = (lightleftb - lightrightb) >> blockdivshift;
|
|
|
|
lightr = lightrightr;
|
|
lightg = lightrightg;
|
|
lightb = lightrightb;
|
|
|
|
for (b=blocksize-1; b>=0; b--)
|
|
{
|
|
pix = psource[b];
|
|
#ifndef SMOOTHLIGHT
|
|
#if 1
|
|
prowdest[b] = (d_8to32table[((unsigned char *)vid.colormap)[(lightb & 0xFF00) + pix]]&0xff) |
|
|
(d_8to32table[((unsigned char *)vid.colormap)[(lightg & 0xFF00) + pix]]&0xff00) |
|
|
(d_8to32table[((unsigned char *)vid.colormap)[(lightr & 0xFF00) + pix]]&0xff0000);
|
|
#else
|
|
prowdest[b] = (d_8to32table[((unsigned char *)vid.colormap)[(lightb & 0xFF00) + 15]]&0xff) |
|
|
(d_8to32table[((unsigned char *)vid.colormap)[(lightg & 0xFF00) + 15]]&0xff00) |
|
|
(d_8to32table[((unsigned char *)vid.colormap)[(lightr & 0xFF00) + 15]]&0xff0000);
|
|
#endif
|
|
#else
|
|
#if 1
|
|
prowdest[b*4] = (((d_8to32table[pix]&0x0000ff) ) * (0x3f00-(lightb& 0x3fff)))>>13;
|
|
prowdest[b*4+1] = (((d_8to32table[pix]&0x00ff00)>>8 ) * (0x3f00-(lightg& 0x3fff)))>>13;
|
|
prowdest[b*4+2] = (((d_8to32table[pix]&0xff0000)>>16) * (0x3f00-(lightr& 0x3fff)))>>13;
|
|
#else
|
|
prowdest[b*4] = (((d_8to32table[pix]&0x0000ff) ) * (0x4000-(lightb& 0x4000)))>>15;
|
|
prowdest[b*4+1] = ((255) * (0xFFFF-(lightg& 0xFF00)))>>14;
|
|
prowdest[b*4+2] = ((255) * (0xFFFF-(lightr& 0xFF00)))>>14;
|
|
#endif
|
|
#endif
|
|
lightr += lightstepr;
|
|
lightg += lightstepg;
|
|
lightb += lightstepb;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightrightr += lightrightstepr;
|
|
lightleftr += lightleftstepr;
|
|
lightrightg += lightrightstepg;
|
|
lightleftg += lightleftstepg;
|
|
lightrightb += lightrightstepb;
|
|
lightleftb += lightleftstepb;
|
|
#ifdef SMOOTHLIGHT
|
|
prowdest += surfrowbytes*4;
|
|
#else
|
|
prowdest += surfrowbytes;
|
|
#endif
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
extern qbyte gammatable[];
|
|
//32 bit disk texture to 32 bit mem cache, with added rgb lighting
|
|
void R_DrawSurfaceBlock32From32Lit (void)
|
|
{
|
|
int v, i, b;
|
|
int lightstepr, lightr;
|
|
int lightleftr, lightrightr, lightleftstepr, lightrightstepr;
|
|
int lightstepg, lightg;
|
|
int lightleftg, lightrightg, lightleftstepg, lightrightstepg;
|
|
int lightstepb, lightb;
|
|
int lightleftb, lightrightb, lightleftstepb, lightrightstepb;
|
|
qbyte pix, *psource;
|
|
qbyte *prowdest;
|
|
|
|
psource = pbasesource;
|
|
prowdest = prowdestbase;
|
|
|
|
for (v=0 ; v<r_numvblocks ; v++)
|
|
{
|
|
// FIXME: make these locals?
|
|
// FIXME: use delta rather than both right and left, like ASM?
|
|
lightleftr = r_lightptr[0];
|
|
lightrightr = r_lightptr[3];
|
|
lightleftg = r_lightptr[0+1];
|
|
lightrightg = r_lightptr[3+1];
|
|
lightleftb = r_lightptr[0+2];
|
|
lightrightb = r_lightptr[3+2];
|
|
|
|
r_lightptr += r_lightwidth;
|
|
|
|
lightleftstepr = (r_lightptr[0] - lightleftr) >> blockdivshift;
|
|
lightrightstepr = (r_lightptr[3] - lightrightr) >> blockdivshift;
|
|
lightleftstepg = (r_lightptr[0+1] - lightleftg) >> blockdivshift;
|
|
lightrightstepg = (r_lightptr[3+1] - lightrightg) >> blockdivshift;
|
|
lightleftstepb = (r_lightptr[0+2] - lightleftb) >> blockdivshift;
|
|
lightrightstepb = (r_lightptr[3+2] - lightrightb) >> blockdivshift;
|
|
for (i=0 ; i<blocksize ; i++)
|
|
{
|
|
lightstepr = (lightleftr - lightrightr) >> blockdivshift;
|
|
lightstepg = (lightleftg - lightrightg) >> blockdivshift;
|
|
lightstepb = (lightleftb - lightrightb) >> blockdivshift;
|
|
|
|
lightr = lightrightr;
|
|
lightg = lightrightg;
|
|
lightb = lightrightb;
|
|
|
|
for (b=(blocksize-1)<<2; b>=0; b-=4)
|
|
{
|
|
pix = psource[b+2];
|
|
prowdest[b+0] = pix;
|
|
|
|
pix = psource[b+1];
|
|
prowdest[b+1] = pix;
|
|
|
|
pix = psource[b+0];
|
|
prowdest[b+2] = pix;
|
|
|
|
prowdest[b+0] = gammatable[((int)psource[b+2]*(0x3FFF-(lightb & 0x3FFF))) / 0x3FFF];
|
|
prowdest[b+1] = gammatable[((int)psource[b+1]*(0x3FFF-(lightg & 0x3FFF))) / 0x3FFF];
|
|
prowdest[b+2] = gammatable[((int)psource[b+0]*(0x3FFF-(lightr & 0x3FFF))) / 0x3FFF];
|
|
prowdest[b+3] = psource[b+3];
|
|
|
|
lightr += lightstepr;
|
|
lightg += lightstepg;
|
|
lightb += lightstepb;
|
|
}
|
|
|
|
psource += sourcetstep;
|
|
lightrightr += lightrightstepr;
|
|
lightleftr += lightleftstepr;
|
|
lightrightg += lightrightstepg;
|
|
lightleftg += lightleftstepg;
|
|
lightrightb += lightrightstepb;
|
|
lightleftb += lightleftstepb;
|
|
prowdest += surfrowbytes<<2;
|
|
}
|
|
|
|
if (psource >= r_sourcemax)
|
|
psource -= r_stepback;
|
|
}
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
R_GenTurbTile
|
|
================
|
|
*/
|
|
void R_GenTurbTile (pixel_t *pbasetex, void *pdest)
|
|
{
|
|
int *turb;
|
|
int i, j, s, t;
|
|
qbyte *pd;
|
|
|
|
turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
|
|
pd = (qbyte *)pdest;
|
|
|
|
for (i=0 ; i<TILE_SIZE ; i++)
|
|
{
|
|
for (j=0 ; j<TILE_SIZE ; j++)
|
|
{
|
|
s = (((j << 16) + turb[i & (CYCLE-1)]) >> 16) & 63;
|
|
t = (((i << 16) + turb[j & (CYCLE-1)]) >> 16) & 63;
|
|
*pd++ = *(pbasetex + (t<<6) + s);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_GenTurbTile16
|
|
================
|
|
*/
|
|
void R_GenTurbTile16 (pixel_t *pbasetex, void *pdest)
|
|
{
|
|
int *turb;
|
|
int i, j, s, t;
|
|
unsigned short *pd;
|
|
|
|
turb = sintable + ((int)(cl.time*SPEED)&(CYCLE-1));
|
|
pd = (unsigned short *)pdest;
|
|
|
|
for (i=0 ; i<TILE_SIZE ; i++)
|
|
{
|
|
for (j=0 ; j<TILE_SIZE ; j++)
|
|
{
|
|
s = (((j << 16) + turb[i & (CYCLE-1)]) >> 16) & 63;
|
|
t = (((i << 16) + turb[j & (CYCLE-1)]) >> 16) & 63;
|
|
*pd++ = d_8to16table[*(pbasetex + (t<<6) + s)];
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_GenTile
|
|
================
|
|
*/
|
|
void R_GenTile (msurface_t *psurf, void *pdest)
|
|
{
|
|
if (psurf->flags & SURF_DRAWTURB)
|
|
{
|
|
if (r_pixbytes == 1)
|
|
{
|
|
R_GenTurbTile ((pixel_t *)
|
|
((qbyte *)psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest);
|
|
}
|
|
else
|
|
{
|
|
R_GenTurbTile16 ((pixel_t *)
|
|
((qbyte *)psurf->texinfo->texture + psurf->texinfo->texture->offsets[0]), pdest);
|
|
}
|
|
}
|
|
else if (psurf->flags & SURF_DRAWSKY)
|
|
{
|
|
if (r_pixbytes == 1)
|
|
{
|
|
R_GenSkyTile (pdest);
|
|
}
|
|
else
|
|
{
|
|
R_GenSkyTile16 (pdest);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_Error ("Unknown tile type");
|
|
}
|
|
}
|
|
|