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gltod3d
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fix warning, fix building of direct3d on msvc8, update project
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2006-03-12 04:33:22 +00:00 |
gl_alias.c
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add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
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2006-04-16 06:03:58 +00:00 |
gl_backend.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
gl_bloom.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
gl_draw.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
gl_draw.h
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gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset
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2006-03-06 01:41:09 +00:00 |
gl_heightmap.c
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
gl_hlmdl.c
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
gl_model.c
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add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
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2006-04-16 06:03:58 +00:00 |
gl_model.h
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add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models
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2006-04-16 06:03:58 +00:00 |
gl_ngraph.c
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gl_ppl.c
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gl_overbright_all effects gl_lightmap_shift, and gl_overbright_all 0 correctly works for only Q2 vs Q3 however just noticed Q3 uses overbright 2 for maps and 1 for models... yay
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2006-04-16 07:01:06 +00:00 |
gl_rlight.c
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Rotating BSP fixes, hexen2 fixes, and a few extra bugs...
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2006-03-23 19:22:12 +00:00 |
gl_rmain.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
gl_rmisc.c
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cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit
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2006-04-15 06:57:13 +00:00 |
gl_rsurf.c
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probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha)
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2006-04-21 05:23:51 +00:00 |
gl_screen.c
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cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit
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2006-04-15 06:57:13 +00:00 |
gl_shader.c
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warning cleanup
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2006-04-16 03:55:55 +00:00 |
gl_vidcommon.c
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |
gl_vidlinuxglx.c
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vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1
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2006-04-15 03:31:23 +00:00 |
gl_vidmorphos.c
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Added the MorphOS files.
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2006-03-06 22:10:32 +00:00 |
gl_vidnt.c
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vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly
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2006-04-21 06:02:06 +00:00 |
gl_vidsdl.c
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fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :)
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2006-03-15 20:11:37 +00:00 |
gl_vidtinyglstubs.c
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A comment for the sake of reasoning for this file to exist. (poor windows/unix programmers)
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2006-03-10 03:57:11 +00:00 |
gl_warp.c
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internal cleanup, r_menutint and r_skybox use callbacks
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2006-04-15 05:28:44 +00:00 |
gl_warp_sin.h
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glmod_doom.c
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fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors
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2006-02-22 01:24:22 +00:00 |
glquake.h
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
glsupp.h
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fixed msvc6 warnings
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2006-01-27 08:06:48 +00:00 |
ltface.c
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model_hl.h
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cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading
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2006-03-12 09:19:31 +00:00 |
shader.h
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Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now.
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2006-03-11 03:12:10 +00:00 |