fteqw/engine/gl
2006-04-21 06:02:06 +00:00
..
gltod3d fix warning, fix building of direct3d on msvc8, update project 2006-03-12 04:33:22 +00:00
gl_alias.c add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models 2006-04-16 06:03:58 +00:00
gl_backend.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
gl_bloom.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_draw.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
gl_draw.h gameclock, roq/avis can play on shaders (sound is wrong though, so that's fine with avis!), snprintf changes (this is the bulk), up2's mcharset 2006-03-06 01:41:09 +00:00
gl_heightmap.c cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
gl_hlmdl.c cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
gl_model.c add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models 2006-04-16 06:03:58 +00:00
gl_model.h add cvar gl_overbright_all, 0 (default) = use overbrights only on Q1/H2/Q2 models, 1 = use on all models, set an engineflag marking non-map stuff but Spike needs to implement a gl_overbright_models 2006-04-16 06:03:58 +00:00
gl_ngraph.c
gl_ppl.c gl_overbright_all effects gl_lightmap_shift, and gl_overbright_all 0 correctly works for only Q2 vs Q3 however just noticed Q3 uses overbright 2 for maps and 1 for models... yay 2006-04-16 07:01:06 +00:00
gl_rlight.c Rotating BSP fixes, hexen2 fixes, and a few extra bugs... 2006-03-23 19:22:12 +00:00
gl_rmain.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_rmisc.c cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit 2006-04-15 06:57:13 +00:00
gl_rsurf.c probably overdoing the callback thing now but oh well! (changed r_explosionlight, r_stains, r_rocketlight, scr_conalpha) 2006-04-21 05:23:51 +00:00
gl_screen.c cl_sbar/vid_conautoscale/vid_conwidth/vid_conheight/gl_font/gl_fontedgeclamp/gl_smoothfont/gl_conback/fov/viewsize changed to callbacks, needs testing.. hopefully increases fps a bit 2006-04-15 06:57:13 +00:00
gl_shader.c warning cleanup 2006-04-16 03:55:55 +00:00
gl_vidcommon.c Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00
gl_vidlinuxglx.c vid_width/vid_height/vid_bpp 0 will use default desktop settings, added vid_desktopsettings which uses default width/height/bpp/refresh rate, command line -current maps to vid_desktopsettings 1 2006-04-15 03:31:23 +00:00
gl_vidmorphos.c Added the MorphOS files. 2006-03-06 22:10:32 +00:00
gl_vidnt.c vid_wait aliased to _vid_wait_override properly, command completion will now show renamed cvars (like mapname, host_setspeed, vid_wait) correctly 2006-04-21 06:02:06 +00:00
gl_vidsdl.c fsaa as promised to moodles. vid_multisample should be set to something like 4. Moodles needs to do the enables/disables. :) 2006-03-15 20:11:37 +00:00
gl_vidtinyglstubs.c A comment for the sake of reasoning for this file to exist. (poor windows/unix programmers) 2006-03-10 03:57:11 +00:00
gl_warp.c internal cleanup, r_menutint and r_skybox use callbacks 2006-04-15 05:28:44 +00:00
gl_warp_sin.h
glmod_doom.c fix Sys_Error with jpeg screenshots, standardize console warning/error/notice colors 2006-02-22 01:24:22 +00:00
glquake.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
glsupp.h fixed msvc6 warnings 2006-01-27 08:06:48 +00:00
ltface.c
model_hl.h cosmetic fixes, no Sys_Errors in heightmap/hlmdl loading 2006-03-12 09:19:31 +00:00
shader.h Filename security paranoia. Added a glsl extension to the shader system. using serverinfo, you can enable shaders without cheats now. 2006-03-11 03:12:10 +00:00