mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-25 21:31:37 +00:00
d8364a4cc2
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@6274 fc73d0e0-1445-4013-8a0c-d673dee63da5
3456 lines
96 KiB
C
3456 lines
96 KiB
C
#include "q3common.h"
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#define net_message asrgsaerge
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//An implementation of a Q3 server...
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//requires qvm implementation and existing q3 client stuff (or at least the overlapping stuff in q3common.c).
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#ifdef Q3SERVER
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#define USEBOTLIB
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#ifdef USEBOTLIB
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#define fileHandle_t int
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#define fsMode_t int
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#define pc_token_t void
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#include "botlib/botlib.h"
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#define Z_TAG_BOTLIB 221726
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static zonegroup_t botlibmem;
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static zonegroup_t botlibhunkmem;
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static botlib_export_t *FTE_GetBotLibAPI(int apiVersion, botlib_import_t *import)
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{ //a stub that will prevent botlib from loading.
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#ifdef BOTLIB_STATIC
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return GetBotLibAPI(apiVersion, import);
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#else
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static void *botlib;
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static botlib_export_t *(QDECL *pGetBotLibAPI)(int apiVersion, botlib_import_t *import);
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dllfunction_t funcs[] =
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{
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{(void**)&pGetBotLibAPI, "GetBotLibAPI"},
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{NULL}
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};
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if (!botlib && host_parms.binarydir)
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botlib = Sys_LoadLibrary(va("%slibfteq3bot", host_parms.binarydir), funcs);
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if (!botlib)
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botlib = Sys_LoadLibrary("botlib", funcs);
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if (!botlib)
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return NULL;
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return pGetBotLibAPI(apiVersion, import);
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#endif
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}
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botlib_export_t *botlib;
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#endif
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#include "clq3defs.h"
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#include "q3g_public.h"
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#define svs (*sv3.server_state_static)
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#define sv (*sv3.server_state)
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vm_t *q3gamevm;
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#ifdef VM_CG
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extern vm_t *cgvm;
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#endif
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#define fs_key 0
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static qboolean q3_serverinfo_dirty; //signals that the serverinfo has changed. this involves networking so we use a flag to gather changes to splurge at once instead of many minor changes that each send out new config string updates
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static char *svq3_configstrings[MAX_Q3_CONFIGSTRINGS];
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static qboolean q3_serverinfo_dirty;
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static q3sharedEntity_t *q3_entarray;
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static int numq3entities;
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static int sizeofq3gentity;
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static q3playerState_t *q3playerstates;
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static int sizeofGameClient;
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static int q3_num_snapshot_entities;
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static int q3_next_snapshot_entities;
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static q3entityState_t *q3_snapshot_entities;
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static q3entityState_t *q3_baselines;
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cvar_t *sv_maxclients;
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#define NUM_FOR_GENTITY(ge) (((char*)ge - (char*)q3_entarray) / sizeofq3gentity)
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#define NUM_FOR_SENTITY(se) (se - q3_sentities)
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#define GENTITY_FOR_NUM(num) ((q3sharedEntity_t*)((char *)q3_entarray + sizeofq3gentity*(num)))
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#define SENTITY_FOR_NUM(num) ((q3serverEntity_t*)((char *)q3_sentities + sizeof(q3serverEntity_t)*(num)))
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#define SENTITY_FOR_GENTITY(ge) (SENTITY_FOR_NUM(NUM_FOR_GENTITY(ge)))
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#define GENTITY_FOR_SENTITY(se) (GENTITY_FOR_NUM(NUM_FOR_SENTITY(se)))
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static qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2);
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static int SVQ3_AddBot(void);
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void SVQ3_CreateBaseline(void);
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void SVQ3_ClientThink(client_t *cl);
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#ifdef QWOVERQ3
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static void SVQ3Q1_ConvertEntStateQ1ToQ3(entity_state_t *q1, q3entityState_t *q3);
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#endif
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static const char *mapentspointer;
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#define Q3SOLID_BMODEL 0xffffff
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#define PS_FOR_NUM(n) ((q3playerState_t *)((qbyte *)q3playerstates + sizeofGameClient*(n)))
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#define clamp(v,min,max) v = (v>max)?max:((v < min)?min:v)
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#define Q_rint(x) (int)((x > 0)?(x + 0.5f):(x-0.5f))
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// entity->svFlags
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// the server does not know how to interpret most of the values
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// in entityStates (level eType), so the game must explicitly flag
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// special server behaviors
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#define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
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// TTimo
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// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=551
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#define SVF_CLIENTMASK 0x00000002
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#define SVF_BOT 0x00000008 // set if the entity is a bot
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#define SVF_BROADCAST 0x00000020 // send to all connected clients
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#define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
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#define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->r.currentOrigin instead of entity->s.origin
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// for link position (missiles and movers)
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#define SVF_SINGLECLIENT 0x00000100 // only send to a single client (entityShared_t->singleClient)
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#define SVF_NOSERVERINFO 0x00000200 // don't send CS_SERVERINFO updates to this client
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// so that it can be updated for ping tools without
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// lagging clients
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#define SVF_CAPSULE 0x00000400 // use capsule for collision detection instead of bbox
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#define SVF_NOTSINGLECLIENT 0x00000800 // send entity to everyone but one client
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// (entityShared_t->singleClient)
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//these entities are private to the engine. gamecode shall not see this.
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typedef struct {
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areagridlink_t areas[16];
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size_t areagridsequence;
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qboolean linked;
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pvscache_t pvscache;
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} q3serverEntity_t;
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static q3serverEntity_t *q3_sentities;
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// ClearLink is used for new headnodes
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static void W_ClearLink (link_t *l)
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{
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l->prev = l->next = l;
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}
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static void W_RemoveLink (link_t *l)
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{
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l->next->prev = l->prev;
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l->prev->next = l->next;
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}
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static void W_InsertLinkBefore (link_t *l, link_t *before)
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{
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l->next = before;
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l->prev = before->prev;
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l->prev->next = l;
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l->next->prev = l;
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}
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static void Q3G_UnlinkEntity(q3sharedEntity_t *ent)
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{
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int i;
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q3serverEntity_t *sent;
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ent->r.linked = false;
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sent = SENTITY_FOR_GENTITY(ent);
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if(!sent->linked)
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{
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return; // not linked in anywhere
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}
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for (i = 0; i < countof(sent->areas); i++)
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{
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if (!sent->areas[i].ed)
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break;
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W_RemoveLink(&sent->areas[i].l);
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sent->areas[i].ed = NULL;
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}
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sent->linked = false;
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}
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#define CALCAREAGRIDBOUNDS(min,max) \
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ming[0] = floor(((min)[0]+sv3.gridbias[0]) / sv3.gridscale[0]); \
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ming[1] = floor(((min)[1]+sv3.gridbias[1]) / sv3.gridscale[1]); \
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maxg[0] = floor(((max)[0]+sv3.gridbias[0]) / sv3.gridscale[0]); \
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maxg[1] = floor(((max)[1]+sv3.gridbias[1]) / sv3.gridscale[1]); \
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ming[0] = bound(0, ming[0], sv3.gridsize[0]-1); \
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ming[1] = bound(0, ming[1], sv3.gridsize[1]-1); \
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maxg[0] = bound(ming[0], maxg[0], sv3.gridsize[0]-1)+1; \
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maxg[1] = bound(ming[1], maxg[1], sv3.gridsize[1]-1)+1;
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#define MAX_TOTAL_ENT_LEAFS 256
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static model_t *Q3G_GetCModel(unsigned int modelindex)
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{
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//0 is world
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//1 == *1
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//this is not how quake's precaches normally work.
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modelindex++;
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if ((unsigned int)modelindex < countof(sv3.models))
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{
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if (!sv3.models[modelindex])
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{
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if (modelindex == 1)
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sv3.models[modelindex] = sv3.world->worldmodel;
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else
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sv3.models[modelindex] = worldfuncs->LoadModel(worldfuncs->FixName(va("*%i", modelindex-1), sv.modelname), MLV_WARNSYNC);
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}
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if (sv3.models[modelindex]->loadstate == MLS_LOADED)
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return sv3.models[modelindex];
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}
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return NULL;
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}
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static void Q3G_LinkEntity(q3sharedEntity_t *ent)
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{
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#ifdef USEAREAGRID
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int ming[2], maxg[2], g[2], ga;
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#else
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areanode_t *node;
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#endif
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q3serverEntity_t *sent;
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int i, j, k;
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const float *origin;
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const float *angles;
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sent = SENTITY_FOR_GENTITY(ent);
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if(sent->linked)
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Q3G_UnlinkEntity(ent); // unlink from old position
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// encode the size into the entity_state for client prediction
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if(ent->r.bmodel)
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ent->s.solid = Q3SOLID_BMODEL;
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else if(ent->r.contents & (Q3CONTENTS_BODY|Q3CONTENTS_SOLID))
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{
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// assume that x/y are equal and symetric
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i = ent->r.maxs[0];
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clamp(i, 1, 255);
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// z is not symetric
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j = -ent->r.mins[2];
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clamp(j, 1, 255);
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// and z maxs can be negative...
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k = ent->r.maxs[2]+32;
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clamp(k, 1, 255);
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ent->s.solid = (((k << 8) | j) << 8) | i;
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}
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else
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ent->s.solid = 0;
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// always use currentOrigin
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origin = ent->r.currentOrigin;
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angles = ent->r.currentAngles;
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// set the abs box
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if(ent->r.bmodel && (angles[0] || angles[1] || angles[2]))
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{
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// expand for rotation
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float max, v;
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int i;
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max = 0;
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for(i=0; i<3; i++)
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{
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v = fabs(ent->r.mins[i]);
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if(v > max)
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max = v;
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v = fabs(ent->r.maxs[i]);
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if(v > max)
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max = v;
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}
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for(i=0; i<3; i++)
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{
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ent->r.absmin[i] = origin[i] - max;
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ent->r.absmax[i] = origin[i] + max;
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}
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}
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else
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{
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// normal
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VectorAdd(origin, ent->r.mins, ent->r.absmin);
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VectorAdd(origin, ent->r.maxs, ent->r.absmax);
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}
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// because movement is clipped an epsilon away from an actual edge,
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// we must fully check even when bounding boxes don't quite touch
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ent->r.absmin[0] -= 1;
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ent->r.absmin[1] -= 1;
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ent->r.absmin[2] -= 1;
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ent->r.absmax[0] += 1;
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ent->r.absmax[1] += 1;
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ent->r.absmax[2] += 1;
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// link to PVS leafs
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sv3.world->worldmodel->funcs.FindTouchedLeafs(sv3.world->worldmodel, &sent->pvscache, ent->r.absmin, ent->r.absmax);
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//FIXME: return if no leafs
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ent->r.linkcount++;
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ent->r.linked = true;
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sent->linked = true;
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// find the first node that the ent's box crosses
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CALCAREAGRIDBOUNDS(ent->r.absmin, ent->r.absmax);
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if ((maxg[0]-ming[0])*(maxg[1]-ming[1]) > countof(sent->areas))
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{ //entity is too large to fit in our grid. shove it in the overflow
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sent->areas[0].ed = sent;
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W_InsertLinkBefore (&sent->areas[0].l, &sv3.jumboarea.l);
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}
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else
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{
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for (ga = 0, g[0] = ming[0]; g[0] < maxg[0]; g[0]++)
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for ( g[1] = ming[1]; g[1] < maxg[1]; g[1]++, ga++)
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{
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sent->areas[ga].ed = sent;
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W_InsertLinkBefore (&sent->areas[ga].l, &sv3.gridareas[g[0] + g[1]*sv3.gridsize[0]].l);
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}
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}
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}
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static void SVQ3_ClearWorld(void)
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{
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int numareas = 1;
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int i;
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vec3_t mins, maxs, size;
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if (sv3.world->worldmodel)
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{
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VectorCopy(sv3.world->worldmodel->mins, mins);
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VectorCopy(sv3.world->worldmodel->maxs, maxs);
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}
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else
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{
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VectorSet(mins, -4096, -4096, -4096);
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VectorSet(maxs, 4096, 4096, 4096);
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}
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Vector2Set(sv3.gridsize, 128, 128);
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for (i = 0; i < 2; i++)
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{
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size[i] = maxs[i] - mins[i];
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size[i] /= sv3.gridsize[i];
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//enforce a minimum grid size, so things don't end up getting added to every single node
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if (size[i] < 128)
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{
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mins[i] -= (128-size[i])/2 * sv3.gridsize[i];
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size[i] = 128;
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}
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sv3.gridscale[i] = size[i];
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sv3.gridbias[i] = -mins[i];
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numareas *= sv3.gridsize[i];
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}
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if (sv3.gridareas)
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memset (sv3.gridareas, 0, sizeof(*sv3.gridareas)*numareas);
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else
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sv3.gridareas = Z_Malloc(sizeof(*sv3.gridareas)*numareas);
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for (i = 0; i < numareas; i++)
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W_ClearLink (&sv3.gridareas[i].l);
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W_ClearLink (&sv3.jumboarea.l);
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}
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static int SVQ3_EntitiesInBoxNode(areagridlink_t *node, vec3_t mins, vec3_t maxs, int *list, int maxcount)
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{
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link_t *l, *next;
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q3serverEntity_t *sent;
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q3sharedEntity_t *gent;
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int linkcount = 0;
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//work out who they are first.
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for (l = node->l.next ; l != &node->l ; l = next)
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{
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if (maxcount == linkcount)
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return linkcount;
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next = l->next;
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sent = ((areagridlink_t*)l)->ed;
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if (sent->areagridsequence != sv3.areagridsequence)
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{
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sent->areagridsequence = sv3.areagridsequence;
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gent = GENTITY_FOR_SENTITY(sent);
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if (!BoundsIntersect(mins, maxs, gent->r.absmin, gent->r.absmax))
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continue;
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list[linkcount++] = NUM_FOR_GENTITY(gent);
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}
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}
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return linkcount;
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}
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static int SVQ3_EntitiesInBox(vec3_t mins, vec3_t maxs, int *list, int maxcount)
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{
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int ming[2], maxg[2], g[2], ga;
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int linkcount = 0;
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sv3.areagridsequence++;
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linkcount += SVQ3_EntitiesInBoxNode(&sv3.jumboarea, mins, maxs, list+linkcount, maxcount-linkcount);
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CALCAREAGRIDBOUNDS(mins, maxs);
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for (ga = 0, g[0] = ming[0]; g[0] < maxg[0]; g[0]++)
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for ( g[1] = ming[1]; g[1] < maxg[1]; g[1]++, ga++)
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linkcount += SVQ3_EntitiesInBoxNode(&sv3.gridareas[g[0] + g[1]*sv3.gridsize[0]], mins, maxs, list+linkcount, maxcount-linkcount);
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return linkcount;
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}
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#define ENTITYNUM_NONE (MAX_GENTITIES-1)
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#define ENTITYNUM_WORLD (MAX_GENTITIES-2)
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static void SVQ3_Trace(q3trace_t *result, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask, qboolean capsule)
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{
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int contactlist[128];
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trace_t tr;
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vec3_t mmins, mmaxs;
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int i;
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q3sharedEntity_t *es;
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model_t *mod;
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int ourowner;
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if (!mins)
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mins = vec3_origin;
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if (!maxs)
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maxs = vec3_origin;
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sv3.world->worldmodel->funcs.NativeTrace(sv3.world->worldmodel, 0, NULLFRAMESTATE, NULL, start, end, mins, maxs, capsule, contentmask, &tr);
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result->allsolid = tr.allsolid;
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result->contents = tr.contents;
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VectorCopy(tr.endpos, result->endpos);
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result->entityNum = (tr.fraction==1.0)?ENTITYNUM_NONE:ENTITYNUM_WORLD;
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result->fraction = tr.fraction;
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result->plane = tr.plane;
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result->startsolid = tr.startsolid;
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if (tr.surface)
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result->surfaceFlags = tr.surface->flags;
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else
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result->surfaceFlags = 0;
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if (result->allsolid)
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return;
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for (i = 0; i < 3; i++)
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{
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if (start[i] < end[i])
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{
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mmins[i] = start[i]+mins[i]-1;
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mmaxs[i] = end[i]+maxs[i]+1;
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}
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else
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{
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mmins[i] = end[i]+mins[i]-1;
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mmaxs[i] = start[i]+maxs[i]+1;
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}
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}
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if (entnum == -1)
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ourowner = -1;
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else if (entnum != ENTITYNUM_WORLD)
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{
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ourowner = GENTITY_FOR_NUM(entnum)->r.ownerNum;
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if (ourowner == ENTITYNUM_NONE)
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ourowner = -1;
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}
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else
|
|
ourowner = -1;
|
|
|
|
for (i = SVQ3_EntitiesInBox(mmins, mmaxs, contactlist, sizeof(contactlist)/sizeof(contactlist[0]))-1; i >= 0; i--)
|
|
{
|
|
if (contactlist[i] == entnum)
|
|
continue; //don't collide with self.
|
|
|
|
es = GENTITY_FOR_NUM(contactlist[i]);
|
|
if (!(es->r.contents & contentmask))
|
|
continue;
|
|
|
|
if (entnum != ENTITYNUM_WORLD)
|
|
{
|
|
if (contactlist[i] == entnum)
|
|
continue;
|
|
if (es->r.ownerNum == entnum)
|
|
continue;
|
|
if (es->r.ownerNum == ourowner)
|
|
continue;
|
|
}
|
|
|
|
if (es->r.bmodel)
|
|
{
|
|
mod = Q3G_GetCModel(es->s.modelindex);
|
|
if (!mod)
|
|
continue;
|
|
worldfuncs->TransformedTrace(mod, 0, 0, start, end, mins, maxs, capsule, &tr, es->r.currentOrigin, es->r.currentAngles, contentmask);
|
|
}
|
|
else
|
|
{
|
|
if (es->r.svFlags & SVF_CAPSULE)
|
|
mod = worldfuncs->TempBoxModel(es->r.mins, es->r.maxs);
|
|
else
|
|
mod = worldfuncs->TempBoxModel(es->r.mins, es->r.maxs);
|
|
worldfuncs->TransformedTrace(mod, 0, 0, start, end, mins, maxs, capsule, &tr, es->r.currentOrigin, vec3_origin, contentmask);
|
|
}
|
|
if (tr.allsolid)
|
|
tr.fraction = 0;
|
|
|
|
/* if (tr.fraction < result->fraction)
|
|
{
|
|
result->allsolid |= tr.allsolid;
|
|
result->contents = tr.contents;
|
|
VectorCopy(tr.endpos, result->endpos);
|
|
result->entityNum = contactlist[i];
|
|
result->fraction = tr.fraction;
|
|
result->plane = tr.plane;
|
|
result->startsolid |= tr.startsolid;
|
|
// if (tr.surface)
|
|
// result->surfaceFlags = tr.surface->flags;
|
|
// else
|
|
result->surfaceFlags = 0;
|
|
}
|
|
else if (tr.startsolid)
|
|
{
|
|
result->entityNum = contactlist[i];
|
|
result->startsolid = true;
|
|
if (tr.allsolid)
|
|
result->allsolid = true;
|
|
}
|
|
*/
|
|
|
|
if ( tr.allsolid || tr.fraction < result->fraction ) {
|
|
result->allsolid |= tr.allsolid;
|
|
result->contents = tr.contents;
|
|
VectorCopy(tr.endpos, result->endpos);
|
|
result->entityNum = contactlist[i];
|
|
result->fraction = tr.fraction;
|
|
result->plane = tr.plane;
|
|
result->startsolid |= tr.startsolid;
|
|
// if (tr.surface)
|
|
// result->surfaceFlags = tr.surface->flags;
|
|
// else
|
|
result->surfaceFlags = 0;
|
|
|
|
} else if ( tr.startsolid ) {
|
|
result->startsolid = qtrue;
|
|
}
|
|
if ( result->allsolid ) {
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
|
|
static int SVQ3_PointContents(vec3_t pos, int entnum)
|
|
{
|
|
int contactlist[128];
|
|
trace_t tr;
|
|
int i;
|
|
q3sharedEntity_t *es;
|
|
model_t *mod;
|
|
int ourowner;
|
|
|
|
int cont;
|
|
|
|
cont = sv3.world->worldmodel->funcs.NativeContents (sv3.world->worldmodel, 0, 0, NULL, pos, vec3_origin, vec3_origin);
|
|
|
|
if ((unsigned)entnum >= MAX_GENTITIES)
|
|
ourowner = -1;
|
|
else if ( entnum != ENTITYNUM_WORLD )
|
|
{
|
|
ourowner = GENTITY_FOR_NUM(entnum)->r.ownerNum;
|
|
if (ourowner == ENTITYNUM_WORLD)
|
|
ourowner = -1;
|
|
}
|
|
else
|
|
ourowner = -1;
|
|
|
|
for (i = SVQ3_EntitiesInBox(pos, pos, contactlist, sizeof(contactlist)/sizeof(contactlist[0]))-1; i >= 0; i--)
|
|
{
|
|
if (contactlist[i] == entnum)
|
|
continue; //don't collide with self.
|
|
|
|
es = GENTITY_FOR_NUM(contactlist[i]);
|
|
|
|
if (entnum != ENTITYNUM_WORLD)
|
|
{
|
|
if (contactlist[i] == entnum)
|
|
continue; // don't clip against the pass entity
|
|
if (es->r.ownerNum == entnum)
|
|
continue; // don't clip against own missiles
|
|
if (es->r.ownerNum == ourowner)
|
|
continue; // don't clip against other missiles from our owner
|
|
}
|
|
|
|
if (es->r.bmodel)
|
|
{
|
|
mod = Q3G_GetCModel(es->s.modelindex);
|
|
if (!mod)
|
|
continue;
|
|
worldfuncs->TransformedTrace(mod, 0, NULL, pos, pos, vec3_origin, vec3_origin, false, &tr, es->r.currentOrigin, es->r.currentAngles, 0xffffffff);
|
|
}
|
|
else
|
|
{
|
|
mod = worldfuncs->TempBoxModel(es->r.mins, es->r.maxs);
|
|
worldfuncs->TransformedTrace(mod, 0, NULL, pos, pos, vec3_origin, vec3_origin, false, &tr, es->r.currentOrigin, vec3_origin, 0xffffffff);
|
|
}
|
|
|
|
cont |= tr.contents;
|
|
}
|
|
return cont;
|
|
}
|
|
|
|
static int SVQ3_Contact(vec3_t mins, vec3_t maxs, q3sharedEntity_t *ent, qboolean capsule)
|
|
{
|
|
model_t *mod;
|
|
trace_t tr;
|
|
float *ang;
|
|
|
|
if (ent->r.bmodel)
|
|
{
|
|
ang = ent->r.currentAngles;
|
|
mod = Q3G_GetCModel(ent->s.modelindex);
|
|
}
|
|
else
|
|
{
|
|
ang = vec3_origin;
|
|
mod = worldfuncs->TempBoxModel(ent->r.mins, ent->r.maxs);
|
|
}
|
|
|
|
if (!mod || !mod->funcs.NativeTrace)
|
|
return false;
|
|
|
|
worldfuncs->TransformedTrace(mod, 0, 0, vec3_origin, vec3_origin, mins, maxs, capsule, &tr, ent->r.currentOrigin, ang, 0xffffffff);
|
|
|
|
if (tr.startsolid)
|
|
return true;
|
|
return false;
|
|
}
|
|
|
|
static void SVQ3_SetBrushModel(q3sharedEntity_t *ent, char *modelname)
|
|
{
|
|
int modelindex;
|
|
model_t *mod;
|
|
if (!modelname || *modelname != '*')
|
|
plugfuncs->EndGame("SVQ3_SetBrushModel: not an inline model");
|
|
modelindex = atoi(modelname+1);
|
|
mod = Q3G_GetCModel(modelindex);
|
|
if (mod)
|
|
{
|
|
VectorCopy(mod->mins, ent->r.mins);
|
|
VectorCopy(mod->maxs, ent->r.maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(vec3_origin, ent->r.mins);
|
|
VectorCopy(vec3_origin, ent->r.maxs);
|
|
}
|
|
ent->r.bmodel = true;
|
|
ent->r.contents = -1;
|
|
ent->s.modelindex = modelindex;
|
|
|
|
Q3G_LinkEntity( ent );
|
|
}
|
|
|
|
static qboolean BoundsIntersect (vec3_t mins1, vec3_t maxs1, vec3_t mins2, vec3_t maxs2)
|
|
{
|
|
return (mins1[0] <= maxs2[0] && mins1[1] <= maxs2[1] && mins1[2] <= maxs2[2] &&
|
|
maxs1[0] >= mins2[0] && maxs1[1] >= mins2[1] && maxs1[2] >= mins2[2]);
|
|
}
|
|
|
|
static qboolean SVQ3_GetUserCmd(int clientnumber, q3usercmd_t *ucmd)
|
|
{
|
|
usercmd_t *cmd;
|
|
|
|
if (clientnumber < 0 || clientnumber >= sv.allocated_client_slots)
|
|
plugfuncs->EndGame("SVQ3_GetUserCmd: Client out of range");
|
|
|
|
cmd = &svs.clients[clientnumber].lastcmd;
|
|
ucmd->angles[0] = cmd->angles[0];
|
|
ucmd->angles[1] = cmd->angles[1];
|
|
ucmd->angles[2] = cmd->angles[2];
|
|
ucmd->serverTime = cmd->servertime;
|
|
ucmd->forwardmove = (signed char)cmd->forwardmove;
|
|
ucmd->rightmove = cmd->sidemove;
|
|
ucmd->upmove = cmd->upmove;
|
|
ucmd->buttons = cmd->buttons;
|
|
ucmd->weapon = cmd->weapon;
|
|
|
|
|
|
return true;
|
|
}
|
|
|
|
void SVQ3_SendServerCommand(client_t *cl, char *str)
|
|
{
|
|
if (!cl)
|
|
{ //broadcast
|
|
int i;
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state>=cs_connected)
|
|
{
|
|
SVQ3_SendServerCommand(&svs.clients[i], str); //go for consistancy.
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
|
|
cl->server_command_sequence++;
|
|
if (cl->protocol!=SCP_BAD && cl->server_command_sequence-cl->server_command_ack >= countof(cl->server_commands))
|
|
Con_Printf("%s: Reliable overflow %i-%i>%i\n", cl->name, cl->server_command_sequence,cl->server_command_ack, (int)countof(cl->server_commands));
|
|
Q_strncpyz(cl->server_commands[cl->server_command_sequence & Q3TEXTCMD_MASK], str, sizeof(cl->server_commands[0]));
|
|
}
|
|
|
|
void SVQ3_SendConfigString(client_t *dest, int num, char *string)
|
|
{
|
|
int len = strlen(string);
|
|
#define CONFIGSTRING_MAXCHUNK (1024-24)
|
|
if (len > CONFIGSTRING_MAXCHUNK)
|
|
{
|
|
char *cmd;
|
|
char buf[CONFIGSTRING_MAXCHUNK+1];
|
|
int off = 0;
|
|
for (;;)
|
|
{
|
|
int chunk = len - off;
|
|
if (chunk > CONFIGSTRING_MAXCHUNK)
|
|
chunk = CONFIGSTRING_MAXCHUNK;
|
|
//split it up into multiple commands.
|
|
if (!off)
|
|
cmd = "bcs0"; //initial chunk
|
|
else if (off + chunk == len)
|
|
cmd = "bcs2"; //terminator
|
|
else
|
|
cmd = "bcs1"; //mid chunk
|
|
memcpy(buf, string+off, chunk);
|
|
buf[chunk] = 0;
|
|
SVQ3_SendServerCommand(dest, va("%s %i \"%s\"\n", cmd, num, buf));
|
|
off += chunk;
|
|
if (off == len)
|
|
break;
|
|
}
|
|
}
|
|
else
|
|
SVQ3_SendServerCommand(dest, va("cs %i \"%s\"\n", num, string));
|
|
}
|
|
|
|
void SVQ3_SetConfigString(int num, char *string)
|
|
{
|
|
int len;
|
|
if (num < 0 || num >= MAX_Q3_CONFIGSTRINGS)
|
|
return; //no exploits please
|
|
|
|
if (!string)
|
|
string = "";
|
|
if (!strcmp(svq3_configstrings[num]?svq3_configstrings[num]:"", string))
|
|
return;
|
|
len = strlen(string);
|
|
if (svq3_configstrings[num])
|
|
Z_Free(svq3_configstrings[num]);
|
|
svq3_configstrings[num] = Z_Malloc(len+1);
|
|
strcpy(svq3_configstrings[num], string);
|
|
|
|
if (sv.state == ss_loading && !sv3.restarting)
|
|
return; //don't spam these, the svcq3_gamestate will have a copy anyway and the gamecode can get confused.
|
|
SVQ3_SendConfigString(NULL, num, string);
|
|
}
|
|
|
|
static int FloatAsInt(float f)
|
|
{
|
|
return *(int*)&f;
|
|
}
|
|
|
|
static int SVQ3_BotGetConsoleMessage( int client, char *buf, int size )
|
|
{
|
|
//retrieves server->client commands that were sent to a bot
|
|
client_t *cl;
|
|
int index;
|
|
|
|
if ((unsigned)client >= sv.allocated_client_slots)
|
|
return false;
|
|
|
|
cl = &svs.clients[client];
|
|
// cl->lastPacketTime = svs.time;
|
|
|
|
if (cl->server_command_ack == cl->server_command_sequence)
|
|
return false;
|
|
|
|
cl->server_command_ack++;
|
|
index = cl->server_command_ack & Q3TEXTCMD_MASK;
|
|
|
|
if ( !cl->server_commands[index][0] )
|
|
return false;
|
|
|
|
Q_strncpyz( buf, cl->server_commands[index], size );
|
|
return true;
|
|
}
|
|
static int SVQ3_BotGetSnapshotEntity(int client, int entnum)
|
|
{
|
|
//fixme: does the bot actually use this?...
|
|
return -1;
|
|
}
|
|
|
|
static void SVQ3_Adjust_Area_Portal_State(q3sharedEntity_t *ge, qboolean open)
|
|
{
|
|
q3serverEntity_t *se = SENTITY_FOR_GENTITY(ge);
|
|
if (se->pvscache.areanum == -1 || se->pvscache.areanum2 == -1) //not linked properly.
|
|
return;
|
|
sv3.world->worldmodel->funcs.SetAreaPortalState(sv3.world->worldmodel, -1, se->pvscache.areanum, se->pvscache.areanum2, open);
|
|
}
|
|
|
|
static qboolean SV_InPVS(vec3_t p1, vec3_t p2)
|
|
{
|
|
model_t *worldmodel = sv3.world->worldmodel;
|
|
|
|
if (!worldmodel || worldmodel->loadstate != MLS_LOADED)
|
|
return false; //still loading, don't give bad results.
|
|
else if (!worldmodel->funcs.FatPVS)
|
|
return true; //no pvs info, assume everything is visible
|
|
else
|
|
{
|
|
int a1, c1 = worldmodel->funcs.ClusterForPoint(worldmodel, p1, &a1);
|
|
int a2, c2 = worldmodel->funcs.ClusterForPoint(worldmodel, p2, &a2);
|
|
qbyte *pvs;
|
|
if (c1 < 0 || c2 < 0)
|
|
return (c1<0); //outside can see in, inside cannot (normally) see out.
|
|
pvs = worldmodel->funcs.ClusterPVS(worldmodel, c1, NULL, PVM_FAST);
|
|
if (pvs[c2>>3] & (1<<(c2&7)))
|
|
{
|
|
if (worldmodel->funcs.AreasConnected(worldmodel, a1, a2))
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
}
|
|
|
|
#define VALIDATEPOINTER(o,l) if ((int)o + l >= mask || VM_POINTER(o) < offset) plugfuncs->EndGame("Call to game trap %u passes invalid pointer\n", (unsigned int)fn); //out of bounds.
|
|
static qintptr_t Q3G_SystemCalls(void *offset, quintptr_t mask, qintptr_t fn, const qintptr_t *arg)
|
|
{
|
|
int ret = 0;
|
|
switch((q3ggameImport_t)fn)
|
|
{
|
|
case G_PRINT: // ( const char *string );
|
|
Con_Printf("%s", (char*)VM_POINTER(arg[0]));
|
|
break;
|
|
case G_ERROR: // ( const char *string );
|
|
plugfuncs->EndGame("Q3 Game error: %s", (char*)VM_POINTER(arg[0]));
|
|
break;
|
|
case G_MILLISECONDS:
|
|
return plugfuncs->GetMilliseconds();
|
|
|
|
case G_CVAR_REGISTER:// ( vmCvar_t *vmCvar, const char *varName, const char *defaultValue, int flags );
|
|
if (arg[0])
|
|
VALIDATEPOINTER(arg[0], sizeof(q3vmcvar_t));
|
|
return VMQ3_Cvar_Register(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
case G_CVAR_UPDATE:// ( vmCvar_t *vmCvar );
|
|
VALIDATEPOINTER(arg[0], sizeof(q3vmcvar_t));
|
|
return VMQ3_Cvar_Update(VM_POINTER(arg[0]));
|
|
|
|
case G_CVAR_SET:// ( const char *var_name, const char *value );
|
|
cvarfuncs->SetString(VM_POINTER(arg[0]), VM_POINTER(arg[1])); //set it
|
|
break;
|
|
case G_CVAR_VARIABLE_INTEGER_VALUE:// ( const char *var_name );
|
|
{
|
|
cvar_t *var;
|
|
var = cvarfuncs->GetNVFDG(VM_POINTER(arg[0]), "0", 0, NULL, "Q3-Game-Code created");
|
|
if (var)
|
|
return var->ival;
|
|
}
|
|
break;
|
|
case G_CVAR_VARIABLE_STRING_BUFFER:// ( const char *var_name, char *buffer, int bufsize );
|
|
{
|
|
cvar_t *var = cvarfuncs->GetNVFDG(VM_POINTER(arg[0]), NULL, 0, NULL, "Q3-Game-Code created");
|
|
if (!VM_LONG(arg[2]))
|
|
return 0;
|
|
else if (!var)
|
|
{
|
|
VALIDATEPOINTER(arg[1], 1);
|
|
*(char *)VM_POINTER(arg[1]) = '\0';
|
|
return -1;
|
|
}
|
|
else
|
|
{
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
Q_strncpyz(VM_POINTER(arg[1]), var->string, VM_LONG(arg[2]));
|
|
}
|
|
}
|
|
break;
|
|
|
|
case G_BOT_FREE_CLIENT:
|
|
case G_DROP_CLIENT:
|
|
if ((unsigned)VM_LONG(arg[0]) < sv.allocated_client_slots)
|
|
worldfuncs->DropClient(&svs.clients[VM_LONG(arg[0])]);
|
|
break;
|
|
|
|
case G_BOT_ALLOCATE_CLIENT:
|
|
return SVQ3_AddBot();
|
|
|
|
case G_ARGC: //8
|
|
return cmdfuncs->Argc();
|
|
case G_ARGV: //9
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
cmdfuncs->Argv(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]));
|
|
break;
|
|
|
|
case G_SEND_CONSOLE_COMMAND:
|
|
cmdfuncs->AddText(VM_POINTER(arg[1]), false);
|
|
return 0;
|
|
|
|
|
|
case G_FS_FOPEN_FILE: //fopen
|
|
if ((int)arg[1] + 4 >= mask || VM_POINTER(arg[1]) < offset)
|
|
break; //out of bounds.
|
|
ret = VM_fopen(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), 0);
|
|
break;
|
|
|
|
case G_FS_READ: //fread
|
|
if ((int)arg[0] + VM_LONG(arg[1]) >= mask || VM_POINTER(arg[0]) < offset)
|
|
break; //out of bounds.
|
|
|
|
ret = VM_FRead(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
|
|
break;
|
|
case G_FS_WRITE: //fwrite
|
|
ret = VM_FWrite(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]), 0);
|
|
break;
|
|
case G_FS_SEEK:
|
|
return VM_FSeek(arg[0], arg[1], arg[2], 0);
|
|
case G_FS_FCLOSE_FILE: //fclose
|
|
VM_fclose(VM_LONG(arg[0]), 0);
|
|
break;
|
|
|
|
case G_FS_GETFILELIST: //fs listing
|
|
if ((int)arg[2] + arg[3] >= mask || VM_POINTER(arg[2]) < offset)
|
|
break; //out of bounds.
|
|
return VM_GetFileList(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case G_LOCATE_GAME_DATA: // ( gentity_t *gEnts, int numGEntities, int sizeofGEntity_t, 15
|
|
// playerState_t *clients, int sizeofGameClient );
|
|
if (VM_OOB(arg[0], arg[1]*arg[2]) || VM_OOB(arg[3], arg[4]*MAX_CLIENTS))
|
|
plugfuncs->EndGame("Gamedata is out of bounds\n");
|
|
q3_entarray = VM_POINTER(arg[0]);
|
|
numq3entities = VM_LONG(arg[1]);
|
|
sizeofq3gentity = VM_LONG(arg[2]);
|
|
q3playerstates = VM_POINTER(arg[3]);
|
|
sizeofGameClient = VM_LONG(arg[4]);
|
|
|
|
if (numq3entities > MAX_GENTITIES)
|
|
plugfuncs->EndGame("Gamecode specifies too many entities");
|
|
break;
|
|
|
|
case G_SEND_SERVER_COMMAND: // ( int clientNum, const char *fmt, ... ); 17
|
|
Con_DPrintf("Game dispatching %s\n", (char*)VM_POINTER(arg[1]));
|
|
if (VM_LONG(arg[0]) == -1)
|
|
{ //broadcast
|
|
SVQ3_SendServerCommand(NULL, VM_POINTER(arg[1]));
|
|
}
|
|
else
|
|
{
|
|
int i = VM_LONG(arg[0]);
|
|
if (i < 0 || i >= sv.allocated_client_slots)
|
|
return false;
|
|
SVQ3_SendServerCommand(&svs.clients[i], VM_POINTER(arg[1]));
|
|
}
|
|
break;
|
|
|
|
case G_SET_CONFIGSTRING: // ( int num, const char *string ); 18
|
|
SVQ3_SetConfigString(arg[0], VM_POINTER(arg[1]));
|
|
break;
|
|
case G_GET_CONFIGSTRING: // ( int num, char *buffer, int bufferSize ); 19
|
|
if (arg[0] < 0 || arg[0] >= MAX_Q3_CONFIGSTRINGS || !arg[2])
|
|
return 0;
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
if (svq3_configstrings[arg[0]])
|
|
Q_strncpyz(VM_POINTER(arg[1]), svq3_configstrings[arg[0]], arg[2]);
|
|
else
|
|
*(char*)VM_POINTER(arg[1]) = '\0';
|
|
break;
|
|
|
|
case G_GET_SERVERINFO:
|
|
{
|
|
char *dest = VM_POINTER(arg[0]);
|
|
int length = VM_LONG(arg[1]);
|
|
if (VM_OOB(arg[1], arg[2]))
|
|
return 0;
|
|
worldfuncs->IBufToInfo(&svs.info, dest, length, NULL, NULL, NULL, NULL, NULL);
|
|
}
|
|
return true;
|
|
case G_GET_USERINFO://int num, char *buffer, int bufferSize 20
|
|
if (VM_OOB(arg[1], arg[2]))
|
|
return 0;
|
|
if ((unsigned)VM_LONG(arg[0]) >= sv.allocated_client_slots)
|
|
return 0;
|
|
worldfuncs->IBufToInfo(&svs.clients[VM_LONG(arg[0])].userinfo, VM_POINTER(arg[1]), VM_LONG(arg[2]), NULL, NULL, NULL, NULL, NULL);
|
|
break;
|
|
|
|
case G_SET_USERINFO://int num, char *buffer 20
|
|
if (VM_OOB(arg[1], 1))
|
|
return 0;
|
|
worldfuncs->IBufFromInfo(&svs.clients[VM_LONG(arg[0])].userinfo, VM_POINTER(arg[1]), false);
|
|
worldfuncs->ExtractFromUserinfo(&svs.clients[VM_LONG(arg[0])], false);
|
|
break;
|
|
|
|
case G_LINKENTITY: // ( gentity_t *ent ); 30
|
|
Q3G_LinkEntity(VM_POINTER(arg[0]));
|
|
break;
|
|
case G_UNLINKENTITY: // ( gentity_t *ent ); 31
|
|
Q3G_UnlinkEntity(VM_POINTER(arg[0]));
|
|
break;
|
|
case G_TRACE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
|
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
|
|
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]), false);
|
|
break;
|
|
case G_TRACECAPSULE: // ( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end, int passEntityNum, int contentmask );
|
|
VALIDATEPOINTER(arg[0], sizeof(q3trace_t));
|
|
SVQ3_Trace(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_LONG(arg[5]), VM_LONG(arg[6]), true);
|
|
break;
|
|
case G_ENTITY_CONTACT:
|
|
// ( const vec3_t mins, const vec3_t maxs, const gentity_t *ent ); 33
|
|
// perform an exact check against inline brush models of non-square shape
|
|
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), false);
|
|
case G_ENTITY_CONTACTCAPSULE:
|
|
return SVQ3_Contact(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), true);
|
|
|
|
case G_ENTITIES_IN_BOX: // ( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount ); 32
|
|
// EntitiesInBox will return brush models based on their bounding box,
|
|
// so exact determination must still be done with EntityContact
|
|
VALIDATEPOINTER(arg[2], sizeof(int)*VM_LONG(arg[3]));
|
|
return SVQ3_EntitiesInBox(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case G_ADJUST_AREA_PORTAL_STATE:
|
|
SVQ3_Adjust_Area_Portal_State(VM_POINTER(arg[0]), arg[1]);
|
|
break;
|
|
case G_POINT_CONTENTS:
|
|
return SVQ3_PointContents(VM_POINTER(arg[0]), -1);
|
|
case G_SET_BRUSH_MODEL: //ent, name
|
|
VALIDATEPOINTER(arg[0], sizeof(q3sharedEntity_t));
|
|
SVQ3_SetBrushModel(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
break;
|
|
case G_GET_USERCMD: // ( int clientNum, usercmd_t *cmd ) 36
|
|
VALIDATEPOINTER(arg[1], sizeof(q3usercmd_t));
|
|
SVQ3_GetUserCmd(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
break;
|
|
case G_GET_ENTITY_TOKEN: // qboolean ( char *buffer, int bufferSize ) 37
|
|
mapentspointer = cmdfuncs->ParseToken(mapentspointer, VM_POINTER(arg[0]), arg[1], NULL);
|
|
return !!mapentspointer;
|
|
|
|
case G_REAL_TIME: // 41
|
|
VALIDATEPOINTER(arg[0], sizeof(q3time_t));
|
|
return Q3VM_GetRealtime(VM_POINTER(arg[0]));
|
|
case G_SNAPVECTOR:
|
|
{
|
|
float *fp = (float *)VM_POINTER( arg[0] );
|
|
VALIDATEPOINTER(arg[0], sizeof(vec3_t));
|
|
fp[0] = Q_rint(fp[0]);
|
|
fp[1] = Q_rint(fp[1]);
|
|
fp[2] = Q_rint(fp[2]);
|
|
}
|
|
break;
|
|
// standard Q3
|
|
case G_MEMSET:
|
|
VALIDATEPOINTER(arg[0], arg[2]);
|
|
{
|
|
void *dst = VM_POINTER(arg[0]);
|
|
memset(dst, arg[1], arg[2]);
|
|
}
|
|
break;
|
|
case G_MEMCPY:
|
|
VALIDATEPOINTER(arg[0], arg[2]);
|
|
{
|
|
void *dst = VM_POINTER(arg[0]);
|
|
void *src = VM_POINTER(arg[1]);
|
|
memmove(dst, src, arg[2]);
|
|
}
|
|
break;
|
|
case G_STRNCPY:
|
|
VALIDATEPOINTER(arg[0], arg[2]);
|
|
{
|
|
void *dst = VM_POINTER(arg[0]);
|
|
void *src = VM_POINTER(arg[1]);
|
|
Q_strncpyS(dst, src, arg[2]);
|
|
}
|
|
break;
|
|
case G_SIN:
|
|
VM_FLOAT(ret)=(float)sin(VM_FLOAT(arg[0]));
|
|
break;
|
|
case G_COS:
|
|
VM_FLOAT(ret)=(float)cos(VM_FLOAT(arg[0]));
|
|
break;
|
|
// case G_ACOS:
|
|
// VM_FLOAT(ret)=(float)acos(VM_FLOAT(arg[0]));
|
|
// break;
|
|
case G_ATAN2:
|
|
VM_FLOAT(ret)=(float)atan2(VM_FLOAT(arg[0]), VM_FLOAT(arg[1]));
|
|
break;
|
|
case G_SQRT:
|
|
VM_FLOAT(ret)=(float)sqrt(VM_FLOAT(arg[0]));
|
|
break;
|
|
case G_FLOOR:
|
|
VM_FLOAT(ret)=(float)floor(VM_FLOAT(arg[0]));
|
|
break;
|
|
case G_CEIL:
|
|
VM_FLOAT(ret)=(float)ceil(VM_FLOAT(arg[0]));
|
|
break;
|
|
|
|
#ifdef USEBOTLIB
|
|
case BOTLIB_SETUP:
|
|
return botlib->BotLibSetup();
|
|
case BOTLIB_SHUTDOWN:
|
|
return botlib->BotLibShutdown();
|
|
case BOTLIB_LIBVAR_SET:
|
|
return botlib->BotLibVarSet(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_LIBVAR_GET:
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
return botlib->BotLibVarGet(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]));
|
|
case BOTLIB_PC_ADD_GLOBAL_DEFINE:
|
|
return botlib->PC_AddGlobalDefine(VM_POINTER(arg[0]));
|
|
case BOTLIB_START_FRAME:
|
|
return botlib->BotLibStartFrame(VM_FLOAT(arg[0]));
|
|
case BOTLIB_LOAD_MAP:
|
|
return botlib->BotLibLoadMap(VM_POINTER(arg[0]));
|
|
|
|
case BOTLIB_UPDATENTITY:
|
|
return botlib->BotLibUpdateEntity(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_TEST:
|
|
return botlib->Test(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]));
|
|
case BOTLIB_GET_SNAPSHOT_ENTITY:
|
|
return SVQ3_BotGetSnapshotEntity(VM_LONG(arg[0]), VM_LONG(arg[1]));
|
|
case BOTLIB_GET_CONSOLE_MESSAGE:
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
return SVQ3_BotGetConsoleMessage(arg[0], VM_POINTER(arg[1]), VM_LONG(arg[2]));
|
|
case BOTLIB_USER_COMMAND:
|
|
{
|
|
q3usercmd_t *uc = VM_POINTER(arg[1]);
|
|
int i = VM_LONG(arg[0]);
|
|
if ((unsigned)i >= sv.allocated_client_slots)
|
|
return 1;
|
|
svs.clients[i].lastcmd.angles[0] = uc->angles[0];
|
|
svs.clients[i].lastcmd.angles[1] = uc->angles[1];
|
|
svs.clients[i].lastcmd.angles[2] = uc->angles[2];
|
|
svs.clients[i].lastcmd.upmove = uc->upmove;
|
|
svs.clients[i].lastcmd.sidemove = uc->rightmove;
|
|
svs.clients[i].lastcmd.forwardmove = uc->forwardmove;
|
|
svs.clients[i].lastcmd.servertime = uc->serverTime;
|
|
svs.clients[i].lastcmd.weapon = uc->weapon;
|
|
svs.clients[i].lastcmd.buttons = uc->buttons;
|
|
SVQ3_ClientThink(&svs.clients[i]);
|
|
}
|
|
return 0;
|
|
|
|
case BOTLIB_AAS_ENABLE_ROUTING_AREA:
|
|
return botlib->aas.AAS_EnableRoutingArea(VM_LONG(arg[0]), VM_LONG(arg[1]));
|
|
case BOTLIB_AAS_BBOX_AREAS:
|
|
//FIXME: validatepointer arg2
|
|
return botlib->aas.AAS_BBoxAreas(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
case BOTLIB_AAS_AREA_INFO:
|
|
return botlib->aas.AAS_AreaInfo(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AAS_ENTITY_INFO:
|
|
botlib->aas.AAS_EntityInfo(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
|
|
case BOTLIB_AAS_INITIALIZED:
|
|
return botlib->aas.AAS_Initialized();
|
|
case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX:
|
|
botlib->aas.AAS_PresenceTypeBoundingBox(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
return 0;
|
|
case BOTLIB_AAS_TIME:
|
|
return FloatAsInt(botlib->aas.AAS_Time());
|
|
|
|
case BOTLIB_AAS_POINT_AREA_NUM:
|
|
return botlib->aas.AAS_PointAreaNum(VM_POINTER(arg[0]));
|
|
case BOTLIB_AAS_TRACE_AREAS:
|
|
return botlib->aas.AAS_TraceAreas(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_LONG(arg[4]));
|
|
|
|
case BOTLIB_AAS_POINT_CONTENTS:
|
|
return botlib->aas.AAS_PointContents(VM_POINTER(arg[0]));
|
|
case BOTLIB_AAS_NEXT_BSP_ENTITY:
|
|
return botlib->aas.AAS_NextBSPEntity(VM_LONG(arg[0]));
|
|
case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY:
|
|
VALIDATEPOINTER(arg[2], arg[3]);
|
|
return botlib->aas.AAS_ValueForBSPEpairKey(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY:
|
|
VALIDATEPOINTER(arg[2], sizeof(vec3_t));
|
|
return botlib->aas.AAS_VectorForBSPEpairKey(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY:
|
|
VALIDATEPOINTER(arg[2], sizeof(float));
|
|
return botlib->aas.AAS_FloatForBSPEpairKey(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY:
|
|
VALIDATEPOINTER(arg[2], sizeof(int));
|
|
return botlib->aas.AAS_IntForBSPEpairKey(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
|
|
case BOTLIB_AAS_AREA_REACHABILITY:
|
|
return botlib->aas.AAS_AreaReachability(VM_LONG(arg[0]));
|
|
|
|
case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA:
|
|
return botlib->aas.AAS_AreaTravelTimeToGoalArea(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case BOTLIB_AAS_SWIMMING:
|
|
return botlib->aas.AAS_Swimming(VM_POINTER(arg[0]));
|
|
case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT:
|
|
return botlib->aas.AAS_PredictClientMovement(VM_POINTER(arg[0]),
|
|
VM_LONG(arg[1]), VM_POINTER(arg[2]),
|
|
VM_LONG(arg[3]), VM_LONG(arg[4]),
|
|
VM_POINTER(arg[5]), VM_POINTER(arg[6]),
|
|
VM_LONG(arg[7]),
|
|
VM_LONG(arg[8]), VM_FLOAT(arg[9]),
|
|
VM_LONG(arg[10]), VM_LONG(arg[11]), VM_LONG(arg[12]));
|
|
|
|
case BOTLIB_EA_SAY:
|
|
botlib->ea.EA_Say(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
case BOTLIB_EA_SAY_TEAM:
|
|
botlib->ea.EA_SayTeam(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
case BOTLIB_EA_COMMAND:
|
|
botlib->ea.EA_Command(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
|
|
case BOTLIB_EA_ACTION:
|
|
botlib->ea.EA_Action(VM_LONG(arg[0]), VM_LONG(arg[1]));
|
|
return 0;
|
|
case BOTLIB_EA_GESTURE:
|
|
botlib->ea.EA_Gesture(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_TALK:
|
|
botlib->ea.EA_Talk(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_ATTACK:
|
|
botlib->ea.EA_Attack(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_USE:
|
|
botlib->ea.EA_Use(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_RESPAWN:
|
|
botlib->ea.EA_Respawn(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_CROUCH:
|
|
botlib->ea.EA_Crouch(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_UP:
|
|
botlib->ea.EA_MoveUp(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_DOWN:
|
|
botlib->ea.EA_MoveDown(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_FORWARD:
|
|
botlib->ea.EA_MoveForward(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_BACK:
|
|
botlib->ea.EA_MoveBack(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_LEFT:
|
|
botlib->ea.EA_MoveLeft(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE_RIGHT:
|
|
botlib->ea.EA_MoveRight(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
case BOTLIB_EA_SELECT_WEAPON:
|
|
botlib->ea.EA_SelectWeapon(VM_LONG(arg[0]), VM_LONG(arg[1]));
|
|
return 0;
|
|
case BOTLIB_EA_JUMP:
|
|
botlib->ea.EA_Jump(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_DELAYED_JUMP:
|
|
botlib->ea.EA_DelayedJump(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_EA_MOVE:
|
|
botlib->ea.EA_Move(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_FLOAT(arg[2]));
|
|
return 0;
|
|
case BOTLIB_EA_VIEW:
|
|
botlib->ea.EA_View(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
|
|
case BOTLIB_EA_END_REGULAR:
|
|
botlib->ea.EA_EndRegular(VM_LONG(arg[0]), VM_FLOAT(arg[1]));
|
|
return 0;
|
|
case BOTLIB_EA_GET_INPUT:
|
|
botlib->ea.EA_GetInput(VM_LONG(arg[0]), VM_FLOAT(arg[1]), VM_POINTER(arg[2]));
|
|
return 0;
|
|
case BOTLIB_EA_RESET_INPUT:
|
|
botlib->ea.EA_ResetInput(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
|
|
case BOTLIB_AI_LOAD_CHARACTER:
|
|
return botlib->ai.BotLoadCharacter(VM_POINTER(arg[0]), VM_FLOAT(arg[1]));
|
|
case BOTLIB_AI_FREE_CHARACTER:
|
|
botlib->ai.BotFreeCharacter(arg[0]);
|
|
return 0;
|
|
case BOTLIB_AI_CHARACTERISTIC_FLOAT:
|
|
return FloatAsInt(botlib->ai.Characteristic_Float(arg[0], arg[1]));
|
|
case BOTLIB_AI_CHARACTERISTIC_BFLOAT:
|
|
return FloatAsInt(botlib->ai.Characteristic_BFloat(arg[0], arg[1], VM_FLOAT(arg[2]), VM_FLOAT(arg[3])));
|
|
case BOTLIB_AI_CHARACTERISTIC_INTEGER:
|
|
return botlib->ai.Characteristic_Integer(arg[0], arg[1]);
|
|
case BOTLIB_AI_CHARACTERISTIC_BINTEGER:
|
|
return botlib->ai.Characteristic_BInteger(arg[0], arg[1], arg[2], arg[3]);
|
|
case BOTLIB_AI_CHARACTERISTIC_STRING:
|
|
VALIDATEPOINTER(arg[2], arg[3]);
|
|
botlib->ai.Characteristic_String(arg[0], arg[1], VM_POINTER(arg[2]), arg[3]);
|
|
return 0;
|
|
|
|
case BOTLIB_AI_ALLOC_CHAT_STATE:
|
|
return botlib->ai.BotAllocChatState();
|
|
case BOTLIB_AI_FREE_CHAT_STATE:
|
|
botlib->ai.BotFreeChatState(arg[0]);
|
|
return 0;
|
|
|
|
case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE:
|
|
botlib->ai.BotQueueConsoleMessage(arg[0], arg[1], VM_POINTER(arg[2]));
|
|
return 0;
|
|
case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE:
|
|
botlib->ai.BotRemoveConsoleMessage(arg[0], arg[1]);
|
|
return 0;
|
|
case BOTLIB_AI_NEXT_CONSOLE_MESSAGE:
|
|
return botlib->ai.BotNextConsoleMessage(arg[0], VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_NUM_CONSOLE_MESSAGE:
|
|
return botlib->ai.BotNumConsoleMessages(arg[0]);
|
|
case BOTLIB_AI_INITIAL_CHAT:
|
|
botlib->ai.BotInitialChat(arg[0], VM_POINTER(arg[1]), arg[2], VM_POINTER(arg[3]), VM_POINTER(arg[4]), VM_POINTER(arg[5]), VM_POINTER(arg[6]), VM_POINTER(arg[7]), VM_POINTER(arg[8]), VM_POINTER(arg[9]), VM_POINTER(arg[10]));
|
|
return 0;
|
|
case BOTLIB_AI_REPLY_CHAT:
|
|
return botlib->ai.BotReplyChat(arg[0], VM_POINTER(arg[1]), arg[2], arg[3], VM_POINTER(arg[4]), VM_POINTER(arg[5]), VM_POINTER(arg[6]), VM_POINTER(arg[7]), VM_POINTER(arg[8]), VM_POINTER(arg[9]), VM_POINTER(arg[10]), VM_POINTER(arg[11]));
|
|
case BOTLIB_AI_CHAT_LENGTH:
|
|
return botlib->ai.BotChatLength(arg[0]);
|
|
case BOTLIB_AI_ENTER_CHAT:
|
|
botlib->ai.BotEnterChat(arg[0], arg[1], arg[2]);
|
|
return 0;
|
|
case BOTLIB_AI_STRING_CONTAINS:
|
|
return botlib->ai.StringContains(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
|
|
case BOTLIB_AI_FIND_MATCH:
|
|
return botlib->ai.BotFindMatch(VM_POINTER(arg[0]), VM_POINTER(arg[1]), arg[2]);
|
|
case BOTLIB_AI_MATCH_VARIABLE:
|
|
botlib->ai.BotMatchVariable(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]), arg[3]);
|
|
return 0;
|
|
case BOTLIB_AI_UNIFY_WHITE_SPACES:
|
|
botlib->ai.UnifyWhiteSpaces(VM_POINTER(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_REPLACE_SYNONYMS:
|
|
botlib->ai.BotReplaceSynonyms(VM_POINTER(arg[0]), arg[1]);
|
|
return 0;
|
|
case BOTLIB_AI_LOAD_CHAT_FILE:
|
|
return botlib->ai.BotLoadChatFile(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
case BOTLIB_AI_SET_CHAT_GENDER:
|
|
botlib->ai.BotSetChatGender(arg[0], arg[1]);
|
|
return 0;
|
|
case BOTLIB_AI_SET_CHAT_NAME:
|
|
botlib->ai.BotSetChatName(arg[0], VM_POINTER(arg[1]),
|
|
arg[2]
|
|
);
|
|
return 0;
|
|
|
|
|
|
|
|
case BOTLIB_AI_RESET_GOAL_STATE:
|
|
botlib->ai.BotResetGoalState(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_RESET_AVOID_GOALS:
|
|
botlib->ai.BotResetAvoidGoals(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_PUSH_GOAL:
|
|
botlib->ai.BotPushGoal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
case BOTLIB_AI_POP_GOAL:
|
|
botlib->ai.BotPopGoal(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_EMPTY_GOAL_STACK:
|
|
botlib->ai.BotEmptyGoalStack(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_DUMP_AVOID_GOALS:
|
|
botlib->ai.BotDumpAvoidGoals(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_DUMP_GOAL_STACK:
|
|
botlib->ai.BotDumpGoalStack(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_GOAL_NAME:
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
botlib->ai.BotGoalName(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_GET_TOP_GOAL:
|
|
//FIXME: validatepointer ?
|
|
return botlib->ai.BotGetTopGoal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_GET_SECOND_GOAL:
|
|
//FIXME: validatepointer ?
|
|
return botlib->ai.BotGetSecondGoal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_CHOOSE_LTG_ITEM:
|
|
//FIXME: validatepointer ?
|
|
return botlib->ai.BotChooseLTGItem(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
case BOTLIB_AI_CHOOSE_NBG_ITEM:
|
|
//FIXME: validatepointer ?
|
|
return botlib->ai.BotChooseNBGItem(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]), VM_POINTER(arg[4]), VM_FLOAT(arg[5]));
|
|
case BOTLIB_AI_TOUCHING_GOAL:
|
|
return botlib->ai.BotTouchingGoal(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE:
|
|
return botlib->ai.BotItemGoalInVisButNotVisible(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]));
|
|
|
|
case BOTLIB_AI_GET_LEVEL_ITEM_GOAL:
|
|
return botlib->ai.BotGetLevelItemGoal(arg[0], VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
case BOTLIB_AI_AVOID_GOAL_TIME:
|
|
return botlib->ai.BotAvoidGoalTime(arg[0], arg[1]);
|
|
case BOTLIB_AI_INIT_LEVEL_ITEMS:
|
|
botlib->ai.BotInitLevelItems();
|
|
return 0;
|
|
|
|
case BOTLIB_AI_UPDATE_ENTITY_ITEMS:
|
|
botlib->ai.BotUpdateEntityItems();
|
|
return 0;
|
|
|
|
case BOTLIB_AI_LOAD_ITEM_WEIGHTS:
|
|
return botlib->ai.BotLoadItemWeights(arg[0], VM_POINTER(arg[1]));
|
|
|
|
case BOTLIB_AI_FREE_ITEM_WEIGHTS:
|
|
botlib->ai.BotFreeItemWeights(arg[0]);
|
|
return 0;
|
|
|
|
case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC:
|
|
botlib->ai.BotSaveGoalFuzzyLogic(arg[0], VM_POINTER(arg[1]));
|
|
return 0;
|
|
case BOTLIB_AI_ALLOC_GOAL_STATE:
|
|
return botlib->ai.BotAllocGoalState(VM_LONG(arg[0]));
|
|
case BOTLIB_AI_FREE_GOAL_STATE:
|
|
botlib->ai.BotFreeGoalState(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_RESET_MOVE_STATE:
|
|
botlib->ai.BotResetMoveState(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_MOVE_TO_GOAL:
|
|
botlib->ai.BotMoveToGoal(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]));
|
|
return 0;
|
|
case BOTLIB_AI_MOVE_IN_DIRECTION:
|
|
return botlib->ai.BotMoveInDirection(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_FLOAT(arg[2]), VM_LONG(arg[3]));
|
|
|
|
case BOTLIB_AI_RESET_AVOID_REACH:
|
|
botlib->ai.BotUpdateEntityItems();
|
|
return 0;
|
|
|
|
case BOTLIB_AI_RESET_LAST_AVOID_REACH:
|
|
botlib->ai.BotResetLastAvoidReach(arg[0]);
|
|
return 0;
|
|
case BOTLIB_AI_REACHABILITY_AREA:
|
|
return botlib->ai.BotReachabilityArea(VM_POINTER(arg[0]), arg[1]);
|
|
|
|
case BOTLIB_AI_MOVEMENT_VIEW_TARGET:
|
|
return botlib->ai.BotMovementViewTarget(arg[0], VM_POINTER(arg[1]), arg[2], VM_FLOAT(arg[3]), VM_POINTER(arg[4]));
|
|
|
|
case BOTLIB_AI_ALLOC_MOVE_STATE:
|
|
return botlib->ai.BotAllocMoveState();
|
|
case BOTLIB_AI_FREE_MOVE_STATE:
|
|
botlib->ai.BotFreeMoveState(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_INIT_MOVE_STATE:
|
|
//FIXME: validatepointer?
|
|
botlib->ai.BotInitMoveState(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON:
|
|
return botlib->ai.BotChooseBestFightWeapon(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_GET_WEAPON_INFO:
|
|
botlib->ai.BotGetWeaponInfo(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_POINTER(arg[2]));
|
|
return 0;
|
|
case BOTLIB_AI_LOAD_WEAPON_WEIGHTS:
|
|
return botlib->ai.BotLoadWeaponWeights(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_ALLOC_WEAPON_STATE:
|
|
return botlib->ai.BotAllocWeaponState();
|
|
case BOTLIB_AI_FREE_WEAPON_STATE:
|
|
botlib->ai.BotFreeWeaponState(VM_LONG(arg[0]));
|
|
return 0;
|
|
case BOTLIB_AI_RESET_WEAPON_STATE:
|
|
botlib->ai.BotResetWeaponState(VM_LONG(arg[0]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION:
|
|
return botlib->ai.GeneticParentsAndChildSelection(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]), VM_POINTER(arg[4]));
|
|
case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC:
|
|
botlib->ai.BotInterbreedGoalFuzzyLogic(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_LONG(arg[2]));
|
|
return 0;
|
|
case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC:
|
|
botlib->ai.BotMutateGoalFuzzyLogic(VM_LONG(arg[0]), VM_FLOAT(arg[1]));
|
|
return 0;
|
|
case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL:
|
|
return botlib->ai.BotGetNextCampSpotGoal(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_GET_MAP_LOCATION_GOAL:
|
|
return botlib->ai.BotGetMapLocationGoal(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_NUM_INITIAL_CHATS:
|
|
return botlib->ai.BotNumInitialChats(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_AI_GET_CHAT_MESSAGE:
|
|
VALIDATEPOINTER(arg[1], arg[2]);
|
|
botlib->ai.BotGetChatMessage(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_LONG(arg[2]));
|
|
return 0;
|
|
case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS:
|
|
botlib->ai.BotRemoveFromAvoidGoals(VM_LONG(arg[0]), VM_LONG(arg[1]));
|
|
return 0;
|
|
case BOTLIB_AI_PREDICT_VISIBLE_POSITION:
|
|
return botlib->ai.BotPredictVisiblePosition(VM_POINTER(arg[0]), VM_LONG(arg[1]), VM_POINTER(arg[2]), VM_LONG(arg[3]), VM_POINTER(arg[4]));
|
|
|
|
case BOTLIB_AI_SET_AVOID_GOAL_TIME:
|
|
botlib->ai.BotSetAvoidGoalTime(VM_LONG(arg[0]), VM_LONG(arg[1]), VM_FLOAT(arg[2]));
|
|
return 0;
|
|
|
|
case BOTLIB_AI_ADD_AVOID_SPOT:
|
|
botlib->ai.BotAddAvoidSpot(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_FLOAT(arg[2]), VM_LONG(arg[3]));
|
|
return 0;
|
|
|
|
case BOTLIB_AAS_ALTERNATIVE_ROUTE_GOAL:
|
|
return botlib->aas.AAS_AlternativeRouteGoals(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]), arg[3], arg[4],
|
|
VM_POINTER(arg[5]), arg[6], arg[7]);
|
|
case BOTLIB_AAS_PREDICT_ROUTE:
|
|
return botlib->aas.AAS_PredictRoute(VM_POINTER(arg[0]), arg[1], VM_POINTER(arg[2]), arg[3], arg[4], arg[5], arg[6],
|
|
arg[7], arg[8], arg[9], arg[10]);
|
|
case BOTLIB_AAS_POINT_REACHABILITY_AREA_INDEX:
|
|
return botlib->aas.AAS_PointReachabilityAreaIndex(VM_POINTER(arg[0]));
|
|
|
|
case BOTLIB_PC_LOAD_SOURCE:
|
|
if (!botlib)
|
|
{
|
|
plugfuncs->EndGame("Botlib is not installed (trap BOTLIB_PC_LOAD_SOURCE)\n");
|
|
}
|
|
return botlib->PC_LoadSourceHandle(VM_POINTER(arg[0]));
|
|
case BOTLIB_PC_FREE_SOURCE:
|
|
return botlib->PC_FreeSourceHandle(VM_LONG(arg[0]));
|
|
case BOTLIB_PC_READ_TOKEN:
|
|
//fixme: validatepointer
|
|
return botlib->PC_ReadTokenHandle(VM_LONG(arg[0]), VM_POINTER(arg[1]));
|
|
case BOTLIB_PC_SOURCE_FILE_AND_LINE:
|
|
//fixme: validatepointer
|
|
return botlib->PC_SourceFileAndLine(VM_LONG(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]));
|
|
|
|
#endif
|
|
|
|
|
|
case G_IN_PVS:
|
|
return SV_InPVS(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
case G_AREAS_CONNECTED: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_AREAS_CONNECTED"); return ret;
|
|
case G_DEBUG_POLYGON_CREATE: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_DEBUG_POLYGON_CREATE"); return ret;
|
|
case G_DEBUG_POLYGON_DELETE: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_DEBUG_POLYGON_DELETE"); return ret;
|
|
case G_IN_PVS_IGNORE_PORTALS: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_IN_PVS_IGNORE_PORTALS"); return ret;
|
|
case G_MATRIXMULTIPLY: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_MATRIXMULTIPLY"); return ret;
|
|
case G_ANGLEVECTORS:
|
|
VALIDATEPOINTER(arg[1], sizeof(vec3_t));
|
|
VALIDATEPOINTER(arg[2], sizeof(vec3_t));
|
|
VALIDATEPOINTER(arg[3], sizeof(vec3_t));
|
|
AngleVectors(VM_POINTER(arg[0]), VM_POINTER(arg[1]), VM_POINTER(arg[2]), VM_POINTER(arg[3]));
|
|
break;
|
|
case G_PERPENDICULARVECTOR: Con_Printf("Q3Game: builtin %s is not implemented\n", "G_PERPENDICULARVECTOR"); return ret;
|
|
VALIDATEPOINTER(arg[1], sizeof(vec3_t));
|
|
PerpendicularVector(VM_POINTER(arg[0]), VM_POINTER(arg[1]));
|
|
break;
|
|
|
|
//case G_DEFAULTCASEWARNINGDISABLE: NOT A REAL VALUE
|
|
// notimplemented:
|
|
default:
|
|
Con_Printf("Q3Game: builtin %i is not known\n", (int)fn);
|
|
}
|
|
return ret;
|
|
}
|
|
|
|
static int Q3G_SystemCallsVM(void *offset, quintptr_t mask, int fn, const int *arg)
|
|
{
|
|
qintptr_t args[13];
|
|
|
|
args[0]=arg[0];
|
|
args[1]=arg[1];
|
|
args[2]=arg[2];
|
|
args[3]=arg[3];
|
|
args[4]=arg[4];
|
|
args[5]=arg[5];
|
|
args[6]=arg[6];
|
|
args[7]=arg[7];
|
|
args[8]=arg[8];
|
|
args[9]=arg[9];
|
|
args[10]=arg[10];
|
|
args[11]=arg[11];
|
|
args[12]=arg[12];
|
|
|
|
return Q3G_SystemCalls(offset, mask, fn, args);
|
|
}
|
|
|
|
static qintptr_t EXPORT_FN Q3G_SystemCallsNative(qintptr_t arg, ...)
|
|
{
|
|
qintptr_t args[13];
|
|
va_list argptr;
|
|
|
|
va_start(argptr, arg);
|
|
args[0]=va_arg(argptr, qintptr_t);
|
|
args[1]=va_arg(argptr, qintptr_t);
|
|
args[2]=va_arg(argptr, qintptr_t);
|
|
args[3]=va_arg(argptr, qintptr_t);
|
|
args[4]=va_arg(argptr, qintptr_t);
|
|
args[5]=va_arg(argptr, qintptr_t);
|
|
args[6]=va_arg(argptr, qintptr_t);
|
|
args[7]=va_arg(argptr, qintptr_t);
|
|
args[8]=va_arg(argptr, qintptr_t);
|
|
args[9]=va_arg(argptr, qintptr_t);
|
|
args[10]=va_arg(argptr, qintptr_t);
|
|
args[11]=va_arg(argptr, qintptr_t);
|
|
args[12]=va_arg(argptr, qintptr_t);
|
|
va_end(argptr);
|
|
|
|
return Q3G_SystemCalls(NULL, ~(quintptr_t)0, arg, args);
|
|
}
|
|
|
|
void SVQ3_ShutdownGame(qboolean restarting)
|
|
{
|
|
int i;
|
|
#ifdef HAVE_CLIENT
|
|
if (!restarting)
|
|
CG_Stop();
|
|
#endif
|
|
if (!q3gamevm)
|
|
return;
|
|
|
|
if (!restarting)
|
|
{
|
|
#ifdef USEBOTLIB
|
|
if (botlib)
|
|
{ //it crashes otherwise, probably due to our huck clearage
|
|
botlib->BotLibShutdown();
|
|
}
|
|
plugfuncs->GFreeAll(&botlibmem);
|
|
plugfuncs->GFreeAll(&botlibhunkmem);
|
|
VM_fcloseall(Z_TAG_BOTLIB);
|
|
#endif
|
|
|
|
for (i = 0; i < countof(svq3_configstrings); i++)
|
|
{
|
|
if (svq3_configstrings[i])
|
|
{
|
|
Z_Free(svq3_configstrings[i]);
|
|
svq3_configstrings[i] = NULL;
|
|
}
|
|
}
|
|
|
|
plugfuncs->Free(q3_sentities);
|
|
q3_sentities = NULL;
|
|
plugfuncs->Free(q3_snapshot_entities);
|
|
q3_snapshot_entities = NULL;
|
|
}
|
|
|
|
vmfuncs->Destroy(q3gamevm);
|
|
q3gamevm = NULL;
|
|
|
|
VM_fcloseall(0);
|
|
|
|
cvarfuncs->SetString("sv_running", "0");
|
|
}
|
|
|
|
#ifdef USEBOTLIB
|
|
static void VARGS BL_Print(int l, char *fmt, ...)
|
|
{
|
|
va_list argptr;
|
|
char text[1024];
|
|
|
|
va_start (argptr, fmt);
|
|
vsnprintf (text, sizeof(text), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
Con_Printf("%s", text);
|
|
}
|
|
|
|
static int botlibmemoryavailable;
|
|
static int QDECL BL_AvailableMemory(void)
|
|
{
|
|
return botlibmemoryavailable;
|
|
}
|
|
static void *QDECL BL_Malloc(int size)
|
|
{
|
|
int *mem;
|
|
botlibmemoryavailable-=size;
|
|
|
|
mem = plugfuncs->GMalloc(&botlibmem, sizeof(int)+size);
|
|
mem[0] = size;
|
|
|
|
return (void *)(mem + 1);
|
|
}
|
|
static void QDECL BL_Free(void *mem)
|
|
{
|
|
int *memref = ((int *)mem) - 1;
|
|
botlibmemoryavailable+=memref[0];
|
|
plugfuncs->GFree(&botlibmem, memref);
|
|
}
|
|
static void *QDECL BL_HunkMalloc(int size)
|
|
{
|
|
return plugfuncs->GMalloc(&botlibhunkmem, sizeof(int)+size);
|
|
}
|
|
|
|
static int QDECL BL_FOpenFile(const char *name, fileHandle_t *handle, fsMode_t mode)
|
|
{
|
|
return VM_fopen((char*)name, (int*)handle, mode, Z_TAG_BOTLIB);
|
|
}
|
|
static int QDECL BL_FRead(void *buffer, int len, fileHandle_t f)
|
|
{
|
|
return VM_FRead(buffer, len, (int)f, Z_TAG_BOTLIB);
|
|
}
|
|
static int QDECL BL_FWrite(const void *buffer, int len, fileHandle_t f)
|
|
{
|
|
return VM_FWrite(buffer, len, (int)f, Z_TAG_BOTLIB);
|
|
}
|
|
static void QDECL BL_FCloseFile(fileHandle_t f)
|
|
{
|
|
VM_fclose((int)f, Z_TAG_BOTLIB);
|
|
}
|
|
static int QDECL BL_Seek(fileHandle_t f, long offset, int seektype)
|
|
{ // on success, apparently returns 0
|
|
return VM_FSeek((int)f, offset, seektype, Z_TAG_BOTLIB)?0:-1;
|
|
}
|
|
static char *QDECL BL_BSPEntityData(void)
|
|
{
|
|
return (char*)worldfuncs->GetEntitiesString(sv3.world->worldmodel);
|
|
}
|
|
static void QDECL BL_Trace(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int passent, int contentmask)
|
|
{
|
|
q3trace_t tr;
|
|
SVQ3_Trace(&tr, start, mins, maxs, end, passent, contentmask, false);
|
|
|
|
trace->allsolid = tr.allsolid;
|
|
trace->startsolid = tr.startsolid;
|
|
trace->fraction = tr.fraction;
|
|
VectorCopy(tr.endpos, trace->endpos);
|
|
trace->plane = tr.plane;
|
|
trace->exp_dist = 0;
|
|
trace->sidenum = 0;
|
|
//trace->surface.name
|
|
//trace->surface.flags
|
|
trace->surface.value = tr.surfaceFlags;
|
|
trace->contents = 0;//tr.contents;
|
|
trace->ent = tr.entityNum;
|
|
}
|
|
static int QDECL BL_PointContents(vec3_t point)
|
|
{
|
|
return SVQ3_PointContents(point, -1);
|
|
}
|
|
|
|
static int QDECL BL_inPVS(vec3_t p1, vec3_t p2)
|
|
{
|
|
return true;// FIXME: :(
|
|
}
|
|
|
|
static void QDECL BL_EntityTrace(bsp_trace_t *trace, vec3_t start, vec3_t mins, vec3_t maxs, vec3_t end, int entnum, int contentmask)
|
|
{
|
|
trace->allsolid = 0;//tr.allsolid;
|
|
trace->startsolid = 0;//tr.startsolid;
|
|
trace->fraction = 1;//tr.fraction;
|
|
VectorCopy(end, trace->endpos);
|
|
// trace->plane = tr.plane;
|
|
trace->exp_dist = 0;
|
|
trace->sidenum = 0;
|
|
//trace->surface.name
|
|
//trace->surface.flags
|
|
// trace->surface.value = tr.surfaceFlags;
|
|
trace->contents = 0;//tr.contents;
|
|
// trace->ent = tr.entityNum;
|
|
}
|
|
|
|
static void QDECL BL_BSPModelMinsMaxsOrigin(int modelnum, vec3_t angles, vec3_t outmins, vec3_t outmaxs, vec3_t origin)
|
|
{
|
|
model_t *mod;
|
|
vec3_t mins, maxs;
|
|
float max;
|
|
int i;
|
|
|
|
mod = Q3G_GetCModel(modelnum);
|
|
if (mod)
|
|
{
|
|
VectorCopy(mod->mins, mins);
|
|
VectorCopy(mod->maxs, maxs);
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(vec3_origin, mins);
|
|
VectorCopy(vec3_origin, maxs);
|
|
}
|
|
|
|
//if the model is rotated
|
|
if ((angles[0] || angles[1] || angles[2]))
|
|
{
|
|
// expand for rotation
|
|
vec3_t corner;
|
|
for (i=0 ; i<3 ; i++)
|
|
corner[i] = fabs(mins[i]) > fabs(maxs[i]) ? fabs(mins[i]) : fabs(maxs[i]);
|
|
max = sqrt(DotProduct(corner,corner));
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
mins[i] = -max;
|
|
maxs[i] = max;
|
|
}
|
|
}
|
|
if (outmins)
|
|
VectorCopy(mins, outmins);
|
|
if (outmaxs)
|
|
VectorCopy(maxs, outmaxs);
|
|
if (origin)
|
|
VectorClear(origin);
|
|
}
|
|
static void QDECL BL_BotClientCommand(int clientnum, char *command)
|
|
{
|
|
cmdfuncs->TokenizeString(command);
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_COMMAND, clientnum);
|
|
}
|
|
|
|
static int QDECL BL_DebugLineCreate(void) {return 0;}
|
|
static void QDECL BL_DebugLineDelete(int line) {}
|
|
static void QDECL BL_DebugLineShow(int line, vec3_t start, vec3_t end, int color) {}
|
|
static int QDECL BL_DebugPolygonCreate(int color, int numPoints, vec3_t *points) {return 0;}
|
|
static void QDECL BL_DebugPolygonDelete(int id) {}
|
|
|
|
void QDECL BL_Error(const char *msg)
|
|
{
|
|
plugfuncs->Error("%s", msg);
|
|
}
|
|
#endif
|
|
|
|
void SV_InitBotLib(void)
|
|
{
|
|
cvar_t *bot_enable = cvarfuncs->GetNVFDG("bot_enable", "1", 0, "Controls whether bots may be used by the gamecode or not.", "Q3 compatability");
|
|
|
|
#ifdef USEBOTLIB
|
|
botlib_import_t import;
|
|
if (!bot_enable)
|
|
return; //o.O
|
|
|
|
if (sv3.world && sv3.world->worldmodel)
|
|
cvarfuncs->SetString("sv_mapChecksum", va("%i", sv3.world->worldmodel->checksum));
|
|
|
|
memset(&import, 0, sizeof(import));
|
|
import.Print = BL_Print;
|
|
import.Trace = BL_Trace;
|
|
import.EntityTrace = BL_EntityTrace;
|
|
import.PointContents = BL_PointContents;
|
|
import.inPVS = BL_inPVS;
|
|
import.BSPEntityData = BL_BSPEntityData;
|
|
import.BSPModelMinsMaxsOrigin = BL_BSPModelMinsMaxsOrigin;
|
|
import.BotClientCommand = BL_BotClientCommand;
|
|
import.GetMemory = BL_Malloc;
|
|
import.FreeMemory = BL_Free;
|
|
import.AvailableMemory = BL_AvailableMemory;
|
|
import.HunkAlloc = BL_HunkMalloc;
|
|
import.FS_FOpenFile = BL_FOpenFile;
|
|
import.FS_Read = BL_FRead;
|
|
import.FS_Write = BL_FWrite;
|
|
import.FS_FCloseFile = BL_FCloseFile;
|
|
import.FS_Seek = BL_Seek;
|
|
|
|
import.DebugLineCreate = BL_DebugLineCreate;
|
|
import.DebugLineDelete = BL_DebugLineDelete;
|
|
import.DebugLineShow = BL_DebugLineShow;
|
|
import.DebugPolygonCreate= BL_DebugPolygonCreate;
|
|
import.DebugPolygonDelete = BL_DebugPolygonDelete;
|
|
|
|
import.Error = BL_Error;
|
|
|
|
botlibmemoryavailable = 1024*1024*16;
|
|
if (bot_enable->value)
|
|
botlib = FTE_GetBotLibAPI(BOTLIB_API_VERSION, &import);
|
|
else
|
|
botlib = NULL;
|
|
if (!botlib)
|
|
{
|
|
bot_enable->flags |= CVAR_MAPLATCH;
|
|
cvarfuncs->ForceSetString(bot_enable->name, "0");
|
|
}
|
|
#else
|
|
|
|
//make sure it's switched off.
|
|
cvarfuncs->ForceSetString(bot_enable->name, "0");
|
|
bot_enable->flags |= CVAR_NOSET;
|
|
#endif
|
|
}
|
|
|
|
void SVQ3_ServerinfoChanged(const char *key)
|
|
{ //roll up multiple updates into a single splurge. SVQ3_UpdateServerinfo will be called after the next frame.
|
|
q3_serverinfo_dirty = true;
|
|
}
|
|
static void SVQ3_UpdateServerinfo(void)
|
|
{ /*qw serverinfo settings are not normally visible in the q3 serverinfo, so strip them from the configstring*/
|
|
char buffer[8192];
|
|
static const char *ignores[] = {"maxclients", "map", "sv_maxclients", "*z_ext", "*bspversion", "*gamedir", NULL};
|
|
worldfuncs->IBufToInfo(&svs.info, buffer, sizeof(buffer), NULL, ignores, NULL, NULL, NULL);
|
|
//add in maxclients.. the q3 version
|
|
Q_strncatz(buffer, va("\\sv_maxclients\\%s", sv_maxclients->string), sizeof(buffer));
|
|
SVQ3_SetConfigString(0, buffer);
|
|
|
|
|
|
q3_serverinfo_dirty = false;
|
|
}
|
|
|
|
qboolean SVQ3_InitGame(server_static_t *server_state_static, server_t *server_state, qboolean restart)
|
|
{
|
|
int i;
|
|
char ssqcprogs[MAX_QPATH];
|
|
|
|
memset(sv3.models, 0, sizeof(sv3.models));
|
|
sv3.server_state_static = server_state_static;
|
|
sv3.server_state = server_state;
|
|
sv3.world = &server_state->world;
|
|
if (sv3.world->worldmodel->type == mod_heightmap)
|
|
{
|
|
}
|
|
else
|
|
{
|
|
if (sv3.world->worldmodel->fromgame == fg_quake || sv3.world->worldmodel->fromgame == fg_halflife || sv3.world->worldmodel->fromgame == fg_quake2)
|
|
return false; //always fail on q1bsp
|
|
}
|
|
|
|
cvarfuncs->GetString("pr_ssqc_progs", ssqcprogs, sizeof(ssqcprogs));
|
|
if (*ssqcprogs) //don't load q3 gamecode if we're explicitally told to load a progs.
|
|
return false;
|
|
|
|
sv3.restarting = restart;
|
|
|
|
SVQ3_ShutdownGame(restart);
|
|
|
|
sv_maxclients = cvarfuncs->GetNVFDG("sv_maxclients", "", 0, NULL, "Q3 Compat");
|
|
|
|
q3gamevm = vmfuncs->Create("qagame", cvarfuncs->GetFloat("com_gamedirnativecode")?Q3G_SystemCallsNative:NULL, "vm/qagame", Q3G_SystemCallsVM);
|
|
|
|
if (!q3gamevm)
|
|
return false;
|
|
|
|
//q3 needs mapname (while qw has map serverinfo)
|
|
cvarfuncs->SetString("mapname", svs.name);
|
|
|
|
SV_InitBotLib();
|
|
|
|
SVQ3_ClearWorld();
|
|
|
|
q3_sentities = Z_Malloc(sizeof(q3serverEntity_t)*MAX_GENTITIES);
|
|
|
|
cvarfuncs->SetString("sv_running", "1"); //so the ui knows
|
|
|
|
if (!restart)
|
|
{
|
|
char buffer[8192];
|
|
char sysinfo[8192];
|
|
/*update the system info*/
|
|
sysinfo[0] = '\0';
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_serverid", va("%i", svs.spawncount), MAX_SERVERINFO_STRING);
|
|
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_paks", fsfuncs->GetPackHashes(buffer, sizeof(buffer), false ), MAX_SERVERINFO_STRING);
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_pakNames", fsfuncs->GetPackNames (buffer, sizeof(buffer), false, false), MAX_SERVERINFO_STRING);
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_referencedPaks", fsfuncs->GetPackHashes(buffer, sizeof(buffer), true ), MAX_SERVERINFO_STRING);
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_referencedPakNames", fsfuncs->GetPackNames (buffer, sizeof(buffer), true, false ), MAX_SERVERINFO_STRING);
|
|
|
|
cvarfuncs->GetString("sv_pure", buffer, sizeof(buffer));
|
|
worldfuncs->SetInfoKey(sysinfo, "sv_pure", buffer, MAX_SERVERINFO_STRING);
|
|
SVQ3_SetConfigString(1, sysinfo);
|
|
q3_serverinfo_dirty = true;
|
|
}
|
|
|
|
mapentspointer = worldfuncs->GetEntitiesString(sv3.world->worldmodel);
|
|
vmfuncs->Call(q3gamevm, GAME_INIT, (intptr_t)(sv3.world->physicstime*1000), (int)rand(), restart);
|
|
|
|
if (!restart)
|
|
{ //restart means same initial gamestate, meaning don't mess with baselines.
|
|
SVQ3_CreateBaseline();
|
|
|
|
q3_num_snapshot_entities = 32 * Q3UPDATE_BACKUP * 32;
|
|
if (q3_snapshot_entities)
|
|
plugfuncs->Free(q3_snapshot_entities);
|
|
q3_next_snapshot_entities = 0;
|
|
q3_snapshot_entities = Z_Malloc(sizeof( q3entityState_t ) * q3_num_snapshot_entities);
|
|
}
|
|
|
|
// run a few frames to allow everything to settle
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
SVQ3_RunFrame();
|
|
sv3.world->physicstime += 0.1;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void SVQ3_RunFrame(void)
|
|
{
|
|
#ifdef USEBOTLIB
|
|
if (botlib)
|
|
vmfuncs->Call(q3gamevm, BOTAI_START_FRAME, (int)(sv3.world->physicstime*1000));
|
|
#endif
|
|
vmfuncs->Call(q3gamevm, GAME_RUN_FRAME, (int)(sv3.world->physicstime*1000));
|
|
|
|
if (q3_serverinfo_dirty)
|
|
SVQ3_UpdateServerinfo();
|
|
}
|
|
|
|
void SVQ3_ClientCommand(client_t *cl)
|
|
{
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_COMMAND, (int)(cl-svs.clients));
|
|
}
|
|
|
|
void SVQ3_ClientBegin(client_t *cl)
|
|
{
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_BEGIN, (int)(cl-svs.clients));
|
|
sv.spawned_client_slots++;
|
|
cl->spawned = true;
|
|
}
|
|
|
|
void SVQ3_ClientThink(client_t *cl)
|
|
{
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_THINK, (int)(cl-svs.clients));
|
|
}
|
|
|
|
qboolean SVQ3_ConsoleCommand(void)
|
|
{
|
|
if (!q3gamevm)
|
|
return false;
|
|
|
|
return vmfuncs->Call(q3gamevm, GAME_CONSOLE_COMMAND);
|
|
}
|
|
|
|
qboolean SVQ3_PrefixedConsoleCommand(void)
|
|
{
|
|
if (!q3gamevm)
|
|
return false;
|
|
cmdfuncs->ShiftArgs(1);
|
|
vmfuncs->Call(q3gamevm, GAME_CONSOLE_COMMAND);
|
|
return true;
|
|
}
|
|
|
|
static void SVQ3_Netchan_Transmit( client_t *client, int length, qbyte *data );
|
|
|
|
void SVQ3_CreateBaseline(void)
|
|
{
|
|
q3sharedEntity_t *ent;
|
|
int entnum;
|
|
|
|
if (q3_baselines)
|
|
Z_Free(q3_baselines);
|
|
|
|
q3_baselines = Z_Malloc(sizeof(q3entityState_t)*MAX_GENTITIES);
|
|
for(entnum=0; entnum<numq3entities; entnum++)
|
|
{
|
|
ent = GENTITY_FOR_NUM(entnum);
|
|
|
|
if(!ent->r.linked)
|
|
continue;
|
|
|
|
// FIXME - is this check correct?
|
|
if(ent->r.svFlags & (SVF_NOCLIENT|/*SVF_CLIENTMASK|*/SVF_SINGLECLIENT))
|
|
continue;
|
|
|
|
if (ent->s.number < 0)
|
|
continue; //hey!
|
|
|
|
//
|
|
// take current state as baseline
|
|
//
|
|
memcpy(&q3_baselines[entnum], &ent->s, sizeof(q3_baselines[0]));
|
|
}
|
|
}
|
|
|
|
//Writes the entities to the clients
|
|
void SVQ3_EmitPacketEntities(client_t *client, q3client_frame_t *from, q3client_frame_t *to, sizebuf_t *msg)
|
|
{
|
|
q3entityState_t *oldent, *newent;
|
|
int oldindex, newindex;
|
|
int oldnum, newnum;
|
|
int from_num_entities;
|
|
|
|
if(!from )
|
|
{
|
|
from_num_entities = 0;
|
|
}
|
|
else
|
|
{
|
|
from_num_entities = from->num_entities;
|
|
}
|
|
|
|
newindex = 0;
|
|
oldindex = 0;
|
|
while(newindex < to->num_entities || oldindex < from_num_entities)
|
|
{
|
|
if(newindex >= to->num_entities)
|
|
{
|
|
newent = NULL;
|
|
newnum = 99999;
|
|
}
|
|
else
|
|
{
|
|
newent = &q3_snapshot_entities[(to->first_entity + newindex) % q3_num_snapshot_entities];
|
|
newnum = newent->number;
|
|
}
|
|
|
|
if(oldindex >= from_num_entities)
|
|
{
|
|
oldent = NULL;
|
|
oldnum = 99999;
|
|
}
|
|
else
|
|
{
|
|
oldent = &q3_snapshot_entities[(from->first_entity + oldindex) % q3_num_snapshot_entities];
|
|
oldnum = oldent->number;
|
|
}
|
|
|
|
if(newnum == oldnum)
|
|
{
|
|
// delta update from old position
|
|
// because the force parm is false, this will not result
|
|
// in any bytes being emited if the entity has not changed at all
|
|
MSGQ3_WriteDeltaEntity(msg, oldent, newent, false);
|
|
oldindex++;
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if(newnum < oldnum)
|
|
{
|
|
// this is a new entity, send it from the baseline
|
|
#ifdef QWOVERQ3
|
|
if (svs.gametype != GT_QUAKE3)
|
|
{
|
|
q3entityState_t q3base;
|
|
edict_t *e;
|
|
e = EDICT_NUM(svprogfuncs, newnum);
|
|
SVQ3Q1_ConvertEntStateQ1ToQ3(&e->baseline, &q3base);
|
|
MSGQ3_WriteDeltaEntity( msg, &q3base, newent, true );
|
|
}
|
|
else
|
|
#endif
|
|
MSGQ3_WriteDeltaEntity( msg, &q3_baselines[newnum], newent, true );
|
|
newindex++;
|
|
continue;
|
|
}
|
|
|
|
if(newnum > oldnum)
|
|
{
|
|
// the old entity isn't present in the new message
|
|
MSGQ3_WriteDeltaEntity( msg, oldent, NULL, true );
|
|
oldindex++;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
msgfuncs->WriteBits(msg, ENTITYNUM_NONE, GENTITYNUM_BITS); // end of packetentities
|
|
}
|
|
|
|
void SVQ3_WriteSnapshotToClient(client_t *client, sizebuf_t *msg)
|
|
{
|
|
q3client_frame_t *oldsnap;
|
|
q3client_frame_t *snap;
|
|
int delta;
|
|
int i;
|
|
|
|
// this is the frame we are transmitting
|
|
snap = client->frameunion.q3frames;
|
|
snap += client->netchan.outgoing_sequence & Q3UPDATE_MASK;
|
|
|
|
if(client->state < cs_spawned)
|
|
{
|
|
// not fully in game yet
|
|
delta = 0;
|
|
oldsnap = NULL;
|
|
return;
|
|
}
|
|
else if(client->delta_sequence < 0)
|
|
{
|
|
// client is asking for a retransmit
|
|
delta = 0;
|
|
oldsnap = NULL;
|
|
}
|
|
else if(client->netchan.outgoing_sequence - client->delta_sequence >= Q3UPDATE_BACKUP - 3)
|
|
{
|
|
// client hasn't gotten a good message through in a long time
|
|
Con_DPrintf( "%s: Delta request from out of date packet.\n", client->name );
|
|
delta = 0;
|
|
oldsnap = NULL;
|
|
}
|
|
else
|
|
{
|
|
// we have a valid message to delta from
|
|
delta = client->netchan.outgoing_sequence - client->delta_sequence;
|
|
oldsnap = client->frameunion.q3frames;
|
|
oldsnap += client->delta_sequence & Q3UPDATE_MASK;
|
|
|
|
if(oldsnap->first_entity <= q3_next_snapshot_entities - q3_num_snapshot_entities)
|
|
{
|
|
// oldsnap entities are too old
|
|
Con_DPrintf("%s: Delta request from out of date entities.\n", client->name);
|
|
delta = 0;
|
|
oldsnap = NULL;
|
|
}
|
|
}
|
|
|
|
// if( client->surpressCount ) {
|
|
// snap->snapFlags |= SNAPFLAG_RATE_DELAYED;
|
|
// client->surpressCount = 0;
|
|
// }
|
|
|
|
// write snapshot header
|
|
msgfuncs->WriteBits(msg, svcq3_snapshot, 8);
|
|
msgfuncs->WriteBits(msg, snap->serverTime, 32);
|
|
msgfuncs->WriteBits(msg, delta, 8); // what we are delta'ing from
|
|
|
|
// write snapFlags
|
|
msgfuncs->WriteBits(msg, snap->flags, 8);
|
|
|
|
// send over the areabits
|
|
msgfuncs->WriteBits(msg, snap->areabytes, 8);
|
|
for (i = 0; i < snap->areabytes; i++)
|
|
msgfuncs->WriteBits(msg, snap->areabits[i], 8);
|
|
|
|
// delta encode the playerstate
|
|
MSGQ3_WriteDeltaPlayerstate(msg, oldsnap ? &oldsnap->ps : NULL, &snap->ps);
|
|
|
|
// delta encode the entities
|
|
SVQ3_EmitPacketEntities(client, oldsnap, snap, msg);
|
|
|
|
// while( msg.cursize < sv_padPackets->integer ) { // FIXME?
|
|
// for( i=0 ; i<sv_padPackets->integer ; i++ )
|
|
// {
|
|
// MSG_WriteByte( msg, svcq3_nop );
|
|
// }
|
|
}
|
|
|
|
|
|
static int clientNum;
|
|
static int clientarea;
|
|
static qbyte *bitvector;
|
|
|
|
static int VARGS SVQ3_QsortEntityStates( const void *arg1, const void *arg2 )
|
|
{
|
|
const q3entityState_t *s1 = *(const q3entityState_t **)arg1;
|
|
const q3entityState_t *s2 = *(const q3entityState_t **)arg2;
|
|
|
|
|
|
if( s1->number > s2->number )
|
|
{
|
|
return 1;
|
|
}
|
|
|
|
if( s1->number < s2->number )
|
|
{
|
|
return -1;
|
|
}
|
|
|
|
plugfuncs->EndGame("SV_QsortEntityStates: duplicated entity");
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
static qboolean SVQ3_EntityIsVisible(q3client_frame_t *snap, q3sharedEntity_t *ent)
|
|
{
|
|
q3serverEntity_t *sent;
|
|
if (!ent->r.linked)
|
|
{
|
|
return false; // not active entity
|
|
}
|
|
|
|
if (ent->r.svFlags & SVF_NOCLIENT )
|
|
{
|
|
return false; // set to invisible
|
|
}
|
|
|
|
if (ent->r.svFlags & SVF_CLIENTMASK)
|
|
{
|
|
if (clientNum > 32)
|
|
{
|
|
plugfuncs->EndGame("SVF_CLIENTMASK: clientNum > 32" );
|
|
}
|
|
if (ent->r.singleClient & (1 << (clientNum & 7)))
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (ent->r.svFlags & SVF_SINGLECLIENT)
|
|
{
|
|
if ( ent->r.singleClient == clientNum)
|
|
{
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
if (ent->r.svFlags & SVF_NOTSINGLECLIENT)
|
|
{
|
|
if (ent->r.singleClient == clientNum)
|
|
{
|
|
return false;
|
|
}
|
|
// FIXME: fall through
|
|
}
|
|
|
|
if (ent->r.svFlags & SVF_BROADCAST)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
//
|
|
// ignore if not touching a PV leaf
|
|
//
|
|
sent = SENTITY_FOR_GENTITY( ent );
|
|
|
|
// check area
|
|
if (sent->pvscache.areanum < 0 || !(snap->areabits[sent->pvscache.areanum >> 3] & (1 << (sent->pvscache.areanum & 7))))
|
|
{
|
|
// doors can legally straddle two areas, so
|
|
// we may need to check another one
|
|
if (sent->pvscache.areanum2 < 0 || !(snap->areabits[sent->pvscache.areanum2 >> 3] & (1 << (sent->pvscache.areanum2 & 7))))
|
|
{
|
|
return false; // blocked by a door
|
|
}
|
|
}
|
|
|
|
return sv3.world->worldmodel->funcs.EdictInFatPVS(sv3.world->worldmodel, &sent->pvscache, bitvector, NULL/*using the snapshots areabits rather than the bsp's*/);
|
|
}
|
|
|
|
#ifdef Q3OVERQW
|
|
static q3playerState_t *SVQ3Q1_BuildPlayerState(client_t *client)
|
|
{
|
|
static q3playerState_t state;
|
|
extern cvar_t sv_gravity;
|
|
|
|
memset(&state, 0, sizeof(state));
|
|
|
|
#ifdef warningmsg
|
|
#pragma warningmsg("qwoverq3: other things will need to be packed into here.")
|
|
#endif
|
|
|
|
state.commandTime = client->lastcmd.servertime;
|
|
|
|
state.pm_type = client->edict->v->movetype;
|
|
state.origin[0] = client->edict->v->origin[0];
|
|
state.origin[1] = client->edict->v->origin[1];
|
|
state.origin[2] = client->edict->v->origin[2];
|
|
state.velocity[0] = client->edict->v->velocity[0];
|
|
state.velocity[1] = client->edict->v->velocity[1];
|
|
state.velocity[2] = client->edict->v->velocity[2];
|
|
|
|
client->maxspeed = client->edict->xv->maxspeed;
|
|
if (!client->maxspeed)
|
|
client->maxspeed = sv_maxspeed.value;
|
|
client->entgravity = client->edict->xv->gravity * sv_gravity.value;
|
|
if (!client->entgravity)
|
|
client->entgravity = sv_gravity.value;
|
|
if (client->edict->xv->hasted)
|
|
client->maxspeed *= client->edict->xv->hasted;
|
|
state.speed = client->maxspeed;
|
|
state.gravity = client->entgravity;
|
|
|
|
state.viewangles[0] = client->edict->v->angles[0];
|
|
state.viewangles[1] = client->edict->v->angles[1];
|
|
state.viewangles[2] = client->edict->v->angles[2];
|
|
|
|
state.clientNum = client - svs.clients;
|
|
state.weapon = client->edict->v->weapon;
|
|
|
|
state.stats[0] = client->edict->v->health;
|
|
state.stats[2] = (int)client->edict->v->items&1023;
|
|
state.stats[3] = client->edict->v->armorvalue;
|
|
state.stats[4] = client->edict->v->angles[1];
|
|
// state.stats[6] = client->edict->v->max_health;
|
|
state.persistant[0] = client->edict->v->frags;
|
|
state.ammo[0] = client->edict->v->currentammo;
|
|
state.ammo[1] = client->edict->v->ammo_shells;
|
|
state.ammo[2] = client->edict->v->ammo_nails;
|
|
state.ammo[3] = client->edict->v->ammo_rockets;
|
|
state.ammo[4] = client->edict->v->ammo_cells;
|
|
return &state;
|
|
}
|
|
#endif
|
|
|
|
void SVQ3_BuildClientSnapshot( client_t *client )
|
|
{
|
|
q3entityState_t *entityStates[MAX_ENTITIES_IN_SNAPSHOT];
|
|
vec3_t org;
|
|
q3sharedEntity_t *ent;
|
|
q3sharedEntity_t *clent;
|
|
q3client_frame_t *snap;
|
|
q3entityState_t *es;
|
|
q3playerState_t *ps;
|
|
int portalarea;
|
|
int i;
|
|
static pvsbuffer_t pvsbuffer;
|
|
|
|
if (!q3_snapshot_entities)
|
|
{
|
|
q3_num_snapshot_entities = 32 * Q3UPDATE_BACKUP * 32;
|
|
q3_next_snapshot_entities = 0;
|
|
q3_snapshot_entities = Z_Malloc(sizeof( q3entityState_t ) * q3_num_snapshot_entities);
|
|
}
|
|
|
|
clientNum = client - svs.clients;
|
|
#ifdef Q3OVERQW
|
|
if (svs.gametype != GT_QUAKE3)
|
|
{
|
|
clent = NULL;
|
|
ps = SVQ3Q1_BuildPlayerState(client);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
clent = GENTITY_FOR_NUM( clientNum );
|
|
ps = PS_FOR_NUM( clientNum );
|
|
}
|
|
|
|
// this is the frame we are creating
|
|
snap = client->frameunion.q3frames;
|
|
snap += client->netchan.outgoing_sequence & Q3UPDATE_MASK;
|
|
|
|
snap->serverTime = sv3.world->physicstime*1000; // save it for ping calc later
|
|
snap->flags = 0;
|
|
|
|
if( client->state < cs_spawned )
|
|
{
|
|
// not in game yet
|
|
memcpy(&snap->ps, ps, sizeof(snap->ps));
|
|
snap->flags |= SNAPFLAG_NOT_ACTIVE;
|
|
snap->areabytes = 1;
|
|
snap->areabits[0] = 0;
|
|
snap->num_entities = 0;
|
|
snap->first_entity = q3_next_snapshot_entities;
|
|
return;
|
|
}
|
|
|
|
// find the client's PVS
|
|
VectorCopy( ps->origin, org );
|
|
org[2] += ps->viewheight;
|
|
|
|
bitvector = sv3.world->worldmodel->funcs.ClusterPVS(sv3.world->worldmodel, sv.world.worldmodel->funcs.ClusterForPoint(sv.world.worldmodel, org, &clientarea), &pvsbuffer, PVM_REPLACE);
|
|
|
|
// calculate the visible areas
|
|
snap->areabytes = sv3.world->worldmodel->funcs.WriteAreaBits(sv3.world->worldmodel, snap->areabits, sizeof(snap->areabits), clientarea, false);
|
|
|
|
// grab the current playerState_t
|
|
memcpy(&snap->ps, ps, sizeof(snap->ps));
|
|
|
|
// build up the list of visible entities
|
|
snap->num_entities = 0;
|
|
snap->first_entity = q3_next_snapshot_entities;
|
|
|
|
if (svs.gametype == GT_QUAKE3)
|
|
{
|
|
// check for SVF_PORTAL entities first
|
|
for( i=0 ; i<numq3entities ; i++)
|
|
{
|
|
ent = GENTITY_FOR_NUM(i);
|
|
|
|
if(ent == clent )
|
|
continue;
|
|
if(!(ent->r.svFlags & SVF_PORTAL))
|
|
continue;
|
|
if(!SVQ3_EntityIsVisible(snap, ent))
|
|
continue;
|
|
|
|
//merge pvs bits so we can see other ents through it
|
|
sv3.world->worldmodel->funcs.ClusterPVS(sv3.world->worldmodel, sv3.world->worldmodel->funcs.ClusterForPoint(sv3.world->worldmodel, ent->s.origin2, &portalarea), &pvsbuffer, PVM_MERGE);
|
|
//and areabits too
|
|
sv3.world->worldmodel->funcs.WriteAreaBits(sv3.world->worldmodel, snap->areabits, snap->areabytes, portalarea, true);
|
|
}
|
|
|
|
// add all visible entities
|
|
for (i=0 ; i<numq3entities ; i++)
|
|
{
|
|
ent = GENTITY_FOR_NUM(i);
|
|
|
|
if (ent == clent)
|
|
continue;
|
|
if (!SVQ3_EntityIsVisible(snap, ent))
|
|
continue;
|
|
|
|
if (ent->s.number != i)
|
|
{
|
|
Con_DPrintf( "FIXING ENT->S.NUMBER!!!\n" );
|
|
ent->s.number = i;
|
|
}
|
|
|
|
entityStates[snap->num_entities++] = &ent->s;
|
|
|
|
if( snap->num_entities >= MAX_ENTITIES_IN_SNAPSHOT )
|
|
{
|
|
Con_DPrintf( "MAX_ENTITIES_IN_SNAPSHOT\n" );
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
#ifdef QWOVERQ3
|
|
else
|
|
{ //our q1->q3 converter
|
|
packet_entities_t pack;
|
|
entity_state_t packentities[64];
|
|
q3entityState_t q3packentities[64];
|
|
pack.entities = packentities;
|
|
pack.max_entities = sizeof(packentities)/sizeof(packentities[0]);
|
|
//get the q1 code to generate a packet
|
|
SVQ3Q1_BuildEntityPacket(client, &pack);
|
|
for (i = 0; i < pack.num_entities; i++)
|
|
{ //map the packet fields to q3.
|
|
SVQ3Q1_ConvertEntStateQ1ToQ3(&pack.entities[i], &q3packentities[i]);
|
|
entityStates[snap->num_entities++] = &q3packentities[i];
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if( q3_next_snapshot_entities + snap->num_entities >= 0x7FFFFFFE )
|
|
{
|
|
plugfuncs->EndGame("q3_next_snapshot_entities wrapped");
|
|
}
|
|
|
|
// find duplicated entities
|
|
qsort( entityStates, snap->num_entities, sizeof( entityStates[0] ), SVQ3_QsortEntityStates );
|
|
|
|
// add them to the circular snapshotEntities array
|
|
for( i=0 ; i<snap->num_entities ; i++ )
|
|
{
|
|
es = &q3_snapshot_entities[q3_next_snapshot_entities % q3_num_snapshot_entities];
|
|
memcpy( es, entityStates[i], sizeof( *es ) );
|
|
|
|
q3_next_snapshot_entities++;
|
|
}
|
|
|
|
|
|
|
|
for (i = 0; i < snap->areabytes;i++)
|
|
{ //fix areabits, q2->q3 style..
|
|
snap->areabits[i]^=255;
|
|
}
|
|
}
|
|
|
|
#ifdef QWOVERQ3
|
|
static void SVQ3Q1_ConvertEntStateQ1ToQ3(entity_state_t *q1, q3entityState_t *q3)
|
|
{
|
|
#ifdef warningmsg
|
|
#pragma warningmsg("qwoverq3: This _WILL_ need extending")
|
|
#endif
|
|
q3->number = q1->number;
|
|
|
|
q3->pos.trTime = 0;
|
|
q3->pos.trBase[0] = 0;
|
|
q3->pos.trBase[1] = 0;
|
|
q3->pos.trDelta[0] = 0;
|
|
q3->pos.trDelta[1] = 0;
|
|
q3->pos.trBase[2] = 0;
|
|
q3->apos.trBase[1] = 0;
|
|
q3->pos.trDelta[2] = 0;
|
|
q3->apos.trBase[0] = 0;
|
|
q3->event = 0;
|
|
q3->angles2[1] = 0;
|
|
q3->eType = 0;
|
|
q3->torsoAnim = q1->skinnum;
|
|
q3->eventParm = 0;
|
|
q3->legsAnim = 0;
|
|
q3->groundEntityNum = 0;
|
|
q3->pos.trType = 0;
|
|
q3->eFlags = 0;
|
|
q3->otherEntityNum = 0;
|
|
q3->weapon = 0;
|
|
q3->clientNum = q1->colormap;
|
|
q3->angles[1] = q1->angles[0];
|
|
q3->pos.trDuration = 0;
|
|
q3->apos.trType = 0;
|
|
q3->origin[0] = q1->origin[0];
|
|
q3->origin[1] = q1->origin[1];
|
|
q3->origin[2] = q1->origin[2];
|
|
q3->solid = q1->solidsize;
|
|
q3->powerups = q1->effects;
|
|
q3->modelindex = q1->modelindex;
|
|
q3->otherEntityNum2 = 0;
|
|
q3->loopSound = 0;
|
|
q3->generic1 = q1->trans;
|
|
q3->origin2[2] = 0;//q1->old_origin[2];
|
|
q3->origin2[0] = 0;//q1->old_origin[0];
|
|
q3->origin2[1] = 0;//q1->old_origin[1];
|
|
q3->modelindex2 = 0;//q1->modelindex2;
|
|
q3->angles[0] = q1->angles[0];
|
|
q3->time = 0;
|
|
q3->apos.trTime = 0;
|
|
q3->apos.trDuration = 0;
|
|
q3->apos.trBase[2] = 0;
|
|
q3->apos.trDelta[0] = 0;
|
|
q3->apos.trDelta[1] = 0;
|
|
q3->apos.trDelta[2] = 0;
|
|
q3->time2 = 0;
|
|
q3->angles[2] = q1->angles[2];
|
|
q3->angles2[0] = 0;
|
|
q3->angles2[2] = 0;
|
|
q3->constantLight = q1->abslight;
|
|
q3->frame = q1->frame;
|
|
}
|
|
|
|
static void SVQ3Q1_SendGamestateConfigstrings(sizebuf_t *msg)
|
|
{
|
|
const int cs_models = 32;
|
|
const int cs_sounds = cs_models + 256;
|
|
const int cs_players = cs_sounds + 256;
|
|
|
|
int i, j;
|
|
|
|
const char *str;
|
|
char sysinfo[MAX_SERVERINFO_STRING];
|
|
const char *cfgstr[MAX_CONFIGSTRINGS];
|
|
|
|
//an empty crc string means we let the client use any
|
|
//but then it doesn't download our qwoverq3 thing.
|
|
char *refpackcrcs = "";//"-1309355180 0 0 0 0 0 0 0 0 0";
|
|
char *refpacknames = "baseq3/pak0 baseq3/pak1 baseq3/pak2 baseq3/pak3 baseq3/pak4 baseq3/pak5 baseq3/pak6 baseq3/pak7 baseq3/pak8 fte/qwoverq3";
|
|
|
|
memset((void*)cfgstr, 0, sizeof(cfgstr));
|
|
|
|
sysinfo[0] = 0;
|
|
Info_SetValueForKey(sysinfo, "sv_serverid", va("%i", svs.spawncount), sizeof(sysinfo));
|
|
|
|
str = refpackcrcs;//FS_GetPackHashes(buffer, sizeof(buffer), false);
|
|
Info_SetValueForKey(sysinfo, "sv_paks", str, sizeof(sysinfo));
|
|
|
|
str = refpacknames;//FS_GetPackNames(buffer, sizeof(buffer), false);
|
|
Info_SetValueForKey(sysinfo, "sv_pakNames", str, sizeof(sysinfo));
|
|
|
|
str = refpackcrcs;//FS_GetPackHashes(buffer, sizeof(buffer), true);
|
|
Info_SetValueForKey(sysinfo, "sv_referencedPaks", str, sizeof(sysinfo));
|
|
|
|
str = refpacknames;//FS_GetPackNames(buffer, sizeof(buffer), true);
|
|
Info_SetValueForKey(sysinfo, "sv_referencedPakNames", str, sizeof(sysinfo));
|
|
|
|
//Con_Printf("Sysinfo: %s\n", sysinfo);
|
|
str = "0";
|
|
Info_SetValueForKey(sysinfo, "sv_pure", str, sizeof(sysinfo));
|
|
|
|
str = "qwoverq3";
|
|
Info_SetValueForKey(sysinfo, "fs_game", str, sizeof(sysinfo));
|
|
|
|
cfgstr[0] = svs.info;
|
|
cfgstr[1] = sysinfo;
|
|
|
|
cfgstr[2] = NULL;//sv.cdtrack;
|
|
cfgstr[3] = sv.mapname;
|
|
cfgstr[20] = "QuakeWorld-Over-Q3"; //you can get the gamedir out of the serverinfo
|
|
|
|
//add in 32 clients
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
cfgstr[cs_players+i] = svs.clients[i].userinfo;
|
|
}
|
|
|
|
//fill up the last half with sound/model names
|
|
//note that we're limited to only 256 models/sounds
|
|
for (i = 2; i < 256; i++)
|
|
{
|
|
cfgstr[cs_models+i] = sv.strings.model_precache[i];
|
|
}
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
cfgstr[cs_sounds+i] = sv.strings.sound_precache[i];
|
|
}
|
|
|
|
// write configstrings
|
|
for (i = 0; i < MAX_CONFIGSTRINGS; i++)
|
|
{
|
|
str = cfgstr[i];
|
|
if (!str || !*str)
|
|
continue;
|
|
|
|
MSG_WriteBits(msg, svcq3_configstring, 8);
|
|
MSG_WriteBits(msg, i, 16);
|
|
for (j = 0; str[j]; j++)
|
|
MSG_WriteBits(msg, str[j], 8);
|
|
MSG_WriteBits(msg, 0, 8);
|
|
}
|
|
}
|
|
#endif
|
|
|
|
static void SVQ3_WriteServerCommandsToClient(client_t *client, sizebuf_t *msg)
|
|
{
|
|
int i;
|
|
int j, len;
|
|
char *str;
|
|
|
|
for(i=client->server_command_ack+1; i<=client->server_command_sequence; i++)
|
|
{
|
|
msgfuncs->WriteBits(msg, svcq3_serverCommand, 8);
|
|
msgfuncs->WriteBits(msg, i, 32);
|
|
str = client->server_commands[i & Q3TEXTCMD_MASK];
|
|
len = strlen(str);
|
|
for (j = 0; j <= len; j++)
|
|
msgfuncs->WriteBits(msg, str[j], 8);
|
|
}
|
|
}
|
|
|
|
//writes initial gamestate
|
|
void SVQ3_SendGameState(client_t *client)
|
|
{
|
|
sizebuf_t msg;
|
|
unsigned char buffer[MAX_OVERALLMSGLEN];
|
|
int i;
|
|
int j;
|
|
char *configString;
|
|
|
|
Con_DPrintf( "SV_SendClientGameState() for %s\n", client->name );
|
|
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(buffer);
|
|
msg.data = buffer;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
// write last clientCommand number we have processed
|
|
msgfuncs->WriteBits(&msg, client->last_client_command_num, 32);
|
|
|
|
SVQ3_WriteServerCommandsToClient(client, &msg);
|
|
|
|
msgfuncs->WriteBits(&msg, svcq3_gamestate, 8 );
|
|
msgfuncs->WriteBits(&msg, client->server_command_sequence, 32);
|
|
|
|
switch (svs.gametype)
|
|
{
|
|
case GT_QUAKE3:
|
|
// write configstrings
|
|
for( i=0; i<countof(svq3_configstrings); i++ )
|
|
{
|
|
configString = svq3_configstrings[i];
|
|
if( !configString )
|
|
continue;
|
|
|
|
msgfuncs->WriteBits( &msg, svcq3_configstring, 8);
|
|
msgfuncs->WriteBits( &msg, i, 16 );
|
|
for (j = 0; configString[j]; j++)
|
|
msgfuncs->WriteBits(&msg, configString[j], 8);
|
|
msgfuncs->WriteBits(&msg, 0, 8);
|
|
}
|
|
|
|
// write baselines
|
|
for( i=0; i<MAX_GENTITIES; i++ )
|
|
{
|
|
if (!q3_baselines[i].number)
|
|
continue;
|
|
|
|
msgfuncs->WriteBits(&msg, svcq3_baseline, 8);
|
|
MSGQ3_WriteDeltaEntity( &msg, NULL, &q3_baselines[i], true );
|
|
}
|
|
break;
|
|
#ifdef QWOVERQ3
|
|
case GT_PROGS:
|
|
case GT_Q1QVM:
|
|
SVQ3Q1_SendGamestateConfigstrings(&msg);
|
|
|
|
for (i = sv.allocated_client_slots+1; i < sv3.world->num_edicts; i++)
|
|
{
|
|
edict_t *e = EDICT_NUM(svprogfuncs, i);
|
|
if (e->baseline.modelindex)
|
|
{
|
|
q3entityState_t q3base;
|
|
SVQ3Q1_ConvertEntStateQ1ToQ3(&e->baseline, &q3base);
|
|
MSG_WriteBits(&msg, svcq3_baseline, 8);
|
|
MSGQ3_WriteDeltaEntity(&msg, NULL, &q3base, true);
|
|
}
|
|
}
|
|
break;
|
|
#endif
|
|
default:
|
|
client->drop = true;
|
|
break;
|
|
}
|
|
|
|
// write svc_eom command
|
|
msgfuncs->WriteBits(&msg, svcq3_eom, 8);
|
|
|
|
msgfuncs->WriteBits(&msg, client - svs.clients, 32);
|
|
msgfuncs->WriteBits(&msg, fs_key, 32);
|
|
|
|
// end of message marker
|
|
msgfuncs->WriteBits(&msg, svcq3_eom, 8);
|
|
|
|
// send the datagram
|
|
SVQ3_Netchan_Transmit(client, msg.cursize, msg.data);
|
|
|
|
// calculate client->sendTime
|
|
// SV_RateDrop(client, msg.cursize);
|
|
|
|
client->state = cs_connected;
|
|
client->gamestatesequence = client->last_sequence;
|
|
}
|
|
|
|
void SVQ3_SendMessage(client_t *client)
|
|
{
|
|
qbyte buffer[MAX_OVERALLMSGLEN];
|
|
sizebuf_t msg;
|
|
memset(&msg, 0, sizeof(msg));
|
|
msg.maxsize = sizeof(buffer);
|
|
msg.data = buffer;
|
|
msg.packing = SZ_HUFFMAN;
|
|
|
|
SVQ3_BuildClientSnapshot(client);
|
|
|
|
msgfuncs->WriteBits(&msg, client->last_client_command_num, 32);
|
|
|
|
// write pending serverCommands
|
|
SVQ3_WriteServerCommandsToClient(client, &msg);
|
|
|
|
// send over all the relevant entityState_t
|
|
// and the playerState_t
|
|
SVQ3_WriteSnapshotToClient(client, &msg);
|
|
|
|
// SV_WriteDownloadToClient(client, &msg);
|
|
|
|
// end of message marker
|
|
msgfuncs->WriteBits(&msg, svcq3_eom, 8);
|
|
|
|
SVQ3_Netchan_Transmit(client, msg.cursize, msg.data);
|
|
}
|
|
|
|
|
|
|
|
|
|
client_t *SVQ3_FindEmptyPlayerSlot(void)
|
|
{
|
|
int pcount = 0;
|
|
int i;
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state)
|
|
pcount++;
|
|
}
|
|
//in q3, spectators are not special
|
|
if (pcount >= sv_maxclients->value)
|
|
return NULL;
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (!svs.clients[i].state)
|
|
return &svs.clients[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
client_t *SVQ3_FindExistingPlayerByIP(netadr_t *na, int qport)
|
|
{
|
|
int i;
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state && msgfuncs->CompareAdr(&svs.clients[i].netchan.remote_address, na))
|
|
return &svs.clients[i];
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static qboolean SVQ3_Netchan_Process(client_t *client, sizebuf_t *msg)
|
|
{
|
|
if (Netchan_ProcessQ3(&client->netchan, msg))
|
|
{
|
|
#ifndef Q3_NOENCRYPT
|
|
int serverid;
|
|
int lastSequence;
|
|
int lastServerCommandNum;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int i, j;
|
|
char *string;
|
|
int bit;
|
|
|
|
// archive buffer state
|
|
bit = msg->currentbit;
|
|
msg->packing = SZ_HUFFMAN;
|
|
|
|
serverid = msgfuncs->ReadBits(32);
|
|
lastSequence = msgfuncs->ReadBits(32);
|
|
lastServerCommandNum = msgfuncs->ReadBits(32);
|
|
|
|
// restore buffer state
|
|
msg->currentbit = bit;
|
|
msg->packing = SZ_RAWBYTES;
|
|
|
|
// calculate bitmask
|
|
bitmask = (serverid ^ lastSequence ^ client->challenge) & 0xff;
|
|
string = client->server_commands[lastServerCommandNum & Q3TEXTCMD_MASK];
|
|
|
|
// decrypt the packet
|
|
for(i=msgfuncs->ReadCount()+12,j=0; i<msg->cursize; i++,j++)
|
|
{
|
|
if(!string[j])
|
|
{
|
|
j = 0; // another way around
|
|
}
|
|
c = string[j];
|
|
if(c > 127 || c == '%')
|
|
{
|
|
c = '.';
|
|
}
|
|
bitmask ^= c << (i & 1);
|
|
msg->data[i] ^= bitmask;
|
|
}
|
|
#endif
|
|
return true;
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
static void SVQ3_Netchan_Transmit(client_t *client, int length, qbyte *data)
|
|
{
|
|
#ifndef Q3_NOENCRYPT
|
|
qbyte buffer[MAX_OVERALLMSGLEN];
|
|
int i;
|
|
qbyte bitmask;
|
|
qbyte c;
|
|
int j;
|
|
char *string;
|
|
|
|
// calculate bitmask
|
|
bitmask = (client->netchan.outgoing_sequence ^ client->challenge) & 0xff;
|
|
string = client->last_client_command;
|
|
|
|
//first four bytes are not encrypted.
|
|
for(i=0; i<4 ; i++)
|
|
buffer[i] = data[i];
|
|
// encrypt the packet
|
|
for(j=0 ; i<length ; i++, j++)
|
|
{
|
|
if(!string[j])
|
|
j = 0; //restart
|
|
c = string[j];
|
|
if (c > 127 || c == '%')
|
|
c = '.';
|
|
bitmask ^= c << (i & 1);
|
|
buffer[i] = data[i]^bitmask;
|
|
}
|
|
data = buffer;
|
|
#endif
|
|
|
|
// deliver the message
|
|
Netchan_TransmitQ3(sv3.server_state_static->sockets, &client->netchan, length, data);
|
|
}
|
|
|
|
int StringKey(const char *string, int length);
|
|
#define MAX_PACKET_USERCMDS 64
|
|
void SVQ3_ParseUsercmd(client_t *client, qboolean delta)
|
|
{
|
|
static usercmd_t nullcmd;
|
|
usercmd_t commands[MAX_PACKET_USERCMDS];
|
|
usercmd_t *from;
|
|
usercmd_t *to;
|
|
int i;
|
|
int key;
|
|
int cmdCount;
|
|
char *string;
|
|
|
|
if(delta)
|
|
{
|
|
client->delta_sequence = client->last_sequence;
|
|
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = Sys_Milliseconds()/*svs.levelTime*/ - client->snapshots[client->last_sequence & UPDATE_MASK].serverTime;
|
|
}
|
|
else
|
|
{
|
|
client->delta_sequence = -1; // client is asking for retransmit
|
|
// client->snapLatency[client->last_sequence & (LATENCY_COUNTS-1)] = -1;
|
|
}
|
|
|
|
// read number of usercmds in a packet
|
|
cmdCount = msgfuncs->ReadBits(8);
|
|
if (cmdCount < 1 ||
|
|
cmdCount > MAX_PACKET_USERCMDS ||
|
|
svs.gametype != GT_QUAKE3)
|
|
{
|
|
worldfuncs->DropClient(client);
|
|
return;
|
|
}
|
|
|
|
if(client->state < cs_connected)
|
|
return; // was dropped
|
|
|
|
// calculate key for usercmd decryption
|
|
string = client->server_commands[client->server_command_ack & Q3TEXTCMD_MASK];
|
|
key = client->last_sequence ^ fs_key ^ StringKey(string, 32);
|
|
|
|
// read delta sequenced usercmds
|
|
from = &nullcmd;
|
|
for(i=0, to=commands; i<cmdCount; i++, to++)
|
|
{
|
|
MSG_Q3_ReadDeltaUsercmd(key, from, to);
|
|
from = to;
|
|
}
|
|
|
|
switch(client->state)
|
|
{
|
|
case cs_connected:
|
|
// transition from CS_PRIMED to CS_ACTIVE
|
|
memcpy(&client->lastcmd, &commands[cmdCount-1], sizeof(client->lastcmd));
|
|
SVQ3_ClientBegin(client);
|
|
client->state = cs_spawned;
|
|
|
|
client->lastcmd.servertime = sv.time*1000;
|
|
break;
|
|
case cs_spawned:
|
|
// run G_ClientThink() on each usercmd
|
|
for(i=0,to=commands; i<cmdCount; i++, to++)
|
|
{
|
|
if(to->servertime <= client->lastcmd.servertime)
|
|
{
|
|
continue;
|
|
}
|
|
if (to->servertime-10 > sv.time*1000) //10 ms allows some server latency...
|
|
{
|
|
Con_Printf("ignoring command from the future...\n");
|
|
continue;
|
|
}
|
|
|
|
memcpy(&client->lastcmd, to, sizeof(client->lastcmd));
|
|
SVQ3_ClientThink(client);
|
|
}
|
|
break;
|
|
default:
|
|
break; // outdated usercmd packet
|
|
}
|
|
|
|
}
|
|
|
|
void SVQ3_UpdateUserinfo_f(client_t *cl)
|
|
{
|
|
worldfuncs->IBufFromInfo(&cl->userinfo, cmdfuncs->Argv(1, NULL, 0), false);
|
|
worldfuncs->ExtractFromUserinfo (cl, true);
|
|
|
|
if (svs.gametype == GT_QUAKE3 && cl->spawned)
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_USERINFO_CHANGED, (int)(cl-svs.clients));
|
|
}
|
|
|
|
static void SVQ3_Drop_f(client_t *cl)
|
|
{
|
|
worldfuncs->DropClient(cl);
|
|
}
|
|
|
|
//part of the sv_pure mechanism. verifies the client's pack list and kicks if they're wrong.
|
|
//safe to ignore, if you're okay with potential cheats.
|
|
static void SVQ3_ClientPacks_f(client_t *cl)
|
|
{
|
|
}
|
|
|
|
static void SVQ3_Download_f(client_t *cl)
|
|
{
|
|
//clients might end up waiting for the download which will never come.
|
|
//kick them so that doesn't happen. downloads are not supported at this time. not even reporting failure! :s
|
|
worldfuncs->DropClient(cl);
|
|
// short 0
|
|
// long -1
|
|
}
|
|
static void SVQ3_NextDL_f(client_t *cl)
|
|
{
|
|
//send next chunk
|
|
}
|
|
static void SVQ3_StopDL_f(client_t *cl)
|
|
{
|
|
//abort/close current download, if any
|
|
}
|
|
static void SVQ3_DoneDL_f(client_t *cl)
|
|
{
|
|
//send new gamestate
|
|
}
|
|
|
|
typedef struct ucmd_s
|
|
{
|
|
char *name;
|
|
void (*func)(client_t *);
|
|
} ucmd_t;
|
|
|
|
static const ucmd_t ucmds[] =
|
|
{
|
|
{"userinfo", SVQ3_UpdateUserinfo_f},
|
|
{"disconnect", SVQ3_Drop_f},
|
|
|
|
{"cp", SVQ3_ClientPacks_f},
|
|
{"download", SVQ3_Download_f},
|
|
{"nextdl", SVQ3_NextDL_f},
|
|
{"stopdl", SVQ3_StopDL_f},
|
|
{"donedl", SVQ3_DoneDL_f},
|
|
|
|
{NULL, NULL}
|
|
};
|
|
void SVQ3_ParseClientCommand(client_t *client)
|
|
{
|
|
int commandNum;
|
|
char *command;
|
|
const ucmd_t *u;
|
|
char buffer[2048];
|
|
char arg0[256];
|
|
int i;
|
|
|
|
commandNum = msgfuncs->ReadBits(32);
|
|
for (i = 0; ; i++)
|
|
{
|
|
buffer[i] = msgfuncs->ReadBits(8);
|
|
if (!buffer[i])
|
|
break;
|
|
}
|
|
command = buffer;
|
|
|
|
if(commandNum <= client->last_client_command_num)
|
|
return; // we have already received this command
|
|
|
|
// Con_Printf("ClientCommand %i: %s\n", commandNum, buffer);
|
|
|
|
// Con_DPrintf("clientCommand: %s : %i : %s\n", client->name, commandNum, Com_TranslateLinefeeds(command));
|
|
|
|
client->last_client_command_num++;
|
|
|
|
if(commandNum > client->last_client_command_num)
|
|
{
|
|
Con_Printf("Client %s lost %i clientCommands\n", client->name, commandNum - client->last_client_command_num);
|
|
worldfuncs->DropClient(client);
|
|
return;
|
|
}
|
|
|
|
// copy current command for netchan encryption
|
|
Q_strncpyz(client->last_client_command, command, sizeof(client->last_client_command));
|
|
|
|
cmdfuncs->TokenizeString(command);
|
|
|
|
// check for server private commands first
|
|
cmdfuncs->Argv(0, arg0, sizeof(arg0));
|
|
for(u=ucmds; u->name; u++)
|
|
{
|
|
if(!Q_strcasecmp(arg0, u->name))
|
|
{
|
|
if(u->func)
|
|
u->func(client);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (svs.gametype == GT_QUAKE3)
|
|
if(!u->name && sv.state == ss_active)
|
|
SVQ3_ClientCommand(client);
|
|
}
|
|
|
|
void SVQ3_ParseClientMessage(client_t *client, sizebuf_t *msg)
|
|
{
|
|
int serverid; //sorta like the level number.
|
|
int c;
|
|
|
|
// remaining data is compressed
|
|
msg->packing = SZ_HUFFMAN;
|
|
msg->currentbit = msgfuncs->ReadCount()*8;
|
|
|
|
// read serverid
|
|
serverid = msgfuncs->ReadBits(32);
|
|
|
|
// read last server message sequence client received
|
|
client->last_sequence = msgfuncs->ReadBits(32);
|
|
if( client->last_sequence < 0 )
|
|
{
|
|
return; // this shouldn't happen
|
|
}
|
|
|
|
// read last server command number client received
|
|
client->server_command_ack = msgfuncs->ReadBits(32);
|
|
if( client->server_command_ack <= client->server_command_sequence - Q3TEXTCMD_BACKUP )
|
|
client->server_command_ack = client->server_command_sequence - Q3TEXTCMD_BACKUP + 1; //too old
|
|
else if( client->server_command_ack > client->server_command_sequence )
|
|
client->server_command_ack = client->server_command_sequence; //client is from the future? o.O make fatal?
|
|
|
|
// check if message is from a previous level
|
|
if( serverid != svs.spawncount )
|
|
{
|
|
if(client->gamestatesequence>=0)
|
|
{
|
|
if (client->last_sequence - client->gamestatesequence < 100)
|
|
{
|
|
return; // don't resend gameState too frequently
|
|
}
|
|
|
|
Con_DPrintf("%s : dropped gamestate, resending\n", client->name);
|
|
}
|
|
client->lastcmd.servertime = sv.time*1000;
|
|
SVQ3_SendGameState(client);
|
|
return;
|
|
}
|
|
|
|
client->send_message = true;
|
|
|
|
|
|
//
|
|
// parse the message
|
|
//
|
|
while(1)
|
|
{
|
|
if(client->state < cs_connected)
|
|
return; // parsed command caused client to disconnect
|
|
|
|
c = msgfuncs->ReadBits(8);
|
|
if (c < 0)
|
|
{
|
|
Con_Printf("corrupt packet from %s\n", client->name);
|
|
client->drop = true;
|
|
return;
|
|
}
|
|
if (c == clcq3_eom)
|
|
{
|
|
break;
|
|
}
|
|
|
|
switch(c)
|
|
{
|
|
default:
|
|
Con_Printf("corrupt packet from %s\n", client->name);
|
|
client->drop = true;
|
|
return;
|
|
case clcq3_nop:
|
|
break;
|
|
case clcq3_move:
|
|
SVQ3_ParseUsercmd(client, true);
|
|
break;
|
|
case clcq3_nodeltaMove:
|
|
SVQ3_ParseUsercmd(client, false);
|
|
break;
|
|
case clcq3_clientCommand:
|
|
SVQ3_ParseClientCommand(client);
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (msg->currentbit+8 < (msg->cursize<<3))
|
|
{
|
|
Con_Printf(CON_WARNING "WARNING: Junk at end of packet for client %s\n", client->name );
|
|
}
|
|
};
|
|
qboolean SVQ3_HandleClient(netadr_t *from, sizebuf_t *msg)
|
|
{
|
|
int i;
|
|
int qport;
|
|
|
|
msgfuncs->BeginReading(msg, msg_nullnetprim);
|
|
msgfuncs->ReadBits(32);
|
|
qport = msgfuncs->ReadBits(16);
|
|
if (qport < 0)
|
|
return false;
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state < cs_connected)
|
|
continue;
|
|
if (svs.clients[i].netchan.qport != qport)
|
|
continue;
|
|
if (!msgfuncs->CompareBaseAdr(&svs.clients[i].netchan.remote_address, from))
|
|
continue;
|
|
if (!ISQ3CLIENT(&svs.clients[i]))
|
|
continue;
|
|
|
|
//found them.
|
|
break;
|
|
}
|
|
if (i == sv.allocated_client_slots)
|
|
return false; //nope
|
|
|
|
if (!SVQ3_Netchan_Process(&svs.clients[i], msg))
|
|
{
|
|
return true; // wasn't accepted for some reason
|
|
}
|
|
|
|
SVQ3_ParseClientMessage(&svs.clients[i], msg);
|
|
return true;
|
|
}
|
|
|
|
|
|
//Q3 gamecode does map_restart weirdly.
|
|
//it simply reloads the gamecode without changing any maps/models/sounds
|
|
//this won't work for q1/q2, but q3 expects it.
|
|
//note that time continues from its prior value without any kind of reset.
|
|
qboolean SVQ3_RestartGamecode(void)
|
|
{
|
|
int i;
|
|
int newmaxclients = max(8,sv_maxclients->ival);
|
|
if (sv.allocated_client_slots != newmaxclients)
|
|
return false; //can't do it if maxclients needs to change.
|
|
|
|
//reload the gamecode
|
|
sv.state = ss_loading;
|
|
if (!SVQ3_InitGame(sv3.server_state_static, sv3.server_state, true))
|
|
return false;
|
|
|
|
// svs.spawncount++; //so new snapshots get sent
|
|
|
|
//and then reconnect the players as appropriate
|
|
// SVQ3_NewMapConnects();
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state < cs_connected)
|
|
continue;
|
|
|
|
if (vmfuncs->Call(q3gamevm, GAME_CLIENT_CONNECT, i, false, svs.clients[i].protocol == SCP_BAD))
|
|
{
|
|
worldfuncs->DropClient(&svs.clients[i]);
|
|
continue;
|
|
}
|
|
if (svs.clients[i].spawned)
|
|
{
|
|
sv.spawned_client_slots--;
|
|
SVQ3_ClientBegin(&svs.clients[i]);
|
|
}
|
|
}
|
|
|
|
sv.starttime = plugfuncs->GetSeconds() - sv.time;
|
|
#ifdef SAVEDGAMES
|
|
sv.autosave_time = sv.time + cvarfuncs->GetFloat("sv_autosave")*60;
|
|
#endif
|
|
|
|
//basically done
|
|
sv.state = ss_active;
|
|
sv3.restarting = false;
|
|
|
|
//and an extra physics frame for luck
|
|
sv.time+=0.1;
|
|
sv3.world->physicstime=sv.time;
|
|
SVQ3_RunFrame();
|
|
|
|
SVQ3_SendServerCommand(NULL, "map_restart");
|
|
|
|
return true; //yup, we did it.
|
|
}
|
|
|
|
void SVQ3_NewMapConnects(void)
|
|
{
|
|
int i;
|
|
qintptr_t ret;
|
|
|
|
/* Kick old bots in SP - eukara */
|
|
cvar_t *gametype;
|
|
gametype = cvarfuncs->GetNVFDG("g_gametype", "", CVAR_MAPLATCH|CVAR_SERVERINFO, NULL, "Q3 compatability");
|
|
|
|
for (i = 0; i < sv.allocated_client_slots; i++)
|
|
{
|
|
if (svs.clients[i].state < cs_connected)
|
|
continue;
|
|
|
|
if (gametype->value == 2 && svs.clients[i].protocol == SCP_BAD)
|
|
ret = true;
|
|
else
|
|
ret = vmfuncs->Call(q3gamevm, GAME_CLIENT_CONNECT, i, false, svs.clients[i].protocol == SCP_BAD);
|
|
if (ret)
|
|
{
|
|
worldfuncs->DropClient(&svs.clients[i]);
|
|
}
|
|
else if (svs.clients[i].protocol == SCP_BAD)
|
|
{ //spawn bots now.
|
|
svs.clients[i].state = cs_spawned;
|
|
SVQ3_ClientBegin(&svs.clients[i]);
|
|
}
|
|
}
|
|
}
|
|
|
|
void SVQ3_DirectConnect(netadr_t *from, sizebuf_t *msg) //Actually connect the client, use up a slot, and let the gamecode know of it.
|
|
{
|
|
//this is only called when running q3 gamecode
|
|
char *reason;
|
|
client_t *cl;
|
|
char *userinfo = NULL;
|
|
qintptr_t ret;
|
|
int challenge;
|
|
int qport;
|
|
char adr[MAX_ADR_SIZE];
|
|
|
|
if (msg->cursize < 12)
|
|
return;
|
|
if (msgfuncs->Huff_DecryptPacket)
|
|
msgfuncs->Huff_DecryptPacket(msg, 12);
|
|
|
|
cmdfuncs->TokenizeString((char*)msg->data+4);
|
|
userinfo = cmdfuncs->Argv(1, NULL, 0);
|
|
qport = atoi(worldfuncs->GetInfoKey(userinfo, "qport"));
|
|
challenge = atoi(worldfuncs->GetInfoKey(userinfo, "challenge"));
|
|
|
|
cl = SVQ3_FindExistingPlayerByIP(from, qport); //use a duplicate first.
|
|
if (!cl)
|
|
cl = SVQ3_FindEmptyPlayerSlot();
|
|
|
|
if (!msgfuncs->Huff_CompressionCRC || !msgfuncs->Huff_CompressionCRC(HUFFCRC_QUAKE3))
|
|
{
|
|
reason = "Could not set up compression.";
|
|
userinfo = NULL;
|
|
}
|
|
else if (!cl)
|
|
{
|
|
reason = "Server is full.";
|
|
userinfo = NULL;
|
|
}
|
|
else
|
|
{
|
|
if (cl->frameunion.q3frames)
|
|
plugfuncs->Free(cl->frameunion.q3frames);
|
|
memset(cl, 0, sizeof(*cl));
|
|
challenge = atoi(worldfuncs->GetInfoKey(userinfo, "challenge"));
|
|
|
|
if (from->type != NA_LOOPBACK && !worldfuncs->ChallengePasses(challenge))
|
|
reason = "Invalid challenge\n";
|
|
else
|
|
{
|
|
worldfuncs->IBufFromInfo(&cl->userinfo, userinfo, false);
|
|
if (from->type == NA_LOOPBACK)
|
|
reason = "localhost"; //Q3 uses this specific string for listen servers.
|
|
else
|
|
reason = msgfuncs->AdrToString(adr, sizeof(adr), from);
|
|
worldfuncs->SetIBufKey(&cl->userinfo, "ip", reason); //q3 gamecode needs to know the client's ip (server's perception of the client, NOT QW client's perception of the server/proxy)
|
|
|
|
ret = vmfuncs->Call(q3gamevm, GAME_CLIENT_CONNECT, (int)(cl-svs.clients), true/*firsttime*/, false/*isbot*/);
|
|
if (!ret)
|
|
reason = NULL;
|
|
else
|
|
reason = (char*)vmfuncs->MemoryBase(q3gamevm)+ret;
|
|
}
|
|
}
|
|
|
|
if (reason)
|
|
{
|
|
Con_Printf("%s\n", reason);
|
|
reason = va("\377\377\377\377print\n%s", reason);
|
|
msgfuncs->SendPacket (svs.sockets, strlen(reason), reason, from);
|
|
return;
|
|
}
|
|
|
|
cl->protocol = SCP_QUAKE3;
|
|
cl->state = cs_connected;
|
|
cl->name = cl->namebuf;
|
|
cl->team = cl->teambuf;
|
|
worldfuncs->ExtractFromUserinfo(cl, true);
|
|
Netchan_SetupQ3(NS_SERVER, &cl->netchan, from, qport);
|
|
cl->netchan.outgoing_sequence = 1;
|
|
|
|
cl->challenge = challenge;
|
|
cl->userid = (cl - svs.clients)+1;
|
|
|
|
cl->gamestatesequence = -1;
|
|
|
|
msgfuncs->SendPacket (svs.sockets, 19, "\377\377\377\377connectResponse", from);
|
|
|
|
cl->frameunion.q3frames = plugfuncs->Malloc(Q3UPDATE_BACKUP*sizeof(q3client_frame_t));
|
|
}
|
|
|
|
static int SVQ3_AddBot(void)
|
|
{
|
|
client_t *cl;
|
|
|
|
cl = SVQ3_FindEmptyPlayerSlot();
|
|
if (!cl)
|
|
return -1; //failure, no slots
|
|
|
|
cl->protocol = SCP_BAD;
|
|
cl->state = cs_connected;
|
|
cl->name = cl->namebuf;
|
|
cl->team = cl->teambuf;
|
|
|
|
cl->challenge = 0;
|
|
cl->userid = (cl - svs.clients)+1;
|
|
cl->state = cs_spawned;
|
|
memset(&cl->netchan.remote_address, 0, sizeof(cl->netchan.remote_address));
|
|
|
|
GENTITY_FOR_NUM(cl-svs.clients)->s.number = cl-svs.clients;
|
|
return cl - svs.clients;
|
|
}
|
|
|
|
void SVQ3_DropClient(client_t *cl)
|
|
{
|
|
if (q3gamevm)
|
|
vmfuncs->Call(q3gamevm, GAME_CLIENT_DISCONNECT, (int)(cl-svs.clients));
|
|
}
|
|
|
|
#endif
|