mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-27 06:02:16 +00:00
7f84519ce2
fixed shader lighting levels due to overbright methods. fixed scaling. misc other fixes and tweaks. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4469 fc73d0e0-1445-4013-8a0c-d673dee63da5
125 lines
4.2 KiB
C
125 lines
4.2 KiB
C
/*
|
|
Copyright (C) 1996-1997 Id Software, Inc.
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License
|
|
as published by the Free Software Foundation; either version 2
|
|
of the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
|
|
See the GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
|
|
*/
|
|
// screen.h
|
|
|
|
typedef struct playerview_s playerview_t;
|
|
|
|
extern float scr_con_current;
|
|
extern float scr_conlines; // lines of console to display
|
|
|
|
extern int sb_lines;
|
|
|
|
extern int clearnotify; // set to 0 whenever notify text is drawn
|
|
extern qboolean scr_disabled_for_loading;
|
|
|
|
extern cvar_t scr_fov;
|
|
extern cvar_t scr_viewsize;
|
|
|
|
qboolean SCR_RSShot (void);
|
|
|
|
//void SCR_DrawConsole (qboolean noback);
|
|
//void SCR_SetUpToDrawConsole (void);
|
|
|
|
//void SCR_BeginLoadingPlaque (void);
|
|
//void SCR_EndLoadingPlaque (void);
|
|
|
|
|
|
//void SCR_Init (void);
|
|
|
|
//void SCR_UpdateScreen (void);
|
|
|
|
#if defined(GLQUAKE)
|
|
void GLSCR_UpdateScreen (void);
|
|
#endif
|
|
|
|
void SCR_ImageName (char *mapname);
|
|
|
|
//this stuff is internal to the screen systems.
|
|
void RSpeedShow(void);
|
|
|
|
void SCR_CrosshairPosition(playerview_t *pview, float *x, float *y);
|
|
void SCR_DrawLoading (void);
|
|
void SCR_TileClear (void);
|
|
void SCR_DrawNotifyString (void);
|
|
void SCR_CheckDrawCenterString (void);
|
|
void SCR_DrawNet (void);
|
|
void SCR_DrawTurtle (void);
|
|
void SCR_DrawPause (void);
|
|
void SCR_VRectForPlayer(vrect_t *vrect, int pnum); //returns a region for the player's view
|
|
void SCR_DrawCursor(int prydoncursornum);
|
|
|
|
void CLSCR_Init(void); //basically so I can register a few friendly cvars.
|
|
|
|
//TEI_SHOWLMP2 stuff
|
|
void SCR_ShowPics_Draw(void);
|
|
void SCR_ShowPic_Create(void);
|
|
void SCR_ShowPic_Hide(void);
|
|
void SCR_ShowPic_Move(void);
|
|
void SCR_ShowPic_Update(void);
|
|
void SCR_ShowPic_Clear(void);
|
|
|
|
//a header is better than none...
|
|
void Draw_TextBox (int x, int y, int width, int lines);
|
|
qboolean SCR_ScreenShot (char *filename, void *rgb_buffer, int width, int height);
|
|
|
|
void SCR_DrawTwoDimensional(int uimenu, qboolean nohud);
|
|
|
|
enum
|
|
{
|
|
LS_NONE,
|
|
LS_CONNECTION,
|
|
LS_SERVER,
|
|
LS_CLIENT,
|
|
};
|
|
int SCR_GetLoadingStage(void);
|
|
void SCR_SetLoadingStage(int stage);
|
|
void SCR_SetLoadingFile(char *str);
|
|
|
|
/*fonts*/
|
|
void Font_Init(void);
|
|
void Font_Shutdown(void);
|
|
struct font_s *Font_LoadFont(int height, char *fontfilename);
|
|
void Font_Free(struct font_s *f);
|
|
void Font_BeginString(struct font_s *font, float vx, float vy, int *px, int *py);
|
|
void Font_BeginScaledString(struct font_s *font, float vx, float vy, float szx, float szy, float *px, float *py); /*avoid using*/
|
|
void Font_Transform(float vx, float vy, int *px, int *py);
|
|
int Font_CharHeight(void);
|
|
float Font_CharScaleHeight(void);
|
|
int Font_CharWidth(unsigned int charcode);
|
|
float Font_CharScaleWidth(unsigned int charcode);
|
|
int Font_CharEndCoord(struct font_s *font, int x, unsigned int charcode);
|
|
int Font_DrawChar(int px, int py, unsigned int charcode);
|
|
float Font_DrawScaleChar(float px, float py, unsigned int charcode); /*avoid using*/
|
|
void Font_EndString(struct font_s *font);
|
|
void Font_ForceColour(float r, float g, float b, float a); //This colour will be applied while the char mask remains WHITE. If you print char by char, make sure to include the mask.
|
|
void Font_InvalidateColour(void);
|
|
/*these three functions deal with formatted blocks of text (including tabs and new lines)*/
|
|
int Font_LineBreaks(conchar_t *start, conchar_t *end, int maxpixelwidth, int maxlines, conchar_t **starts, conchar_t **ends);
|
|
int Font_LineWidth(conchar_t *start, conchar_t *end);
|
|
float Font_LineScaleWidth(conchar_t *start, conchar_t *end);
|
|
void Font_LineDraw(int x, int y, conchar_t *start, conchar_t *end);
|
|
extern struct font_s *font_conchar;
|
|
extern struct font_s *font_tiny;
|
|
void PR_ResetFonts(qboolean purge); //for menu/csqc
|
|
/*end fonts*/
|
|
|
|
void R_NetgraphInit(void);
|
|
void R_NetGraph (void);
|
|
void R_FrameTimeGraph (int frametime);
|