fteqw/engine/dotnet2005/ftequake.vcproj
Spoike b5ac90d523 More stuff broken.
Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now.
Inverted sorting, to aid depth culling.
fullbrights use vbos too now.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5
2009-07-11 20:56:09 +00:00

54268 lines
1.3 MiB

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Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="asm"
>
<File
RelativePath="..\sw\d_draw.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_draw16.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_parta.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_polysa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_scana.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_spr8.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\d_varsa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\common\math.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\r_aclipa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\r_aliasa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\r_drawa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\r_edgea.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\r_varsa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\snd_mixa.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\surf16.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\sw\surf8.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\client\sys_wina.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\server\worlda.s"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common $(InputPath) &gt; $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; &gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &quot;$(InputPath)&quot; /nologo&gt; &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; &quot;$(OUTDIR)\$(InputName).spp&quot; &gt; &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;ml /c /Cp /coff /Fo&quot;$(OUTDIR)\$(InputName).obj&quot; /Zm /Zi &quot;$(OUTDIR)\$(InputName).asm&quot;&#x0D;&#x0A;del &quot;$(OUTDIR)\$(InputName).spp&quot;&#x0D;&#x0A;"
Outputs="&quot;$(OUTDIR)\$(InputName).obj&quot;"
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
ExcludedFromBuild="true"
>
<Tool
Name="VCCustomBuildTool"
CommandLine="cl /EP /I ..\common &gt; $(OUTDIR)\$(InputName).spp $(InputPath)&#x0D;&#x0A;..\gas2masm\debug\gas2masm &lt; $(OUTDIR)\$(InputName).spp &gt; $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;ml /c /Cp /coff /Fo$(OUTDIR)\$(InputName).obj /Zm /Zi $(OUTDIR)\$(InputName).asm&#x0D;&#x0A;del $(OUTDIR)\$(InputName).spp&#x0D;&#x0A;"
Outputs="$(OUTDIR)\$(InputName).obj"
/>
</FileConfiguration>
</File>
</Filter>
<Filter
Name="http"
>
<File
RelativePath="..\http\ftpclient.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\ftpserver.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\httpclient.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinSW|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Release|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug Dedicated Server|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="GLRelease|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
</File>
<File
RelativePath="..\http\httpserver.c"
>
<FileConfiguration
Name="MinGLDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="MinGLDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="D3DDebug|x64"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
/>
</FileConfiguration>
<FileConfiguration
Name="Debug|x64"
>
<Tool
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