mirror of
https://github.com/nzp-team/fteqw.git
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NZ:P Team's fork of the FTEQW project.
Added control over texture coords on particles. Switched them to batch based on common render state. Less state changes there now. Inverted sorting, to aid depth culling. fullbrights use vbos too now. git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3261 fc73d0e0-1445-4013-8a0c-d673dee63da5 |
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engine | ||
fteqtv | ||
plugins | ||
q3asm2 | ||
quakec | ||
specs |