mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-26 05:41:52 +00:00
42c43d960f
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@2379 fc73d0e0-1445-4013-8a0c-d673dee63da5
164 lines
3.6 KiB
C
164 lines
3.6 KiB
C
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#define SS_FTESERVER 1 //hehehe...
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#define SS_QUAKE2 2 //useful (and cool). Could be blamed for swamping.
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#define SS_NETQUAKE 4
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#define SS_FAVORITE 8 //filter all others.
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#define SS_KEEPINFO 16
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#define SS_DARKPLACES 32
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#define SS_QUAKE3 64
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#define SS_PROXY 128
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//despite not supporting nq or q2, we still load them. We just filter them. This is to make sure we properly write the listing files.
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enum {
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MT_BAD, //this would be an error
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MT_MASTERHTTP, //an http/ftp based master server with NQ servers
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MT_MASTERHTTPQW,//an http/ftp based master server with QW servers
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MT_BCASTQW, //-1status
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MT_BCASTQ2, //-1status
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MT_BCASTQ3,
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MT_BCASTNQ, //see code
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MT_BCASTDP,
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MT_SINGLEQW, //-1status
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MT_SINGLEQ2, //-1status
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MT_SINGLEQ3,
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MT_SINGLENQ, //see code.
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MT_SINGLEDP,
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MT_MASTERQW, //c\n\0
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MT_MASTERQ2, //query
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MT_MASTERQ3,
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MT_MASTERDP //-1getservers %s 3 empty full\x0A
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};
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typedef enum{
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SLKEY_PING,
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SLKEY_MAP,
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SLKEY_NAME,
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SLKEY_ADDRESS,
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SLKEY_NUMPLAYERS,
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SLKEY_MAXPLAYERS,
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SLKEY_GAMEDIR,
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SLKEY_FREEPLAYERS,
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SLKEY_BASEGAME,
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SLKEY_TIMELIMIT,
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SLKEY_FRAGLIMIT,
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SLKEY_TOOMANY,
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SLKEY_CUSTOM
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} hostcachekey_t;
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typedef enum {
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SLIST_TEST_CONTAINS,
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SLIST_TEST_NOTCONTAIN,
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SLIST_TEST_LESSEQUAL,
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SLIST_TEST_LESS,
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SLIST_TEST_EQUAL,
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SLIST_TEST_GREATER,
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SLIST_TEST_GREATEREQUAL,
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SLIST_TEST_NOTEQUAL
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} slist_test_t;
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//contains info about a server in greater detail. Could be too mem intensive.
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typedef struct serverdetailedinfo_s {
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char info[MAX_SERVERINFO_STRING];
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int numplayers;
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struct {
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int userid;
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int frags;
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float time;
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int ping;
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char name[64];
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char skin[64];
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char topc;
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char botc;
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} players[MAX_CLIENTS];
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} serverdetailedinfo_t;
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//hold minimum info.
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typedef struct serverinfo_s {
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char name[64]; //hostname.
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netadr_t adr;
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unsigned char players;
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unsigned char maxplayers;
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qbyte special; //flags
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qbyte sends;
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qbyte insortedlist;
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unsigned short ping;
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short tl;
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short fl;
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char gamedir[8+1];
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char map[16];
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float refreshtime;
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serverdetailedinfo_t *moreinfo;
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struct serverinfo_s *next;
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} serverinfo_t;
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typedef struct master_s{
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struct master_s *next;
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netadr_t adr;
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char *address; //text based address (http servers
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int type;
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int servertype; //filled in for http servers
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char name[1];
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} master_t;
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struct {
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qboolean inuse;
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netadr_t adr;
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serverdetailedinfo_t *detail;
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int linenum;
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} selectedserver;
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typedef struct player_s {
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char name[16];
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int frags;
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int colour;
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char skin[8];
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netadr_t adr;
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struct player_s *next;
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} player_t;
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void SListOptionChanged(serverinfo_t *newserver);
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extern serverinfo_t *firstserver;
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extern master_t *master;
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extern player_t *mplayers;
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void Master_SetupSockets(void);
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void CL_QueryServers(void);
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int NET_CheckPollSockets(void);
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void MasterInfo_Request(master_t *mast, qboolean evenifwedonthavethefiles);
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serverinfo_t *Master_InfoForServer (netadr_t addr);
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serverinfo_t *Master_InfoForNum (int num);
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int Master_TotalCount(void);
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void Master_SetupSockets(void);
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void Master_QueryServer(serverinfo_t *server);
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void MasterInfo_WriteServers(void);
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int Master_KeyForName(char *keyname);
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float Master_ReadKeyFloat(serverinfo_t *server, int keynum);
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char *Master_ReadKeyString(serverinfo_t *server, int keynum);
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void Master_SetSortField(hostcachekey_t field, qboolean descending);
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hostcachekey_t Master_GetSortField(void);
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qboolean Master_GetSortDescending(void);
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int Master_NumSorted(void);
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void Master_ClearMasks(void);
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serverinfo_t *Master_SortedServer(int idx);
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void Master_SetMaskString(qboolean or, hostcachekey_t field, char *param, slist_test_t testop);
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void Master_SetMaskInteger(qboolean or, hostcachekey_t field, int param, slist_test_t testop);
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