..
botlib.h
r_softwarebanding is now a bit more generic and can now palettize rgb textures.
2016-11-25 08:14:54 +00:00
net_preparse.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
pr_cmds.c
fixes for some #define feature enables.
2017-12-11 02:55:06 +00:00
pr_lua.c
xonotic: fix 'sticky walls' issue when spectating.
2017-12-28 16:24:50 +00:00
pr_q1qvm.c
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
progdefs.h
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
progs.h
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
q2game.h
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
q3g_public.h
------------------------------------------------------------------------
2013-03-12 22:44:00 +00:00
savegame.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
server.h
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
sqlite3.h
added support for external capture plugins - and using avcodec as a plugin.c.
2012-11-27 03:23:19 +00:00
sv_ccmds.c
small vulkan perf tweak.
2017-11-14 14:37:04 +00:00
sv_chat.c
qc: qc temp-strings are now garbage collected. this makes strzone redundant.
2015-01-21 18:18:37 +00:00
sv_cluster.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
sv_demo.c
rewrote ban code, merging bans+nonbans+cuffs+mute+cripple+deaf+lagged+vip. added timeouts. new penalties have no dedicated command. use the addip command for it.
2014-03-30 08:55:06 +00:00
sv_ents.c
rework loading screen for legacy mods that don't have their own.
2017-11-05 13:15:08 +00:00
sv_init.c
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
sv_main.c
software banding: fix player skins.
2018-01-03 04:40:06 +00:00
sv_master.c
sdl2 support.
2014-02-07 08:38:40 +00:00
sv_move.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
sv_mvd.c
fix some font issues.
2017-12-20 08:23:41 +00:00
sv_nchan.c
portal tweaks. prediction code can now use portals, but cannot actually predict them yet, for a couple of reasons.
2014-06-21 17:58:17 +00:00
sv_phys.c
xonotic: fix 'sticky walls' issue when spectating.
2017-12-28 16:24:50 +00:00
sv_rankin.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_send.c
Fix some omissions with splitscreen+csqc:
2017-11-16 22:20:40 +00:00
sv_sql.c
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
sv_sql.h
some Q2 compat tweaks. moved all q2 temp-ents to particle scripts.
2017-08-14 16:38:44 +00:00
sv_sys_unix.c
playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays.
2017-05-10 02:08:58 +00:00
sv_sys_win.c
playdemo should now play older protocol versions.
2017-10-12 12:02:25 +00:00
sv_user.c
software banding: fix player skins.
2018-01-03 04:40:06 +00:00
svhl_game.c
rework hlmdl subblends. apparently they're some sort of grid.
2017-11-30 17:59:11 +00:00
svhl_gcapi.h
code to use occlusion queries for coronas.
2015-10-11 11:34:58 +00:00
svhl_phys.c
LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now.
2016-07-12 00:40:13 +00:00
svhl_world.c
added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places.
2017-02-27 09:34:35 +00:00
svq2_ents.c
implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
2017-06-21 01:24:25 +00:00
svq2_game.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
svq3_game.c
Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node.
2017-08-29 02:29:06 +00:00
world.c
Compile fixes.
2017-08-29 04:46:53 +00:00