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gl_alias.c
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
gl_backend.c
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Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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2012-07-14 16:25:18 +00:00 |
gl_bloom.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_draw.c
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
gl_draw.h
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committing for fixes for OMC
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2011-10-27 16:16:29 +00:00 |
gl_font.c
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Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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2012-07-14 16:25:18 +00:00 |
gl_heightmap.c
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Limit the number of active sections. This allows stupidly huge maps without running out of memory.
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2012-07-21 08:06:07 +00:00 |
gl_hlmdl.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_model.c
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more Heightmap fixes.
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2012-07-21 05:52:35 +00:00 |
gl_model.h
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more Heightmap fixes.
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2012-07-21 06:04:44 +00:00 |
gl_ngraph.c
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Couple of bugs fixed - other-player prediction, net_preparse crashes, q2 gamecode no longer crashes.
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2012-04-24 07:59:11 +00:00 |
gl_rlight.c
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misc fixes, mostly for q3bsp+no pvs.
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2012-07-07 05:17:43 +00:00 |
gl_rmain.c
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
gl_rmisc.c
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added args to the bloom shader for better tweekage.
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2012-05-11 01:57:00 +00:00 |
gl_rsurf.c
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Fix 'Building a vbo with too many verticies' error.
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2012-07-07 02:52:39 +00:00 |
gl_screen.c
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Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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2012-07-14 16:25:18 +00:00 |
gl_shader.c
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Android: fat presses, vibrator, onscreen keyboard, keep-screen-on, console scaling, touch-based console scrolling, additional bindables.
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2012-07-14 16:25:18 +00:00 |
gl_shadow.c
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
gl_vidcocoa.m
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Added per-player userinfos (for splitscreen).
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2010-08-14 03:17:33 +00:00 |
gl_vidcommon.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_viddroid.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_videgl.c
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remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes
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2011-05-30 21:48:32 +00:00 |
gl_videgl.h
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidlinuxglx.c
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fix the linux-specific input/csqc weirdness that gb reported
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2012-07-21 05:21:06 +00:00 |
gl_vidmacos.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidmorphos.c
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tiny fix
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2011-12-24 06:16:01 +00:00 |
gl_vidnt.c
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Gave terrain limited thickness, re-added support for holes with clipping.
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2012-07-21 04:43:31 +00:00 |
gl_vidnull.c
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Couple of tweeks, breakages, and fixes.
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2011-09-05 01:48:23 +00:00 |
gl_vidsdl.c
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fixed up player lerping.
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2011-12-23 14:36:25 +00:00 |
gl_vidtinyglstubs.c
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Added copyright header, extended the comment a bit.
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2007-09-09 14:33:13 +00:00 |
gl_warp.c
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
gl_warp_sin.h
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Initial checkin of OpenGL renderer
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2004-08-22 22:29:09 +00:00 |
glmod_doom.c
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git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4073 fc73d0e0-1445-4013-8a0c-d673dee63da5
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2012-07-15 02:40:30 +00:00 |
glquake.h
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
glsupp.h
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implement ripplemaps. currently requires explicit mod support to use properly.
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2012-05-14 01:41:08 +00:00 |
ltface.c
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Small tweeks, bugfixes, breakages, cleanups...
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2012-05-09 15:30:53 +00:00 |
model_hl.h
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Android tweeks
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2012-07-05 19:42:36 +00:00 |
r_bishaders.h
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console should activate on android
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2012-07-20 01:46:05 +00:00 |
shader.h
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compile fixes.
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2012-07-15 04:52:57 +00:00 |