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Limit the number of active sections. This allows stupidly huge maps without running out of memory.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4090 fc73d0e0-1445-4013-8a0c-d673dee63da5
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1 changed files with 65 additions and 4 deletions
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@ -8,6 +8,7 @@
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//#define STRICTEDGES //strict (ugly) grid
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#define TERRAINTHICKNESS 16
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#define TERRAINACTIVESECTIONS 1000
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//heightmaps work thusly:
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//there is one raw heightmap file
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@ -78,6 +79,9 @@ typedef struct
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} dsection_t;
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typedef struct
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{
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link_t recycle;
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int sx, sy;
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float heights[SECTHEIGHTSIZE*SECTHEIGHTSIZE];
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unsigned short holes;
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unsigned int flags;
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@ -104,7 +108,8 @@ typedef struct
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{
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hmsection_t *section[MAXSECTIONS*MAXSECTIONS];
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} hmcluster_t;
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typedef struct heightmap_s {
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typedef struct heightmap_s
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{
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char path[MAX_QPATH];
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int firstsegx, firstsegy;
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int maxsegx, maxsegy; //tex/cull sections
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@ -116,6 +121,9 @@ typedef struct heightmap_s {
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mesh_t *askymesh;
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unsigned int exteriorcontents;
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int activesections;
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link_t recycle;
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#ifndef SERVERONLY
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struct lmsect_s
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{
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@ -135,6 +143,7 @@ typedef struct heightmap_s {
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static void ted_dorelight(heightmap_t *hm);
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static void Terr_Collect(heightmap_t *hm);
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#ifndef SERVERONLY
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@ -256,6 +265,11 @@ static hmsection_t *Terr_LoadSection(heightmap_t *hm, hmsection_t *s, int sx, in
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return NULL;
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}
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memset(s, 0, sizeof(*s));
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InsertLinkBefore(&s->recycle, &hm->recycle);
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s->sx = sx;
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s->sy = sy;
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hm->activesections++;
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#ifndef SERVERONLY
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s->lightmap = -1;
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@ -554,6 +568,8 @@ static hmsection_t *Terr_GetSection(heightmap_t *hm, int x, int y, qboolean dolo
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{
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if (doload)
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{
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while (hm->activesections > TERRAINACTIVESECTIONS)
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Terr_Collect(hm);
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section = cluster->section[sx + sy*MAXSECTIONS] = Terr_LoadSection(hm, section, x, y);
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}
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}
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@ -589,6 +605,7 @@ int HeightMap_Save(heightmap_t *hm)
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void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusable)
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{
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RemoveLink(&s->recycle);
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#ifndef SERVERONLY
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if (lightmapreusable && s->lightmap >= 0)
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{
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@ -602,6 +619,9 @@ void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusa
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hm->unusedlmsects = lms;
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}
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if (hm->relight == s)
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hm->relight = NULL;
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#ifdef GLQUAKE
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if (qrenderer == QR_OPENGL)
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{
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@ -616,6 +636,34 @@ void Terr_DestroySection(heightmap_t *hm, hmsection_t *s, qboolean lightmapreusa
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#endif
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free(s);
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hm->activesections--;
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}
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//garbage collect the oldest section, to make space for another
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static void Terr_Collect(heightmap_t *hm)
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{
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hmcluster_t *c;
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hmsection_t *s;
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int cx, cy;
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int sx, sy;
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link_t *ln = &hm->recycle;
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for (ln = &hm->recycle; ln->next != &hm->recycle; )
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{
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s = (hmsection_t*)ln->next;
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cx = s->sx/MAXSECTIONS;
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cy = s->sy/MAXSECTIONS;
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c = hm->cluster[cx + cy*MAXSECTIONS];
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sx = s->sx & (MAXSECTIONS-1);
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sy = s->sy & (MAXSECTIONS-1);
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if (c->section[sx+sy*MAXSECTIONS] != s)
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Sys_Error("invalid section collection");
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c->section[sx+sy*MAXSECTIONS] = NULL;
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Terr_DestroySection(hm, s, true);
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return;
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}
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}
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/*purge all sections
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@ -1008,7 +1056,6 @@ void Terr_DrawTerrainModel (batch_t **batches, entity_t *e)
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{
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if (!hm->relight)
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{
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s->flags &= ~TSF_RELIGHT;
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hm->relight = s;
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hm->relightidx = 0;
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hm->relightmin[0] = mins[0];
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@ -1338,6 +1385,18 @@ static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
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return;
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s = Terr_GetSection(tr->hm, tx/(SECTHEIGHTSIZE-1), ty/(SECTHEIGHTSIZE-1), true);
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if (!s)
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{
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//you're not allowed to walk into sections that have not loaded.
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//might as well check the entire section instead of just one tile
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Vector4Set(n[0], 1, 0, 0, (tx/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
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Vector4Set(n[1], -1, 0, 0, -(tx/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
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Vector4Set(n[2], 0, 1, 0, (ty/(SECTHEIGHTSIZE-1) + 1 - CHUNKBIAS)*tr->hm->sectionsize);
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Vector4Set(n[3], 0, -1, 0, -(ty/(SECTHEIGHTSIZE-1) + 0 - CHUNKBIAS)*tr->hm->sectionsize);
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Heightmap_Trace_Brush(tr, n, 4);
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return;
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}
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sx = tx - CHUNKBIAS*(SECTHEIGHTSIZE-1);
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sy = ty - CHUNKBIAS*(SECTHEIGHTSIZE-1);
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@ -1345,7 +1404,7 @@ static void Heightmap_Trace_Square(hmtrace_t *tr, int tx, int ty)
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ty = ty % (SECTHEIGHTSIZE-1);
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holebit = 1u<<(tx/(SECTHEIGHTSIZE>>2) + (ty/(SECTHEIGHTSIZE>>2))*4);
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if (!s || (s->holes & holebit))
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if (s->holes & holebit)
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return; //no collision with holes
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VectorSet(p[0], tr->htilesize*(sx+0), tr->htilesize*(sy+0), s->heights[(tx+0)+(ty+0)*SECTHEIGHTSIZE]);
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@ -1680,7 +1739,7 @@ static void ted_dorelight(heightmap_t *hm)
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// float scaletab[EXPAND*2*EXPAND*2];
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vec3_t ldir = {0.4, 0.7, 2};
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hmsection_t *s = hm->relight;
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s->flags &= ~TSF_RELIGHT;
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hm->relight = NULL;
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for (y = -EXPAND; y < SECTTEXSIZE+EXPAND; y++)
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@ -2305,6 +2364,7 @@ qboolean Terr_LoadTerrainModel (model_t *mod, void *buffer)
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hm = Hunk_Alloc(sizeof(*hm));
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memset(hm, 0, sizeof(*hm));
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ClearLink(&hm->recycle);
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COM_FileBase(mod->name, hm->path, sizeof(hm->path));
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mod->entities = Hunk_AllocName(strlen(buffer)+1, mod->name);
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@ -2402,6 +2462,7 @@ void *Mod_LoadTerrainInfo(model_t *mod, char *loadname)
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scale = 1024;
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hm = Z_Malloc(sizeof(*hm));
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ClearLink(&hm->recycle);
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Q_strncpyz(hm->path, loadname, sizeof(hm->path));
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hm->sectionsize = scale;
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hm->firstsegx = bounds[0];
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