fteqw/engine/gl
Spoike 4149c85ab6 tweeks and changes for android.
audio mixer revamped to cope with threads. 'cache' memory functions no longer used for audio.
added windows acm code to decode mp3 files.
audio playback rates scale with game speed. snd_playbackrate added to control the rate of new samples.
sv_gamespeed no longer needs a map change.
fixed '=' on german keymaps and in_builtinkeymap 0 (and similar issues). bug: keybind names still use US keymap.
added support for rmqe's 24bit network precision.
fixed byterate reporting to no longer be protocol-dependant (nq rates are no longer wildly inaccurate).
removed waterjumping when already dead.
fixed model matrix for viewmodels (modelview unchanged), thus fixing rtlighting on viewmodels.
Added bspx support for rgblighting, lightingdir, and (preliminary)brushlists.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@4001 fc73d0e0-1445-4013-8a0c-d673dee63da5
2012-02-27 12:23:15 +00:00
..
gl_alias.c Added .vector gravitydir; 2012-02-17 01:12:37 +00:00
gl_backend.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_bloom.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_draw.c my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
gl_draw.h
gl_font.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
gl_heightmap.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_hlmdl.c
gl_model.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_model.h tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_ngraph.c
gl_rlight.c
gl_rmain.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_rmisc.c d3d compiles again (yes, your poking does work Moodles). 2012-01-21 07:53:49 +00:00
gl_rsurf.c
gl_screen.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_shader.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
gl_shadow.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_vidcocoa.m
gl_vidcommon.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
gl_viddroid.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
gl_videgl.c
gl_videgl.h
gl_vidlinuxglx.c I'm tweeking pmove.c for the luls. 2012-02-14 15:50:34 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c trying to fix q2. 2012-02-13 04:11:11 +00:00
gl_vidnull.c
gl_vidsdl.c
gl_vidtinyglstubs.c
gl_warp.c Android fixes. 2012-01-16 06:22:06 +00:00
gl_warp_sin.h
glmod_doom.c tweeks and changes for android. 2012-02-27 12:23:15 +00:00
glquake.h my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00
glsupp.h
ltface.c tcpconnect fixes 2012-01-17 07:57:46 +00:00
model_hl.h
r_bishaders.h probably I should add some makefile rule instead. 2012-01-18 02:44:50 +00:00
shader.h my attempt at android multitouch (csqc can also distinguish separate mice in windows too). 2012-02-12 05:18:31 +00:00