fteqw/engine/common
Spoike 93aba48cdc TA couple of fixes.
Meshes now have the right lighting if they were cached before rendering.
npFTE startup/shutdown/restartup is more robust and is less likely to crash browsers.
Re-added the r_shadows cvar. It now provides blob shadows.
Hopefully fixes mingw voip crash, may need mingw upgrade, sorry in advance moodles.


git-svn-id: https://svn.code.sf.net/p/fteqw/code/branches/wip@3784 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-04-30 17:21:10 +00:00
..
bothdefs.h move ver info to bothdefs.h, work in resource script to get windows exe data to match 2011-03-30 20:10:24 +00:00
bspfile.h Now understands spams setangles. 2010-11-06 23:05:29 +00:00
cmd.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
cmd.h
com_mesh.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
com_mesh.h
com_phys_ode.c Lets see if this works in loonix.. ehehe. 2010-12-05 02:46:07 +00:00
common.c TimeServ's SVNREVISION macro fix 2011-04-01 12:55:38 +00:00
common.h move ver info to bothdefs.h, work in resource script to get windows exe data to match 2011-03-30 20:10:24 +00:00
console.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
crc.c
crc.h
cvar.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
cvar.h code cleanup, fix a few things set as RESTRICT_RCON, attempt to fix up color lighting clamping problem, add r_lightstylesmooth_limit 2011-04-20 23:05:45 +00:00
fs.c TA couple of fixes. 2011-04-30 17:21:10 +00:00
fs.h libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
fs_pak.c
fs_stdio.c
fs_win32.c
fs_zip.c VC6 project files uptodate, mingl, gl, ded server & sdl targets working (both debug and release), various fixes and hacks to provide VC6 support again. VC6 static libs provided (/libs/vc6-libs), including SDL for the debug SDL target (all old versions though as the updated versions of the libraries have stopped providing VC6 project files to compile them with). 2010-12-23 08:53:23 +00:00
gl_q2bsp.c overbrights. 2011-03-02 03:43:38 +00:00
huff.c
log.c
mathlib.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
mathlib.h
md4.c
net.h
net_chan.c
net_wins.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
netinc.h Fix for recent timing issues, hopefully. 2011-01-04 02:56:16 +00:00
particles.h Playing with valgrind and hexen2. 2011-01-30 01:32:30 +00:00
plugin.c change out "renderer specific" draw_* calls for r2d_* and trim rendererinfo struct 2011-03-31 01:14:01 +00:00
pmove.c Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
pmove.h
pmovetst.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
pr_bgcmd.c remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
pr_common.h Cleanups, wine fixes, generic stuff, added makefile directive for use of gccs -combine option. 2011-03-12 13:51:40 +00:00
protocol.h remove bulleten support, rename vidgles -> videgl 2011-03-24 14:35:24 +00:00
q1bsp.c trash assembly, old d3d renderers (d3d7/d3d9/fakegl), projects and makefile broken in this commit 2011-03-03 12:57:34 +00:00
q2pmove.c
q3common.c lots of useless stuff. 2011-02-25 04:22:14 +00:00
qvm.c Fixed a couple of warnings. 2011-01-29 21:01:40 +00:00
sys.h TA couple of fixes. 2011-04-30 17:21:10 +00:00
tlout.h change out build number/version number logic, remove some unused variables 2011-03-30 15:17:55 +00:00
translate.c
translate.h d3d now does fullbrights properly and skyboxes. 2010-11-13 17:22:46 +00:00
ui_public.h
unzip.c libs for win64. corrected libjpeg fastcall issues by hacking the header to make sure its all properly cdecl. 2010-11-11 04:03:16 +00:00
unzip.h
vm.h Fix up msvc/win32 a bit. 2011-02-02 00:41:01 +00:00
world.h csqc's getplayerkey's "voipspeaking" or "voiploudness" are now implemented. the later works only for the local player, the former will report true only if the server is echoing. 2010-11-21 03:39:12 +00:00
zone.c
zone.h