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botlib.h
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cmake now builds botlib (as a shared object)
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2019-01-29 07:18:07 +00:00 |
net_preparse.c
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Too many changes, sorry.
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2019-11-20 03:09:50 +00:00 |
pr_cmds.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
pr_lua.c
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Some misc fixes, mostly win32/msvc focused.
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2018-10-17 00:43:04 +00:00 |
pr_q1qvm.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
progdefs.h
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Added LMSTYLES16 support, increasing max lightstyles to 65k.
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2019-09-10 15:40:04 +00:00 |
progs.h
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Remove void* pointer arithmatic to make msvc happy.
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2019-12-10 14:50:47 +00:00 |
q2game.h
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Add ortho lights (still has serious issues that make them unusable on regular maps).
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2018-07-22 11:49:37 +00:00 |
q3g_public.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
savegame.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
server.h
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minor compile fixes.
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2020-04-19 03:44:32 +00:00 |
sqlite3.h
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sv_ccmds.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_chat.c
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sv_cluster.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_demo.c
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Added cl_autodemo cvar to automatically record games. 1 records multiview demos where possible, -1 strictly records singleview demos.
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2018-09-01 04:18:08 +00:00 |
sv_ents.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_init.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_main.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_master.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_move.c
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Fix ignore command.
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2019-09-17 19:49:39 +00:00 |
sv_mvd.c
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prepare for proper binary auth instead of depending upon tls certs (using sha2(512) to ensure no modification). probably buggy on windows so not fully enabled yet.
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2020-03-25 21:29:30 +00:00 |
sv_nchan.c
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Make sure skyrooms show only the entities inside the skyroom (disabling non-static entities if their pvs is not reliable).
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2019-07-19 02:13:19 +00:00 |
sv_phys.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_rankin.c
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sv_send.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
sv_sql.c
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sql.h
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Track areas properly, so we don't bug out when a client has multiple cameras in different areas.
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2019-07-02 04:12:20 +00:00 |
sv_sys_unix.c
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Make sure fte servers get listed under quakeworld and not netquake.
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2020-03-08 07:02:37 +00:00 |
sv_sys_win.c
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Better compat with mvdsv
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2019-03-23 07:06:37 +00:00 |
sv_user.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |
svhl_game.c
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rework hlmdl subblends. apparently they're some sort of grid.
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2017-11-30 17:59:11 +00:00 |
svhl_gcapi.h
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svhl_phys.c
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svhl_world.c
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svq2_ents.c
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implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can.
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2017-06-21 01:24:25 +00:00 |
svq2_game.c
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Fix problems with last commit.
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2020-01-10 12:23:25 +00:00 |
svq3_game.c
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Q3TA: Added snd_ignorecueloops cvar to ignore auto-looping sounds.
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2020-03-07 09:00:40 +00:00 |
world.c
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disabled some quake-only teamplay stuff in non-quake builds.
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2020-04-19 01:23:32 +00:00 |