fteqw/engine/server
Spoike 7da299ee88 fix scrag/hknight trails - they're moving about 9 times too fast.
fix particle trail spam. oops.
fix ttf fonts not using fallback quake glyphs.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5208 fc73d0e0-1445-4013-8a0c-d673dee63da5
2018-01-28 04:12:59 +00:00
..
botlib.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
net_preparse.c small vulkan perf tweak. 2017-11-14 14:37:04 +00:00
pr_cmds.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
pr_lua.c xonotic: fix 'sticky walls' issue when spectating. 2017-12-28 16:24:50 +00:00
pr_q1qvm.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
progdefs.h rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
progs.h playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
q2game.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
q3g_public.h
savegame.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
server.h Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
sqlite3.h
sv_ccmds.c fix scrag/hknight trails - they're moving about 9 times too fast. 2018-01-28 04:12:59 +00:00
sv_chat.c
sv_cluster.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
sv_demo.c
sv_ents.c rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
sv_init.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sv_main.c QUAKETC with dpmaster fix. 2018-01-24 12:13:32 +00:00
sv_master.c
sv_move.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
sv_mvd.c fix some font issues. 2017-12-20 08:23:41 +00:00
sv_nchan.c
sv_phys.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
sv_rankin.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_send.c Fix some omissions with splitscreen+csqc: 2017-11-16 22:20:40 +00:00
sv_sql.c some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sql.h some Q2 compat tweaks. moved all q2 temp-ents to particle scripts. 2017-08-14 16:38:44 +00:00
sv_sys_unix.c playdemo accepts https urls now. will start playing before the file has finished downloading, to avoid unnecessary delays. 2017-05-10 02:08:58 +00:00
sv_sys_win.c playdemo should now play older protocol versions. 2017-10-12 12:02:25 +00:00
sv_user.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
svhl_game.c rework hlmdl subblends. apparently they're some sort of grid. 2017-11-30 17:59:11 +00:00
svhl_gcapi.h code to use occlusion queries for coronas. 2015-10-11 11:34:58 +00:00
svhl_phys.c LOTS OF CHANGES. was hoping to get revision 5000 perfect, but really that's never going to happen. this has gone on for too long now. 2016-07-12 00:40:13 +00:00
svhl_world.c added r_meshpitch cvar that allows for fixing the unfixable mesh pitch bug from vanilla... needs a better name... do note that this will break pretty much any mod, so this is really only for TCs designed to use it. Its likely that I missed places. 2017-02-27 09:34:35 +00:00
svq2_ents.c implement pcma+pcmu codecs for voip for xmpp compat, because they're fairly simple and I can. 2017-06-21 01:24:25 +00:00
svq2_game.c Implement an area grid, primarily to avoid mods(read: xonotic) generating 2000 ents all sitting on the root area node. 2017-08-29 02:29:06 +00:00
svq3_game.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00
world.c implemented pm_stepdown. 2018-01-22 19:18:04 +00:00