fteqw/engine/gl
Spoike 2c07bbac7d Fix some problems in my last commit.
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5582 fc73d0e0-1445-4013-8a0c-d673dee63da5
2019-11-20 04:53:22 +00:00
..
gl_alias.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_backend.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_bloom.c Fix ignore command. 2019-09-17 19:49:39 +00:00
gl_draw.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_draw.h rework loading screen for legacy mods that don't have their own. 2017-11-05 13:15:08 +00:00
gl_font.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_heightmap.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_hlmdl.c HLMDL: Fix models with loads-of-bones from drawing incorrectly by doing 2019-09-16 17:34:57 +00:00
gl_model.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_model.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
gl_ngraph.c Restore choke lines into the netgraph, and support discontinuities so it doesn't look so weird. Also tweak realip warnings. Don't honour dupes if it would exceed rate limits (new data is better than dupe data), which can also double-up as a CBR type thing to try to reserve the bandwidth (avoiding packetloss bursts at the worst times). 2019-08-24 16:09:08 +00:00
gl_rlight.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rmain.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_rmisc.c Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
gl_rsurf.c Don't try and generate vbos for surfaces with no verts nor elements. 2019-10-26 09:37:52 +00:00
gl_screen.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_shader.c Fix some problems in my last commit. 2019-11-20 04:53:22 +00:00
gl_shadow.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_terrain.h stripped support for qvm-based plugins. rewrote native plugins to use a more efficient interface. 2019-09-04 07:59:40 +00:00
gl_vidcocoa.m add support for symlinks in zips. 2014-01-13 02:42:25 +00:00
gl_vidcommon.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_viddroid.c Rework android code to avoid google's nativeactivity limitations. 2019-06-17 04:21:41 +00:00
gl_videgl.c vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_videgl.h vulkan: fixed anisotropy 2019-07-16 02:59:12 +00:00
gl_vidlinuxglx.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidmacos.c reworked clipboard handling to avoid stalls when pasting in linux. 2018-10-11 10:31:23 +00:00
gl_vidmorphos.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidnt.c Try to fix Sock's window-not-sized-properly issue. 2019-10-30 14:33:32 +00:00
gl_vidnull.c Added x11 unicode input support. Added wayland support (FTE_TARGET=linux-wayland). Added properly support for rpi+egl (FTE_TARGET=linux-rpi, warning: expects to cross-compile). 2014-03-30 00:39:37 +00:00
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_vidwayland.c Fix some warnings. 2019-07-29 05:49:27 +00:00
gl_warp.c Too many changes, sorry. 2019-11-20 03:09:50 +00:00
gl_warp_sin.h Initial checkin of OpenGL renderer 2004-08-22 22:29:09 +00:00
glmod_doom.c centerprints with links now show cursors. 2017-07-28 01:49:25 +00:00
glquake.h Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
glsupp.h Add explicit skyroom fog. 2019-10-18 08:37:38 +00:00
ltface.c Added LMSTYLES16 support, increasing max lightstyles to 65k. 2019-09-10 15:40:04 +00:00
model_hl.h Track areas properly, so we don't bug out when a client has multiple cameras in different areas. 2019-07-02 04:12:20 +00:00
r_bishaders.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00
shader.h Too many changes, sorry. 2019-11-20 03:09:50 +00:00