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https://github.com/nzp-team/fteqw.git
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4b27934867
git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3901 fc73d0e0-1445-4013-8a0c-d673dee63da5
327 lines
7.1 KiB
C
327 lines
7.1 KiB
C
/*
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Copyright (C) 2006-2007 Mark Olsen
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#include "quakedef.h"
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#include "glquake.h"
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#ifdef GL_ES_VERSION_2_0
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qboolean gles2 = true;
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#else
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qboolean gles2 = false;
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#endif
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static dllhandle_t *sys_gl_module = NULL;
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void *GLES_GetSymbol(char *symname)
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{
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void *ret;
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ret = Sys_GetAddressForName(sys_gl_module, symname);
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if (!ret)
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Sys_Warn("GLES_GetSymbol: couldn't find %s\n", symname);
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return ret;
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}
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void GLVID_SetPalette (unsigned char *palette)
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{
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qbyte *pal;
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unsigned int r,g,b;
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int i;
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unsigned *table1;
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extern qbyte gammatable[256];
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pal = palette;
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table1 = d_8to24rgbtable;
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for (i=0 ; i<256 ; i++)
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{
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r = gammatable[pal[0]];
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g = gammatable[pal[1]];
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b = gammatable[pal[2]];
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pal += 3;
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*table1++ = LittleLong((255<<24) + (r<<0) + (g<<8) + (b<<16));
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}
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d_8to24rgbtable[255] &= LittleLong(0xffffff); // 255 is transparent
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}
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#if 1
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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}
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void GLVID_DeInit(void)
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{
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if (sys_gl_module)
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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/*
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Android 2.2 does not provide EGL headers, thus the context was already created within java code.
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This means that we cannot change width/height/bpp/etc.
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But we still initialize everything as if we did.
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Pros: Works on android 2.2, which reportedly is 50% of all androids right now.
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Cons: vid_restart cannot change width/height/bpp/rate/etc.
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Mneh: you probably couldn't change width/height/rate anyway.
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Cons: any gl objects which were not destroyed properly will leak.
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Mneh: we should have cleaned them up properly in the first place.
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Cons: GL_EndRendering call will not swap buffers. Buffers will be swapped on return to java.
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*/
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sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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GLVID_SetPalette (palette);
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GL_Init(GLES_GetSymbol);
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vid.recalc_refdef = 1;
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return true;
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}
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#else
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#include <EGL/egl.h>
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extern void *sys_window;
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static EGLDisplay sys_display = EGL_NO_DISPLAY;
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static EGLSurface sys_surface = EGL_NO_SURFACE;
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static EGLContext sys_context = EGL_NO_CONTEXT;
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void GLVID_DeInit(void)
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{
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if (sys_display != EGL_NO_DISPLAY)
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{
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eglMakeCurrent(sys_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
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if (sys_context != EGL_NO_CONTEXT)
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eglDestroyContext(sys_display, sys_context);
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if (sys_surface != EGL_NO_SURFACE)
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eglDestroySurface(sys_display, sys_surface);
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eglTerminate(sys_display);
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sys_context = EGL_NO_CONTEXT;
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sys_surface = EGL_NO_SURFACE;
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sys_display = EGL_NO_DISPLAY;
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}
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if (sys_gl_module != NULL)
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{
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Sys_CloseLibrary(sys_gl_module);
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sys_gl_module = NULL;
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}
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}
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qboolean GLVID_Init (rendererstate_t *info, unsigned char *palette)
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{
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vid.pixelwidth = info->width;
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vid.pixelheight = info->height;
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vid.numpages = 3;
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gl_canstencil = 0;
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const EGLint attribs[] = {
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EGL_RENDERABLE_TYPE, gles2?EGL_OPENGL_ES2_BIT:EGL_OPENGL_ES_BIT,
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EGL_SURFACE_TYPE, EGL_WINDOW_BIT,
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EGL_BLUE_SIZE, (info->bpp==16)?5:8,
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EGL_GREEN_SIZE, (info->bpp==16)?6:8,
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EGL_RED_SIZE, (info->bpp==16)?5:8,
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EGL_DEPTH_SIZE, 16,
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// EGL_STENCIL_SIZE, 8,
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EGL_NONE
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};
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EGLint ctxattribs[] = {EGL_CONTEXT_CLIENT_VERSION, gles2?2:1, EGL_NONE};
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EGLint w, h, dummy, format;
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EGLint numConfigs;
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EGLConfig config;
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sys_gl_module = Sys_LoadLibrary(gles2?"libGLESv2.so":"libGLESv1_CM.so", NULL);
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if (!sys_gl_module)
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{
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GLVID_DeInit();
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return false;
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}
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sys_display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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if (sys_display == EGL_NO_DISPLAY)
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{
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GLVID_DeInit();
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return false;
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}
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if (!eglInitialize(sys_display, NULL, NULL))
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{
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GLVID_DeInit();
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return false;
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}
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eglChooseConfig(sys_display, attribs, &config, 1, &numConfigs);
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eglGetConfigAttrib(sys_display, config, EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(sys_window, 0, 0, format);
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sys_surface = eglCreateWindowSurface(sys_display, config, sys_window, NULL);
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sys_context = eglCreateContext(sys_display, config, NULL, ctxattribs);
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if (eglMakeCurrent(sys_display, sys_surface, sys_surface, sys_context) == EGL_FALSE)
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return false;
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eglQuerySurface(sys_display, sys_surface, EGL_WIDTH, &w);
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eglQuerySurface(sys_display, sys_surface, EGL_HEIGHT, &h);
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vid.pixelwidth = w;
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vid.pixelheight = h;
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GLVID_SetPalette (palette);
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GL_Init(GLES_GetSymbol);
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vid.recalc_refdef = 1;
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return true;
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}
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void GL_BeginRendering(void)
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{
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}
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void GL_EndRendering (void)
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{
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eglSwapBuffers(sys_display, sys_surface);
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}
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#endif
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void GL_DoSwap(void)
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{
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}
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void GLVID_ShiftPalette (unsigned char *palette)
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{
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// if (gammaworks)
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{
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}
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}
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void Sys_SendKeyEvents(void)
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{
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}
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void GLVID_SetCaption(char *caption)
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{
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}
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extern qboolean mouse_active;
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cvar_t m_filter = CVARF("m_filter", "1", CVAR_ARCHIVE);
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extern cvar_t _windowed_mouse;
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float mouse_x, mouse_y;
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float old_mouse_x, old_mouse_y;
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void IN_Shutdown(void)
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{
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}
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void IN_ReInit()
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{
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Cvar_Register (&m_filter, "input controls");
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}
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void IN_Init(void)
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{
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IN_ReInit();
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}
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void IN_Commands(void)
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{
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}
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void IN_Move (float *movements, int pnum)
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{
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extern int mousecursor_x, mousecursor_y;
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extern int mousemove_x, mousemove_y;
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if (pnum != 0)
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return; //we're lazy today.
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if (m_filter.value)
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{
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mouse_x = (mouse_x + old_mouse_x) * 0.5;
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mouse_y = (mouse_y + old_mouse_y) * 0.5;
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}
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old_mouse_x = mouse_x;
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old_mouse_y = mouse_y;
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if(in_xflip.value) mouse_x *= -1;
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if (Key_MouseShouldBeFree())
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{
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mousemove_x += mouse_x;
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mousemove_y += mouse_y;
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if (mousecursor_y<0)
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mousecursor_y=0;
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if (mousecursor_x<0)
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mousecursor_x=0;
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if (mousecursor_x >= vid.width)
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mousecursor_x = vid.width - 1;
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if (mousecursor_y >= vid.height)
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mousecursor_y = vid.height - 1;
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mouse_x = mouse_y = 0;
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#ifdef VM_UI
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UI_MousePosition(mousecursor_x, mousecursor_y);
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#endif
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}
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mouse_x *= sensitivity.value;
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mouse_y *= sensitivity.value;
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if ( (in_strafe.state[pnum] & 1) || (lookstrafe.value && (in_mlook.state[pnum] & 1) ))
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{
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if (movements)
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movements[1] += m_side.value * mouse_x;
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}
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else
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{
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cl.viewangles[pnum][YAW] -= m_yaw.value * mouse_x;
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}
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if (in_mlook.state[pnum] & 1)
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V_StopPitchDrift (pnum);
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if ( (in_mlook.state[pnum] & 1) && !(in_strafe.state[pnum] & 1)) {
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cl.viewangles[pnum][PITCH] += m_pitch.value * mouse_y;
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CL_ClampPitch(pnum);
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}
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else
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{
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if (movements)
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{
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if ((in_strafe.state[pnum] & 1) && noclip_anglehack)
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movements[2] -= m_forward.value * mouse_y;
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else
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movements[0] -= m_forward.value * mouse_y;
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}
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}
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mouse_x = mouse_y = 0.0;
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}
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