fteqw/engine/gl
Spoike f33873ddb7 committing for fixes for OMC
some minor changes. Mostly bug fixes and internal reorganisation.
Added code to provide an activex control as part of the npfte.dll plugin. If the dll is registered the regsvr32 way, the plugin can be used with IE as well.
fisheye/panoramic view enable is now controlled by rulesets instead of serverinfo.
server will list all pak files it has loaded. client will probably do the wrong thing and still needs fixing properly.

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@3910 fc73d0e0-1445-4013-8a0c-d673dee63da5
2011-10-27 16:16:29 +00:00
..
gl_alias.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_backend.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_bloom.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_draw.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_draw.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_font.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_heightmap.c heightmap semi-functional again, but still useless. 2011-05-20 04:10:46 +00:00
gl_hlmdl.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_model.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_model.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_ngraph.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_rlight.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_rmain.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_rmisc.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_rsurf.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_screen.c Added vid_triplebuffer to enable/disable triplebuffering in d3d (gl_triplebuffer is now an alias to this). Has no effect in OpenGL as OpenGL does not provide a way for an application to set, or even query. 2011-06-17 01:54:54 +00:00
gl_shader.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_shadow.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_vidcocoa.m Added per-player userinfos (for splitscreen). 2010-08-14 03:17:33 +00:00
gl_vidcommon.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_viddroid.c Basic Android support. Icon resources still need to be replaced. No sound, no accelerometer. 2011-09-16 05:56:54 +00:00
gl_videgl.c remove gl_lightmap_shift, fix shader to match gl_overbright, es2/egl fixes 2011-05-30 21:48:32 +00:00
gl_videgl.h Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidlinuxglx.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_vidmacos.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidmorphos.c use colormap only for determining fullbrights, commit in sound paint funcs 2011-07-06 05:53:25 +00:00
gl_vidnt.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_vidnull.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidsdl.c Couple of tweeks, breakages, and fixes. 2011-09-05 01:48:23 +00:00
gl_vidtinyglstubs.c Added copyright header, extended the comment a bit. 2007-09-09 14:33:13 +00:00
gl_warp.c committing for fixes for OMC 2011-10-27 16:16:29 +00:00
gl_warp_sin.h
glmod_doom.c Fixed waterwarp with non-npot cards. Split doom wad support from doom map support. 2010-07-25 15:12:12 +00:00
glquake.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
glsupp.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00
ltface.c hexen2 client effects now go via the particle system, if they're supported at all. Added 'h2part' description to provide this. 2010-08-28 17:14:38 +00:00
model_hl.h Work In Progress branch. 2009-11-04 21:16:50 +00:00
shader.h committing for fixes for OMC 2011-10-27 16:16:29 +00:00