.. |
anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
bymorphed.h
|
Interact properly with window managers. Fullscreen support needs testing a bit tbh.
|
2007-07-23 11:48:53 +00:00 |
bymorphed.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
cd_linux.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
cd_null.c
|
Added newline at end of file
|
2005-11-29 11:28:32 +00:00 |
cd_sdl.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
cd_win.c
|
added support for persistent particle effects in hexen2.
|
2012-11-29 13:37:48 +00:00 |
cdaudio.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
cl_cam.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_cg.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_demo.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_ents.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_ignore.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_ignore.h
|
blah
|
2005-11-30 21:39:27 +00:00 |
cl_input.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_main.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
cl_master.h
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
cl_parse.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_plugin.inc
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_pred.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_screen.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_tent.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
cl_ui.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
clhl_game.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
client.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
clq2_cin.c
|
to go with the voip tweak partial commit.
|
2013-05-31 01:22:03 +00:00 |
clq2_ents.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
clq3_parse.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
clq3defs.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
console.c
|
fix mouse selection of alternative consoles.
|
2013-06-26 03:38:27 +00:00 |
fragstats.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
image.c
|
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
|
2013-06-24 09:04:00 +00:00 |
in_generic.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
in_morphos.c
|
couple of compile fixes.
|
2012-10-14 11:20:14 +00:00 |
in_morphos.h
|
Added copyright header.
|
2007-09-09 14:28:59 +00:00 |
in_raw.h
|
attempted vs2008 compile fix
|
2009-01-18 01:47:48 +00:00 |
in_sdl.c
|
improve handling of writing to world entity.
|
2013-04-13 08:15:18 +00:00 |
in_win.c
|
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
|
2013-06-24 09:04:00 +00:00 |
input.h
|
------------------------------------------------------------------------
|
2013-03-12 22:29:40 +00:00 |
keys.c
|
fix mouse selection of alternative consoles.
|
2013-06-26 03:38:27 +00:00 |
keys.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
lhfont.h
|
Stole lh's font, for use without gamedata.
|
2005-01-05 08:02:25 +00:00 |
m_download.c
|
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
|
2013-06-24 09:04:00 +00:00 |
m_items.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
m_master.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
m_mp3.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
m_multi.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
m_options.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
m_script.c
|
------------------------------------------------------------------------
|
2013-03-12 22:29:40 +00:00 |
m_single.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
menu.c
|
Added prompt menu.
|
2013-05-31 01:19:26 +00:00 |
menu.h
|
Added prompt menu.
|
2013-05-31 01:19:26 +00:00 |
merged.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
modelgen.h
|
new defaults: snd_khz 44/gl_overbright 1/r_lightmap_shift 1, merge mdl alias frame code, report .bsp missing instead of .cm
|
2011-03-03 17:09:15 +00:00 |
net_master.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
p_classic.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
p_null.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
p_script.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
pr_clcmd.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
pr_csqc.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
pr_menu.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
pr_skelobj.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
q2.ico
|
Work In Progress branch.
|
2009-11-04 21:16:50 +00:00 |
q2anorms.h
|
Initial Checkin
|
2004-08-23 00:15:46 +00:00 |
q2m_flash.c
|
Sigh, I suck.
|
2006-07-08 23:31:11 +00:00 |
quake.manifest
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
quakedef.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
r_2d.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
r_d3.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
r_part.c
|
------------------------------------------------------------------------
|
2013-03-12 23:21:14 +00:00 |
r_partset.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
r_partset.h
|
A couple of changes.
|
2011-12-05 15:23:40 +00:00 |
r_surf.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
render.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
renderer.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
renderque.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
renderque.h
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
resource.h
|
Visual Studio sucks. Needed to change this to get the damn thing to compile it.
|
2010-05-24 23:35:55 +00:00 |
roq.h
|
Reworked the filesystem. We now support a virtual filesystem. Many places accept stream usage, although many formats do not support this.
|
2005-12-21 03:07:33 +00:00 |
roq_read.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
sbar.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
sbar.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
screen.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
skin.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
snd_al.c
|
Android tweeks
|
2012-07-05 19:42:36 +00:00 |
snd_alsa.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
snd_directx.c
|
fix minimal build
|
2013-06-26 03:36:30 +00:00 |
snd_dma.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
snd_droid.c
|
added support for external capture plugins - and using avcodec as a plugin.c.
|
2012-11-27 03:23:19 +00:00 |
snd_linux.c
|
does apparently work after all.
|
2013-05-31 01:18:01 +00:00 |
snd_macos.c
|
Committing this before I break it any more.
|
2012-04-09 19:12:12 +00:00 |
snd_mem.c
|
qwsvdef.h is no more. Many files changed because of this.
|
2013-03-31 04:21:08 +00:00 |
snd_mix.c
|
Tweaks for voicechat:
|
2013-05-31 01:16:07 +00:00 |
snd_morphos.c
|
Committing this before I break it any more.
|
2012-04-09 19:12:12 +00:00 |
snd_mp3.c
|
change alot of sprintfs
|
2011-07-22 15:11:35 +00:00 |
snd_ov.c
|
Fix various warnings.
|
2013-05-11 05:03:07 +00:00 |
snd_sdl.c
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
snd_sndio.c
|
Trimmed some dead files.
|
2012-09-30 05:52:03 +00:00 |
snd_win.c
|
improve handling of writing to world entity.
|
2013-04-13 08:15:18 +00:00 |
sound.h
|
Tweaks for voicechat:
|
2013-05-31 01:16:07 +00:00 |
spritegn.h
|
Changed vec4_t down to vec3_t, got the server browser integrated with the menu.dat. csqc is having fun, and nexuiz should work better. Enjoy.
|
2005-05-13 10:42:48 +00:00 |
sys_axfte.cpp
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
sys_droid.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
sys_linux.c
|
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
|
2013-06-24 09:04:00 +00:00 |
sys_morphos.c
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
sys_npfte.c
|
------------------------------------------------------------------------
|
2013-03-12 23:06:15 +00:00 |
sys_plugfte.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
sys_plugfte.h
|
------------------------------------------------------------------------
|
2013-03-12 22:37:28 +00:00 |
sys_sdl.c
|
couple of compile fixes for the webgl port
|
2013-06-23 20:11:58 +00:00 |
sys_win.c
|
Reworked the gnutls code. Now more consistant with windows, and more generic. Still does not validate the server's certificate, so disabled by default.
|
2013-06-24 09:04:00 +00:00 |
teamplay.c
|
s/thier/their
|
2007-10-05 17:43:26 +00:00 |
textedit.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
valid.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
vid.h
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |
view.c
|
fixed a few warnings and errors
|
2013-06-23 03:59:48 +00:00 |
view.h
|
changed to not load gamecode from quake paths, to avoid issues with buggy quakeworld clients that will freely download stuff from anywhere (not sure what to do about ktx, but it can be reenabled with a cvar).
|
2013-05-11 14:02:55 +00:00 |
wad.c
|
d3d11 fixes. mipmapping implemented, vertex streaming more performant. Still behind the d3d9 renderer.
|
2012-12-04 19:37:57 +00:00 |
wad.h
|
Android tweeks
|
2012-07-05 19:42:36 +00:00 |
winamp.h
|
got rid of some anonymous unions
|
2006-02-17 02:51:59 +00:00 |
winquake.h
|
Unified input subsystems. Should now all act the same.
|
2012-10-14 09:00:49 +00:00 |
winquake.rc
|
pass network addresses around as a pointer rather than as a struct. They've grown quite a bit from vanilla code and can now be quite large. this should give more efficient network filtering+matching.
|
2013-05-03 04:28:08 +00:00 |
zqtp.c
|
splitscreen cleaned up more.
|
2013-06-23 02:17:02 +00:00 |