fteqw/engine/gl
Spoike 5ded3710b4 networked entity editing now kinda working. still needs much more work before its usable.
try to use microsoft's poor-man's eax stuff with directsound. snd_eax is disabled by default still thankfully.
some hlmdl fixes

git-svn-id: https://svn.code.sf.net/p/fteqw/code/trunk@5029 fc73d0e0-1445-4013-8a0c-d673dee63da5
2016-12-07 18:45:25 +00:00
..
gl_alias.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
gl_backend.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_bloom.c
gl_draw.c lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00
gl_draw.h
gl_font.c remove the old SCVAR macro 2016-09-08 19:04:35 +00:00
gl_heightmap.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_hlmdl.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_model.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_model.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
gl_ngraph.c
gl_rlight.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
gl_rmain.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_rmisc.c
gl_rsurf.c
gl_screen.c
gl_shader.c networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
gl_shadow.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
gl_terrain.h
gl_vidcocoa.m
gl_vidcommon.c
gl_viddroid.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_videgl.c
gl_videgl.h
gl_vidlinuxglx.c fix some of the things that baker didn't like. sorry it took so long. 2016-08-25 00:12:14 +00:00
gl_vidmacos.c
gl_vidmorphos.c
gl_vidnt.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
gl_vidnull.c
gl_vidrpi.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidsdl.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_vidtinyglstubs.c
gl_vidwayland.c Make sure vk+x11 can deal with window resizes properly. Fix some warnings. Deal with hardware that uses gamma ramps larger than 256 entries on x11. 2016-07-28 15:57:22 +00:00
gl_warp.c particles: rework r_effect, such that its possible to project particles forwards 2016-10-22 07:06:51 +00:00
gl_warp_sin.h
glmod_doom.c
glquake.h r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
glsupp.h
ltface.c r_softwarebanding is now a bit more generic and can now palettize rgb textures. 2016-11-25 08:14:54 +00:00
model_hl.h networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
r_bishaders.h networked entity editing now kinda working. still needs much more work before its usable. 2016-12-07 18:45:25 +00:00
shader.h lightprepass is functional again. still diffuse lighting only. supports shadowmaps but no other weird light info. 2016-11-20 20:52:41 +00:00