mirror of
https://github.com/nzp-team/fteqw.git
synced 2024-11-10 06:32:00 +00:00
169 lines
5.7 KiB
Text
169 lines
5.7 KiB
Text
#pragma progs_dat "../menu.dat"
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//#pragma target fte
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#define MENU //select the module
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#include "fteextensions.qc" //also sets up system defs
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#includelist
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menusys/mitems.qc //root item type
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menusys/mitems_common.qc //basic types
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menusys/mitem_desktop.qc //other sort of root item
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menusys/mitem_exmenu.qc //fullscreen/exclusive menus
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menusys/mitem_edittext.qc //simple text editor
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menusys/mitem_tabs.qc //tabs
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menusys/mitem_colours.qc //colour picker
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menusys/mitem_checkbox.qc //checkbox (boolean thingies)
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menusys/mitem_slider.qc //scrollbars
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menusys/mitem_combo.qc //multiple-choice thingies
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menusys/mitem_bind.qc //key binding thingie
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menusys/mitem_spinnymodel.qc //menu art
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#endlist
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//might as well put this here.
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void(mitem_desktop desktop) M_Pop =
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{
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mitem it = desktop.item_kactivechild;
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if (it)
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it.item_remove();
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};
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//define the commands.
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//cmd argments are: Name, Function, Sourcefile(may be empty)
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#define concommandslist \
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cmd("m_main", M_Main, menu/main.qc, "Main Menu") \
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cmd("m_pop", M_Pop, , __NULL__) \
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cmd("m_options", M_Options, menu/options.qc, __NULL__) \
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cmd("m_keys", M_Options_Keys, menu/options_keys.qc, "Fix up the stupid default key bindings.") \
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cmd("m_basicopts", M_Options_Basic, menu/options_basic.qc, "Change your public player settings, like name.") \
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cmd("m_video", M_Options_Video, menu/options_video.qc, "Change video modes and devices.") \
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cmd("m_effects", M_Options_Effects, menu/options_effects.qc, __NULL__) \
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cmd("m_audio", M_Options_Audio, menu/options_audio.qc, "Tweak audio/voip devices+volumes+etc.") \
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cmd("m_particles", M_Options_Particles, menu/options_particles.qc, __NULL__) \
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cmd("m_hud", M_Options_Hud, menu/options_hud.qc, "Select which HUD layout to use") \
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cmd("m_load", M_Load, menu/loadsave.qc, "Load a saved game") \
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cmd("m_save", M_Save, , "Save the game for later, or for retconnoisseur purposes.") \
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cmd("m_quit", M_Quit, menu/quit.qc, "Choose the cowards option") \
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cmd("m_mods", M_Menu_Mods, menu/mods.qc, "Switch mod") \
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cmd("m_updates", M_Menu_Updates, menu/updates.qc, __NULL__) \
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cmd("m_cvars", M_Menu_Cvars, menu/cvars.qc, "Advanced confguration of all settings.") \
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cmd("m_newgame", M_NewGame, menu/newgame.qc, "Start a new game!") \
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cmd("m_servers", M_Servers, menu/servers.qc, "Join someone else's game") \
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cmd("m_configs", M_Configs, menu/options_configs.qc, __NULL__) \
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cmd("m_reset", M_Reset, , __NULL__) \
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cmd("m_dir", M_Dir, , "Debug command to list data files (from qc's perspective).") \
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cmd("m_cat", M_FOpen, , "Debug command to display the contents of data files (with qc's access rights).") \
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cmd("m_preset", M_Preset, menu/presets.qc, __NULL__)
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//make sure all the right files are included
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#define cmd(n,fnc,inc,desc) inc
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#includelist
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concommandslist
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#endlist
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#undef cmd
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mitem_desktop desktop;
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void() m_shutdown = {};
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void(vector screensize) m_draw =
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{
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if (dp_workarounds)
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cltime = gettime(0);
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items_draw(desktop, screensize);
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};
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float(float evtype, float scanx, float chary, float devid) Menu_InputEvent = {
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if (scanx == K_TOUCH)
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return TRUE; //always report this as handled. we'll not get fake mouse events then, and can handle K_TOUCHLONG/K_TOUCHTAP/etc without worry of conflicts.
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return items_keypress(desktop, evtype, scanx, chary, devid);
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};
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void(float scan, float chr) m_keydown = {ui.mousepos = getmousepos();queryscreensize();items_keypress(desktop, IE_KEYDOWN, scan, chr, 0);}; //for DP compat.
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void(float scan, float chr) m_keyup = {ui.mousepos = getmousepos();queryscreensize();items_keypress(desktop, IE_KEYUP, scan, chr, 0);}; //for DP compat.
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void(float mode) m_toggle
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{ //mode is stupid. 1=enable,0=disable,-1=actually toggle.
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if (mode < 0)
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mode = !desktop.item_kactivechild;
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if (mode)
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M_Main(desktop);
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else while(desktop.item_kactivechild)
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{
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mitem it = desktop.item_kactivechild;
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if (it.item_flags & IF_NOKILL)
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break;
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it.item_remove();
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}
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items_updategrabs(TRUE);
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};
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float(string cstr) m_consolecommand =
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{ //for properly registered commands
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tokenize_console(cstr);
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string cmd = argv(0);
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switch(cmd)
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{
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//switch on the known commands.
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#define cmd(n,f,inc,desc) case n: f(desktop); break;
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concommandslist
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#undef cmd
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default:
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return FALSE;
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}
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items_updategrabs(TRUE);
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return TRUE;
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}
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void(string cstr) GameCommand =
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{ //'menu_cmd' hack for compat with DP, used via aliases and mess, instead of using the m_consolecommand entrypoint.
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tokenize_console(cstr);
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string cmd = argv(0);
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switch(cmd)
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{
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//switch on the known commands.
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#define cmd(n,f,inc,desc) case n: f(desktop); break;
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concommandslist
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#undef cmd
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default:
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print("unknown command ", cmd, "\n");
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return;
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}
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items_updategrabs(TRUE);
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};
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var float autocvar_dp_workarounds = FALSE;
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void() m_init =
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{
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FingerprintEngine();
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desktop = spawn(mitem_desktop);
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if (checkbuiltin(registercommand))
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{
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#define cmd(n,f,inc,desc) registercommand(n,desc);
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concommandslist
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#undef cmd
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}
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else
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{
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//register the console commands via the alias command. ugly.
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#define cmd(n,f,inc,desc) localcmd("alias " n " \"menu_cmd " n " $*\"\n");
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concommandslist
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#undef cmd
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}
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//work around some dp differences/bugs.
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if (autocvar(dp_workarounds, FALSE))
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dp_workarounds = TRUE;
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if (dp_workarounds)
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print("^1WORKING AROUND DP BUGS\n");
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//for compat with DP, 'none' is the default cursor in menuqc.
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//naturally this is not ideal.
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if (checkextension("FTE_QC_HARDWARECURSORS"))
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setcursormode(TRUE, "");
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else
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print("No hardware cursors\n");
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if (clientstate() == 1) //disconnected==1, supposedly
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m_toggle(1);
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};
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