.github/workflows | ||
engine | ||
fteqtv | ||
games | ||
iqm | ||
plugins | ||
q3asm2 | ||
quakec | ||
specs | ||
tools | ||
.gitignore | ||
build_qc.sh | ||
build_setup.sh | ||
build_wip.sh | ||
CMakeLists.txt | ||
dounifdef.sh | ||
flatpak.json | ||
fte.m4 | ||
ftechrootbuild.sh | ||
fteqw.desktop | ||
fteqw_readme.txt | ||
ftetools_readme.txt | ||
imgtool.c | ||
LICENSE | ||
README.md |
Nazi Zombies: Portable FTEQW
"That magical Quake/QuakeWorld engine"
About
This repository contains the source code for Spike's Fore Thought Engine, featuring basic modifications specific to NZ:P such as parity changes for fog value interpretation, a custom configuration header, etc.
Supported Platforms
- Android†
- Linux 32-bit
- Linux 64-bit
- Linux ARMhf
- Linux ARM64
- macOS††
- Windows 32-bit
- Windows 64-bit
Building (Advanced)
It is strongly recommended to use our Docker (via image or Dockerfile) script to compile. It contains everything you would need to build on any supported platform, including cross compilers and an osxcross environment for when compiling for macOS is complete.
Compiling Quick-Start:
cd source/engine
make makelibs FTE_TARGET=YOUR_TARGET && \
make m-rel FTE_TARGET=YOUR_TARGET FTE_CONFIG=nzportable -j8
Subtitute YOUR_TARGET
with one of the following, for whatever platform you wish to build for:
macosx_x86
††linux32
linux64
linux_armhf
linux_arm64
win32
win64
You can view the FTE Wiki for understanding what m-rel
means and other options you can substitute the flag with.
We also provide prebuilt binaries on the Releases page.
†We are not interested in supporting Android or other touch devices.
††macOS is currently unsupported though this is planned to change. Accomodations need to be made to the FTEQW Makefile
to look for osxcross environment variables and tests need to be made to ensure compiling under clang is functional (or just using a proper gcc version in osxcross).